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Rytech

High Council
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Everything posted by Rytech

  1. =General *Elemental Update Part 1 -This is the start of a series of updates that focuses on fixing up the elementals -system. Due to the system being coded in 2010 with very little info on the -elementals, how they work and are handled, and how things were coded, the system -will have to be completely redone which will take a lot of work to do. - -The work load will be spread out between updates to make it easier to keep track -of changes in the updates. This first part focuses on adding missing checks in -the code for elemental entitys and other similar checks needed to perform -functions for this kind of entity. *Updated Visual Studio 2008 project files. -Would update the 2010 ones too but I don't have that version installed. *attack_walk_delay *attack_direction_change *clear_skills_on_warp *auto_counter_type *land_skill_limit -Added mercenarys and elementals to these configs by default. *MAX_MERCSKILL increased to 41. -This should of been increased long ago when MER_INVINCIBLEOFF2 was added. *Added a bunch of missing code that should resolve some hidden issues with the -elementals. What all it fixes im not entirely sure. I just know they should -be there. *ZC_EL_INIT *ZC_EL_PAR_CHANGE -Updated these packets. *Added some stuff to prepare for future updates to elementals. =Skills *EL_WILD_STORM -Fixed a issue where the caster's ASPD didn't increase properly.
  2. =General *Added the "item_auto_identify" config setting. -This setting allows equips dropped by monsters to drop in a identified state. *Added new skill and status tags and ID's. *MAX_ITEMDELAYS increased to 20. =Database *Did a few updates in the item database. -Fixed the long range damage bonus for the Elven Bow. -Added the 30 days version of the Boarding Halter Box. -Added the syrups which are basicly stronger HP/SP potions. -Added the Green Apple Ring. *Added item usage delays for ygg berry and ygg seed. -Its disabled by default since its a RE thing but there for those wanting balance. =NPC *Updated 3ceam_jobchange with checks for mounts, falcons, wargs, and carts. -Now players will have to remove these things from their character before changing -jobs to prevent certain possible issues. Also to future proof if more jobs come -out in the future. =Skills *NC_PILEBUNKER -Added the Engine Pile Bunker to the check. -Now there's a total of 5 pile bunkers. *EL_TROPIC *EL_CHILLY_AIR *EL_WILD_STORM *EL_UPHEAVAL -Recoded these skills. -The success chance and level of bolts casted is now affected by master's JobLV. -Wild Storm now increases the master's ASPD by 5. -Upheaval now increases the master's MaxHP by 5 * SummonLV.
  3. =General *Added some new skill tags and ID's. *MAX_SKILL increased to 5079. =Mobs *Updated the LV and HP for GUILD_SKILL_FLAG. -Big thanks to Optimus for the replay files. =Jobs *Renewal Era Jobs +Added stat bonuses for new job level caps. =Skills *SR_CRESCENTELBOW +Recoded the skill. -Effect is now triggered on physical melee attacks both regular and skills. -Effect will not trigger on attacks from boss monsters. -Formula updated. Damage from the ratio part is affected by normal means like -the caster's ATK, enemy's DEF, etc. and the fixed damage after can't be reduced. -The ratio part of the damage is forced neutral for now. (Need a confirm if it is) -Skill now ignores the enemy's flee. This is a counter skill after all. -Enemy takes the full damage and the caster takes 10% of what the dealt damage is. -Knockback range increased to 7 cells. -Now deals's knockback damage if pushed into a wall. *SR_LIGHTNINGWALK +Recoded the skill. -Now only triggers on physical ranged attacks. -Caster will now warp to the attacking enemy and face the direction of the enemy. *GD_CHARGESHOUT_FLAG +Updated cooldown to official. -Big thanks to Optimus for the replay data showing this.
