Events & Games

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Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

38 files

  1. event

    Wheel of fortune
    Fun event, this particular version is set to accept Zeny as a payment for gambling.
     
    Would like to thank a lot @Myriad for Improving my code!
     
    Package contains:
    data.zip data folder to put into your GRF file or straight into data folder.
    wheel_of_fortune.txt the script itself.
    WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like. 
     
    This event can be configured to run automatically 
    OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script,
    at what time you want the script to run.
     
    Or, a GM can start this event by running this command :
     
    @wheel_of_fortune start
     
    As a reference,
    This is a version of the script using event points as a payment (in case you would like to take a look)
    https://pastebin.com/wN6ZjxM0
     

    508 downloads

    0 comments

    Updated

  2. script

    Hello guys!
    This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
    Main configurations: (I'm using the last version of hercules)
    //Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations:
    //Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english...
    Enjoy it 
    OBS: If do you use @reloadscript in this script, reload your character.

    38 downloads

    0 comments

    Updated

  3. Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
    So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    81 downloads

    1 comment

    Updated

  4. Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    95 downloads

    0 comments

    Submitted

  5. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    114 downloads

    0 comments

    Updated

  6. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    74 downloads

    0 comments

    Submitted

  7. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    130 downloads

    0 comments

    Updated

  8. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    81 downloads

    0 comments

    Submitted

  9. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    85 downloads

    0 comments

    Updated

  10. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    80 downloads

    0 comments

    Updated

  11. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    This is a version of Airship Assault instance, corrected from Ziu initial script.
    It has been fully translated to english, reworked to be more clean and tested.
    You'll find everything needed in the rar, including instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    63 downloads

    0 comments

    Submitted

  12. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    79 downloads

    0 comments

    Updated

  13. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. SO I decided to merge them to Hercules too.
    So here's my version of Sky Fortress instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    70 downloads

    0 comments

    Updated

  14. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. I've then decided to merge them to hercules too.
    So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    53 downloads

    0 comments

    Updated

  15. Good day !!!
     
    this is my new quest NPC ( instance base script )
     
    why i called it instance base ?
    because you need to do some quest by entering instance first and find the monster need to kill to finish this quest
     
    i insert all modifications and scripts needed on this NPC script
    i also insert Shadow boxes lua file modification on this script
     
    Take note : please read all read me text first to do all procedures properly
     
    thank you guys 
     

    122 downloads

    0 comments

    Updated

  16. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    Therefor, I've decided to modify or create those for hercules too.
    In the rar, you'll find all you need:
    Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    107 downloads

    1 comment

    Submitted

  17. Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    Therefor, I've decided to modify or create those for hercules too.
    In the rar, you'll find all you need:
    Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    82 downloads

    0 comments

    Submitted

  18. [Dracula's Last Millennium]
     
    So what exactly is my Custom Instance Dracula's Last Millenium?
     
    Well here's a brief description.
    Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

    1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.

    2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
    3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
    4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
    5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
    6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
    7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
    8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
    9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
     
    10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
    (See all setup in "OnInstanceInit:")
     
     
     
    Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
    Clicks on the Witch is randomized.
     
     
    Extras:
    Map credits:
    https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)

    445 downloads

    0 comments

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  19. Quite late, but here is iRO's Christmas Event of 2016. It was scripted while I played, so probably some things aren't perfect, like the monster and item data.
    This file contains:
    Santa Klaus giveaway (christmas_giveaway.txt): This NPC seems to be enabled every christmas on iRO. Santa Klaus is at the center of Prontera giving a gifts, players can choose between three gifts and allows warping to guild dungeons. The gifts are:
    Skill and Status reset
    Seal Status reset
    Gifts:
    3x Enriched Elunium
    3x Enriched Oridecon
    5x Red Envelope
    3x Yellow Butterfly Wing
    30 minutes Job EXP bonus (Job Battle Manual effect)


    [*]Christmas Quest (christmas_2016.txt): This is the quest. It starts at Eden Group HQ, then you have to do some deliveries to get Sprig of Holly and then turn them into a Costume headgear. It contains a daily quest.


    In the zip file you'll find both scripts and client/server changes.
    One script doesn't depend on the other one, that's why they're in separate files.
     
    Known Differences:
    The Santa's giveaway sets a quest in the client, but this ID is out of Hercules ID Range, so I changed it
    In Christmas Quest, the first NPC on the quest line shows a message over her head to the player only, I couldn't find a command to do this, so it shows to everybody.
    On iRO, the daily quest is reseted everyday at 4AM, but Hercules seems to not have a command to set time limit explicitly (instead we use quest_db) so I set it to 23h time limit.

     
    If something is wrong, let me know and I'll try to fix as soon as possible.

