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Litro

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Everything posted by Litro

  1. that being said so.. it will need 3rd party involved ?
  2. true... i have used this script before and the original script was fine before the user modified the script, the only thing can go wrong is script handler since the engine betwen emulator have huge different in one way or another, mf_nogo wasn't found in the hercules emulator db/const.txt that why it give the warning, since the question is why there is no mob spawning? i assumes the script stoped when mf_nogo throw the warning... CMIIW AFAIK it was Emistry script released in rAthena, that mean if there was there and not here script user need to adjust the script to work intendedly
  3. can't see where is error that cause no mobs spawning except for mapflag nogo (not sure that will stop the script to run again or stop entirely at that point), there is 2 nogo in the first post in code box except that i think the script will run as supposed to be... if you want you can try this one prontera,164,172,5 script Farm Zone 4_F_JPN2,{ while(1) { mes "How can i help you ?"; switch( select( "Information:Farm Items" )) { case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; case 2: if (#HuntRoomDelay > gettimetick(2)) { .@last = #HuntRoomDelay - gettimetick(2); .@min = .@last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; } else if (getarraysize(.Hunter) >= .MaxPlayers ) { mes "Currently the Room is Full. Please try again later."; close; } else { warp .Map$,0,0; .Hunter[getarraysize( .Hunter )] = strcharinfo(0); #HuntRoomDelay = gettimetick(2) + ( .DelayMin * 60 ); #FarmHunt = 0; end; } } }OnInit: function RandomizeItem; .MaxPlayers = 2; // Maximum Player can join per X Minutes. .DelayMin = 1; // Adding X Minutes of Delay before can go in again. .MaxItemLimit = 10; // Maximum Hunt Limit per round inside the Zone. .Map$ = "guild_vs5"; // Map that will be used in thos Zone. .RoomCleanMin = 15; // Clear Map Every X Minutes. // Mapflag Initialization setarray .@mapflag, mf_nomobloot, mf_nomvploot, mf_nowarp, mf_nowarpto, mf_nochat, mf_novending, mf_nojobexp, mf_nobaseexp; for (.@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag .Map$, .@mapflag[.@i]; setmapflag .Map$, mf_nocommand, 60; while(1) { killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$, 0, 0,"[ Farm Zone ] Resident", -1, 80, strnpcinfo(0)+"::OnNormalKill"; monster .Map$, 0, 0,"[ Farm Zone ] Guardian", -3, 5, strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end;OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end;OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end;// Function that used to Generate Random Itemsfunction RandomizeItem { #FarmHunt += getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833; for(.@i = 1; .@i <= getarg(1); .@i++) getitem .ItemList[rand(getarraysize(.ItemList))], 1; deletearray .ItemList, getarraysize(.ItemList); dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if (#FarmHunt >= .MaxItemLimit) { message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } return;}}
  4. if it was used by high rate server it will be hard to suggest but the low ~ mid rate server will open more benefits option, How about this Bed: if the user use bed in time of rest of real life time he will get base or job exp or both ? the formula it for you to decide Library: the user can collect and reading guide of maybe custom potion ? *readbook <book id>,<page>; litte addition from Jman post http://herc.ws/board/topic/10915-wip-modern-housing-using-instances/#entry64406 * A shop that sells some potions and other things to aid in questing for slightly cheaper than if you went to Prontera to grab them. Addition: Sell random item from listed item and in random amount using the NST_MARKET trader type * A heal/buff NPC if the server already doesn't have one to buff you for some zeny. Addition: Read Kitchen or Stove~ * An NPC that will grant you special potions or bonuses or just items for talking to them X number of times per day as a chance thing. Talk to them enough, the chances of getting rewarded is higher. Addition: it was house keeper isn't it ? Alice will be prefered house keper and make her walk around the house and talk some time if you know harvest mooon make her like that if the house owner give her item that was coocked in the house the love bar will growth Kitchen or Stove: You can make an item that can be used ass buff but to use it you have to give it to npc buffer after it was given to buffer npc he will give you a buff from the item you give in pre-defined amount of time, to begin cooking the house owner must have the receipt in the library
  5. Upper: Equippable upper-types. Uses the following bitmasks: Normal jobs: 0x01 (1) Upper jobs: 0x02 (2) Baby jobs: 0x04 (4) Third jobs: 0x08 (8) Upper Third jobs: 0x10 (16) Baby Third jobs: 0x20 (32) Under pre-re mode third classes are considered upper, making use of the 8 and above masks is therefore not necessary unless in renewal mode. When no value is specified, all classes (mask 0x3f) are able to equip the item. change Upper: 8 to Upper: 56 that will be Third + Upper Third + Baby Third jobs who can use the runes
