Hello everybody !
I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay.
So what are the advantages of having own RO client ?
RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want.
The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively.
Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore !
What are the features we have today ?
Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!).
Correct rendering of all the sprites and locations including all the animations on the locations.
Rendering the best part of effects.
The most part of UI.
All the network communications with server.
But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon.
I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience.
Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments.