Jump to content

Reins

Members
  • Content Count

    99
  • Joined

  • Last visited

Everything posted by Reins

  1. thanks but what do you mean titan never win? XD
  2. Hello people, I'm Reins also name as Katakuri on rA.I'm on a part of learning on spriting and I hoped you like it. Various headgear,monster & weapons from different animes
  3. currently interested on your services but i can't message you lol
  4. run this script on act editor - credits goes to tokei int count = act.GetAllFrames().Count + 1; int index = 0; TaskManager.DisplayTaskC("Rendering frames...", "Please wait...", () => index, count, new Action<Func<bool>>(isCancelling => { try { foreach (var action in act) { foreach (var frame in action) { if (frame.Layers.Count <= 1) { index++; continue; } if (isCancelling()) return; var image = frame.Render(act); var box = ActImaging.Imaging.GenerateFrameBoundingBox(act, frame); int relativeIndex = -1; for (int i = 0; i < act.Sprite.Images.Count; i++) { if (image.Equals(act.Sprite.Images[i])) { if (isCancelling()) return; relativeIndex = act.Sprite.AbsoluteToRelative(i, act.Sprite.Images[i].GrfImageType == GrfImageType.Indexed8 ? 0 : 1); } } if (relativeIndex < 0) { relativeIndex = act.Sprite.InsertAny(image); } int offsetX = (int) ((int) ((box.Max.X - box.Min.X + 1) / 2) + box.Min.X); int offsetY = (int) ((int) ((box.Max.Y - box.Min.Y + 1) / 2) + box.Min.Y); var layer = new Layer(relativeIndex, image); layer.OffsetX = offsetX; layer.OffsetY = offsetY; frame.Layers.Clear(); frame.Layers.Add(layer); index++; } } // Removes unused sprites - old way, older versions have a bug for (int i = act.Sprite.Images.Count - 1; i >= 0 ; i--) { if (act.FindUsageOf(i).Count == 0) { var type = act.Sprite.Images[i].GrfImageType; var relativeIndex = act.Sprite.AbsoluteToRelative(i, type == GrfImageType.Indexed8 ? 0 : 1); act.Sprite.Remove(relativeIndex, type); if (type == GrfImageType.Indexed8) { act.AllLayers(layer => { if ((layer.IsIndexed8() && type == GrfImageType.Indexed8) || (layer.IsBgra32() && type == GrfImageType.Bgra32)) { if (layer.SpriteIndex == relativeIndex) { layer.SpriteIndex = -1; } } }); } act.Sprite.ShiftIndexesAbove(act, type, -1, relativeIndex); } } } finally { index = count; } }));
  5. true... been there. naka host ka sa kanila ngayon? kamusta ping?
  6. just use Act Editor by tokei its pretty easy to edit there
  7. oke done, i add custom shield with mad bunny sprite.. Thank for your reply yea, already done, thanks for your reply check pm =) i have some questions to you
  8. can i request a 2 simple private room rent NPC that player will rent will have to pay for the room(custom indoor map) for a certain duration of time let say 1 hour with passcode for guest/companions of the renter which desire to enter. after an hour the room be emptied also the passcode of the renter for the new incoming renter. and the room cannot be rent while occupied the npc outside will display time left when click before next availability of the room. thanks sorry for my bad english XD
  9. is there a possibility like this i set the script to obtain rewards it should be online for about 6 hours what if i login about 2 hours in the afternoon then logout and i logged in again in the evening for about 4 hours it will still get the reward? /thx
  10. how to make this instead they will vanish in the end of their destination they will become aggressive (like attacking players)
  11. hi i love it thanks but if you might i have something to tell you check pm =)
  12. @@fxfreitas - you use act editor right? check your inbox thanks =) btw nice work
  13. anyone have experiencing this? [Warning]: itemdb_search: Item ID 0 does not exists in the item. Using dummy data.
  14. hey guys i found out that Guillotine Cross has been released EDIT: I didn't read that someone already post it. I'm just excited XD
  15. How about putting Win/Lose Text on the center of the circle after spinning =) I can't see anything that makes player Lose... Whatever spin stops at, its a win for the player well i try to put a X image which means Lose i sense the spinning wheel will be always have a winner which makes player easily to fund different items on it.
  16. How about putting Win/Lose Text on the center of the circle after spinning =)
  17. Hey can you code this for me? I'll do the cutins just tell me how many images it will take /no1
  18. @@jaiko23 - maybe you should change it to ascii to unicode @@Litro - no you should create 2 naght sprites together because your attempting to replace this sprite ¾î¼¼½Å_¿©_µµ³¢_µµ³¢_°Ë±¤ inside the data/sdata/rdata.grf to make 2 naght blade display during battle stance
  19. 2 handed weapons are fix for sinx even if you have 2 different custom 1 hand sword it will result to default, the solution for this is to replace the default combinations of weapons and restrict the sinx for wearing it btw here's the combination default sprites are sword - sword sword - axe sword - dagger dagger - dagger dagger - axe axe - axe axe - sword so in plain explanation if you have your custom weapon above the black 2 pcs i know you declared it as a sword right? it will result as default. unlike mine i disable the sinx to wear any axe in my server so that i can put custom 2 handed see my pic below. I change naght seiger blade from 1 hand sword to axe and i replace the default axe-axe sprites into the merged 2 naght blade
  20. Hi can i request that when the GMs/Admins are online the npc will show on the game like this and when the GMs/Admins are offline the npc will show on the games like this Of course when the player interacts with the NPC it will saids Online: GM Example is Online Offline: Sorry no GMs, Admins, & Staffs are currently online Thanks!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.