Support & Releases


  1. General Server Support

    If you have a question that does not fit specifically in the other support sub-forums sections, feel free to ask here.

  2. Database

    This section is for database related support, releases, and requests only.

  3. Scripting

    This section is for script related support, releases, and requests only.

  4. Source

    This section is for source related support, releases, and requests only.

  5. Plugin

    This section is for plugin related support, releases, and requests only.

  6. Client-Side

    This section is for client related support, releases, and requests only.

  7. Graphic Enhancements

    This section is for graphic enhancement related support, releases, and requests only.

  8. Other Support & Releases

    This section is dedicated for support regarding Linux, Windows, or release of website resources (i.e. Control Panels) and Server Managers / Editors.

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    • I usually won't entertain these kind of post since I asked for many things and I got really no info. So Here it is: 1 Level, SP is 11, Pre-Renewal Setting, Hercules Revision , No Configs edited. Fine with you now?  When we ask the method and information, we have already made sure it doesn't happen in herc with no mods/config/whatsoever, so you are required to post those information that we ask, otherwise, these questions would go unanswered.
    • That's just two missing next() statements...   Here you go: einbroch,55,200,4 script Herald 123,{ if (#onetimeitem) { mes("I hope you like your reward."); close; } mes("Hello youngster."); mex("Want to know a secret?"); next(); if (select("Yes", "No") == 1) { mes("[Herald]"); mes("You made the right choice."); mes("Do you know that the toughest material in Rune Midgard is called Mithril?"); mes("The best part is, I know how to get it."); next(); mes("If you're willing to prove me you can handle a tough excursion, I'll direct you to my friend, and from that moment on, you're his problem."); mes("Will you do it?"); next(); do { if (select("Yes I will do it!", "Wait, what's the material for?") == 1) { mes("[Herald]"); mes("Outstanding!"); mesf("I will need you to collect %i pieces of %s, an excellent mineral from Bradium Golems in Manuk Fields.", .request_amount, getitemname(.request_item)); mes("Bring me these, and I will give you something so that my friend grants you passage to the mines."); next(); mes("So, do you have the items?"); next(); switch(select("Yes, Here They are", "No")) { case 1: if (countitem(.request_item) < .request_amount) { mes("[Herald]"); mes("Don't make me regret this."); mesf("Bring me the damn %s!", getitemname(.request_item)); close; } mes("[Herald]"); mes("Well done, I wasn't thinking you could do it."); mes("But be careful, the place where you'll be headed is very tough."); delitem(.request_item, .request_amount); getitembound(.reward_item, .reward_amount, 1); #onetimeitem = 1; break; case 2: mes("[Herald]"); mes("Let me know when you're done. I will reward you for your efforts."); break; } close; } else { mes("[Herald]"); mes("I can't properly answer that."); mes("You will have to find someone willing to use it on anything."); mes("But hey, it's the toughest material in Rune-Midgard, it's gotta be useful, right?"); next(); } } while (true); } close; OnInit: // << YOUR CONFIGURATION GOES HERE >> .request_item = Apple; .request_amount = 20; .reward_item = Holy_Dagger; .reward_amount = 1; // << END OF CONFIGURATION >> }   Make sure to change the items and amounts in OnInit to the items you want
    • This is really simple, how do you managed to open a server if u don't know a simple basic scripting? Geez. Server nowadays are just like spoon feeding
      Learned to debug instead of spoon feeding. if you don't know those basic then STOP making a server.
    • Another thing xd, could u just tell me how to put "You dont have the items!", when I say that I have the items but i dont have? because now even if i dont have the items she says congrats
    • But in the wait whats the material for, even if I have the items or not, when i click it just resets, he dont say nothing, And when I say "no" in the beginning it get bugged
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