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    • Ahh, you're right Ms. Annie. Pause must be excluded. Do you think Stop must be included in the script? Because the event will only trigger when you select the Start option. I think an end or stop on the timer when you get the reward will do. You can only do the event/talk to NPC 1x a day not every after you complete 5 hours. Thank you.
    • No themes/<seu tema>/account/create achei isso: <label><input type="radio" name="gender" id="register_gender_m" value="M"<?php if ($params->get('gender') === 'M') echo ' checked="checked"' ?> /> <?php echo $this->genderText('M') ?></label>
                          <label><input type="radio" name="gender" id="register_gender_f" value="F"<?php if ($params->get('gender') === 'F') echo ' checked="checked"' ?> /> <?php echo $this->genderText('F') ?></label>
                          <strong title="<?php echo htmlspecialchars(Flux::message('AccountCreateGenderInfo')) ?>">?</strong>   E no module/account/create isso: $gender    = $params->get('gender');
    • help... I don't know how to fix  http://upload picture
    • Hi Ms. @AnnieRuru I really like the idea. i know this is just a sample but mind if i ask if possible or is it possible; how to make this DAILY chain quest. to make this every 00:00 server time this quest reset back to zero 0. Player should finish the quest before 00:00 and if player finishes the quest before 00:00 then player took a quest again will remind that need to wait for --:-- hours until quest reset at 00:00. Regardless if player only reach mission 2, quest will reset back to 0 once 00:00. to Place item reward or exp reward per npc mission accomplish (guess this can added in after "dispbottom "mission 1 pass";") quest depend per base level "1-20","21-40","41-60","61-80","81-99".

      Thanks!
    • your profile said you are using Hercules
      but when I test the script all kinds of errors pop up [Error]: script_add_str: detected possible use of wrong case in a script. Found 'setBattleFlag', probably meant to be 'setbattleflag' (in 'npc/zzz.txt'). [Error]: script error in file 'npc/zzz.txt' line 158 column 3 parse_line: expect command, missing function name or calling undeclared func tion 155: 156: // Restore experience rates: 157: if(checkcell("prontera",0,0,cell_water)) { * 158: setBattleFlag "base_exp_rate",getBattleFlag("base_exp_rate") - $TIbr; ~~~~~~~~~~~~~~~~^ 159: setBattleFlag "job_exp_rate",getBattleFlag("job_exp_rate") - $TIjr; 160: set $TIbr,0; 161: set $TIjr,0; [Error]: script error in file 'npc/zzz.txt' line 158 column 46 parse_line: need ';' 155: 156: // Restore experience rates: 157: if(checkcell("prontera",0,0,cell_water)) { * 158: setbattleflag "base_exp_rate",getBattleFlag("base_exp_rate") - $TIbr; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ 159: setbattleflag "job_exp_rate",getBattleFlag("job_exp_rate") - $TIjr; 160: set $TIbr,0; 161: set $TIjr,0; [Error]: script error in file 'npc/zzz.txt' line 332 column 48 parse_line: expect command, missing function name or calling undeclared funtion 329: end; 330: 331: OnPCDieEvent: * 332: if((.a > 0) && (getsavepoint(0) == .c2$[.b])) save .s$,.sx,.sy; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ 333: end; 334: 335: OnWhisperGlobal: this script is not meant for Hercules ok the script loads fine in rathena [Warning]: buildin_monster: Attempted to spawn non-existing monster class 2503 [Debug]: Source (NPC): invasor (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1228 [Debug]: Source (NPC): invasor (invisible/not on a map) can you just read the map-server.exe for all the errors ? this is a bad ... script ... unreadable ...
      why I have to refer to what the t1 c1 c2 t2 means ...
      why not just make a proper variable name like .t1 = .min_time , .t3 = .duration I cannot read this script, I'm out
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