  6. it would be better if there a setting let the user chose if the announcement in the array will be send randomly or in sequence PS: - Why not use OnMinute00, attaching timer to the user will take more ram since server keep the timer peruser CMIIW
  7. welcome maam, glad to have you back here, hope you all the best to sort out your problem
  8. there... i gain the knowledge i didn't even aware of that change betwen emulator but again thanks for the knowledge maam :wub: btw i have rewrite this script using instance for herc emulator, can you test it @@mrlongshen prontera,150,150,1 script MvP Ladder Game 112,{ mes .@npc_name$ = "["+strnpcinfo(1)+"]"; mes callfunc("F_Hi")+" "+strcharinfo(0); mes "Care for a game ?"; next; switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) { case 1: break; case 2: mes .@npc_name$; mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest."; next; if (getarraysize(.round_reward)) { mes .@npc_name$; mes "Each round MvPs you defeated yo will earn: "; for (.@i = 0; .@i < getarraysize(.round_reward); .@i+=2) mes .round_reward[.@i+1]+"x "+getitemname(.round_reward[.@i])+"."; next; } if (getarraysize(.round_finish)) { mes .@npc_name$; mes "If your party can finish the MVP ladder game, each member will earn: "; for (.@i = 0; .@i < getarraysize(.round_finish); .@i+=2) mes .round_finish[.@i+1]+"x "+getitemname(.round_finish[.@i])+"."; next; } if (getarraysize(.time_bonus)) { mes .@npc_name$; mes "if your party can beat the best record, each member will earn: "; for (.@i = 0; .@i < getarraysize(.time_bonus); .@i++) mes .time_bonus[.@i+1]+"x "+getitemname(.time_bonus[.@i])+"."; next; } if ( .register_cost ) { mes .@npc_name$; mes "But the entrance fee is "+.register_cost+" zeny."; next; } mes "[MvP Ladder Warper]"; mes "You lose the game if you can't finish in "+(.timeout / 60)+" minutes, or if your entire party is killed."; mes "Good luck!"; close; case 3: mes "[MvP Ladder Warper]"; if ( !$mvpladdderparty_time ) { mes "Nobody has finished this game yet."; close; } mes "The best record is"; mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]"; .@size = getarraysize( $mvpladderparty_member$ ); for ( .@i = 0; .@i < .@size; .@i++ ) mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i]; if ( getgmlevel() < .gmlvlreset ) close; next; if ( select( "Close.", "Reset the record." ) == 1 ) close; if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close; $mvpladdderparty_time = 0; $mvpladdderparty_name$ = ""; deletearray $mvpladderparty_member$[.@i]; mes "[MvP Ladder Warper]"; mes "Record reset successfully."; close; case 4: mes "[MvP Ladder Warper]"; mes "When you are strong enough to complete the game, please come back."; close; } if (!getcharid(1)) { mes .@npc_name$; mes "You must have a party to play the game"; close; } if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) { mes "[MvP Ladder Warper]"; mes "Only the party leader can register."; close; } .@origin = getcharid(3); getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) .@online++; } } attachrid .@origin; if ( $@partymembercount != .register_min ) { mes "[MvP Ladder Warper]"; mes "You have to form a party with exactly "+ .register_min +" members to play."; close; } else if ( .@online != .register_min ) { mes "[MvP Ladder Warper]"; mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'."; close; } if ((.@ins = instance_create("MvPLadderRoom", getcharid(1))) < 0) { mes .@npc_name$; mes "error : "+ .@ins; logmes "MvP Ladder Game: "+strcharinfo(0)+" failed to create an instance, Error Log: "+.@ins; close; } if ( instance_attachmap( "guild_vs2-2", .@ins, 1, "MvPLadderGame") == "" ) { mes "error : 5"; logmes "MvP Ladder Game: "+strcharinfo(0)+" failed to attach an instance map, Error Log: "+.@ins; instance_destroy .@ins; close; } instance_set_timeout .timeout, 300, .@ins; instance_init .@ins; instance_attach .@ins; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) 'name$[.@c] = strcharinfo(0); .@c++; warp has_instance("guild_vs2-2"), 0, 0; } } 'start_time = gettimetick(2); 'lives = .register_min; end; OnInit: // Time limit (in seconds) // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! .timeout = 3600; // entrance fee (in Zeny) .register_cost = 100000; // exact amount of party members needed to start the game .register_min = 2; // id of each mvp. you can add more setarray .mvpid[1], 1086,// Golden Thief Bug 64 1115,// Eddga 65 1150,// Moonlight Flower 67 1159,// Phreeoni 69 1112,// Drake 70 1583,// Tao Gunka 70 1492,// Incantation Samurai 71 1046,// Doppelgangger 72 1252,// Garm 73 1418,// Evil Snake Lord 73 1059,// Mistress 74 1190,// Orc Lord 74 1087,// Orc Hero 77 1251,// Knight of Windstorm 77 1038,// Osiris 78 1658,// Ygnizem 79 1272,// Dark