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yashin16

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  1. Upvote
    yashin16 reacted to IndieRO in how to fix this??   
    Edit: problem solve 
    How to solve this problem, just add new function on luafile514\lua files\SkillInfoz\skillinfo_f.lub
    GetSkillScale = function(in_SKID, in_Level) local obj = SKILL_INFO_LIST[in_SKID] local x = 0 local y = 0 if nil ~= obj then obj = SKILL_INFO_LIST[in_SKID].SkillScale end if nil ~= obj then obj = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level] end if nil ~= obj then x = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].x if nil == x then return 0, 0 else y = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].y if nil == y then return 0, 0 end end end return x, y end  
  2. Upvote
    yashin16 reacted to fxfreitas in Death Knight Sprite   
    Death Knight doesn't have a sprite name. It uses knight sprite as default.
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