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Akushin

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  1. well, hello there. since a while, when some class ammo equippes (arrows, bullets, etc) an "equipped ammo -bufficon" at the right side appears. dat nice. so i was thinking to make this icon a bit more usefull. at the moment it only shows "xxx arrows" when you hover over it with the mouse. and thats all. most buffs have some timer, that changes the icon to red during the last minute. would it be possible to change that arrow-icon the same way when the ammount of arrows/bullets/etc hit 100 (or maybe 60) and less? (sorry, can't explain that better xD... guess you get my point, thought) greets, frat
  2. hiho there, i'm GM at some low rates (1/1 - 3/3) highlvl (maxlvl 1000) server, and the admin and me couldn't find a good party-share range. then we had the idea for a 'floating' sharing range: the share range is based upon the partyleader's lvl (around 20% of his lvl), but minimum a range of 15. for example: partyleader's lvl 1-75: Share Range 15 lvls. partyleader's lvl 100: range is 20 lvls. partyleader's lvl 200: range is 40 lvls. and so on... something like int range = partyleaderLvl * 0.2;if(range < 15){range = 15;} i somehow didn't find the code for "are all people in the party in lvlrange for party-sharing", thought it woulde be somewhere at the line of "party_exp_share" in party.c anyone a quick idea?
  3. @nameless ah,. allright, will ask at the request-board. @mysterious well, it's not just the normal share range, that would be quite easy.
  4. hi there, i'm GM at some lowrate (1/1 - 3/3) and highlvl (up to lvl 1000) server. i talked with the admin about the share range (10-20 lvls is a bit low, but 80-90 lvls a bit too high for the boss ^^). then we came up with the idea of some floating share-range.. the idea: the share range is based upon the partyleader's lvl (arround 20% of his lvl), but minimum a range of 15. so to say, if some player is 150, the share range should be 30 lvls. i somehow didn't find the code for the party-sharing... anyone a quick idea?
  5. ok, guess that won't be a bigger problem xD thanks for your help
  6. ah, allright. thanks so far. i'm pretty noob to that programming stuff: do i need to recompile or is it done with just comment it out n reboot the server?
  7. hi there, well, i have some questions about the drop rate settings. kinda. first: our stuff: we have a lowrate (1x rates) highlevel (99/50 - - 250/70 transed -- 1000/70 3rd jobs) server we try to get to function right. we use the normal settings and 1x drop rates. but here fun starts: some of our players mention a droprate-decrement. second, the problem for example: player 1 wanted to farm some 90% drops. (powder of butterfly @ creamys, afaik) she told us the real drop rate was something arround 30-40%ish. after googlin arround and checking irowiki we found that the baselevel affects the drop rate. so i tried that with a massive higher lvl char and found the same: drops aren't as high as they should be (except all the people including me have aweful bad personal luck) da questions: - is that feature also on herc active? --> if it's on how would i deactivate it for the standard-droprate we all used to be? --> if it's not on, any suggestions? le configs are as usual: ...item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000...etc...
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