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Dastgir

Script Developers
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Posts posted by Dastgir


  1. 2 minutes ago, Hadeszeus said:

    Hi 4144, thanks for your reply. I tried adding it and got lots of errors when I run the map server.

    Can you confirm that this is not correct?
    image.png.a15467fa206515176fdff175fdaead8c.png

    Plugin adds it, your plugin is not enabled as well. (Check HPMHooking as well)

     

    Also, the stacktrace shows pc_bonus instead of pc_bonus2, make sure the item doesn't have any other bonus to test this properly.


  2. On 1/11/2021 at 7:45 PM, Caspian said:

    @Dastgir

     

    How to put the Battleground to display in a sequence instead of random rotation?

     

    OnChangeBG:  // Called by callsub
        callsub(OnResetChangeTimer);
        do {
            .bg_change = rand(BGT_CTF, .bg_common[0]);    //Random Rotation.
        } while(.bg_enabled[.bg_change] == false);

     

     

    just add .bg_change with 1, till it has reached .bg_common[0], then revert it back to BGT_CTF. its simple


  3. On 12/19/2020 at 7:04 AM, sonyk2 said:

    boa noite teria ele para Rathena 

    English please, and no, plugin isn't going to be converted to rA, they sure have several topics on how to add these bg.

    On 12/3/2020 at 3:16 AM, Daraen said:

    @Dastgir Why not have included the @listenbg commands for everyone, @bgstart or @bgstop for server administrators?

    Because they are out of scope. @listenbg, @bgstart or @bgstop isn't neccessary to add a BG System.


  4. On 11/12/2020 at 2:29 AM, Rynbef said:

    The patch files can be encrypted with the same encryption the client use and able to read. No one can steal files from the patch files. And at the configuration program u can enable or disable this function. It's only make sense if the client has the encryption of the GRF enabled.

     

    To create a patch file u need a separate program. It's not a gpf, rgz or thor patch file! It's a new format.

     

    Currently u need to encrypt the files at the Thor patch file to patch the encrypted files into an encrypted grf.I will make it easier.

     

    Rynbef~

    fyi, if you don't know, the current state of encryption does this too, you can just put encrypted files and it will work with any patcher. having other extension, is just addition (.thor is not official extension, it's new file format for thor patchers).

     

    As Ai4rei said, encryption of grf is pointless. I would like to see any progress on patcher before checking other features.


  5. On 11/8/2020 at 9:12 PM, Rynbef said:

    I don't want that someone steal my self made sprites or maps. Thereforce u can enable or disable patch encryption.

     

    Maybe it will be open source. I'm thinking about.

     

    Rynbef~

    That doesn't do anything.

    What you are talking is related to GRF Encryption.

    What you said before is: Encrypted patch is stored, it downloads and decrypts in local to merge it with grf? See? It serves no purpose as they can get it from grf itself.


  6. 6 hours ago, Rynbef said:

    Thank u very much. I've a great idea to make the Patcher and all Buttons customizable. And u will be able to use animations and much much more. In the configuration window u can create the Config file and use a login field or use the Ingame login field.

     

    And I will make the patches encrypted. They will decrypted and the patched to the GRF or Folder.

     

    U can create a patch where u can select files and instead of "patch file into grf" u can choose "delete files from grf" or "delete files from RO folder" and if u don't want select the files u can write it in a textsrea with path instead.

     

    Rynbef~

    Encrypted patches are of no use, it will just add extra processing for decrypting when patching.


  7. 10 hours ago, Rynbef said:

    Dear community,

     

    the voting is over and the community decides that I should create a new patcher.

     

    I will use this topic for suggestions. I've planned a lot of features but I don't want to share it yet but u can do this. I whould be rly happy if u write suggestions for the new patcher. Which features should the patcher have?

     

    Rynbef~

    It's weird choice from community to choose patcher as most of the patchers are already customisable.

     

    Required features of patchers:

    1) Patching (inside grf and outside grf)

    2) after patching complete, click start button to launch the client.

     

    Additional Features (existing in current patchers):

    1) Notice View (where owners can update the changelog,news,etc)

    2) Customisable buttons (add button image anywhere in patcher and do action like start exe / open url)

    3) Customisable backgrounds (all elements in patcher can be configured)

     

    Features which doesn't exist in patchers, but some pServers do:

    1) Integrated login from patchers.

    2) Deleting files from grf (there exists lua to do so for new clients, but not sure if it deletes from inside grf or outside grf)

    3) Account details shown in patcher.

    4) Master Account logins and selection of child accounts to login

     

     

    I can't think of what features a patcher should have that existing patchers can't do, apart from SSO login


  8. 7 hours ago, AnnieRuru said:

    HAHAHA !!

    already like more than 5 people reminds me about this on discord XD

     

    oh yeah I take this time to tell hercules community

    few days ago a server that runs on hercules complained that we don't have enough battleground scripts

     then I check my repo -> https://github.com/AnnieRuru/Release/tree/master/scripts/Battlegrounds

    ONLY ONE which is bg_assasination -> https://github.com/AnnieRuru/Release/blob/master/scripts/Battlegrounds/bg_assassination.txt <-- yes this is safe to use in live server

    the rest are rathena .... !

    LMAO !!

     

    I actually has more than 8 battlegrounds scripts, although many in same variations, but its still a quite amount

    I think can start ONLY the battleground part after the `@packetfilter` done
    2 more paid service to go (1 of them is yours)

    Oh Great, Can I integrate them with my bg scripts? https://github.com/dastgirp/eBG/


  9. On 12/27/2019 at 3:12 PM, Kong said:

    This script is not working as intended. 

    1. It's giving agit points to all guild even if they don't have a castle.
    2. Active participation is not accurate either. Even those inactive guilds are getting points. Guilds with only 3-5 members have higher points than those really active ones.
    3. The percentage calculation is not properly calculated. 

     

     

    1. This is Guild Ranker, not Agit Ranker, so that's how it works

    2. Again, it's active 

    3. It does work, what exactly is not working?

     

    On 9/23/2020 at 9:16 PM, Sikdope said:

    Hello, can you please help me how to fix this [Error]: buildin_gettime: Invalid date type 0? thank you very much!

    using hercules?

     

    Update:
    Moved Script to https://github.com/dastgirp/HPM-Plugins/blob/master/NPC/UltimateGuildRanker.txt and removed the usage of deprecated commands

     


  10. 2 hours ago, xJhay said:

    Hello sir dastgir. I do nothing but to put the plugin and recompile it, then the warning shows up.

     

    Edit: When I compile it to windows, its okay and it has no error shows. Only in CentOS.

    image.png.d5c8b5e14f15c1ce3fa91d892a5ef6aa.png

    I am aware of this warning, for now it's safe to ignore, I was talking about the bug wherein whole server couldn't see hg, I want to know the steps to reproduce that bug


  11. 17 hours ago, xJhay said:

    Hi mam annie. Sometimes, its happening and I'm not sure of that kind of behavior but the main thing is I kinda worried of those warning because it's too many and might cause of more exploits or something.

    The error can ignore for now, but I will get it fixed soon.

    If you could tell me the steps to reproduce, I will fix it, but without the steps to reproduce, it's hard for me to test as well.

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