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Hidekitakase reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)
Hello Hercules Community,
Let me explain it first.
It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
Some Previews:
http://imgur.com/a/2SSVR
Ohh, and the last thing I forgot to tell,
Its 100% Plugin and Script, no Source Edits ..
Special Thanks To:
jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
Leave Comments/Suggestions if you find something.
NOTE:
There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
Want to encourage me??
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Hidekitakase reacted to w0wZukuBg in [Showcase] Navayo + Nav_in01
You can believe, you can not believe, but the idea for my next map
was found by randomly clicking on Google maps in search of inspiration!
So there was Navagio - an incredible beach on the coast of Zakynthos,
in Greece, hidden between the rocks with a mysterious ship in the middle of it.
I fell in love with it at first sight
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
Navayo
Please rate it if the map is good enough
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Hidekitakase reacted to w0wZukuBg in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
[DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
changelog:
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
Seyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
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Hidekitakase reacted to w0wZukuBg in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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Hidekitakase reacted to AnnieRuru in How to apply a diff file
getting tired of people keep sending me personal message -> how do I apply your koe patch
after about 6 PMs or so I getting really fed up,
only then I realize there is no guide to properly teach members how to apply a diff file, so here I make one for you guys
First step
A lot of people download hercules in .zip format. This is WRONG.
instead, follow the proper guide and use tortoisegit (if you are using windows) to download your server
This is the proper guide on how to install hercules
Question: but I am using rathena, not hercules
Answer: just change the link into rathena ones
https://github.com/rathena/rathena/wiki/Install-on-Windows
Second step
after you get your proper server, the first thing you have to do is get rid of your current one
this is the painful process, because you did not follow the guide
but on the up side, you can always update your server every week just by Git pull
which already mentioned in that installation topic guide
Question: but every time I Git pull, it always ask to resolve conflicts
Answer: that's the reason hercules community stop providing patch file and transition towards plugin system
you should always keep your server up to date with the latest revision as we always add new features and bug fix
nobody on the board like to give support on old emulator
Question: but rathena doesn't have plugin system
Answer: yes rathena doesn't support right now, but will be soon in the near future. rathena already slowly transition towards C++ format
Third Step
now you have a .diff file, download the file somewhere, right click on it
then point the link towards your hercules installation folder
Apply Patch Serial... Review/apply single patch... if either option doesn't work, try the other
Disclaimer:
I am windows user, so I never use Linux or Centos whatever,
so this guide is purely meant for those keep bombard my PM box over and over
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Hidekitakase got a reaction from JulioCF in [Pedido/Ajuda Script] Costume Weapon / Custom mob
É possível sim, você teria que criar um script para : (npc/instances/EndlessTower.txt) e verificar se o player é vip ou não pegando os valores da database com essa função(http://herc.ws/wiki/Query_sql).
O foco vai ser mais ou menos nessas linhas aqui ,pois elas estão setando o delay(604800 = 1 semana), estude bem para ver o que cada função faz.
E também irá ter que trabalhar com /db/quest_db.conf. Porque é aqui que seta a quest e sua duração. Vê que são os mesmos valores do arquivo acima(604800 tempo de delay).
Esse é o caminho que estou ti dando, estou com pouco tempo n posso ti ajudar muito com o code, espero que entenda ;D
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Hidekitakase got a reaction from CLps in [Pedido/Ajuda Script] Costume Weapon / Custom mob
É possível sim, você teria que criar um script para : (npc/instances/EndlessTower.txt) e verificar se o player é vip ou não pegando os valores da database com essa função(http://herc.ws/wiki/Query_sql).
O foco vai ser mais ou menos nessas linhas aqui ,pois elas estão setando o delay(604800 = 1 semana), estude bem para ver o que cada função faz.
E também irá ter que trabalhar com /db/quest_db.conf. Porque é aqui que seta a quest e sua duração. Vê que são os mesmos valores do arquivo acima(604800 tempo de delay).
Esse é o caminho que estou ti dando, estou com pouco tempo n posso ti ajudar muito com o code, espero que entenda ;D
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Hidekitakase got a reaction from CLps in [Pedido/Ajuda Script] Costume Weapon / Custom mob
Bom dia,
1°) Talvez, conhece os itens shadow?! Com eles, você pode testar essa função "visual de arma", segue o Link: http://herc.ws/wiki/Custom_Items, Vá nesse tópico
Loc: Equipment location of armor and arrow-type items.
2°)http://herc.ws/wiki/Custom_Mobs.
3°)Este é o arquivo da torre sem fim https://github.com/HerculesWS/Hercules/blob/stable/npc/instances/EndlessTower.txt.