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Dastgir

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  1. Like
    Dastgir got a reaction from kalabasa in [Event] Easter Egg Hunt - HAPPY EASTER HERCULES!   
    Little Optimization:
    http://upaste.me/87eb7a (Used Loops and added proper intents)
    Hope you don't mind my edits @@Aeromesi
  2. Like
    Dastgir got a reaction from evilpuncker in Idnum to ItemInfo Converter   
    Update: https://github.com/dastgir/Scripts/commit/b5de266816426f6f825571786cad76223d32d3bb
    Partial Support for new item_db format parsing (Currently only usable for conf2db)
  3. Like
    Dastgir got a reaction from evilpuncker in Idnum to ItemInfo Converter   
    Hello,
    Since gravity has changed the itemInfo format.
    Recently, I have been getting quite a few requests to make something for idnum to ItemInfo converter. So here I am, made a tool + optional config in itemInfo to support older clients without changing the format.
    Tool Link: https://github.com/dastgir/Scripts/tree/master/Lua/multi-tools
    Usage is mentioned in Readme
  4. Upvote
    Dastgir got a reaction from Mirage in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  5. Upvote
    Dastgir got a reaction from Hadeszeus in how to get the vit of an enemy?   
    Plugin adds it, your plugin is not enabled as well. (Check HPMHooking as well)
     
    Also, the stacktrace shows pc_bonus instead of pc_bonus2, make sure the item doesn't have any other bonus to test this properly.
  6. Upvote
    Dastgir got a reaction from Hadeszeus in Charms [Item gift effect while in inventory]   
    http://upaste.me/f8b42118100b0bab2
    ^ This is as it is version, made months ago, there's no compile warnings/errors, but dont' know if it works or not with new rev,
     
    How it works?
    Add Following to item:
    Charm: true in item_db.conf in whichever item you want.
  7. Like
    Dastgir got a reaction from master@ragna in Need NoView Plugin Support   
    Hello,
     
    I have today released new plugin, namely NoView.
    It adds command @noview to disable the headgear views for users (Upper/Mid/Lower headgear views)
     
    Link: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/noview.c
  8. Like
    Dastgir reacted to Temtaime in New life for RO   
    Hello.
    I know that much time has passed, but for now i'm getting back on the client.
    Soon aesir.perfontain.ru will be shut down, so, please, stay tuned on aesir.perfontain.cc
    Thanks for your support !
     
    @banhelba2019For sure, any type of effect you can implement.
  9. Like
    Dastgir got a reaction from simplexjay2 in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  10. Upvote
    Dastgir got a reaction from Neffletics in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  11. Like
    Dastgir got a reaction from simplexjay2 in Plugin Collections   
    Hello Community,
     I am feeling like, there's many plugin on forum, but not been actively used, due to out-of-date plugin
     
    I have updated Shikazu's Plugin first(as it was requested on the thread from 25th April), maybe Shikazu busy on his rl.
    Also I have included My Plugins there.
     
    I would like to add more plugins there(which are not updated on hercules forum <- please suggest if you find some outdated plugin and want me to update it )
     
    List of Plugins and Owners:
    https://github.com/dastgir/HPM-Plugins/blob/master/README.md  
    Repository: https://github.com/dastgir/HPM-Plugins
     
    Thanks.
  12. Upvote
    Dastgir got a reaction from sonyk2 in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  13. Like
    Dastgir reacted to Neo-Mind in WARP - A successor to NEMO   
    Happy Thanksgiving everyone. Since I couldn't get the turkey, I thought I would bring this instead. 
    Without further ado, Let me introduce...

    WARP (Windows Application Revamp Package)
    Why this name?
    Because I like using acronyms and this name sounded apt. Plus it's the function & features that matter more.
    And no, I am not gonna change the name.
      Why not just fix up NEMO?
    The codebase for NEMO is pretty much ancient at this point. So rather than fixing it up, I decided to go the route of creating it fresh from scratch. The end result is a far superior product. 
      OK, but what if you end up AFRO (Away From RO)again?
    Well, I can't promise that I will be around forever. However, this time around, I am releasing the source code for the tool as well.
      So, exactly what has changed?
    Well, quite a few things. Let's start off with how the GUI looks now.

      As you can see, the GUI is much more modern and aesthetically pleasing thanks to @Haziel & @Hadrias.
      The package comes with 3 tools - Console version (for simple patching), Main GUI, and Tester GUI (for batch testing).
      A big salute to @4144  for keeping NEMO alive while I was AFRO 😄.
    Ok, jokes aside, I discussed with him about the changes he made and I have incorporated almost all of them but with some differences. 
      Language & Styles are now on the bottom as you can see. All the remaining menus have now been shifted to drawers (moving side panels). To reveal them you can either swipe from the respective edge or click the button at the top. 
      The right side drawer houses all the Extensions (Used to be called 'Addons' in NEMO).
    They are now loaded independently of the client. This avoids unnecessary redefinitions and now you can also use Extensions for activities that don't need a loaded client.
      All the common functions have been added to the 'Quick Actions' group and all the remaining ones are in the left drawer, which is not many. If you have suggestions for more features let me know.