Lord 80 1871,// Fallen Bishop 80 1039,// Baphomet 81 1147,// Maya 81 1785,// Atroce 82 1389,// Dracula 85 1630,// Bacsojin 85 1885,// Gorynych 85 1623,// RSX 0806 86 1511,// Amon Ra 88 1688,// Lady Tanee 89 1768,// Gloom Under Night 89 1719,// Datale 90 1734,// Kiel D-01 90 1157,// Pharaoh 93 1373,// Lord of Death 94 1312,// Turtle General 97 1779,// Ktullanux 98 1874,// Beelzebub 98 1646,// Bio3 placeholder 99 1708,// Thanatos 99 1751,// Valkyrie Randgris 99 1832;// Ifrit 99 // number of rounds (default: 39) .totalround = getarraysize(.mvpid) -1; // item reward for completing each round setarray .round_reward, 501, 10; // item reward for completing the entire ladder setarray .round_finish, 501, 10; // bonus reward if ladder completed within a certain time (in minutes) setarray .time_bonus, 504, 10; // time delay between rounds, in seconds (default: 3) .delay = 5; // minimum GM level to reset the best record .gmlvlreset = 99; // event map set .eventmap$, "guild_vs2-2"; // npc coordinat do not touch! getmapxy(.map$, .x, .y, 1); end; OnPCLogoutEvent:OnPCDieEvent: if ( strcharinfo(3) == has_instance("guild_vs2-2") ) { instance_attach has_instance2( "guild_vs2-2" ); 'lives--; if ( !'lives ) { instance_announce -1, "Your party has used up all the lives", bc_map; .@map$ = strcharinfo(3); sleep 5000; mapwarp .@map$, .map$, .x, .y; killmonsterall .@map$; } else { instance_announce -1, "Your party still has "+ 'lives +" lives left", bc_map; } } end;}guild_vs2-2,0,0,0 script MvPLadderGameEngine -1,{OnInstanceInit: sleep 2000; // delay abitOnMvPKilled: .@main$ = "MvP Ladder Game"; // main npc name 'round++; if ( 'round >= 2 && 'round != getvariableofnpc(.totalround, .@main$) +1 && getarraysize(getvariableofnpc(.round_reward, .@main$)) ) { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$) ) { for (.@j = 0; .@j < getarraysize(getvariableofnpc(.round_reward, .@main$)); .@j+=2) { getitem getelementofarray(getvariableofnpc(.round_reward, .@main$), .@j), getelementofarray(getvariableofnpc(.round_reward, .@main$), .@j+1); } } } } } if ('round == getvariableofnpc( .totalround, .@main$ ) +1) { .@used_time = gettimetick(2) - 'start_time; if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) { instance_announce -1, "Congratulations... You were able to defeat all the MVPs! And you broke the record! [ "+( .@used_time / 60 )+" min "+( .@used_time % 60 )+" sec ]", bc_all; $mvpladdderparty_time = .@used_time; copyarray $mvpladderparty_member$, 'name$, getvariableofnpc(.register_min, .@main$); getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if (strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$)) { for (.@j = 0; .@j < getarraysize(getvariableofnpc(.time_bonus, .@main$)); .@j+=2) { getitem getelementofarray(getvariableofnpc(.time_bonus, .@main$), .@j), getelementofarray(getvariableofnpc(.time_bonus, .@main$), .@j+1); } } } } } else instance_announce -1, "Congratulations... You were able to defeat all the MVPs! Time used [ "+( .@used_time / 60 )+" min "+( .@used_time % 60 )+" sec ]", bc_all; if (getarraysize(getvariableofnpc(.round_finish, .@main$))) { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if (strcharinfo(3) == getvariableofnpc(.eventmap$, .@main$)) { for (.@j = 0; .@j < getarraysize(getvariableofnpc(.round_finish, .@main$)); .@j+=2) { getitem getelementofarray(getvariableofnpc(.round_finish, .@main$), .@j), getelementofarray(getvariableofnpc(.round_finish, .@main$), .@j+1); } } } } } sleep 2000; instance_warpall getvariableofnpc( .map$, .@main$ ), getvariableofnpc( .x, .@main$ ), getvariableofnpc( .y, .@main$ ); end; } instance_announce -1, "Prepare for Level "+ 'round +" Mobs...", bc_all; sleep getvariableofnpc( .delay, .@main$ ) * 1000; .@mpv_id = getelementofarray(getvariableofnpc(.mvpid, .@main$), 'round); if ( .@mpv_id == 1646 ) // pick random Bio3 MVP .@mpv_id = rand(1646,1651); monster has_instance(.eventmap$), 0, 0, "--ja--", .@mpv_id, 1, strnpcinfo(0)+"::OnMvPKilled"; instance_announce -1, getmonsterinfo( .@mpv_id, MOB_NAME ) +" has spawned!", bc_map|bc_blue; end;} OOT: - maam @@AnnieRuru hope you want to rewrite the Toasty's WoE Controller or Euphy's WOE Controller or Even better merge that two to one, i have been trying to get understand how the script work but still can't get my head around it, - Cons of each other Controller: - Euphy's WOE Controller: Can't set the woe time to minute long (ex: you want to start woe at 8.25 PM and end it at 9.20 PM), Didn't have the waiting room of timer box to see when the next woe will be run - Toasty's WoE Controller: Didn't have the automatic reward giver, can't set the schedule in game generating set of schedule one must go to the link provided but now the link is dead
