malufett

Core Developers
  • Content count

    657
  • Joined

  • Last visited

  • Days Won

    28

malufett last won the day on August 31

malufett had the most liked content!

About malufett

  • Rank
    Advanced Member

Contact Methods

  • Skype
    malufett.rudolp

Profile Information

  • Gender
    Male
  • Location:
    Philippines
  • Emulator:
    Hercules
  • Github
    malufett

Recent Profile Visitors

7326 profile views
  1. Bro! I am having problem in sp table , my server is lvl max 5000, but when i step from lvl 150 the sp get bug and gets 1/1, you know how to solve this?

  2. what client version are you using? cause it may cause from incompatible packet as we all know as new release of client may have their packets scramble all the time..
  3. do you have any custom edits?
  4. oops sorry I forgot to add sce..:) ok I got a question how do you call/use ALL_TEST? via the skill window?, script? or db?
  5. change sc_start4(src,&md->bl,SC_RUN,100,skill_lv,dir,0,0,0); to sc_start4(src,&md->bl,SC_RUN,100,skill_lv,dir,src->id,0,0); then remove your changes on status.c then add this instead...put after int64 starttick add this struct block_list *src = map->id2bl(val3); if(bl->type == BL_MOB && (src && src->type == BL_PC)){ // check to make sure source is available and a pc type skill->castend_nodamage_id(src, bl, NPC_SELFDESTRUCTION, 1, timer->gettick(), 0); //active bomb }
  6. it is because it first search for that string name if that user exist on the server once found it will pass that player's instance to pl_sd and use to that function(map->nick2sd(bl))..and take note sd or session_data is for players only the one you must look for is md or mob_data... show us your whole code for that part and we will gladly pinpoint the issue and fix that...
  7. fxfreitas answer will do no more source edit needed...
  8. at mob.c look for mob_ai_sub_hard all you need are there regarding mob searching target and attacking..
  9. I see ok..can you show me your edit at itemdb_jobid2mapid
  10. what is the value of your MAPID_SHINIGAMI and MAPID_DREADLORD?
  11. what is your custom job mapid? and did you setup it right in itemdb.c at itemdb_jobmask2mapid?
  12. at pc.c under pc_useitem you will see the item delay function which is under if( sd->inventory_data[n]->delay > 0 ) { where you need to do is add a variable on sd and that will hold all delays that has been activated..so stack all those add a tick check then clear once the delay duration has lapse...
  13. clif->specialeffect() only does is to show and display animation with out attachment with the characters action, direction or target but only the x,y where the character is standing... if you want to have interactive skill effect use the ff: clif_skill_damage clif_skill_nodamage clif_skill_poseffect however this is only limited with the existing skills animation
  14. because officially 3rd classes are meant for level 99 and up..so 98 and below has no configuration for its HP/SP..to do that edit your job_db.conf
  15. Hi everybody.. sorry for being in hiatus mode..I just got busy in real life this past years for me having hard time to insert RO dev thingy on my schedule.. I'm sad since I became busy, Herc RE development(SRC) halted upon my leave...so I guess should come back? however if I come back I will only implement this in partial meaning only basic features (due to this reason "Its sole purpose is to monetize (which certainly isn't what players are looking for).")...