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Showing content with the highest reputation on 02/17/18 in all areas

  1. 1 point
    Sephus

    Hercules Battlegrounds

    Hercules Battlegrounds A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library. Version: 1.0a (alpha) Repository @ https://github.com/Smokexyz/HerculesBG Installation 1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.) 2) Place all script files in the default directory provided in the repository (or your own). 3) Place all database and config parts in their respective files. 4) in conf/plugins.conf add "hBG". Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin Battleground Modes Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it? 1) Prevents conflicts when updating Hercules. 2) Easy to install. 3) Can be easily modified for more functions/features in the future. For contributors If you wish to add a free BG script to the list of available battleground modes, please contact me. Bug Reporting Please feel free to open an issue on the repository and I'll get to it as soon as I can. Donate to support the project and motivate updates.
  2. 1 point
    Aeromesi

    Returning back

    Hello everyone. I've returned and I'll be getting back into RO. I don't want to talk about why I left but I'm here and sorry for the random disappearance. Nice to see the new design on Hercules, finally the new ipb!
  3. 1 point
    Beret

    New fields in skill db

    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. The intent of this posting is to facilitate the use of modifications of the skills. That way we can only use one @reloadskilldb and all modifications come into operation. SkillHitPer is the accuracy by level SkillHitPer = [200,200,200,200,200,200,200,200,200,200] SkillAtkPer is the attack value by level SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800] SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500] SkillResetHandicap allows you to remove an effect when you use the skill OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN] SkillDrainHP allows absorbing the resulting damage dealt as HP. SkillDrainHP = [100,100,100,100,100,100,100,100,100,100] SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack. SkillDrainSP = [20,40,60,80,100,20,40,60,80,100] SkillDataString allows input of a string used by teleport skills, or message when using some skill SkillDataString = ["dicastes01.gat"] I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
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