  4. =General *The following battle config settings defaults are changed.... +base_lv_skill_effect_limit: Changed from 175 to 200. +job_lv_skill_effect_limit: Changed from 60 to 70. *Fixed a issue where unequipping a costume robe would make regular robes with a -visual ID not appear. =Jobs *Renewal Era Jobs (Jobs introduced during RE era) +The following caps have been increased.... -Base Level: 200 -Job Level: 70 (Except for Summoners) -Job Level: 60 (Summoners Only) +Note: The stat table for levels 176 to 200 is unconfirmed, but following the -formula on how stat points are given per level for levels 151 to 175, I likely -got it down to what should be official. +Note 2: The bonus stats for job levels 61 to 70 (51 to 60 for Summoners) for -these jobs will be added in a later update. =NPCs *Fixed a issue where some renewal era jobs couldn't get pass the barrier on the -6th floor of thanatos tower. =Skills *WL_SUMMON_ATK_FIRE *WL_SUMMON_ATK_WATER *WL_SUMMON_ATK_WIND *WL_SUMMON_ATK_GROUND +Fixed a issue where having a base level below 100 would break the damage. *RA_CAMOUFLAGE +Fixed a issue where the status was ending too early when doing a regular attack. +The ATK/CRIT/DEF adjustments will now start after the status is active for over -a second. *SR_TIGERCANNON +Fixed the SP damage to be 10% of the damage dealt. +SP damage is now displayed on impact. -Note: I searched through official descriptions, aegis data, and the 2011 update -documents and nothing tells me if the SP damage is only on the target or all -enemys hit. So for now it will affect all enemys hit until I get a official -confirm. *SR_KNUCKLEARROW *Recoded the skill. -This fixes the issues with the knockback direction and how the knockback damage -is triggered. It also removes the fixed delay between the 2 hits and sets it -to your ASPD. Aegis didn't appear to have any fixed delay on this. *GN_CARTBOOST +Recoded the skill. +Damage increase is now treated as mastery damage. (Confirmed in aegis scan) -This damage increase applies like other masterys and works on all attacks. +Status can now be ended by Decrease AGI and Quagmire. +Decrease AGI can also be removed by recasting this skill.
  5. =General *Increased the MAX_QUEST_DB to 4000 to support all the latest and future entry's -in the quest database. =Database *Added emoticon entrys to the const file. *Added tons of new entry's to the quest database. -This is basicly the entire database replaced with rAthena's quest database. -I only removed the unused columns. They will be added in on a later update once -support for them is completed. This does not mean these new quests are playable -yet as I still need to add their NPC scripts in. =Skills *RK_SONICWAVE *RK_HUNDREDSPEAR *RK_IGNITIONBREAK -Fixed a issue where having a base level below 100 would break the damage.
  6. =General *Fixed a issue that can cause clients to crash on map load or cause lua errors. =This was caused by the ALL_QUEST_LIST3 packet. I was unaware of how much its -structure can change depending on the number of objectives detected. -Big thanks to 4144 for explaining to me how it works. - -Note: Players will still experience lua errors when quests like the endless -tower (ID's 60200 and 60201 for example or anything in the 60k range) is -active. This is not a packet issue.
  7. =General *AC_ACCEPT_LOGIN4 -Updated the packet code to pad in the unused parts of the structure. *ZC_ALL_QUEST_LIST3 *ZC_ADD_QUEST_EX *ZC_UPDATE_MISSION_HUNT_EX *HC_NOTIFY_ZONESVR2 -Added support for these packet. *npc_chat_sub -Applied a fix to the function that should resolve issues with npc script -commands like the defpattern function. Credits to 15pieces for the fix. =SQL *Updated 3CeAM_svn876.sql to update the guild position mode value to smallint. -This is required since the value for guild storage permission is higher then 256. *Added 3CeAM_svn882.sql which changes the guild storage mode value to smallint. =Skills *NJ_HUUJIN (Wind Blade) -Corrected the cast time.
  8. =General *Added the latest tags and ID's for skills and status's. *MAX_SKILL increased to 5078. *MAX_GUILDSKILL increased to 20. =Database *Added a new monster entry used for the skill Charge Shout - Flag. =Guild *Added 3 new skills to guild skill tree. -Note: These are disabled for now until I feel its the right time to enable them. -Plus need to confirm if Charge Shout - Beating is learned the same way as all -the other guild skills. With only 50 skill points and needing 51 to max out all -skills I feel its best to wait for more info. =Jobs *Expanded Super Novice -Applied the 2019 update that reworked the job. -MaxHP/MaxSP pools updated (hope I got it right). -Bonus stats for job levels 51 - 65 added (tho default max is 60 here for now). -Updated the skill tree and added 3 new skills exclusive to the job. -Note: The 3 new exclusive skills are not learnable/usable on a -2018-06-21aRagexeRE and requires a newer client which at this time is not -supported. Make sure your client's lua files are up-to-date to display -the new skill tree or many of the skills will appear in the misc tab. =Skills *NV_BREAKTHROUGH *NV_HELPANGEL *NV_TRANSCENDENCE -Added support for these skills.
  9. =General *Fixed a issue where having friends on your friends list would soft lock or -crash the client. This fix is for the 2018-06-20/21 client.
