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Showing content with the highest reputation on 07/15/18 in all areas

  1. 1 point
    =General *Corrected a typo in a message related to push carts. *Added support for the "ZC_MSG_COLOR" packet. +Currently not used....yet. *Fixed a issue with the "allskills" command where it may not appear to give you -all the skills accessable by your job. This is needed due to the normalize job -skilltree recode. *clif_msg_value *clif_msg_skill +Added support for these functions. -This replaces "clif_msgtable_num" and "clif_skill_msg" and are properly recoded -to the way they should of been coded. *clif_msg_color +Added support for this function to work with "ZC_MSG_COLOR". *pc_normalize_job_max_skillpoint +Added support for ths function. -This works with the normalizing of jobs to set how many skill points should be -invested into certain skills in a skill tree depending on the job since the max -job level is different between jobs. *pc_calc_skilltree_normalize_job +Recoded the function to properly work for 3rd jobs. -Note: This was so broken. I had to reverted it back to the original eAthena code -and then update it to the way it should be. Wasn't easy. *pc_search_job_skilltree +Added support for this function. -This replaces "pc_isSkillFromJob" and is a recode of it. *pc_skillup +Recoded the checks and message handling for telling the player how many skill -points need to be placed into lower tier skills. This is also part of the reason -"pc_calc_skilltree_normalize_job" was recoded. Having to update the skill range -check every time new 3rd job skills come out is annoying. Better to let the -normalize_job and search_job_skilltree functions work together for this. *pc_jobchange +Removed JOBL_THIRD from the upper setting switch. -Third jobs are not a alternate version of 2nd jobs. Its a higher tier, making it -its own job. *Updated "pc_msg" and "msg_skill" MSG names with official ones. =Skills *WS_WEAPONREFINE +Updated refine chance bonus gained from JobLV's to official. +JobLV will not affect the success chance when below 50. -When above 50, it will add a 0.5% chance bonus for each level above 50. -This brings the added success chance to 10% at JobLV 70. +Mechanics now get the full 10% added chance bonus no matter the JobLV. *SJ_STAREMPEROR *SJ_NOVAEXPLOSING +Added support for these skills. *SJ_BOOKOFDIMENSION *SJ_BOOKOFCREATINGSTAR +Added some support for these skills. -Note: SJ_BOOKOFCREATINGSTAR is only partly working and deals damage and -SJ_BOOKOFDIMENSION activates but the status has no effect. I didn't have time -to finish them. *SJ_FALLINGSTAR_ATK +The AoE size for the stellar mark check is now 5x5. -Note: Sucks that its this small but its confirmed official.
  2. 1 point
    luizragna

    item que toque um som quando atacar

    Você também pode usar a label custom OnAttackMob: https://forum.cronus-emulator.com/files/file/1355-custom-label-onattackmob-3-variáveis-especiais/ Ai usa os comandos playsound e o rand()
  3. 1 point
    LordJasz

    item que toque um som quando atacar

    Você consegue editar no Act Editor. Primeiro você abre o Act Editor, joga o Act do item no programa (COM O ARQUIVO SPR NO MESMO LOCAL DO .ACT) Local Onde você seleciona a ação do personagem: Local onde seleciona em qual frame sairá o som. Local onde você seleciona qual som vai sair durante o frame. No caso de "Add New..." vai aparecer uma caixa de mensagem requisitando qual é o nome do arquivo. Ex.: bansheeATK.wav
  4. 1 point
    Aurelion314

    [Re-Release] Paradox Vote For Points

    I ran into this as well and spent time finding the error. The script would add the inventory amount to the total count before updating storage. I've attached a fixed index.php. It goes in /vote_for_credits/modules/vote/index.php index.php
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