  9. it seem chance how the live count oh party is the only why i can think of because in the current script live counter is re-counted every member dying or log out. basicaly if a member die or logged out, live count -1, so i try to set the live counter when the the party will be warped to event map and simply check when some on log out or die in the event map is belong to the party that has started the game, if yes set live count -1. note: i have not tested this script, the only thing I didn't understand in this script is why always check HP the player triggered script and re-count the player alive on the event map. //===== rAthena Script =======================================//= MVP Ladder Game//===== By: ==================================================//= aftermath, AnnieRuru (rewrite)//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Gather a party and kill every MVP in ascending order.//===== Additional Comments: =================================//= 1.0 First version, edited. [Euphy]//============================================================prontera,164,171,3 script MvP Ladder Warper 1_M_KNIGHTMASTER,{ // if ((agitcheck() == 1) || (agitcheck2() == 1)){ // mes .npc$; // mes "I'm sorry, during ^0000FFWar of Emperium^000000, You are not Allowed to use my services."; // close; // } mes "[MvP Ladder Warper]"; mes "Say... do you want to play the MvP Ladder game?"; next; switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) { case 1: break; case 2: mes "[MvP Ladder Warper]"; mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest."; if ( .finish_item_amount ) mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +"."; if ( .register_cost ) mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny."; next; mes "[MvP Ladder Warper]"; mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed."; mes "Good luck!"; close; case 3: mes "[MvP Ladder Warper]"; if ( !$mvpladdderparty_time ) { mes "Nobody has finished this game yet."; close; } mes "The best record is"; mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]"; mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000."; .@size = getarraysize( $mvpladderparty_member$ ); for ( .@i = 0; .@i < .@size; .@i++ ) mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i]; if ( getgmlevel() < .gmlvlreset ) close; next; if ( select( "Close.", "Reset the record." ) == 1 ) close; if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close; $mvpladdderparty_time = 0; $mvpladdderparty_name$ = ""; deletearray $mvpladderparty_member$[.@i]; mes "[MvP Ladder Warper]"; mes "Record reset successfully."; close; case 4: mes "[MvP Ladder Warper]"; mes "When you are strong enough to complete the game, please come back."; close; } if ( !getcharid(1) ) { mes "[MvP Ladder Warper]"; mes "You have to form a party to play."; close; } if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) { mes "[MvP Ladder Warper]"; mes "Only the party leader can register."; close; } .@origin = getcharid(3); getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) .@online++; } } attachrid .@origin; if ( $@partymembercount != .register_min ) { mes "[MvP Ladder Warper]"; mes "You have to form a party with exactly "+ .register_min +" members to play."; close; } else if ( .@online != .register_min ) { mes "[MvP Ladder Warper]"; mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'."; close; } else if ( .register_cost && Zeny < .register_cost ) { mes "[MvP Ladder Warper]"; mes "You don't have enough zeny. Please come back when you do."; close; } else if ( .party_id ) { mes "[MvP Ladder Warper]"; mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished."; mes "Thank you."; close; } Zeny -= .register_cost; announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all; set .party_id, getcharid(1); set .@time_enter, gettimetick(2); for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) { announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self; .@name$[.@c] = strcharinfo(0); .@c++; } .@alive++; } } cleanmap .eventmap$; warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4); donpcevent strnpcinfo(0)+"::OnMvpDead"; sleep .timeout * 60000; if ( .round == .totalround +1 ) { getpartymember .party_id, 1; getpartymember .party_id, 2; mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .finish_item_id, .finish_item_amount; } } set .@timeused, gettimetick(2) - .@time_enter; if ( .bonus_item_amount && .@timeused < .bonus_time * 60 ) { mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .bonus_item_id, .bonus_item_amount; } } } if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) { mapannounce .eventmap$, "And you broke the record! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map; set $mvpladdderparty_time, .@timeused; set $mvpladdderparty_name$, getpartyname( .party_id ); copyarray $mvpladderparty_member$, .@name$, .register_min; } else mapannounce .eventmap$, "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map; sleep 10000; announce "The party ["+ getpartyname( .party_id ) +"] has finished the MvP ladder game!", bc_all; } else announce "The party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; .party_id = .round = 0; end;OnMvpDead: .round++; if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) { for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .round_item_id, .round_item_amount; } } } if ( .round == .totalround +1 ) { awake strnpcinfo(0); end; } else if ( .round == .totalround ) mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds... Party have: "+.