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  1. Utility Releases

    Scripts that are setup to help server players and staff do tasks.
    Example: 1-click refiner, Job changer, Hourly announcer, Healer

    797
    posts
  2. PvP, WoE, GvG, & Battleground Releases

    Scripts that pertain to PvPing, WoE & GvG, & Battelgrounds.
    Example: PvP ladder, PvP room, Party vs Party, WoE Controllers, Capture the Flag

    400
    posts
  3. Event & Game Releases

    Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
    Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

    596
    posts
  4. Quest, Shops, Functions & Algorithms Releases

    Scripts that rewards players for hunting monsters and/or gathering items, shops, or simply want to show simple functions and algorithms of scripting.
    Example: Headgear exchanger, Quest scripts, Mall NPC, Weapon dealer, Decimal Point System, Sorting Algorithm

    384
    posts
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    • Eu acho que é isto que você está procurando, não testei mas provavelmente está funcionando, só aplicar o arquivo '.diff' no seu emulador ou abrir ele com um bloco de notas e ver onde foram feitas as modificações e fazer manualmente, se por acaso não estiver funcionando avisa ai, por que eu só vi se o código estava compilando e ele está. OnPickUpEvent_by_Cretino.diff
      Exemplo de como usar: @Edit Acabei de testar e está funcionando 100%, boa sorte.
    • From what I understand, you have a novice/beginner experience in starting up a server, so "compiling" must be a difficult concept. I wrote about it in more detail here: https://github.com/HerculesWS/Hercules/wiki/Compiling Start with figuring out your operating system, so that you can determine which guide to follow. Once you know what operating system to use, just follow the instructions in the mapcache guide. Let me know what part you get stuck in.
    • I honestly have no idea of the conditions, I am completely new and I just want to clean up the old maps of pre-renewal, if I could add a step-by-step with images it would be very good for those who fell parachute in the world of emulators. The tutorial of this post was even understanding until arriving at the park that copilar in windows was not quoted: / pt-br:  Sinceramente não tenho ideia das condições, sou completamente novato e só quero arrumar os mapas antios da pré-renovação, se pudesse adicionar um passo-a-passo com imagens seria muito bom para aqueles que cairam de paraquedas no mundo dos emuladores. O tutorial deste post até tava entendendo até chegar na parque que copilar no windows não foi citado :/
    •   Building the mapcache on a Windows machine Yes, I've tested building the mapcache on Visual Studio on a Windows machine. I've updated the documentation for how to build the plugins (like the mapcache plugin) for windows. It is under Building HPM Plugin for MSVC. I also included the screenshots that used to be in the mediawiki site.   Building the mapcache Hello there. I just recently updated the guide for building the mapcache on a Hercules server (December 2018). It's found in the Github Wiki under Mapcache. It generally covers more-or-less the same thing that Myriad has already discussed. What it requires from you is: You need to understand how Hercules' Plugin Manager (HPM) works You need to understand how to add and build a plugin using the HPM. Since you're trying to build the mapcache, just go here and read about the Mapcache. If you think some parts of it are confusing, or difficult to understand, please respond on this thread so I can add details to the tutorial.
    • I see you want to learn how to script NPCs. On your Hercules server folder, check out the documentaton for scripting. This will start you off so that your "little knowledge in this area" becomes bigger. You'll eventually become a great scripter! The documentation for scripting is found in: doc/script_commands.txt I want to do X, where do I look for that? Specifically for the things you want to learn, look for the following sections in the document: Create an npc
      Script loading structure, Script file format which requires "xxx" zeny
      Variables, Zeny to register a "guild_name"
      Variables when the registration ends
      *initnpctimer if it was the guild name
      Operators, conditional operators teleport
      *warp the guild members
      Arrays Arrays may be a more difficult topic to learn on your own, but reading other people's scripts will help you understand how it works. You can ask questions. If you get started on scripting it, I can give you some feedback on your code when I'm free.
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