Events & Games

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Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

34 files

  1. Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
    So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    39 downloads

    0 comments

    Updated

  2. Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    52 downloads

    0 comments

    Submitted

  3. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    55 downloads

    0 comments

    Updated

  4. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    36 downloads

    0 comments

    Submitted

  5. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    71 downloads

    0 comments

    Updated

  6. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    43 downloads

    0 comments

    Submitted

  7. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    39 downloads

    0 comments

    Updated

  8. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    35 downloads

    0 comments

    Updated

  9. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    This is a version of Airship Assault instance, corrected from Ziu initial script.
    It has been fully translated to english, reworked to be more clean and tested.
    You'll find everything needed in the rar, including instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    35 downloads

    0 comments

    Submitted

  10. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    42 downloads

    0 comments

    Updated

  11. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. SO I decided to merge them to Hercules too.
    So here's my version of Sky Fortress instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    42 downloads

    0 comments

    Updated

  12. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. I've then decided to merge them to hercules too.
    So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    33 downloads

    0 comments

    Updated

  13. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    Therefor, I've decided to modify or create those for hercules too.
    In the rar, you'll find all you need:
    Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    61 downloads

    0 comments

    Submitted

  14. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    Therefor, I've decided to modify or create those for hercules too.
    In the rar, you'll find all you need:
    Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    50 downloads

    0 comments

    Submitted

  15. [Dracula's Last Millennium]
     
    So what exactly is my Custom Instance Dracula's Last Millenium?
     
    Well here's a brief description.
    Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

    1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.

    2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
    3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
    4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
    5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
    6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
    7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
    8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
    9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
     
    10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
    (See all setup in "OnInstanceInit:")
     
     
     
    Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
    Clicks on the Witch is randomized.
     
     
    Extras:
    Map credits:
    https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)

    412 downloads

    0 comments

    Updated

  16. Quite late, but here is iRO's Christmas Event of 2016. It was scripted while I played, so probably some things aren't perfect, like the monster and item data.
    This file contains:
    Santa Klaus giveaway (christmas_giveaway.txt): This NPC seems to be enabled every christmas on iRO. Santa Klaus is at the center of Prontera giving a gifts, players can choose between three gifts and allows warping to guild dungeons. The gifts are:
    Skill and Status reset
    Seal Status reset
    Gifts:
    3x Enriched Elunium
    3x Enriched Oridecon
    5x Red Envelope
    3x Yellow Butterfly Wing
    30 minutes Job EXP bonus (Job Battle Manual effect)


    [*]Christmas Quest (christmas_2016.txt): This is the quest. It starts at Eden Group HQ, then you have to do some deliveries to get Sprig of Holly and then turn them into a Costume headgear. It contains a daily quest.


    In the zip file you'll find both scripts and client/server changes.
    One script doesn't depend on the other one, that's why they're in separate files.
     
    Known Differences:
    The Santa's giveaway sets a quest in the client, but this ID is out of Hercules ID Range, so I changed it
    In Christmas Quest, the first NPC on the quest line shows a message over her head to the player only, I couldn't find a command to do this, so it shows to everybody.
    On iRO, the daily quest is reseted everyday at 4AM, but Hercules seems to not have a command to set time limit explicitly (instead we use quest_db) so I set it to 23h time limit.

     
    If something is wrong, let me know and I'll try to fix as soon as possible.

    68 downloads

    0 comments

    Submitted


  17. [Auto Event] Pluckin' a Chicken


     

    What exactly is this event Pluckin' a Chicken?
     
    Well...
     
    Details:


    // Automated Event
    Winner gets double the amount of cash points based on how many they clicked/plucked.
    If any players are in the 11x11 square they will be moved somewhere safe to participate in the event.
    Player who wins, gets item, Zeny, and Double Cash Points based on how many clicks they did to win.
    Randomized each time, one time you could have to pluck the chicken 100 times, or 350 times, never know.
    Players who lose STILL WIN! When the event is disabled go to Pluckins (wherever you put him)and he will exchange your Plucks on the Chicken you got for the exact same amount of Cash Points.
    If the next hour goes and no one has completed the Pluckin' a Chicken event, it won't start again until it's finished.
    1 hour timer, once you start your server, in 1 hour the event will begin, once completed, another hour and the event will start.
    When WoE FE:SE is in session ( agitcheck / agitcheck2 ) the event will not start, to prevent too much going on at once.
     
    Enjoy Hercules ^^

    221 downloads

    0 comments

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  18. [Auto-Event] Satan Morocc Invasion
     
    Based on a request by Will Su.
     
