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EriNa_KillerSoul got a reaction from napedhep in Requested Links
Thanks for post this links.Very useful
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EriNa_KillerSoul reacted to 15peaces in 15peaces 3CeAM Patches
Some of you allready know it through facebook.
I've created some patches for 3CeAM in past. I want to share them here. Also I'll give you support for these patches in this topic.
If you're missing some features in 3CeAM you can also ask me to create a patch file for it.
However, I cannot guarantee for every requested feature to be implemented...
You can find all patches on my GitHub page: https://github.com/15peaces/3ceam-Patches/
Feel free to report all bugs you'll find. I'll try to fix them ASAP. ^^
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EriNa_KillerSoul reacted to themon in 2014 Packet Data [ Solved ]
Bump
https://github.com/ThemonChan/2014-Ragexe-Client
https://github.com/ThemonChan/Hercules
I solved this but I can't click my
please click my () for me
thanks
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EriNa_KillerSoul reacted to jTynne in All Top / Mid / Lower Headgears as Costumes (v1.0)
This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
What's Included?
This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
What you need to do in order to get this to work on YOUR server.
1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
Notes:
1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars.
Questions? Post 'em here! Enjoy~
jTynne Costume System Release v1.0.zip
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EriNa_KillerSoul reacted to Dastgir in item_db.conf to item_db.txt
Hello,
I see many users having some problem with new item_Db format, stating that it cannot be used with the Old Tools available, and there's no tool to parse the new item_db.conf
So I made this script, which converts item_db.conf to item_db.txt , (and you can change the syntax of item_db.txt too)
Script: https://github.com/dastgirpojee/LuaScripts/tree/master/Lua/conf2db
ReadMe.MD shows how to use it..
Usage:
1)Copy item_db.conf to "conf2db" Folder.2)Just run the "conf2db.bat" and Enter some details of file.Format(If Asked):Usage: conf2db.lua {FileName} {Output} {Format(RE,or see below)}.Format: #id #script #View, [Case-insensitive]Default: #ID,#AegisName,#Name,#Type,#Buy,#Sell,#Weight,#Atk:#Matk,#Def,#Range,#Slots,#Job,#Upper,#Gender,#Loc,#wLV,#eLV,#Refine,#View,{ #Script },{ #OnEquipScript },{ #OnUnequipScript } [Case-insensitive]Additional Parameter: #eqmax #eqmin(max and minimum equip level) [Case-insensitive]
P.S: I made the script just for the users who wanted to use old Tools.. and hercules cannot read .txt item_db..
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EriNa_KillerSoul reacted to javierlog08 in My Own Flux CP - Implementation
Hi, i want show my flux site implemetation with some new addons like "Time Online" and RSS feed of news
Site link http://titans-ro.com
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EriNa_KillerSoul reacted to AnnieRuru in Vendor Control (rewrite)
me start to love rewrite Emistry's script .... hehehe
sure he don't mind
Download: 2.1
script & plugin
plugin is meant for players can vend on top of npc
look for the original topic here for description
https://rathena.org/board/topic/84828-utility-vendor-control/
... but download the script here .. hahaha
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EriNa_KillerSoul reacted to Ind in Christmas Patch! Gift'o
Gift'o! From Hercules, to your server!
We wish you happy holidays, and thank you for your support.
May the New Year bring you happiness and peace.
2013-12-23c Client Support
Thanks to Yommy and Rytech! NPC Market Support A new type of NPC Shop where item availability is limited, for example you can have a vender start with 50x Red Potions and set mechanics for the red potions to be refurbished (for example could be as simple as a OnClock, where Red Potions are refurbished every y hour, or elaborate e.g. be connected with a game quest where players need to help a merchant npc get to the shop in order for it to be resupplied) Available as a NPC Trader subset (details will follow) @costume Oktoberfest NPC Trader
A whole different way to set up shops, they're easier to read and flexible to customize. Previous format still supported (in the scenario we drop the previous we'll provide a conversion tool) To begin with, 'trader' is a phony name, its only purpose is to sign the parser that 'this npc will open the shop when clicked'. the trader npc is in fact a 'script' type (and thus script types can create/manipulate trader shops, and open them with the help of openshop()). Normal Zeny Shop moc_ruins,93,53,2 trader Item Collector#moc1 4_M_03,{ OnInit: sellitem Scell; sellitem Monster's_Feed; sellitem Animal's_Skin; sellitem Bill_Of_Birds; } Custom Shop Script has full control over currency, which allows for scripts to use anything, from quests, to items, variables, etca. For Example: prontera,153,152,1 trader TestCustom2 952,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion; end; /* allows currency to be Red_Potion */ OnCountFunds: setcurrency(countitem(Red_Potion)); end; /* receives @price (total cost) */ OnPayFunds: if( countitem(Red_Potion) < @price ) end; delitem Red_Potion,@price; purchaseok(); end; } NPC Market ShopThis is the type I mentioned earlier, where item availability is limited prontera,150,160,6 trader HaiMarket 952,{ OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,50; end; OnClock0000://resupplies red potions on midnight OnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply if( shopcount(Red_Potion) < 50 ) sellitem Red_Potion,-1,50; end; }The quantity data is disaster-safe, I mean it is persistent to @reloadscript and server restarts (If there were 39 Red Potions on sale upon restart/reloadscript, it continues to be 39 instead of resetting back to 50). 7 script commands to help control (documentation for all of them is present in script_commands.txt): openshop,sellitem,stopselling,setcurrency,tradertype,purchaseok,shopcount Trader Design by
Yommy Haru jaBote mkbu95 Gepard Emistry Ind Special Thanks To
Haru Yommy JaBote Muad_Dib Link'u~!