@alive+" live left.", bc_map; else mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds... Party have: "+.@alive+" live left.", bc_map; sleep .delay * 1000; if ( .mvpid[.round] == 1646 ) // pick random Bio3 MVP .mvpid[.round] = rand(1646,1651); monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead"; mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue; end;OnPCLogoutEvent:OnPCDieEvent: if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end; if ( getcharid(1) != .party_id ) end; getpartymember .party_id, 1; getpartymember .party_id, 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if (getcharid(0) == $@partymembercid[.@i]) .@alive--; } if ( !.@alive ) { mapannounce .eventmap$, "Party wiped!", bc_map; sleep 10000; awake strnpcinfo(0); } end;OnInit:// Configurations ----------------------------------------------------- // Time limit (in minutes) // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 40; // entrance fee (in Zeny) set .register_cost, 10000000; // exact amount of party members needed to start the game set .register_min, 1; // id of each mvp. you can add more setarray .mvpid[1], 1086,// Golden Thief Bug 64 1115,// Eddga 65 1150,// Moonlight Flower 67 1159,// Phreeoni 69 1112,// Drake 70 1583,// Tao Gunka 70 1492,// Incantation Samurai 71 1046,// Doppelgangger 72 1252,// Garm 73 1418,// Evil Snake Lord 73 1059,// Mistress 74 1190,// Orc Lord 74 1087,// Orc Hero 77 1251,// Knight of Windstorm 77 1038,// Osiris 78 1658,// Ygnizem 79 1272,// Dark Lord 80 1871,// Fallen Bishop 80 1039,// Baphomet 81 1147,// Maya 81 1785,// Atroce 82 1389,// Dracula 85 1630,// Bacsojin 85 1885,// Gorynych 85 1623,// RSX 0806 86 1511,// Amon Ra 88 1688,// Lady Tanee 89 1768,// Gloom Under Night 89 1719,// Datale 90 1734,// Kiel D-01 90 1157,// Pharaoh 93 1373,// Lord of Death 94 1312,// Turtle General 97 1779,// Ktullanux 98 1874,// Beelzebub 98 1646,// Bio3 placeholder 99 1708,// Thanatos 99 1751,// Valkyrie Randgris 99 1832;// Ifrit 99 // number of rounds (default: 39) set .totalround, getarraysize(.mvpid) -1; // item reward for completing each round set .round_item_id, 30002; set .round_item_amount, 1; // item reward for completing the entire ladder set .finish_item_id, 30001; set .finish_item_amount, 5; // bonus reward if ladder completed within a certain time (in minutes) set .bonus_time, 30; // if completed within 45 minutes, this reward is given set .bonus_item_id, 30002; set .bonus_item_amount, 30; // time delay between rounds, in seconds (default: 3) set .delay, 10; // minimum GM level to reset the best record set .gmlvlreset, 99; // event map set .eventmap$, "guild_vs2-2"; // mapflag configuration setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_nosave, mf_nomemo, mf_noteleport, mf_nopenalty, // disable exp loss mf_noreturn,// mf_nobranch,// mf_nomobloot, // disable monster drop loots,// mf_nomvploot, // 2 of these mf_partylock;// Config Ends -------------------------------------------------------------- mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map; getmapxy .map$, .x, .y, 1; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; .@size = getarraysize( .@mapflag ); for ( .@i = 0; .@i < .@size; .@i++ ) setmapflag .eventmap$, .@mapflag[.@i]; waitingroom " Ladder Game",0; end;}function script F_GetPlural { set .@str$, getarg(0); if (countstr(.@str$," ")) { // multiple words explode(.@tmp$,.@str$," "); set .@size, getarraysize(.@tmp$); // if format is "... of|in|on ...", pluralize preceding word; else pluralize last word if (compare(.@str$," of ") || compare(.@str$," in ") || compare(.@str$," on ")) { for (set .@i,1; .@i<.@size; set .@i,.@i+1) { if (getstrlen(.@tmp$[.@i]) == 2 && compare("of|in|on",.@tmp$[.@i])) break; set .@index, .@index + 1; } } else set .@index, .@size - 1; set .@str$, .@tmp$[.@index]; set .@tmp$[.@index],"%s"; set .@format$, implode(.@tmp$," "); } else set .@format$, "%s"; set .@strlen, getstrlen(.@str$); if (.@strlen < 3) // prevent errors return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@str$)) : sprintf(.@format$,.@str$)); setarray .@suffix$[0], charat(.@str$,.@strlen - 1), substr(.@str$,.@strlen - 2,.@strlen - 1); if (!compare("abcdefghijklmnopqrstuvwxyz",.@suffix$[0])) { // last character is not a letter set .@result$, .@str$; } // common exceptions --> singular form == plural form else if (compare("fish|glasses|sunglasses|clothes|boots|shoes|greaves|sandals|wings|ears",.@str$)) { set .@result$, .@str$; } // ends in -s, -x, -z, -ch, -sh --> add -es else if (.@suffix$[0] == "s" || .@suffix$[0] == "x" || .@suffix$[0] == "z" || .@suffix$[1] == "ch" || .@suffix$[1] == "sh") { set .@result$, .@str$ + "es"; } // ends in -f, -fe --> remove -f, -fe --> add -ves else if ((.@suffix$[0] == "f" || .@suffix$[1] == "fe") && .