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rans got a reaction from fiction in Item link and navigation integration on some atcommands
Just like in rA's https://github.com/rathena/rathena/pull/7291
can we also have this feature? It would benefit a lot of players.
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rans got a reaction from Kuroyama in How to hide bindatcmd on showing from @commands?
If the bindatcommand level is higher than the player level. it will not show
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rans reacted to Aethelingaeg in @hatless
Hello Community,
I have adapted a very old command, @hatless, to hpm format.
Repository: https://github.com/yanpitangui/HPM-Plugins
As of now, this repo only contain hatless. I do plan to add more plugins, including a convesion of Epoque Expansion Pack to hpm format.
Thanks.
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rans reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)
Hello Hercules Community,
Let me explain it first.
It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
Some Previews:
http://imgur.com/a/2SSVR
Ohh, and the last thing I forgot to tell,
Its 100% Plugin and Script, no Source Edits ..
Special Thanks To:
jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
Leave Comments/Suggestions if you find something.
NOTE:
There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
Want to encourage me??
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rans reacted to 4144 in Any word about increasing max Item id?
@rans now you can test pull request with support for 64k packets for old clients, and almost unlimited for new clients.
https://github.com/HerculesWS/Hercules/pull/2134
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rans reacted to Truly in Truly - Free Full Map Collection
Hey there everyone, long time no see!
So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.
Sanctum
Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.
Sanctum In
And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.
Guild Base
This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.
Novice Starter Grounds
PvP Valkyrie
A little small for a PvP map but I enjoyed making it and like how it turned out.
Trinity
The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.
Trinity In
Trinity Courtyard
Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.
Trinity Vending
Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.
Trinity Port
Anexus
A simple instance based map with a boss at the end. Another one of my earlier works.
Works
The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.
Well there they are, open to any and all. I hope to hear your feedback on these!
Thanks,
Truly ~
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rans got a reaction from Angelmelody in High jump is bypassing the barricade (WOE SE)
Thats why high jump is disabled in se woe (or even in fe)
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rans reacted to Dastgir in Plugin Collections
Hello Community,
I am feeling like, there's many plugin on forum, but not been actively used, due to out-of-date plugin
I have updated Shikazu's Plugin first(as it was requested on the thread from 25th April), maybe Shikazu busy on his rl.
Also I have included My Plugins there.
I would like to add more plugins there(which are not updated on hercules forum <- please suggest if you find some outdated plugin and want me to update it )
List of Plugins and Owners:
https://github.com/dastgir/HPM-Plugins/blob/master/README.md
Repository: https://github.com/dastgir/HPM-Plugins
Thanks.
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rans reacted to Winterfox in REQUEST- Comodo event/quest script
@@Ranz
I decided to release some scripts i did for free. You can get the Daily Beach Clean Quest here: https://github.com/Reilaen/NPC-Releases/blob/master/beach_clean_quest.txt
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rans got a reaction from JulioCF in Simple Cool Anti-Bot
File Name: Simple Cool Anti-Bot
File Submitter: Ranz
File Submitted: 24 Jan 2015
File Category: Utility
This is a Simple Code Improved by me and Originally the method was from Brian.
Features:
Random bot check will trigger when killing a mob.
25% Chance to trigger when killing a Mob.
If already passed the bot check. you will not be check again in the future. (Until you Recon)
You have 3 Chance to prove that you are not Bot.
If you fail. 10days of jail time.
If you reconnect during the checkpoint. you will return in checkpoint after reconnecting.
I have tested this in my server and works fine to me.
If you found bug. Please report it
PS: Sorry for my Grammar and Messy look Script
Click here to download this file
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rans got a reaction from - Mariel in Simple Cool Anti-Bot
File Name: Simple Cool Anti-Bot
File Submitter: Ranz
File Submitted: 24 Jan 2015
File Category: Utility
This is a Simple Code Improved by me and Originally the method was from Brian.
Features:
Random bot check will trigger when killing a mob.
25% Chance to trigger when killing a Mob.
If already passed the bot check. you will not be check again in the future. (Until you Recon)
You have 3 Chance to prove that you are not Bot.
If you fail. 10days of jail time.
If you reconnect during the checkpoint. you will return in checkpoint after reconnecting.
I have tested this in my server and works fine to me.
If you found bug. Please report it
PS: Sorry for my Grammar and Messy look Script
Click here to download this file
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rans reacted to Neo-Mind in NEMO - Client Patcher
N.E.M.O. - Neo Exe Modification Organizer
Why another client patcher? well
1) WeeDiffGen - isn't working for 2013 clients + it depends on dlls (not that its a bad thing but i like scripting )
2) xDiffGen - yes its scripted but we need to depend on xdiff files.
so i made a new one based on xDiffGen and here it is. The patches are written in QtScript format.
Details of making a patch have already been written in a seperate topic - although now it needs to be updated with more details.
I have already converted most of the patches from xDiffGen.
Why this name? - well I didn't want it to be called * Gen No offense
plus someone keeps calling me Nemo in IRC which gave me the idea
Snapshot
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How to use?
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1) First you need to specify your client file in Input Exe file box. If you browse to select the file name, Output Patched box gets updated with a _patched suffix filename automatically. Ofcourse you can select your own name for the output.
2) Next we need to load both the client and the scripts (patches & addons). so click Load Client button.
3) Select the patches you want . In case you patched once before (for whatever date) they will be saved in your local and you can use the Select Previous button to select them again. Also you can try using the Select Rcomnded button to select all the Recommended patches.
4) So your patches are selected and client is loaded what next but to Apply Patches which will generate the output file. In 2.0 version , NEMO also generates a .secure.txt file containing the MD5, SHA1 and CRC32 values of the output exe file which you can use in various tools.
5) You can use the Save Profile and Load Profile buttons for saving/reloading a set of patches & input values, that you have selected (even if they are not applied) for future use.
6) Whenever you apply patches to a client, NEMO updates the patchlist.log file (along with Inputlist.db) in the folder where NEMO.exe is. This file will contain the list of patches you have applied along with their IDs (do not tamper with either of them).
Changes in 2.0:
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1) I have made some obvious modifications to the interface (you can definitely see the change in case you have seen v1.0).
i) Buttons have come downwards and is no longer strippable (toolbar has been fixed in position)
ii) New status Label has been added which shows your currently loaded client date and how many patches are selected.
iii) NEMO now has support for Addons - scripts that are meant to retrieve data from the client and do its own thing (not patch the client).
All the Extract xDiff patches has been added here already. 1 extra addon will be coming soon once i can fix it.
iv) New Filter box has been added which does live search (i.e. filter as you type) for filtering out only the patches u want to see.
For e.g. if you type color, it will only show patches that have the string color in either it's name or the description.
You can also use regular expression . Also you can sort the columns now
v) An upcoming feature - Test Patches. this one you can use for testing a newly added patch for a variety of clients that you select.
2) NEMO is no longer there in SVN. I have shifted it to GitHub . The rar file uploaded has the .git file so you should be able to directly pull to get updates. But just in case I have also provided the repository link below.
Remember to pull for updates before using NEMO and let me know if you are facing any bugs or issues or if i have missed out on anything. Enjoy .
Repository: https://github.com/MStr3am/NEMO.git
Download Link: NEMO zip file