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[Custom Instance] Dracula's Last Millennium 1.2

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[Dracula's Last Millennium]

 

So what exactly is my Custom Instance Dracula's Last Millenium?

 

Well here's a brief description.

Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

  • 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.

  • 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
  • 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
  • 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
  • 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
  • 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
  • 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
  • 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
  • 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
     
    10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
    (See all setup in "OnInstanceInit:")
     
     
     
    Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
    Clicks on the Witch is randomized.
     
     
    Extras:
    Map credits:
    https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)


What's New in Version 1.2   See changelog

Released

  • 1.1: Fixed a few cutins that weren't disabled and also fixed the party ranking reset feature for GM. Sorry! Enjoy Hercules!
  • 1.2: Added .mcache files (works with latest Hercules)



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