@suffix$[1] != "ff") { if (compare("belief|cliff|chief|dwarf|grief|gulf|proof|roof",.@str$)) set .@result$, .@str$ + "s"; // exceptions --> add -s else set .@result$, substr(.@str$,0,.@strlen - 2 - (.@suffix$[1] == "fe")) + "ves"; } // ends in consonant + -y --> remove -y --> add -ies else if (.@suffix$[0] == "y" && !compare("aeiou",charat(.@suffix$[1],0))) { set .@result$, delchar(.@str$,.@strlen - 1) + "ies"; } // ends in -o --> exceptions --> add -es else if (.@suffix$[0] == "o" && compare("buffalo|domino|echo|grotto|halo|hero|mango|mosquito|potato|tomato|tornado|torpedo|veto|volcano",.@str$)) { set .@result$, .@str$ + "es"; } // default --> add -s else { set .@result$, .@str$ + "s"; } return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@result$)) : sprintf(.@format$,.@result$));}function script F_InsertPlural { return sprintf(getarg(3,"%d %s"), getarg(0), ((getarg(0) == 1) ? getarg(1) : callfunc("F_GetPlural",getarg(1),getarg(2,0))));}function script F_InsertComma { set .@str$, getarg(0); for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$;}
  10. a sight for sore eyes , in the contrary it will need have more step in creating db for custom monster , anyway its better than before, thx a loot
  11. got it loaded in 2014-02-05bRagexe client, i got the missing files browsing it on the web, the maps when nuts at first see black area and after reading on some post regarding brow edit, i re-saving the map on browedit rev586,
  12. got this one when loading the map
  13. now mining will only stop when the miner exhausted his mining tools supply, when the miner get nothing the mining process will not be stopped any more and you can set success rate again i have integrate the progress bar reduce time in the script below, look at the comment and make sure you put it right /*=========================================================Variant Miningby Glitch [Via]===========================================================Request: http://herc.ws/board/topic/1886-simple-mining/===========================================================Description:A simple mining system; allows for interacting players toexcavate minerals by "mining" them with special equipmentand tools.Configuration is done in arrays so that settings may bechanged with no modifications to the script. Keep in mindthat each array value is respective to their commented set.Duplicate in additional locations as needed.=========================================================*/pay_dun00,54,147,0 script Variant Mineral#1::mining 1907,{ disable_items; .@progress = .progress; // Check equipment for (.@i = 0; .@i < getarraysize(.equip); .@i++) { if (!isequipped(.equip[.@i])) { message strcharinfo(0), "You need to have '"+ getitemname(.equip[.@i]) +"' equipped to mine!"; .@unequipped++; } else .@progress -= .e_cast[.@i]; } // Show count of equipment not worn if (.@unequipped) { message strcharinfo(0), .@unequipped +" of "+ getarraysize(.equip) +" equipment has not been worn."; end; } while(1) { // Check tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) { if (countitem(.tool[.@i]) < .inventory[.@i]) { message strcharinfo(0), "You need to bring "+ .inventory[.@i] +" "+ getitemname(.tool[.@i]) +" to mine!"; .@gearless++; } } // Show count of tools not in inventory if (.@gearless) { .@grammar$ = ((getarraysize(.tool) > 1) ? "tools were" : "tool was"); message strcharinfo(0), .@gearless +" of "+ getarraysize(.tool) +" "+ .@grammar$ +" not brought."; end; } // Progress message strcharinfo(0), "Mining in progress..."; progressbar "green", .@progress; // Delete tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) delitem .tool[.@i], .inventory[.@i]; // Audio/visual effects soundeffect .sound$, 0; specialeffect .effect; // Drop random debris getmapxy(.@m$, .@x, .@y, 0); makeitem .debris, .scatter, .@m$, .@x + rand(2), .@y + rand(1,2); // Randomize target mineral to mine .@target = rand(getarraysize(.mineral)); // Max range of success .@range = .success[.@target * 2 + 1]; // Check if failed if(rand(1, .@range) != .success[.@target * 2]) { message strcharinfo(0), "Nothing valuable was excavated..."; // Get mineral(s) } else { getitem .mineral[.@target], .amount[.@target]; message strcharinfo(0), "You have successfully mined "+ .amount[.@target] +" "+ getitemname(.mineral[.