Dduwsmitt

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About Dduwsmitt

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  • Emulator:
    Hercules
  1. yes you can enchant an item using slot enchantment 4 times. and in your case that will be 3 times since the item you want to enchant is 1 slot.
  2. Find this line at battle.c if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion ) { Add the skills you dont want to reflect on if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO example i want bash not to be reflected by reflect shield i will add this line: && skill_id != SM_BASH so it will be if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO && skill_id != SM_BASH
  3. from item_bonus.txt on hercules docs this should answer your problem bonus2 bMagicAtkEle,e,n; //Increases damage of element e magic by n% bonus2 bMagicAtkEle,Ele_Water,500; //Increases damage of element Water magic by 500% bonus2 bMagicAtkEle,Ele_Fire,500; //Increases damage of element Fire magic by 500%
  4. Hello. since the lure/bait is an accessory you can make it a "durational item" using rentitem(<item id>, <time>) or rentitem("<item name>", <time>) script commands. note: <time> is in seconds example: rentitem 2775,3600; // makes you rent the fishing lure for 1 hour
  5. turbo_room,63,98,4 script test 4_M_BIBI,{ switch(select("Case 0","Case 1")) { case 0: if(countitem2(25226,1,8,0,0,0,0,0) < 1){ mes " Sorry, but you haven't brought the requirements"; close; } mes "Bwahahahah"; mes "Thank you for your help!!"; delitem2 25226,1,1,8,0,0,0,0,0; getitem 30205,1; close; break; case 1: if(countitem2(25226,1,8,0,0,0,0,0) < 1){ mes " Sorry, but you haven't brought the requirements"; close; } mes "Bwahahahah"; mes "Thank you for your help!!"; delitem2 25225,1,1,8,0,0,0,0,0; getitem 30208,1; close; break; } } what seems to be the problem? the only thing that i found wrong is the case format and spacing. try this code
  6. try putting refreshall on your script
  7. hello sir i have submitted a resume

     

  8. Current status: AVAILABLE Who da fuq i am: Hello i am Dduwsmitt, i have been a core developer sometimes a scripter on rathena since 2012. i have migrated here on hercules on 2014. What can I do for you?: Name it and i will forge it. EXCEPT "Web Development" (well i know some of it but its only to the point where i can help you fix or find some errors). i can create original contents that you want me to develop just give me an idea of what you want to do. Well to give you some general idea of what i can do: Server Modifications - SRC, Configs, NPC, Database Custom Contents - SRC, Configs, NPC, Database, Custom items, etc. Client Modifications - Hexing, Translation, Other mods, etc. I DONT DO PLUGINS BECAUSE IT WILL BE EASIER FOR MY CLIENTS TO REDISTRIBUTE MY WORK. Contact me: skype: dduwsmitt discord: htrogaming or pm me here on hercules
  9. fixed
  10. announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}} can someone give me an example how to use fontY?
  11. Skill

    hello did you make it work on latest revision of hercules? i am having errors this line sv->readdb(db_path, "item_vending.txt", ',', 1, 1, ARRAYLENGTH(item_vend), &itemdb_read_vending); // Extended Vending system [Lilith] and this item = itemdb_exists(battle_config.item_zeny?battle_config.item_zeny:battle_config.item_cash?battle_config.item_cash:item_vend[0].itemid);
  12. Good tool
  13. Nice scripts
  14. Release

    LONG LIVE HERCULES EMULATOR!!!
  15. Let me revise my question: Is it possible for players to interact inside the dungeon? like SAO. Can we see each other when we enter it and clear the boss together?