Have you thought about the possibility of creating a system of Politics? Where clan leaders can collect excise taxes on items in a particular region?
I created this system to be able to collect a rate of purchases made on NPCs.
It's a very basic system but it might be useful to someone.
PS: I tried to create a system similar to NST_MARKET, but unfortunately I did not succeed.
By luizragnaHello guys!
This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
Main configurations: (I'm using the last version of hercules)
//Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations:
//Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english...
OBS: If do you use @reloadscript in this script, reload your character.
By XgearThis is an old RO launcher I have. Been using it ever since it came to my hands.
Restarts the server as soon as it crashes.
No idea who wrote it other than whats in the script's usage: Zak Farrington alias fritz <[email protected]>
Usage: ./hAx [OPTIONS]... [MAPSERVER-BINARY]... [OUTPUTFILE]...Examples: ./hAx --hup map-server map-server.out # Inerpret hang up signals && output to map-server.out ./hAx --nohup map-server.exe /dev/null # Ignore hangup signals && output to /dev/nullThe Flags: --hup Passes map-server directly to the command line, thusly it interprets hang up signals --nohup Passes map-server thru nohup to ignore hang up signals
To use it you can create a file called "run", chmod +x the file and add this on it
nohup ./hAx --nohup login-server ~/server/log/login/slog &
nohup ./hAx --nohup char-server ~/server/log/char/schar &
nohup ./hAx --nohup map-server ~/server/log/map/smap &
After that, simply type ./run and voila.
All the console output will be logged to ~/server/log/<server>/s<server>_<start_time>
Hope it helps