fxfreitas

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Everything posted by fxfreitas

  1. Or some code that detect the mobs summoned by NPC_SUMMONSLAVE. I am not a expert on scripting but this skill is the cause of your issue, and can be the base for the solution.
  2. you can make the mob agressive, with 3 cell range of attack and 3 cells range of sight, and in mob_skill add NPC_SELFDESTRUCT when Attack or Chase with 100% chance, The mob will self destruct every time someone gets on his attack range, in theory looks very simple.
  3. As I've already said. Death Knight (The expanded class never made by gravity) does not have a sprite, so it not have a sprite name and uses knight as default.
  4. se for pra substituir uma sprite existente, basta fazer o óbvio, substitua. Se for pra usar uma sprite específica com nome próprio em outra classe (como uma custom), é necessário um client com o diff do nemo "enable custom job" funcional, e editar os .lua usados no diff para reconhecer a sprite.
  5. Death Knight doesn't have a sprite name. It uses knight sprite as default.
  6. The navigation is handled by the client with the lua files.
  7. Da última vez que olhei algumas das skills do Summoner ainda não estavam disponíveis no Hercules. Caso esteja usando a última versão do emulador então é provável que elas ainda não foram implementadas;
  8. Não o bRO ainda não tem os summoners (mas estão para adicioná-los, mas primeiro viriam os rebellions, os dorams viriam logo antes da entrada do episódio 16)
  9. Rsu é um patcher (ragnarok system updater) que permite atualizar o kRO. Bom não é "só traduzir" pois se aplicar os arquivos do bRO por exemplo o jogo vai ficar sem as informações das lua files necessárias de tudo que o bRO não tem. O iRO já tem o summoner se não me engano então os arquivos em inglês da pasta data/lua files deles devem servir.
  10. kRO: http://ratemyserver.net/index.php?page=download_kROLinks Tem que atualizar ele, mas o kRO do Ratemyserver já vem com o RSU patcher do Ai4rei. Agora as lua Files, o Dastgir desativou o Link na segunda feira agora, não sei porque mas ele disse que a tradução não está pronta para o público '-'
  11. Tem que fazer uma configuração aplicando cada mob manualmente na pet_db e np client-side. Eu não lembro exatamente como funciona mas tem que criar os itens correspondentes aos ovos dos pets pra cada mob. Bom sobre ps arquivos. Tem certeza que está com a ultima versão do client translation e com a data do kRO atualizada?
  12. faltam os arquivos com os ícones e as descrições das skills, na pasta lua files.
  13. Já existem centenas de mobs clonados na mob_db que se não me engano vem da arena de izlude. Eles não tem drop então são exatamente o que procura. Todos tem o prefixo G_ no nome caso queira procurar la na mob_db (slaves de mvp tambem usam esse prefixo, e eles geralmente não tem drop tambem). E já existem mvps clonados sem drop tambem estão nos IDs 2000+ só procurar.
  14. or, or... your forgot to check if the mobs have drops in mob_db... I know is a dumb reason but can happen.
  15. Something like brAthena do: https://github.com/brAthena/brAthena/tree/master/ As fair I know this is not possible in hercules.
  16. Using grf editor in the upper menu you see the way how the items will be extracted, unicode (with korean text) or asni (with ocidental characters)
  17. We still don't know, Yet.
  18. That is a nice idea. But you can cut this work to less than a half making the beards lower headgears (or lower costume headgear) like jRO did in this past year. Just a suggestion, the heads with beard are very welcome.
  19. +1 Hercules e BrA agradecem.
  20. Herc pre-re use encounter to unknown (the last pre-re episode) configurations, but you can add any renewal content with some manual changes. Recently many people ask about this episode control, but there is no automatic way to do it, you can use RO patch notes and references to manualy change the episode. Here in herc we have a episode timeline showing what was added in each of them, with exception of item and mob stat or drop changes
  21. there is a problem on your suggestion, how do you will make a item/mob/npc database for each episode? (drops and spawns and stats changes on every new episode) change the source to make the skill balances looks more easy with if and else, but will make the emulator heavy as... You'll need to make a full mob and item db, and npc locaiton/spawns file for EACH episode. You can put 4~5 years of search and fixes to finish your system. A more secure way is take the last herc, change the necessary things to make him on episode 1 (start of the adventure), this will spend some months of work and many months of testing. then take this emulator and start to make the changes to episode 2. In the same time gap (4~5 years) you'll have the first 12 episodes done, and can start with renewal episodes (if ragnarok still updatingon this way, he will be in episode 18~20).
  22. UPDATED, NOW HAVE 72 HEADS UPDATED, NOW HAVE 84 HEADS !!!!! Here a Compiliation of basic customs Hairs from Ragnarok Online, This include the 29 oficial heads. All of these heads aren't made be me, with exception of #68, #69, #70 and #71 male heads and female #70 and #71 heads, this pack cames from internet and a bit of search, the authors put the credit on Spr files... But who diferent on that pack? - Repeated Heads Removed; - Missaligned Heads Fixed; (like #48 and #61) - 6 Unique Heads. - Now this pack is mixed with smokim pack (from cronus) - No Female Heads in Male pack, with exception of classic #43 I'm Still Working On this Pack to change female heads into male heads (like #43, #55, #56 etc - Male Hairstyles), to make all heads in Oficial Collors (1~7 to work with them), To Increase this into 100 Hairstyles Pack. Preview: DOWNLOAD: 84 Heads.zip Mirror 4Shared Mirror MediaFire
  23. maybe because the pallete is incompatible, but I still working on the 1-8 pallete, and I did not released any pallete fix yet.
  24. Downloading jRO (this is the easy part, here somewere we have it, I think), the updater is same of kRO updater (RSU) but you need to download jRO version, can be found in the rsu patcher site made by Ai4rei (right?).
  25. But there is no any ready diff for mob id range (only headgear) so you need to hex your client manually and seek for the mob sprite id range. Hex the client without a diff patcher is a hard work to do, but not impossible.