@target]) +"!"; } } end; OnWhisperGlobal: // Whisper anything to initialize settings message strcharinfo(0), strnpcinfo(1) +" : 'OnInit' label has been intialized."; OnInit: // Minerals setarray .mineral[0], 985, 984, 6224, 6223; // Jejelopy, Elunium, Oridecon, Bradium, Cranium setarray .amount[0], 1, 1, 1, 1; // Amount to mine // Success rate: (x / y)% chance setarray .success[0], 1, 2, // 50% for Elunium 1, 2, // 50% for Oridecon 1, 4, // 25% Bradium 1, 4; // 25% Cranium //Example of calculation //1, 5, // 1/5 (20%) //1, 2, // 1/2 (50%) //4, 5, // 4/5 (80%) //1, 50; // 1/50 (2%) // Mining time (in seconds) - .progress need to be greater than from total .e_cast!! .progress = 3; // Equipment setarray .equip[0], 5009, 2218; // Safety Helmet, Flu Mask setarray .e_cast[0], 1, 1; // Progress bar reduce time. - .e_cast need to be smaller from total .progress!! // Tools setarray .tool[0], 7318, 7327; // Old Pick, Flashlight setarray .inventory[0], 1, 1; // Amount per tool // Audio/visual effects .sound$ = "chepet_attack.wav"; .effect = 4; // Debris .debris = 7049; // Stone .scatter = 5; // Debris amount end; }// Duplicatespay_dun00,55,147,0 duplicate(mining) Variant Mineral#2 1907pay_dun00,53,146,0 duplicate(mining) Variant Mineral#3 1907pay_dun00,53,145,0 duplicate(mining) Variant Mineral#4 1907pay_dun00,69,148,0 duplicate(mining) Variant Mineral#5 1907pay_dun00,70,147,0 duplicate(mining) Variant Mineral#6 1907pay_dun00,70,146,0 duplicate(mining) Variant Mineral#7 1907
  14. try this, the part I added: while (1) from checking tools until the last proccess of mining and disable_items; in after the npc header /*=========================================================Variant Miningby Glitch [Via]===========================================================Request: http://herc.ws/board/topic/1886-simple-mining/===========================================================Description:A simple mining system; allows for interacting players toexcavate minerals by "mining" them with special equipmentand tools.Configuration is done in arrays so that settings may bechanged with no modifications to the script. Keep in mindthat each array value is respective to their commented set.Duplicate in additional locations as needed.=========================================================*/pay_dun00,54,147,0 script Variant Mineral#1::mining 1907,{ disable_items; // Check equipment for (.@i = 0; .@i < getarraysize(.equip); .@i++) { if (!isequipped(.equip[.@i])) { message strcharinfo(0), "You need to have '"+ getitemname(.equip[.@i]) +"' equipped to mine!"; .@unequipped++; } } // Show count of equipment not worn if (.@unequipped) { message strcharinfo(0), .@unequipped +" of "+ getarraysize(.equip) +" equipment has not been worn."; end; } while(1) { // Check tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) { if (countitem(.tool[.@i]) < .inventory[.@i]) { message strcharinfo(0), "You need to bring "+ .inventory[.@i] +" "+ getitemname(.tool[.@i]) +" to mine!"; .@gearless++; } } // Show count of tools not in inventory if (.@gearless) { if (getarraysize(.tool) > 1) .@grammar$ = "tools were"; else .@grammar$ = "tool was"; message strcharinfo(0), .@gearless +" of "+ getarraysize(.tool) +" "+ .@grammar$ +" not brought."; end; } // Progress message strcharinfo(0), "Mining in progress..."; progressbar "green", .progress; // Delete tools for (.@i = 0; .@i < getarraysize(.tool); .@i++) delitem .tool[.@i], .inventory[.@i]; // Audio/visual effects soundeffect .sound$, 0; specialeffect .effect; // Drop random debris getmapxy(.@m$, .@x, .@y, 0); makeitem .debris, .scatter, .@m$, .@x + rand(2), .@y + rand(1,2); // Randomize target mineral to mine .@target = rand(getarraysize(.mineral)); // Max range of success .@range = .success[.@target * 2 + 1]; // Check if failed if(rand(1, .@range) != .success[.@target * 2]) { message strcharinfo(0), "Nothing valuable was excavated..."; end; } // Get mineral(s) getitem .mineral[.@target], .amount[.@target]; message strcharinfo(0), "You have successfully mined "+ .amount[.@target] +" "+ getitemname(.mineral[.@target]) +"!"; } end; OnWhisperGlobal: // Whisper anything to initialize settings message strcharinfo(0), strnpcinfo(1) +" : 'OnInit' label has been intialized."; OnInit: // Minerals setarray .mineral[0], 985, 984, 6224, 6223; // Jejelopy, Elunium, Oridecon, Bradium, Cranium setarray .amount[0], 1, 1, 1, 1; // Amount to mine // Success rate: (x / y)% chance setarray .success[0], 1, 2, // 50% for Elunium 1, 2, // 50% for Oridecon 1, 4, // 25% Bradium 1, 4; // 25% Cranium //Example of calculation //1, 5, // 1/5 (20%) //1, 2, // 1/2 (50%) //4, 5, // 4/5 (80%) //1, 50; // 1/50 (2%) // Equipment setarray .equip[0], 5009, 2218; // Safety Helmet, Flu Mask // Tools setarray .tool[0], 7318, 7327; // Old Pick, Flashlight setarray .inventory[0], 1, 1; // Amount per tool // Mining time (in seconds) .progress = 1; // Audio/visual effects .sound$ = "chepet_attack.wav"; .effect = 4; // Debris .debris = 7049; // Stone .scatter = 5; // Debris amount end; }// Duplicatespay_dun00,55,147,0 duplicate(mining) Variant Mineral#2 1907pay_dun00,53,146,0 duplicate(mining) Variant Mineral#3 1907pay_dun00,53,145,0 duplicate(mining) Variant Mineral#4 1907pay_dun00,69,148,0 duplicate(mining) Variant Mineral#5 1907pay_dun00,70,147,0 duplicate(mining) Variant Mineral#6 1907pay_dun00,70,146,0 duplicate(mining) Variant Mineral#7 1907
  15. stumbled upon an error when compiling Extended Vending Plugin, fatal error C1083: Cannot open include file: 'strlib.h': No such file or directory Using MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it... and plugin item charm why it didn't available in your collection sir ?
  16. use KeepAfterUse: true/false (boolean, defaults to false)
  17. Server git revision: c35b94d - Server mode pre-renewal Client Files: - 2014.ini is Data.ini, Folder data & System is the latest pull from here SS:
  18. set default value on the OnInit label
  19. which date ragexe did you use ?
  20. that was strange, AFAIK this problem is happening because client files didn't have the skill in the skill tree of said class, check and make sure your skilltreeview.lua / skilltreeview.lub, if you used the files from here you will have the right skilltreeview.lub, compare your files with the translation github the rangger class skill tree have the unlimit and it appearing in misc tab mean the ranger class didn't have unlimit skill in the skilltreeview.lub CMIIW... [JOBID.JT_RANGER] = { [0] = SKID.RA_AIMEDBOLT, [1] = SKID.RA_RESEARCHTRAP, [3] = SKID.RA_RANGERMAIN, [4] = SKID.RA_ELECTRICSHOCKER, [5] = SKID.RA_WUGMASTERY, [7] = SKID.RA_ARROWSTORM, [8] = SKID.RA_CLUSTERBOMB, [9] = SKID.RA_DETONATOR, [10] = SKID.RA_CAMOUFLAGE, [12] = SKID.RA_TOOTHOFWUG, [13] = SKID.RA_WUGRIDER, [14] = SKID.RA_FEARBREEZE, [15] = SKID.RA_MAGENTATRAP, [16] = SKID.RA_FIRINGTRAP, [17] = SKID.RA_ICEBOUNDTRAP, [18] = SKID.RA_SENSITIVEKEEN, [19] = SKID.RA_WUGSTRIKE, [20] = SKID.RA_WUGDASH, [21] = SKID.RA_UNLIMIT, [22] = SKID.RA_COBALTTRAP, [26] = SKID.RA_WUGBITE, [29] = SKID.RA_MAIZETRAP, [36] = SKID.RA_VERDURETRAP, [41] = SKID.ALL_FULL_THROTTLE },
  21. yes, you should try it offline before put it in your online server
  22. try this poring_w02,92,197,3 script Nadine#1 650,{ set .@n$, "[Nadine]"; setarray .@rwd[0], 25500, 1, 7; // Rewards: <item id>, <item amount>, <refine count> query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", .@lip$); if ( getd("$" + .@lip$ + "_NG") > 0 || #NewbieGift > 0) { mes .@n$; mes "I'm sorry, the rewards are exclusively for new players."; mes "If your Playing in a Cafe Please do post your IGN in Shop Players section with your Group."; mes "Thank you!"; close; } mes .@n$; mes "Nice to meet you "+ strcharinfo (0) +", my name is Nadine"; mes "Welcome to ^E066FFFate RO!^000000"; mes "I see that you're new here so to help you out I'd like to give you these"; mes "items as a gift to show how much we appreciate you here!"; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 3 ) mes .@rwd[.@i+1] + " x +"+.@rwd[.@i+2]"" + getitemname(.@rwd[.@i]); close2; set #NewbieGift, 1; setd "$" + .@lip$ + "_NG", getd("$" + .@lip$ + "_NG") + 1; // getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 ) getitem2 .@rwd[.@i], .@rwd[.@i+1], 1, .@rwd[.@i+2], 0, 0, 0, 0, 0; announce "Let's welcome " + strcharinfo(0) + " for joining our server ! ",0; end;OnInit: waitingroom "Solo Pack Gift!",0; end;}
  23. if you use it from there i sure you would get the updated version and it have the RA_UNLIMIT di you modify skill related file in db folder ? if yes check your skill_db.txt and skill_tree.conf if it was disabled or changed
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