Like it~*

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  1. @Dastgir ?
  2. I tested, but don't work master.
  3. Someone?
  4. Please?
  5. Thank you, sir. I am waiting.
  6. Someone? Please.
  7. Thanks, sir!
  8. I took the space out and even then there are still errors and nothing changes in the appearance of the monster. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", .@sex, .@class, .@hairstyle, .@haircolor, .@haircolor); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", .@cloth, .@name$, .@char_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; .@mobGID = monster("prontera", 157, 167, ".@name$", 2266, 1); // prevent from attacking & moving setunitdata(.@mobGID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ (1 | 128)); setunitdata(.@mobGID, UDT_SCOPTION, 1); setunitdata(.@mobGID, UDT_MASTERCID, .@char_id); setunitdata(.@mobGID, UDT_LOOKDIR, 0); //appearance setunitdata(.@mobGID, UDT_SEX, .@sex); setunitdata(.@mobGID, UDT_CLASS, .@class); setunitdata(.@mobGID, UDT_HAIRSTYLE, .@hairstyle); setunitdata(.@mobGID, UDT_HAIRCOLOR, .@haircolor); setunitdata(.@mobGID, UDT_HEADTOP, 2235); setunitdata(.@mobGID, UDT_CLOTHCOLOR,.@cloth); end; } [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Character ID 0 not found for master change! [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 0 @meko
  9. Working perfectly. I already said that, but I must repeat, your tool is incredible! Thank you, master!
  10. Thks @meko, you forgot to quote episode 14.2 which is not yet complete, with the implementation of WOE TE.
  11. @Dastgir
  12. It stayed that way, but it still does not work. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", .@sex, .@class, .@hairstyle, .@haircolor, .@haircolor); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", .@cloth, .@name$, .@char_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; .@mobGID = monster ("prontera", 157, 167, ".@name$", 2266, 1); // prevent from attacking & moving setunitdata(.@mobGID, UDT_MODE, getunitdata(.@mobGID, UDT_MODE) &~ (1 | 128)); setunitdata(.@mobGID, UDT_SCOPTION, 1); setunitdata(.@mobGID, UDT_MASTERCID, .@char_id); setunitdata(.@mobGID, UDT_LOOKDIR, 0); //appearance setunitdata(.@mobGID, UDT_SEX, .@sex); setunitdata(.@mobGID, UDT_CLASS, .@class); setunitdata(.@mobGID, UDT_HAIRSTYLE, .@hairstyle); setunitdata(.@mobGID, UDT_HAIRCOLOR, .@haircolor); setunitdata(.@mobGID, UDT_HEADTOP, 2235); setunitdata(.@mobGID, UDT_CLOTHCOLOR,.@cloth); end; } Map-server errors: [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Invalid data type '(null)' for mob unit. [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 4065 [Error]: buildin_setunitdata: Invalid value 150005 for argument #3. (min: 0, max: 8) [Debug]: Source (NPC): HALL (invisible/not on a map)
  13. Collection sprites Class

    Version 1.0.0

    27 downloads

    A weak collection of class sprites, but that may be useful to someone. Various authors: unknown https://www.4shared.com/rar/rJpOver8ei/Class.html
  14. View File Collection sprites Class A weak collection of class sprites, but that may be useful to someone. Various authors: unknown https://www.4shared.com/rar/rJpOver8ei/Class.html Submitter Like it~* Submitted 06/07/17 Category Sprites & Palettes