  10. =General *Cleaned up some code. =Skills *WL_FROSTMISTY *WL_JACKFROST -Fixed a issue where under certain odd conditions the damage might miss. *WL_CRIMSONROCK -Updated damage formula. -Adjusted knock back behavior. -Fixed a odd issue with the skill being used on ice walls. *SC_TRIANGLESHOT *LG_OVERBRAND_BRANDISH -Fixed a issue where the target would get pushed back depending on its facing -direction when it should be depending on the caster and targets position. *SR_CURSEDCIRCLE -Recoded the skill. -Now requires 1 spirit sphere before casting. -Item pickup/drop is now blocked for both caster and enemies. -Now uses a array to keep track of all affected enemys. -Status now checks every second to see if the affected target is still in AoE -range. If outside the AoE the status will end. -Status now ends if the caster dies, if the caster uses any skills, if outside -the AoE, or if the duration ends. -Does not affect boss monsters. *GN_BLOOD_SUCKER -Recoded the skill. -Now uses a array to keep track of all affected enemys. -A max of 3 can be active at a time. -Caster no longer does repeated skill cast actions while active. -The status now ends if the caster dies, is farther then 12 cells from the -caster, or the duration ends. *GN_CRAZYWEED *GN_CRAZYWEED_ATK -Fixed a issue where the caster did repeated skill cast actions when casted. *RL_C_MARKER *RL_H_MINE *SJ_FLASHKICK -Fixed a issue where the status was not removed from monster's when the caster dies.
  11. =General *changedress *nocosplay -Added support for these client commands. -These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc. *Removed some code thats no longer needed. -Gravity found a way to prevent client crashes when displaying body costume's -while the body style value is set to 1. =Skills *HT_TALKIEBOX *RG_GRAFFITI -Fixed a issue where the skill didn't work at all. -This issue was caused by a packet related issue that affected 2013-12-23 and -newer clients. Sad that this went unnoticed for 5 years. *LG_TRAMPLE -Added success chance. -Updated the list of traps it destroy's to official. *SO_EARTHGRAVE -Fixed a issue where it didn't hit hidden enemies. *SU_SV_ROOTTWIST *SU_SV_ROOTTWIST_ATK *AB_CONVENIO -Added support for these skills.
  12. =General *Added support for the 2nd range of monster ID's. -Usable ranges are now 1000-4000 and 20020-24000. *Player clone ID range increased back to 1000 clones max. -The range has been moved over to the 2nd monster ID range and now uses -ID's 23000-24000. *Added some code for helping with the loading of the 3rd NPC ID range. *Stablized clones for Kagerou/Oboro/Rebellion/Star Emperor/Soul Reaper.
  13. =General *Now supports 65k item ID's. -Technically the max is now 65535 but 65k sounds cooler. -This is confirmed to work with the 2018-06-21aRagexeRE and should work with older -clients. Be sure to apply the SQL update 3CeAM_svn876.sql. -Make sure to backup your server before running. *Now saves guild storage permissions. -It only alows setting it but its not yet coded to set if a NPC allows acces or -not. This will be coded in a future update. =SQL *Updated main.sql to allow cards to work in the 65k range. *Added the 3CeAM_svn876.sql file to update card slot entrys to support cards in -the 65k range. =Skills *GD_GUILD_STORAGE -Skill Tree Requirements updated. -This is the final time its being updated since I now have official info on -its requirements.
  14. =General *Applied the Arch Bishop 2018 update. *Fixed the itemlist command to tell if a item is equippled to the ammo slot. *Cleaned and optomized some code. =Database *Updated the Ancilla item to its new behavior. =Jobs *Arch Bishop -Skill tree updated with 2 new skills. -AB_EUCHARISTICA is still enabled for a few reasons. -First, packet capture data shows its still enabled in the skill tree. Not sure -if its acturally learnable. Likely not. 2nd, some private server's will still -be using older clients with older skill tree data. 3rd, this is a private -server emu. I think leaving it enable would be a extra for the job. - -Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to -properly show up in the skill window and also display properly when casted. -All other skill updates should work fine with older clients. - -Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due -to how complex the code for it will be. =Skills *AB_JUDEX -Damage formula updated. -Fixed a issue where the splash AoE size was bigger then it should be. *AB_ANCILLA -SP cost reduced to 10%. -Ancilla item behavior changed. Using it now gives a buff for 60 seconds that -increases healing rate by 15% and SP recovery rate by 30%. -Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone. *AB_ADORAMUS -Damage formula updated. -Is now a enemy targeted splash AoE. -SP requirements updated. -Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed) -Status apply behavior updated to official. -When the status success chance triggers, it will apply adoramus version of -decrease AGI (duration not halved on players) and remove regular Dec-AGI -if found active, and apply blind at 100% success chance (reduceable by normal -means). Durations are now official for both status as well. *AB_LAUDAAGNUS -Success chance of removing debuffs updated. -No longer gives buff that increases VIT. -Now gives buff that increases MaxHP. *AB_LAUDARAMUS -Success chance of removing debuffs updated. -No longer gives buff that increases LUK. -Now gives buff that increases critical damage. *AB_RENOVATIO -Is now a self casted splash AoE. -AoE only affects party members in screen-wide range. -SP requirements updated. -Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element. -No longer deals damage to undead. *AB_EXPIATIO -Now bypasses both DEF/MDEF. *AB_DUPLELIGHT -Damage formula updated. -Melee damage part now deals ranged damage. -Both duple sphere's now have seprate success chances of triggering, allowing for -one or both to trigger. *NC_STEALTHFIELD -Fixed a issue where it made those affected immune to damage. *SR_DRAGONCOMBO -Corrected stun chance to official. -Looks like they didn't keep the increased chance. *SO_STRIKING -Corrected when the operations the CRIT increase is applied. *AB_VITUPERATUM -Added support for this skill.
