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wasaru

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Everything posted by wasaru

  1. wasaru

    Devil Square

    can anyone modify me this script please i want to limit players to 7 and autoparty when entered the map thanks https://github.com/rathena/rathena/blob/master/npc/custom/events/devil_square.txt
  2. can anyone do me a script a buy skill points npc with limit of 10skill points to buy using this item 20x required itemid ,30001,"Ubercoins" thank you in advance
  3. can anyone edit me this script. i wanna remove the " breaking item when fail " and remove the " going back to +0 refined items when success " and i wanna add " clear enchants too " plz thank you madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{ disable_items; mes "[XileRO Gear Enchanter]"; if (Zeny >= 100000000) { mes "I've been studying ways to enhance a gear to maximize its capability."; next; mes "[XileRO Gear Enchanter"; mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +3 all stats^000000.randomly"; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; next; mes "[XileRO Gear Enchanter]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe..."; mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are.."; next; mes "[XileRO Gear Enchanter]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success."; mes "are you ready?..."; next; switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Garment.", "Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; .@j = 55; .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390; .@j = 60; break; case 4: setarray .@items[0],22006,22010,22008,22009,22011,22007; .@j = 60; break; case 5: setarray .@items[0],2589,2576; .@j = 60; break; case 6: mes "[XileRO Gear Enchanter]"; mes "Please come back when you have any interest in enchanting your gear."; close; } .@menu$ = ""; for(.@i = 0; .@i<getarraysize(.@items); ++.@i) .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear."; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; close; S_EnchantArmor: .@itemid = getarg(0); .@failrate = getarg(1); mes "[XileRO Gear Enchanter]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you ^5555ff100,000,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear."; next; mes "[XileRO Gear Enchanter]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Gear"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; if(select("Hmm... Let me think it over.", "Go ahead.") == 1) { mes "[XileRO Gear Enchanter]"; mes "Well, I can't blame you. Safety first, eh?"; mes "Now you have a nice day."; close; } mes "[XileRO Gear Enchanter]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 100000000) { mes "[XileRO Gear Enchanter]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; Zeny -= 100000000; delitem .@itemid,1; switch (rand(1,.@failrate)) { case 1: .@addpart = 30559;break; case 2: .@addpart = 30557;break; case 3: .@addpart = 30558;break; case 4: .@addpart = 30557;break; case 5: .@addpart = 30559;break; case 6: .@addpart = 30557;break; case 7: case 8: .@addpart = 30558;break; case 9: case 10: .@addpart = 30558;break; case 11: case 12: .@addpart = 30559;break; case 13: case 14: .@addpart = 30559;break; case 15: case 16: .@addpart = 30557;break; case 17: case 18: .@addpart = 30557;break; case 19: case 20: case 21: .@addpart = 30559;break; case 22: case 23: case 24: .@addpart = 30558;break; case 25: case 26: case 27: .@addpart = 30558;break; case 28: case 29: case 30: .@addpart = 30557;break; case 31: case 32: case 33: .@addpart = 30557;break; case 34: case 35: case 36: .@addpart = 30559;break; default: specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[XileRO Gear Enchanter]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
  4. wasaru

    add items

    hello everyone can anyone add 2 items + zeny on this script? im really newbie on scripting T.T would like to add (30555 monkey_fist_orb) and (30556 bloody_knight_orb) and (400000zeny) thank you madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{ disable_items; mes "[XileRO Gear Enchanter]"; if (Zeny >= 400000) { mes "I've been studying ways to enhance a gear to maximize its capability."; next; mes "[XileRO Gear Enchanter"; mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +5 all stats^000000.randomly"; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000."; mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000."; mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000."; mes "Are you ready??."; next; mes "[XileRO Gear Enchanter]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe..."; mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are.."; next; mes "[XileRO Gear Enchanter]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success."; mes "are you ready?..."; next; switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Fallen Angel Wings.", "Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; .@j = 55; .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390; .@j = 60; break; case 4: setarray .@items[0],22006,22010,22008,22009,22011,22007; .@j = 60; break; case 5: setarray .@items[0],2589; .@j = 60; break; case 6: mes "[XileRO Gear Enchanter]"; mes "Please come back when you have any interest in enchanting your gear."; close; } .@menu$ = ""; for(.@i = 0; .@i<getarraysize(.@items); ++.@i) .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear."; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000."; mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000."; mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000."; mes "Are you ready??."; close; S_EnchantArmor: .@itemid = getarg(0); .@failrate = getarg(1); mes "[XileRO Gear Enchanter]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you ^5555ff400,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear."; next; mes "[XileRO Gear Enchanter]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Gear"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; if(select("Hmm... Let me think it over.", "Go ahead.") == 1) { mes "[XileRO Gear Enchanter]"; mes "Well, I can't blame you. Safety first, eh?"; mes "Now you have a nice day."; close; } mes "[XileRO Gear Enchanter]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 400000) { mes "[XileRO Gear Enchanter]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; Zeny -= 400000; delitem .@itemid,1; switch (rand(1,.@failrate)) { case 1: .@addpart = 30559;break; case 2: .@addpart = 30557;break; case 3: .@addpart = 30558;break; case 4: .@addpart = 30557;break; case 5: .@addpart = 30559;break; case 6: .@addpart = 30557;break; case 7: case 8: .@addpart = 30558;break; case 9: case 10: .@addpart = 30558;break; case 11: case 12: .@addpart = 30559;break; case 13: case 14: .@addpart = 30559;break; case 15: case 16: .@addpart = 30557;break; case 17: case 18: .@addpart = 30557;break; case 19: case 20: case 21: .@addpart = 30559;break; case 22: case 23: case 24: .@addpart = 30558;break; case 25: case 26: case 27: .@addpart = 30558;break; case 28: case 29: case 30: .@addpart = 30557;break; case 31: case 32: case 33: .@addpart = 30557;break; case 34: case 35: case 36: .@addpart = 30559;break; default: specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[XileRO Gear Enchanter]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
  5. anyone know who got this script or when can i find it? thanks https://irowiki.org/wiki/Royal_Banquet_Enchants
  6. Can someone make an npc, that player can choose desire aura. pls? thank you
  7. hello guys. just want to know how can reduce the deletion time in zero client.. and how to delete an annouce in korean i provide screenshot thank u in advance
  8. i'm a bit confused. could u give me a complete guide plz?
  9. how to change the link in cashshop? cause when i click it. it appears a korean site i provide a video bandicam_2018-06-29_01-37-30-580.mp4
  10. Greetings, i'm having a problem with my new quest menu. it can't detect and when i press the news buttom my client crush i provided a video thank u for your help bandicam_2018-06-29_01-25-51-893.mp4
  11. How to add custom maps in hercule?.
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