snowflake1963

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About snowflake1963

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    lupins-kitty

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  1. Well maybe I should rescript the Cloner NPC and use the script command instead atcommand. Will try and investigate that. Thanks for your help and hints Best Regards Snow ^^
  2. by a warper, by walking, by priest warp, whatever you can imagine to go to a normal town
  3. the clones are created by command: atcommand "@slaveclone "+getcharid(0); Explain "access" event map, please. Regards ^^
  4. Hello ^^ Thanks for the fast answer. This is my problem: We have a Poring Invasion in a town. Automated event. We already blocked all skills for players, homuncs and mercenaries. Pets go back into their egg when a monster is killed. ( by plugin in SRC ) Our problem are clones that still can use skills and can not be blocked by the map_zone_db.conf settings. So, how to kill a clone that was created in the main town and is abused now in the event town ? Regards ^^
  5. Hello ^^ my question / request is: Is there a way to kill clones on special maps by, for example, a noclone-mapflag ? Regards Snow ^^
  6. I have a sever that has max lvl 256/120 for characters. My players would like to make their Homunculus same level as them? I set the Homunc.conf to 256, the exp_homun to go higher in exp (table found here http://herc.ws/board/topic/5591-renewal-homunculus-exp-tables-up-to-999/?hl=homunculus) and still not leveling. They make the lvlup sound and animation but wont go higher than 99. Can someone please help with this. Thank you in advance Mfg Snowflake Cancel this post we solved it on our own
  7. @@Oxxy Hello I have your npc in my test client and I can't get my aura to change, can you please explain how to add auras and how to make them work? I am new at doing auras and this is my first attempt at changing them or adding them. Mfg Snowflake
  8. No rewarping, cause there is no 2nd loadingscreen. I think it was a kind of compiling bug. I recompiled and now it works. Thanks for your time. MfG Snowflake
  9. Do not type @go 0 or such use @go geffen, @go alberta and so on
  10. Here the code: /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ACMD(go) { int town = INT_MAX; // Initialized to INT_MAX instead of -1 to avoid conflicts with those who map [-3:-1] to @memo locations. char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; int min_match; ///< Minimum string length to match } data[] = { { MAP_PRONTERA, 156, 191, 3 }, // 0 = Prontera { MAP_MORROC, 156, 93, 4 }, // 1 = Morroc { MAP_GEFFEN, 119, 59, 3 }, // 2 = Geffen { MAP_PAYON, 162, 233, 3 }, // 3 = Payon { MAP_ALBERTA, 192, 147, 3 }, // 4 = Alberta#ifdef RENEWAL { MAP_IZLUDE, 128, 146, 3 }, // 5 = Izlude (Renewal)#else { MAP_IZLUDE, 128, 114, 3 }, // 5 = Izlude#endif { MAP_ALDEBARAN, 140, 131, 3 }, // 6 = Aldebaran { MAP_LUTIE, 147, 134, 3 }, // 7 = Lutie { MAP_COMODO, 209, 143, 3 }, // 8 = Comodo { MAP_YUNO, 157, 51, 3 }, // 9 = Juno { MAP_AMATSU, 198, 84, 3 }, // 10 = Amatsu { MAP_GONRYUN, 160, 120, 3 }, // 11 = Kunlun { MAP_UMBALA, 89, 157, 3 }, // 12 = Umbala { MAP_NIFLHEIM, 21, 153, 3 }, // 13 = Niflheim { MAP_LOUYANG, 217, 40, 3 }, // 14 = Luoyang { MAP_NOVICE, 53, 111, 3 }, // 15 = Training Grounds { MAP_JAIL, 23, 61, 3 }, // 16 = Prison { MAP_JAWAII, 249, 127, 3 }, // 17 = Jawaii { MAP_AYOTHAYA, 151, 117, 3 }, // 18 = Ayothaya { MAP_EINBROCH, 64, 200, 5 }, // 19 = Einbroch { MAP_LIGHTHALZEN, 158, 92, 3 }, // 20 = Lighthalzen { MAP_EINBECH, 70, 95, 5 }, // 21 = Einbech { MAP_HUGEL, 96, 145, 3 }, // 22 = Hugel { MAP_RACHEL, 130, 110, 3 }, // 23 = Rachel { MAP_VEINS, 216, 123, 3 }, // 24 = Veins { MAP_MOSCOVIA, 223, 184, 3 }, // 25 = Moscovia { MAP_MIDCAMP, 180, 240, 3 }, // 26 = Midgard Camp { MAP_MANUK, 282, 138, 3 }, // 27 = Manuk { MAP_SPLENDIDE, 197, 176, 3 }, // 28 = Splendide { MAP_BRASILIS, 182, 239, 3 }, // 29 = Brasilis { MAP_DICASTES, 198, 187, 3 }, // 30 = El Dicastes { MAP_MORA, 44, 151, 4 }, // 31 = Mora { MAP_DEWATA, 200, 180, 3 }, // 32 = Dewata { MAP_MALANGDO, 140, 114, 5 }, // 33 = Malangdo Island { MAP_MALAYA, 242, 211, 5 }, // 34 = Malaya Port { MAP_ECLAGE, 110, 39, 3 }, // 35 = Eclage }; memset(map_name, '0', sizeof(map_name)); memset(atcmd_output, '0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%11s", map_name) < 1) { // no value matched so send the list of locations const char* text; // attempt to find the text help string text = atcommand_help_string( info ); clif->message(fd, msg_fd(fd,38)); // Invalid location number, or name. if( text ) {// send the text to the client clif->messageln( fd, text ); } return false; } // Numeric entry if (ISDIGIT(*message) || (message[0] == '-' && ISDIGIT(message[1]))) { town = atoi(message); } if (town < 0 || town >= ARRAYLENGTH(data)) { int i; map_name[MAP_NAME_LENGTH-1] = '0'; // Match maps on the list for (i = 0; i < ARRAYLENGTH(data); i++) { if (strncmpi(map_name, data[i].map, data[i].min_match) == 0) { town = i; break; } } } if (town < 0 || town >= ARRAYLENGTH(data)) { // Alternate spellings if (strncmpi(map_name, "morroc", 4) == 0) { // Correct town name for 'morocc' town = 1; } else if (strncmpi(map_name, "lutie", 3) == 0) { // Correct town name for 'xmas' town = 7; } else if (strncmpi(map_name, "juno", 3) == 0) { // Correct town name for 'yuno' town = 9; } else if (strncmpi(map_name, "kunlun", 3) == 0) { // Original town name for 'gonryun' town = 11; } else if (strncmpi(map_name, "luoyang", 3) == 0) { // Original town name for 'louyang' town = 14; } else if (strncmpi(map_name, "startpoint", 3) == 0 // Easy to remember alternatives to 'new_1-1' || strncmpi(map_name, "beginning", 3) == 0) { town = 15; } else if (strncmpi(map_name, "prison", 3) == 0 // Easy to remember alternatives to 'sec_pri' || strncmpi(map_name, "jail", 3) == 0) { town = 16; } else if (strncmpi(map_name, "rael", 3) == 0) { // Original town name for 'rachel' town = 23; } } if (town >= 0 && town < ARRAYLENGTH(data)) { int16 m = map->mapname2mapid(data[town].map); if (m >= 0 && map->list[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_fd(fd,247)); return false; } if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_fd(fd,248)); return false; } if (pc->setpos(sd, mapindex->name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { clif->message(fd, msg_fd(fd,0)); // Warped. } else { clif->message(fd, msg_fd(fd,1)); // Map not found. return false; } } else { clif->message(fd, msg_fd(fd,38)); // Invalid location number or name. return false; } return true;} Whatever you type as name of a town the result of this code is always 0 ( NULL / ZERO ), and so "@go morroc" or "@go geffen" warps you to Prontera. Is it possible to fix that ? MfG Snowflake
  11. @@Winterfox No pet leveling is not enabled. Hercules? we have pet to egg plugin but that has never bothered the pet damage. and that's what i was asking about any changes in the source codes for pets, because all this started when we updated Hercules.
  12. We have a lot of custom pets and their damage was great, everyone liked the pets. But since we updated the server the normal pets and the custom pets do crappy damage now. Was something changed to lower the damge of of all pets normal and custom? Mfg Snowflake
  13. Thank you for the help Angelmelody Mfg Snowflake
  14. Hello All This might sound like a silly question but How do I enable the #main chat when players login? Mfg Snowflake
  15. Hello Oxxy Thanks a lot for the fast answer Regards Snowflake