Commit: https://github.com/HerculesWS/Hercules/commit/cf19b26d50ac96111e44c33a80afd1f1ea935cec NPC Trader Samples: https://raw.github.com/herculesWS/Hercules/master/doc/sample/npc_trader_sample.txt (Upcoming) GM Interface for Cash Shop Control
Found that on the new client, support is being worked on (Data thanks to Yommy <3).
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EriNa_KillerSoul reacted to Ind in Obtaining Hercules
Obtaining Hercules
Hercules is available through GitHub, a web-based hosting service for software development projects that use the Git revision control system.
Obtaining Hercules through Git on Windows Obtaining Hercules through Git on Linux Git Troubleshooting
Support
Looking for assistance on getting Git to work? Post here
Alternatively...
GitHub also provides a SVN Mirror. We won't officially work to support many branches or repository-features in SVN, but it should remain in-sync with the latest stable release, based on master branch in git.
Windows
You need to download TortoiseGit The address is http://github.com/HerculesWS/Hercules
Linux
Typing the following creates a working copy of hercules at your home directory svn checkout http://github.com/HerculesWS/Hercules ~/Hercules
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EriNa_KillerSoul reacted to Mystery in Administrative Staff Changes
Hello all,
Just a small snippet paragraph that will help everyone (the public (i.e. you guys )) be informed of our Staff Changes . I would like to take this moment and address certain staff changes in the administration team. As some of you may notice, Haruna and I have been moved around.
[*]Haruna is now a Development Administrator along side with Ind. [*]Myself, Mysterious, is now an Administrator (Community). [*]Community Administrator position has been removed as promotional group (amongst staff) and is now going to be served as a root position.
Ind and Haruna will be the Development Administrators and I will be the Community Administrator. We believe these changes between the staff will be more beneficial for the community at a large and within the staff circle.
We thank everyone for being a part of Hercules' community and as with other changes done towards Hercules, we hope these will help benefit and further grow the community!
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EriNa_KillerSoul reacted to Ind in Implement The Shadows System
There we go https://github.com/HerculesWS/Hercules/commit/baef78f7954fa4e6fa2449f2c7de92a901c7f5f3 this is the base of the feature, which allows for shadow gear to be created (the item db entries)
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EriNa_KillerSoul reacted to Yommy in Bank error on hercules server
And same answer. The bank is not implemented yet.
Add this to end of SRC/map/packets.h and recompile.
it will dull out that packet until we manage to get it implemented
packet(0x09ab,6,clif->pDull,2); -
EriNa_KillerSoul got a reaction from Uzieal in [Showcase] Cloud's Fusion Sword
Hi all,
This is my second try make custom item. Before this I make sprite custom Squall's Gunblade. Please rate.
Fusion Sword Image belongs to Squaresoft.Inc
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EriNa_KillerSoul got a reaction from Uzieal in [Showcase] Squall's Gunblade
Hello all,
This is the first time I try practice make sprite custom item. Rate it.
Sorry the custom items not so nice
Gunblade Image belongs to Squaresoft.Inc
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EriNa_KillerSoul got a reaction from Chemical Crush in [Showcase] Cherry Blossom Vending Map
Simple.Nice and lovely <3
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EriNa_KillerSoul reacted to Gepard in Flux Control Panel for Hercules
Flux Control Panel for Hercules
Flux CP is now officialy available for Hercules!
It is fully working with both pre-Renewal and Renewal Hercules servers. We will continue developing it, so it is always up-to-date and compatible with latest Hercules.
