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  4. koe barricade

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  7. Personal storage

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  8. R>Aura or effect

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  10. Item Option Script (random)

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  12. Bot/Fake Player

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  16. @nomemo command script

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  17. World Boss Invasion Script

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  18. pvp warper per job

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  19. Items for give Cash Points

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  20. About the mushroom_event

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  21. Modify Disguise Event.

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  22. [Q] Countdown time via SQL

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  23. Remove skill via script?

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  24. WOE GM COMMAND

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  25. New char Box's

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    • View File Baron of Cards By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common. Important: I was unable to upload the illustration images (always returns error -200), they are just images to use in cutin, here directly from my domain: (3mb): https://hyroshima.com/files/Card_illust.zip VirusTotal Rash: 59bd666490e2258c62c367200d3079d36a05f6e67349d5331a6f8987d36a65ca OBS: It is necessary to add the functions to manipulate arrays and found here:    https://www.youtube.com/watch?v=BIfQYpXqsPg Submitter Hyroshima Submitted 04/26/24 Category Events & Games  
    • How are you, my friends? This is my first post on the forum.. I haven't tried new emulators for a long time. Since a lot has changed, I decided to go back to using my super old emulator HAHA and I wanted to ask for your help.     my party vs party script worked perfectly years ago.. now I decided to put my server online and do some tests, I'm having this problem.     When the two parties register for the first time, everything goes very well. everyone is teleported     When the game ends they register again, only the leaders of each party enter..   and I'm having this error when the first game ends   [Erro]: script_rid2sd: erro fatal! no associated players! [Depurar]: Function: getcharid (1 parametro): [Depurar]: Dado: number value=1 [Depurar]: Source (NPC): 3 vs 3 Party on arena_room (105,93)   I have all the necessary modifications in the src.   Thank you in advance for any help.
    • You are welcome   Regarding a roadmap, not really. We do track missing features and bugs in GitHub issues: https://github.com/HerculesWS/Hercules/issues   There are some milestones regarding content, but they are more for organization purposes, as we don't have a roadmap like "We are trying to get X done next"
    • KirieZ, your reply is amazing. Not only does this help me better understand the interactions between the server and client, but it really helps me understand Hercules a bit more as a whole. Thank you so much for putting the time and effort into this response. I can't thank you enough! That said, I have one last question-    Is there any chance Hercules has something like a roadmap available for viewing? While the changelogs are a great help in understanding what content is released in recent builds, viewing a roadmap would really help in understanding the current and future planned content. Is there anything like this available?    Regards, Geras
    • Hi Devs Team, I had this script in my server :   https://gist.githubusercontent.com/darrensapalo/f0c5dec2b988f7c4d9be8d24d91b6e90/raw/dc0aabca79dc8ffe44cc04f60a2f1ddfedef64b2/DailyReward.txt   It worked very well before.   Now it gives me the following error and I don't know why.   [Warning]: Unexpected type for argument 1. Expected variable, got C_INT. [Debug]: Data: number value=45224 [Debug]: Function: __setr [Debug]: Source (NPC): LOGIN (invisible/not on a map) [Error]: script:set: not a variable   [Debug]: Data: number value=45224 [Debug]: Source (NPC): LOGIN (invisible/not on a map)   I tested on a Local server and it works, but on my cloud server it stopped working out of nowhere.   Do you have any clue as to why I get the error?
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