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    • Day 4 1/2: minor adjustments to the graphics Improved that banner, even-though, I don't expect to pay $ to the tops to be able to put it....   Added a little credit to the graphical content made mostly from Daifuku's graphical content (Will work some more later to make it blend better...)     Improved a little Watermark see on screenshot  
    • Before I start, I need to let you know a few things about my potential solution. I have never tried this before. I don't know how initnpctimer() interacts with instance NPCs. I don't have time to test. This might help you get started / understanding the process. // Add this NPC script to the OrcsMemory.txt instance script. [email protected],1,1,0    script    Orcs_Memory_Timer    FAKE_NPC,{     end; } /************* * Notes ************** Immediately after the instance is created, add this line below it: initnpctimer("Orcs_Memory_Timer"); I don't know how the Orc's Memory instance ends, but when it ends (maybe you need to add an event for when the mob is killed), add these lines: stopnpctimer("Orcs_Memory_Timer"); .@time = getnpctimer("Orcs_Memory_Timer") / 1000; if (.@time < $Orcs_Memory_Record) {    // This next bit will display time as 00:00:00 format .@hour$ = .@time % (24*60*60) / (60*60) + ""; .@min$  = .@time % (24*60*60) % (60*60) / (60) + ""; .@sec$  = .@time % (24*60*60) % (60*60) % (60) + ""; .@time$ = "" +(getstrlen(.@hour$) == 1 ? "0" : "")+ "" + .@hour$ + ":" +(getstrlen(.@min$) == 1 ? "0" : "")+ "" + .@min$ + ":" +(getstrlen(.@sec$) == 1 ? "0" : "")+ "" + .@sec$ + ""; announce("The " + getpartyname(CHAR_ID_PARTY) + " party cleared the dungeon in " + .@time$ + ", a new record!", bc_all); $Orcs_Memory_Record = .@time; } You will need to set the $Orcs_Memory_Timer to something really high before the first party does the instance. This is so the first party to clear the dungeon will be the first record. I advise going in-game and using the following atcommand: @set $Orcs_Memory_Timer 1000000000 (that's 1 billion seconds lol) *************/
    • Sorry for the friends error, I found that using userid and passwd in the same map-server.confi file in char-server.conf works.

      I had disabled them, thinking it was communicating with the database. map-server.conf inter: {
        // Interserver communication passwords, set in the login server database
        userid: "user"
        passwd: "pass" char-server.conf inter: {
        // Server Communication username and password.
        userid: "user"
        passwd: "pass" Thanks again @Dastgir, your response worked perfectly as desired!  
    • Just create the novice and log in the server, in lv 1 you will get 6281 MaxSp. @edit Forgot to say it is PRE-RE
    • o_O it works fine, maybe you might be adding extra bytes, thats why.
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