New theme
Hercules' Flux CP comes with a brand new theme. It's a grey-ish modern and clean HTML5 theme, called Emphaino.
It has a nice dropdown menu located on top of the screen, and a customizable footer area, where you can put some stuff that should be visible all the time (like links to social media, forums etc.).
A picture is worth a thousand words:
It's a HTML5 theme, so it requires a decent browser, or IE9+ (if you insist on using that).
Theme selection
Having two themes is great, but until now it was impossible to make use of them both. That's why theme selector has been added to both themes, so your users can pick whichever theme they like more.
Again, preview:
Extra credits
Authors of original FluxCP & FluxCP-rA. Authors of Emphaino theme (originally for Wordpress).
Download
Hercules' FluxCP Github repository: https://github.com/HerculesWS/FluxCP
Issues
Bug reports, questions and suggestions are all welcome directly on GitHub: https://github.com/HerculesWS/FluxCP/issues
Enjoy~
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EriNa_KillerSoul reacted to goddameit in Forcibly Strip
File Name: Forcibly Strip
File Submitter: goddameit
File Submitted: 23 Jul 2013
File Category: Source Modifications
Info : http://goo.gl/RXACXL
Preview :
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Click here to download this file -
EriNa_KillerSoul reacted to Emistry in R> @afk compatible with Hercules
ACMD(afk){ nullpo_retr(-1, sd); if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ){ chat_createpcchat(sd, "Be Right Back", "", 1, 1); sd->state.autotrade = 1; if( battle_config.at_timeout ) { int timeout = atoi(message); status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); } clif->chsys_quit(sd); clif->authfail_fd(sd->fd, 15); }else{ clif->message(fd, "AFK is not allowed on this map."); } return 0;} -
EriNa_KillerSoul reacted to Yommy in Navigation Script Commands
It does not require any server modification
just make an npc show the text, like
mes "go to <NAVI>[Hat Maker]<INFO>izlude,131,148,</INFO></NAVI> to make hats";
the [Hat Maker] will be clickable in the client and make a navigation to the npc.
also it works with the browser too
mes "You can <URL>Google<INFO>http://www.google.com/</INFO></URL> anything";
clicking Google will open the browser
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A quick scan shows this <URL> and <NAVI> first appeared in 2011-10-10aRagexe.exe.
so any clients after that should work
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EriNa_KillerSoul reacted to Rytech in Rebellion Class Released On kRO Sakray
Development in progress....
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EriNa_KillerSoul reacted to Xgear in Keyboard Support ( PINCODE )
The whole purpose of the pincode is so it works against keyloggers (reason why numbers are scrambled). Keyboard based would only render it useless.
Also, the pincode system is a client feature, the server doesnt have anything to do with the input part of it, it only works as a way to confirm if the data sent by the client matches the records.
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EriNa_KillerSoul got a reaction from madtoyz in [REQUEST] Npc zeny convert to coin
http://pastebin.com/GXGXhUBs
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EriNa_KillerSoul reacted to Uzieal in [Support] The Castle City of Invek
Hello Hercules,
So here it is The Updated & Released Castle City of Invek, or just Invek for short. Sorry for any delay in the release of the map but I hope it has been worth the wait. I have struggled with all of the bugs and issues when using BrowEdit, and I believe it has finally paid off! Here is my first public map release and I hope you all enjoy it ! I plan to Release many more maps, and even take requests from time to time. I would GREATLY appreciate any opinions, or general enthusiasm's, after all I could just keep my maps to myself but they are intended to benefit the Hercules Community ! If you download my free map release please offer me your input !
-Updated Screen Caps- July 14, 2013
I have included the invek.extra file incase you wish to make a change to the map. You may use this map as you wish, however please do not redistribute as your own work or offer my work at any other location. I do not require being credited for this map. This is intended to be used with sky background, if you have trouble changing the background, installing the map, or making a fix then drop me a PM and I will gladly help support you.
DOWNLOAD:
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EriNa_KillerSoul reacted to Shakto in Chinese font?
Diff your exe using "use plain text description"'s patch
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EriNa_KillerSoul reacted to Alexandria in Texture Translation Project
This project is focused in texture translation to English Translation. The current translation are done very bad, by alot of people. Some buttons are bold, some wrong color, some missing drop shadow. There needs to be some record of official font, color, size, etc
The translation that you are going to find here may not be the official one.
Any advice, suggestions or request would be most welcome!
svn:
https://subversion.assembla.com/svn/texture-translation-project
And also you can find the data_PSD folder where you can edit the whole project using Photoshop CS6.
Special thanks to Yommy for your good advices.