    Satan Morocc invades every hour, if the players haven't killed Satan Morocc in that timeframe by the next hour he won't spawn again. Player who kills Satan Morocc gets Cash Points (change to whatever currency you use or simply switch to item like Coin)
     
     
    Enjoy

    146 downloads

    0 comments

    Updated

  19. [Custom Instance] Trivia Time
     
    So what exactly is my Custom Instance Trivia Time
     
    Specifications:
    Trivia 1: Defeat the 4 Cosmos Guardians (The map was made by me)
    Trivia 2: Find the Correct Path of Light! (Failure to find the correct Light in dali map can result in being frozen/cursed with mob spawn, heavy amount of mob spawn or even an automatic GAME-OVER!
    Trivia 3: Learn how to Spell: Find the correct mobs to proceed (There's a switch inside the script that allows you to have an easy-mode wherein you won't get any penalty for killing a fake mob, enabling 'Failure_Activation to 1 will enable hard-mode which if you kill all the fake mobs, you will get a GAME-OVER (Useful for people spamming AoE)!
    Trivia 4: Defeat your Shadow Clone: Inspired by Naruto, you can fight off exact copies of yourself, will the fake win or will the real deal shine? Easily change the amount of Shadow Clones you can fight.

    Enjoy Hercules

    368 downloads

    0 comments

    Updated

  20. [Custom Instance] Mastery Dungeon
     
    So what exactly is the Mastery Dungeon
     
    Specifications:
    Party Based Instance (Control Max amount of Party members via .max_players
    2 of the same Class cannot be in the party.
    Easily edit monster waves via the setarrays.
    Everyone obtains the cooldown, so if a party of people play, and they disband and a player joins a different party, it will say that certain player cannot play so they must leave your party or wait.
    Everyone gets randomized Points at the end of each round (set at CASH POINTS, easily change at the bottom of the script. As the rounds increase, so do the amount of points you get.)
    Different Modes: Easy (30 Minutes), Normal (45 Minutes), Hardcore (60 Minutes), Nightmare (90 Minutes)
    Each Difficulty has 10 levels

    558 downloads

    0 comments

    Updated


  21. [Custom Instance] Fiery Fairy Forest
     
    So what exactly is my Fiery Fairy Forest?
     
    There's been rumor by the Assassins Guild that the Fiery Fairy Demon King Ifrit and his minions are going to try and invade the Fairies home in the Southern Fields of Prontera, and eventually getting to Prontera's Kingdom itself. It's up to you to take out the fire's, save the Fairies and their Forest as well as Prontera
     
    Can you Handle the Heat
     
    Other information:
    7 Total Rounds
    17 Fires each round (Last round 34)
    Control the Mob Amounts simply by editing the variables in the `OnInstanceInit:`!
    Source edit (viewpointmap) included so you can see where the fires are located in the top right mini-map (Ice Titans also uses viewpointmap when the instance spawns the humans you have to save)
    So if you have Ice Titans Attack El Dicastes installed, you won't need the source edit, vise versa if you install Fiery Fairy Forest first.


    346 downloads

    0 comments

    Updated


  22. [Custom Instance] MvP Ladder



    So what exactly is the MvP Ladder?


     
    MVP Ladder - Instanced Edition is a rewrite of the MVP Ladder event that is included in rAthena project custom NPC folder built rewritten for Hercules.
     
    It retains 90% of original functionality except multiple parties can participate in the ladder without having to wait for the other party to finish anymore.
     
    Features:

    Killing every MvP from Weakest to Strongest
    Party Ranking to see what Party beat the MvP Ladder the Fastest
    Able to reset the Party Ranking Ladder.
    Adding "|" delimiter to a range of monster IDs will cause that spawn to be randomized.

     
    Special thanks to the original author Euphy and Secretdataz for having most of the script already done.

    177 downloads

    0 comments

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  23. Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)

    99 downloads

    0 comments

    Updated


  24. Devil Square [Nightmare-Mode]


     

    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)


     
    =============================================================================================================
     

    Description:



    In this version of Devil's Square, once the amount of players have joined, that's it.



    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.



    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.


     

    If no players enter in the timeframe, it will cancel out the event.



    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!



    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.


     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!

    209 downloads

    0 comments

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  25. So who exactly is Deckster the Deck Guy NPC?
     
     
    Well he's a simple guy with a simple love for what you say?
    Guessing what number he's thinking in his head.
     
    Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess.
    Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC.
     
    Located in the OnInit:
    $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT
     
    Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit.
     
    The new features:
    GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice.

     
    Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC
    Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold.
    Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!

    47 downloads

    0 comments

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