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Showing content with the highest reputation on 01/22/19 in all areas

  1. 1 point
    vykimo

    XPRO : cross platform client

    I'm not sure if I'm right to post here, I hesitated a lot by fear of being reprimanded. But I'm convinced the project worths to be known and don't be lost in oblivion... So that's why I venture to post, so please forgive me if crowdfunding is not allowed. I try to be fair as much in this demarche. So, now let's explain the project : XPRO https://intro.vykimo.com/ I. PRINCIPLE Based on the project RoBrowser by KeyWorld (a RO client on web browser). XPRO is the project to update RoBrowser and to bring it into Mobile devices. XPRO goal is to fully support this following exe version (latest version supported by rAthena): 2018-06-20aRagexe. This project is very huge and it's currently the most advanced custom RO client ever made. And it has the main advantage to be cross platform (Windows, Linux, MacOS, Android supported) and very lightweight (ressources can be downloaded only when needed by the game engine). II. MORE INFOS You can find more infos on progress on my personnal website : https://vykimo.com/ (menu : zerobrowser) Screen Example : Watch it live - Playthrough in Orc Dungeon : UPDATE 10/12/2019 BETA TEST : I made 3 days of "real condition" tests with a team of 3 advanced players. It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step ! In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on... UPDATE 03/01/2020 iOS version is out ! For the first time ever, you'll be able to play Ragnarok on iPhone and iPad ! Infos will come asap, stay tuned
  2. 1 point
    raPalooza~

    XPRO : cross platform client

    @vykimo NICE! keepup the good work! everthing is looking awesome, im very curious on how it all done, lets hope it goes full realease ;] cant donate via paypal ;/
  3. 1 point
    With getinventorylist you can get the list of items. It's not possible to delete an item from the inventory only. Delitem does not support arguments for inventory index, even though it should. If you want a source mod for it I can help. You can do something like: getinventorylist; for(.@i=0; .@i < @inventorylist_count; .@i++){ if(@inventorylist_equip[.@i] == 0) .@inventlist++; //Do the thing that you want to do here with the item, .@i is the index of the item. } with this, you are counting all the items in the inventory of the character that are not being used. Sorry if I replied late to this post, but i wanted to help. PD: Here are the variables that you can retrieve from getinventorylist: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - will return the slot the item is equipped on, if at all. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the @inventorylist_card2[] items. These data slots are also used to store @inventorylist_card3[] names inscribed on the items, so you can @inventorylist_card4[] explicitly check if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound - whether it is an account bounded item or not. @inventorylist_count - the number of items in these lists.
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