    Moving on to the Back end (This is of no use to the regular user. So you can skip this part if you want)
      It was high time for us to have a proper input file format. Enter YAML. Love it or hate it but it's here to stay.
    Frankly, I like it more than libconfig and INI. You would be seeing YAML being used for almost every file in WARP.
    This includes input files for Patches & Extensions, Files defining those two, Session files, etc.
      Writing patches is far more flexible now. Say goodbye to PTYPE_HEX and \xAB. Now we can do wild card searches with the actual wild cards inside hex codes. Of course, we still need to have some well-defined characters for that.
    Currently, we have 2 forms of wildcards - Nibble wise - For e.g. => A?, ??, ?3 Bit wise - For e.g. => [1.0...01] 
      If you have any suggestions about it let me know.
      Speaking of writing hex code, I have provided functions looking almost identical to Assembly instructions for generating their equivalent hex code. This helps in making the hex code more human-readable and adds a little more flexibility.
      User inputs have a few more types and little more flexibility in specifying constraints now. 
      Scripts have proper segregation now. Please follow them when adding your own.
    Only the scripts inside the 'Init' folder gets reloaded each time the client is loaded. This avoids unnecessary reloads.
      exe has now become 'Exe'.  But in addition to this, you get 2 more objects - System (for filesystem activities) & Warp (whatever is outside the scope of the other two)
      Many of the functions used for retrieving some constant information in the 'Exe' have become properties now. For e.g. PEoffset, ImageBase, BuildDate, etc.

      During patching, the Diff section is only added if you have inserted any code using one of the 'Add' functions. Also, the Diff section now grows dynamically as per requirement (in increments of Section Alignment of course).
      In addition to the Patched Exe, The tool also generates an (Extra Patch Info) file with the suffix '.epi'. It holds just enough info for the tool to recognize existing patches in an exe from a previous patch session. 
    So how is it useful? Let's say you have a patched client and its EPI file. But you don't have the original anymore.
    Now you can remove 1 or 2 patches and keep the rest OR even restore the original from the patched exe.
      Last, but not least, I am providing documentation about everything including the API. But bear with me for a bit, as I am still working on the documentation part.
      I probably forgot more points to add here, but I think this pretty much covers the important stuff. Anyway, the documentation would be pretty comprehensive.
      Is it ready to be used now? The tool is definitely ready. I have added most of the patches but not all just yet.
      But I was not able to test all the patches in-game. So please don't attack me if something failed.
    I would appreciate a Bug Request in Github instead.
      Also note, that some patches are still failing for new clients, and some failing for old ones. However, I saw the same behavior in NEMO, so that would be part of the next stage of operations - Updating Patch scripts.
      So, where do I get it from?
    https://github.com/Neo-Mind/WARP
      How to use it?
    There is a User Guide in the git repo (best viewed from Github itself). Everyone is used to NEMO by now, so it shouldn't be difficult to use this even without the guide. Plus the Github wiki is pretty detailed. 
      Any last words before we close this?
    Just like in the case of NEMO, my intention with WARP is to create a common tool for patching without being restricted to RO or which OS you use it in. For this reason, you will be seeing multiple branches in the Git repo.

    If you are planning to use WARP for patching some other application, Create a branch using the 'win32' branch as a starting point.


    That's about it from me for now.

     
  14. Like
    Dastgir got a reaction from AnnieRuru in [GUIDE] Adding New Items without itemInfo.lub   
    Hello Community,
     
    Once Again, I was doing something and found something unusual, the kRO have other methods of loading Items too....
    They also load some idnum tables but with different names
     
    Unidentified items goes to
    eventnum2itemdisplaynametable.txt , eventnum2itemdesctable.txt , eventnum2itemresnametable.txt  
    Identified items:
     
    eventidnum2itemdisplaynametable.txt , eventidnum2itemdesctable.txt , eventidnum2itemresnametable.txt  
    (Just add event prefix to all file names )
     
    Points to Remember:
    This file is loaded before itemInfo, so if you have same item in itemInfo, resname and displayname will be overwritten with one on itemInfo, while both Description will appear one below one. It Works, and I have tested. These Files go inside GRF(data folder) as idnum tables used to..(before) Works on All clients with itemInfo.lub support  
    How it Looks When Overwritten:


  15. Upvote
    Dastgir got a reaction from AnnieRuru in Need NoView Plugin Support   
    Hello,
     
    I have today released new plugin, namely NoView.
    It adds command @noview to disable the headgear views for users (Upper/Mid/Lower headgear views)
     
    Link: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/noview.c
  16. Like
    Dastgir got a reaction from evilpuncker in Odin Server side manner   
    xD hemagx week = a month..
  17. Like
    Dastgir got a reaction from evilpuncker in how to use bSubSkill   
    @@Frost
    does any official server use this? if so , it might be good to add this kind of bonus to repo..
  18. Upvote
    Dastgir got a reaction from QuodDG in [GUIDE] Add Custom Quest (In Any Tab)   
    Hello Community,
     
    Yesterday, I was trying to make Quest Appear on other TAB's and result was successful.
     