    74 downloads

    0 comments

    Submitted


  20. [Auto Event] Pluckin' a Chicken


     

    What exactly is this event Pluckin' a Chicken?
     
    Well...
     
    Details:


    // Automated Event
    Winner gets double the amount of cash points based on how many they clicked/plucked.
    If any players are in the 11x11 square they will be moved somewhere safe to participate in the event.
    Player who wins, gets item, Zeny, and Double Cash Points based on how many clicks they did to win.
    Randomized each time, one time you could have to pluck the chicken 100 times, or 350 times, never know.
    Players who lose STILL WIN! When the event is disabled go to Pluckins (wherever you put him)and he will exchange your Plucks on the Chicken you got for the exact same amount of Cash Points.
    If the next hour goes and no one has completed the Pluckin' a Chicken event, it won't start again until it's finished.
    1 hour timer, once you start your server, in 1 hour the event will begin, once completed, another hour and the event will start.
    When WoE FE:SE is in session ( agitcheck / agitcheck2 ) the event will not start, to prevent too much going on at once.
     
    Enjoy Hercules ^^

    243 downloads

    0 comments

    Submitted

  21. [Auto-Event] Satan Morocc Invasion
     
    Based on a request by Will Su.
     
    Satan Morocc invades every hour, if the players haven't killed Satan Morocc in that timeframe by the next hour he won't spawn again. Player who kills Satan Morocc gets Cash Points (change to whatever currency you use or simply switch to item like Coin)
     
     
    Enjoy

    168 downloads

    0 comments

    Updated


  22. [utility Instance] Instanced Farming Zones


     

    So what exactly is my Instanced Farming Zones?


     
    Specifications:

    Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room!
    Configure how many minutes player has until they can do Re-Entry.
    Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close.
    Set Max Limit to how much they can Farm.
    Set the MobIDs. What you want them to fight.
     
     
    Example:
    //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================


    224 downloads

    1 comment

    Submitted

  23. [Custom Instance] Trivia Time
     
    So what exactly is my Custom Instance Trivia Time
     
    Specifications:
    Trivia 1: Defeat the 4 Cosmos Guardians (The map was made by me)
    Trivia 2: Find the Correct Path of Light! (Failure to find the correct Light in dali map can result in being frozen/cursed with mob spawn, heavy amount of mob spawn or even an automatic GAME-OVER!
    Trivia 3: Learn how to Spell: Find the correct mobs to proceed (There's a switch inside the script that allows you to have an easy-mode wherein you won't get any penalty for killing a fake mob, enabling 'Failure_Activation to 1 will enable hard-mode which if you kill all the fake mobs, you will get a GAME-OVER (Useful for people spamming AoE)!
    Trivia 4: Defeat your Shadow Clone: Inspired by Naruto, you can fight off exact copies of yourself, will the fake win or will the real deal shine? Easily change the amount of Shadow Clones you can fight.

    Enjoy Hercules

    381 downloads

    0 comments

    Updated

  24. [Custom Instance] Mastery Dungeon
     
    So what exactly is the Mastery Dungeon
     
    Specifications:
    Party Based Instance (Control Max amount of Party members via .max_players
    2 of the same Class cannot be in the party.
    Easily edit monster waves via the setarrays.
    Everyone obtains the cooldown, so if a party of people play, and they disband and a player joins a different party, it will say that certain player cannot play so they must leave your party or wait.
    Everyone gets randomized Points at the end of each round (set at CASH POINTS, easily change at the bottom of the script. As the rounds increase, so do the amount of points you get.)
    Different Modes: Easy (30 Minutes), Normal (45 Minutes), Hardcore (60 Minutes), Nightmare (90 Minutes)
    Each Difficulty has 10 levels

    587 downloads

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  25. [Custom Instance] Fiery Fairy Forest
     
    So what exactly is my Fiery Fairy Forest?
     
    There's been rumor by the Assassins Guild that the Fiery Fairy Demon King Ifrit and his minions are going to try and invade the Fairies home in the Southern Fields of Prontera, and eventually getting to Prontera's Kingdom itself. It's up to you to take out the fire's, save the Fairies and their Forest as well as Prontera
     
    Can you Handle the Heat
     
    Other information:
    7 Total Rounds
    17 Fires each round (Last round 34)
    Control the Mob Amounts simply by editing the variables in the `OnInstanceInit:`!
    Source edit (viewpointmap) included so you can see where the fires are located in the top right mini-map (Ice Titans also uses viewpointmap when the instance spawns the humans you have to save)
    So if you have Ice Titans Attack El Dicastes installed, you won't need the source edit, vise versa if you install Fiery Fairy Forest first.


    363 downloads

    0 comments

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