Jump to content

jTynne

High Council
  • Content Count

    249
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by jTynne

  1. Thank you for sharing, CC!
  2. Absolutely fabulous. Thank you!
  3. Those of you with custom items, run this command to update your customs to be compatible: update `item_db2` set `equip_upper` = 63 where `equip_upper` = 7; Specifically, those of you running in RE mode as the class stuff changed. /ok
  4. Huzzah! I also forked the repository and put Samuel's fix in on mine; I think his only works for RE, whereas yours is pre-RE.. now just to get them both working at the same time XD You rock /no1
  5. Oh poo! If you can figure it out, please do share! =)
  6. OH! My partial-fix is for RE-mode >.< Sorry ;; Are you getting an error about the equip_level column?
  7. Very welcome! Please be kind and award me a +1 at the bottom right of the thread if you use or find the script useful-- thanks! ^^
  8. Posted a mini-fix until someone else can get the rest of the functionality to work: http://herc.ws/board/topic/1715-xantaras-flux-cp-databases-are-empty/?view=getnewpost
  9. Try this, placed inside of the module folder: http://www.rune-midgard.com/item.zip Now, it won't get everything to display properly (I haven't been able to get MATK or equip_level_max to work.. sorry!) ;_;
  10. This is a very simple event script I created for the GM's of my server. Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing. You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes. // Syntax: Item ID / Quantity if(.@prize == 1) { getitem 501,1; } if(.@prize == 2) { getitem 502,1; } if(.@prize == 3) { getitem 503,1; } if(.@prize == 4) { getitem 504,1; } if(.@prize == 5) { getitem 505,1; } // 25 Poring Coins Base Prize getitem 7539,25; Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila. Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks! - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  11. Preparing to return to the "real world." Thanks for a wonderful summer, Hercules! :o)

  12. This is something I inquired about on the Git project page; Currently, it's not compatible because Hercules makes usage of two fields for atk / matk, and equip_level became equip_level_min and equip_level_max. Xantara's CP is written for rAthena, which still uses the atk:matk and equip_level fields. I'm in the process of trying to find someone to update the item module contents so that the control panel supports latest Hercules. This will happen hopefully sooner rather than later. RE: http://herc.ws/board/topic/1692-flux-item-monster-database-issues/ As for your having issues skipping the install page, go into your config/application.php file and modify the session key to a different name, or, clear your browser cookies.
  13. For the +30 effect, all you need to do is modify your weapon scripts to include bonus bAllStats,30;, reload your item database, and voila. For the stone curse effect, you need to modify your scripts. About a month ago malufett I believe implemented all of the official names for SC_ status effects, so any old scripts that are using SC_ effects not found in our /db/const.txt file, cause stone curse effect. If you need help updating your scripts that cause Stone Curse, paste them as a response here and I'll be happy to look into them for you if no one else beats me to it. As for custom mobs.. are you using .txt based database or SQL? What emulator are you switching to Hercules from?
  14. Alrighty, using Xantara's latest Flux release, there's still several issues getting the item and monster databases to display properly. I've made a few changes just to get the errors to stop the pages from loading, but now I can't seem to get the matk or equip_level_max fields to display. I'm not a programmer, so I'm sure you'll find plenty of things that I've done in the code that'll make you scratch your head (see attached file). This is the modules/item/view.php file attached. Since Hercules doesn't have atk:matk in one column any longer, that presented an issue, so I tinkered around a bit. It's allowing the page to load as I've modified it, but as you can see here on the site I've attached to my test server: http://rune-midgard.com/?module=item&action=view&id=1599 MATK and Equip Level Max are 0/None. Any assistance in getting this working would be greatly appreciated. Thanks! view.php
  15. Fixed Glad you enjoy it!
  16. I originally released this over on rA, but I'm releasing it here free of charge. Download: http://www.jtynne.com/hercules/Eden.zip Please note this package contains only maps. You'll have to edit your fogparam tables, choose spawns, create warp portals, choose MP3s/map names, etc. Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  17. I released this originally over on rA, and I'm providing it here free of charge. Download: http://www.jtynne.com/hercules/Helheim.zip You'll have to edit your own fogparam table, choose mp3/map name stuff, and provide your own scripts. This is simply the maps. Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  18. Hi! I've had several friends with large-scale servers tell me that they make usage of a second server hosted in the UK they use to pipe traffic through for a lower latency for their overseas community, as their main "host" server is located in the US. I'd heard many years ago of others doing such a thing as well, but I don't know where to begin with this at all. Any assistance or guiddance in the right direction would be absolutely fantastic, as I feel this is a way those of us with large international playerbases can truly help reduce latency for them, when we host our servers in the Americas. Thanks in advance!
  19. You did something wrong, then. Place the first bit of code right above: /** * Fills the reference of available commands in atcommand DBMap **/The second bit of code, further down in the file, like so: ACMD_DEF(channel), ACMD_DEF(fontcolor), ACMD_DEF(searchstore), ACMD_DEF(costume), ACMD_DEF(afk),Works fine for me when placed in the correct location. /wah
  20. /*==========================================* @afk by Rad, built on by Tubby * same as autotrade, but works without vending*------------------------------------------*/int atcommand_afk(const int fd, struct map_session_data* sd, const char* command, const char* message){nullpo_retr(-1, sd);if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ){if (!message || !*message) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}if((strlen(message) < 0)||(strlen(message) > 36)) {chat_createpcchat(sd, "(@afk) Away", "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);}chat_createpcchat(sd, message, "", 1, 1);trade_tradeack(sd,4);sd->state.autotrade = 1;if( battle_config.at_timeout ){int timeout = atoi(message);status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);}clif_authfail_fd(fd, 15);} elseclif_displaymessage(fd, "AFK is not allowed on this map.");return 0;}And also addACMD_DEF(afk),Into src/map/atcommand.c There's some plugin version floating around that I've not been able to get working.
  21. Update your item database friend.
  22. This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it. What's Included? This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this. What you need to do in order to get this to work on YOUR server. 1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb. 2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila. Notes: 1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!) 2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion. 3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry 4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free. Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however: jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. Questions? Post 'em here! Enjoy~ jTynne Costume System Release v1.0.zip
  23. jTynne

    How would I..

    Figured it out, XD Excel works wonders sometimes. Sorry. XD
  24. jTynne

    How would I..

    Hello friends! I'm wanting to create a costume package release here on Hercules for all official headgears. I already have an idea of how I'd like to generate the client-side files, but what I'm having difficulty with is taking the ASCII from the idnum2resnametable.txt and placing it within an SQL database (to later be extracted to generate the client-side files). Originally I thought I'd be able to simply do a quick macro with the text editor I use to create sql inserts to insert the ASCII name found in the .txt file into a database table, to then use php/sql to extract this "resname" field to generate new inserts for use client-side. If anyone could help, I'd be most appreciative, as this is the only foreseeable issue I'm having in generating this release for public release. I basically just need instructions on how to take the data from the idnum2resnametable.txt and import it into a new field in the item_db_re sql table, to later be extracted in a generation script. Thank you in advance!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.