  15. =General *This update releases code thats under development for the styling shop feature. -However, due to it taking me too long to finish it and me loosing interest in -finishing it, ive decided to release it as is for now and ill complete it at a -later date. Its not fully usable as is and shouldn't be. -To anyone who was hoping to use this in their server, your not missing anything. -The system is limited in some ways and isn't good for custom dyes and styles. -The super stylist is better for custom selections.
  16. =General *Added support for equips with effect animations. -These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are -controlled through the HatEffectInfo.lua file. You can see this in action -with the added item Magic Circle (20515). *Corrected a issue where item types ARMOR and WEAPON were switched. -This fixes the incorrect tabs issue in the storage window. *Added a structure init for skill_spellbook_db. =Database *Added 2 new items.
  17. New release. Felt this was needed since kRO now officially supports these sprites. v1.13 *Updated lua files to not show 2 default body dye options. *Removed all sprites and texture files (except dressroomback.bmp). -Since the kRO client now has all the sprites and textures officially, -there's no need to included these files. The only purpose of this GRF -now is to enable the dress room UI functions. *For those who still want the version with the sprites and textures -included for some reason, the dresspackold.grf is also included.
  18. You may want to try using a newer client to see if that resolves the issue. Newer clients likely have updated support for newer OS's and API's and you client being a Feb 2014 client is close to reaching 5 years of age.
  19. =General *Disabled access to multi-colored dragons through commands and scripts. -Its been found that riding any color other then green while having a body style -of 1 or more causes sprite error's and client crash, making it impossible to get -back on that character. *Fixed a issue where skills could not be leveled up when playing as a Summoner. =NPC *Disabled dragon color selection in the 3CeAM rental script.
  20. =General *HC_ACK_CHARINFO_PER_PAGE +Recoded the packet to work as it officially should. -The packet is supposed to divide all the character's on a account to be sent by -3 per packet and no higher. It turns out that sending all the characters in one -packet leads to issues, like noticeable delays when character select loads, -long delay when going from map to character select on character's saved in a -high slot number, and in certain cases none of the character's will appear in -character select if you have certain numbers of character's on a account. -Overall, this greatly improves the stability and performance client side. =NPC *Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
  21. No. There's no plans on renewal mechanics support since rAthena and Hercules already have that and mainly focus on that.
  22. =General *Increased MAX_MAP_PER_SERVER to 2000 +Because their's nearly 1000 maps in the cache, instance maps will likely generate -in the ID range for Extra/Custom maps. The 500 increase will give headspace for -more official maps and instances. This also shifts the ID ranges for Extra/Custom -maps by 500. Be sure to rebuild your map cache if your using custom maps. *Added support for the extended refine system. +This is a customized system for supporting +20 equippment refines. -The system is off by default but can be enabled in the source. -Check the db/refine_db_extended.txt file for more info. *Disabled warnings about possible packet encryption when the server receives a -unknown packet. 2018 clients have encryption disabled by default and people by -now should know how to resolve possible issues like this. *Important monster ID's are now set in a enum table. *Player clone ID range reduced to 200 clones max. +This will be increased back in the future once the 2nd monster ID range is -supported. =Database *Renamed the monster KO_ZANZOU to KO_KAGE. +Its the actural official name. =Jobs *Mechanic +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado. =Skills *RK_CRUSHSTRIKE *LG_SHIELDSPELL +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings. *LG_SHIELDPRESS +Updated stun duration to official. -Once again the 2011 iRO document is wrong. +Updated damage, effect, and duration formula's to work properly for +10 and +20 -refine settings.
  23. =General *Added a 2nd usable letters/symbols options for "char_name_letters". -This option allows for the use of ASCII Punctuation & Symbols in character names. *Removed MAX_CHARS_SLOTS. -This was useless since noone uses the feature to set max slots and how many of -those slots can be used. Best to only have MAX_CHARS. *MAX_CHARS is now set to 12 by default. *Update HC_ACCEPT_ENTER2 packet. *HC_ACK_CHARINFO_PER_PAGE *HC_CHARLIST_NOTIFY *CH_CHARLIST_REQ -Added support for these packets to better support the new character select. -These are currently setup for 2018-06-20 and newer clients since I don't want -to risk breaking things with older clients.
  24. =General *Added plugins for the Travis system to use on GitHub.
  25. =General *Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with -the latest data from the text file versions.
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