    Prerequisite:
    You need latest ROClientside Repository : https://github.com/ROClientSide/Translation/ https://github.com/ROClientSide/Translation/commit/9d93ef1 (This Commit is necessary) you need Client >= 2014-10-22 (Haven't Tested with old clients, You can test and tell if it works )  
    Here's a Guide:
     
    questluafilelist.lub:
     
    You need 2 files, local_XYZquest_list and l_XYZ_list and in the folders as mentioned below:
    Add Following lines to questluafilelist.lub(at end of file) without EXTENSIONS as mentioned below:
    Add[[localquest\local_dastgirquest_list]] Add[[localquest\questinfo\l_dastgir_list]]  
    local_dastgirquest_list.lub(Sample Files, Modify to your needs):
    LOCAL_DastgirQuest_List = { { name = [[Dastgir Custom Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Novice]], list = { { name =[[Test1]], scrfilename = [[DastgirQuest]], questID = 1019, }, { name =[[Test2]], scrfilename = [[DastgirQuest]], questID = 1017, } } }, { name = [[Quests 11~25]], list = { { name =[[11-15]], scrfilename = [[DastgirQuest]], questID = 1017, }, { name =[[16-20]], scrfilename = [[DastgirQuest]], questID = 1019, }, } } } } } _G.QuestTable.add(LOCAL_DastgirQuest_List, "EVENT")  
    It needs Following line at the bottom for compulsary
     
    _G.QuestTable.add(LOCAL_XYZQuest_List, "TAB") where TAB's are
    EVENT LOCAL EP NEW RECOMMENDED Replace LOCAL_XYZQuest_List with Table name at top of this file...
     
    l_dastgir_list.lub(Sample File, Modify to your needs):
    DastgirQuest_List = { [1019] = { NPCFromName = [[Dastgir]], NPCFromMap = [[new_1-1]], NPCFromSpr = [[4_M_01]], NPCFromX = 63, NPCFromY = 53, NPCToName = [[Dastgir]], NPCToMap = [[prontera]], NPCToSpr = [[4_M_01]], NPCToX = 86, NPCToY = 84, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, [1017] = { NPCFromName = [[Dastgir-1]], NPCFromMap = [[prontera]], NPCFromSpr = [[4_BRICKPILE]], NPCFromX = 84, NPCFromY = 123, NPCToName = [[Dastgir-2]], NPCToMap = [[payon]], NPCToSpr = [[4_BOARD3]], NPCToX = 76, NPCToY = 114, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[Alarm]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, } _G.QuestTable.addList("DastgirQuest",DastgirQuest_List) In this file too, you need Following line in the end
    _G.QuestTable.addList("XYZQuest",XYZQuest_List) where XYZQuest_List is table_name(mentioned in first line of this file), (Please see the quotes)
     
     
    and that's it. put it into your GRF, and it will work
     
     
    NOTE: Many Functions are modified, so you would need quest_function.lub provided in the repository
     
    ScreenShot:

     
    Please Don't Remove credits in the quest_function file...
  19. Upvote
    Dastgir got a reaction from Kuroyama in Noob Question about weapon position   
    The problem is with weapon sprite. you need to edit weapon sprite accordingly.
  20. Upvote
    Dastgir got a reaction from Samuel in Need NoView Plugin Support   
    Hello,
     
    I have today released new plugin, namely NoView.
    It adds command @noview to disable the headgear views for users (Upper/Mid/Lower headgear views)
     
    Link: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/noview.c
  21. Upvote
    Dastgir got a reaction from Kuroyama in Need NoView Plugin Support   
    Hello,
     
    I have today released new plugin, namely NoView.
    It adds command @noview to disable the headgear views for users (Upper/Mid/Lower headgear views)
     
    Link: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/noview.c
  22. Upvote
    Dastgir got a reaction from Aethelingaeg in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  23. Like
    Dastgir got a reaction from MikZ in Null Returned   
    Yes, this is ExtendedBG error, (I haven't received any reports on https://github.com/dastgirp/eBG/issues, so didn't knew it was issue)
  24. Upvote
    Dastgir got a reaction from Kairedia in Plugin Collections   
    Hello Community,
     I am feeling like, there's many plugin on forum, but not been actively used, due to out-of-date plugin
     
    I have updated Shikazu's Plugin first(as it was requested on the thread from 25th April), maybe Shikazu busy on his rl.
    Also I have included My Plugins there.
     
    I would like to add more plugins there(which are not updated on hercules forum <- please suggest if you find some outdated plugin and want me to update it )
     
    List of Plugins and Owners:
    https://github.com/dastgir/HPM-Plugins/blob/master/README.md  
    Repository: https://github.com/dastgir/HPM-Plugins
     
    Thanks.
  25. Upvote
    Dastgir got a reaction from w0wZukuBg in [Showcase] Chowd Castle   
    This can be asked in forums, replying here and asking to reply in PM can be considered as spam
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