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jTynne

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  1. Upvote
    jTynne reacted to Aeromesi in This made me pop in!   
    Nooooooooooooooooooooooooooo lol... so now we found Ind.
  2. Upvote
    jTynne got a reaction from Functor in This made me pop in!   
    Was riding home from my studio this evening and sighted this license plate, and was immediately compelled to pop in and say, “Hello!”
     
    👍🏽

  3. Upvote
    jTynne reacted to Asheraf in max id at 30k   
    As of v2018.07.29 release Hercules supports  item id up to 65535 for client versions older than 2018-07-04 RE, main and zero client, and up to 2147483648 for RE clients with version bigger than that.
  4. Upvote
    jTynne reacted to KirieZ in Noob Sanity Check - Why isn't my simple script working?   
    This format seems to be from phpmyadmin/mysql, am I right?
    Hercules doesn't support sql item_db, you must edit <herc_folder>/db/re/item_db.conf or <herc_folder>/db/pre-re/item_db.conf instead. (according to your server settings)
    Hope this helps!
  5. Upvote
    jTynne reacted to Rytech in r820 - Old Guild Packet Fixes / Sorcerer Alternate Outfit   
    =General
    *Enabled support for the Sorcerer's alternate outfit.
    *Updated packet code and info for all guild related packets.
    -This fixes a few hidden bugs with the guild related functions
    -and also cleans up and prepare's the code for upcoming support
    -for newer guild packets for 2017 clients.
  6. Upvote
    jTynne reacted to Mikegyver in 2017-06-14bRagexeRE Client   
    i'm the first commenter? all hail @Rytech thanks for this precious gift to the community. xD
  7. Upvote
    jTynne reacted to Rytech in 2017-06-14bRagexeRE Client   
    This is the last client Nemo is able to restore the login window on. Starting with the 2017-06-21aRagexeRE and newer the login screen can no longer be enabled. Some other things were found to be added/changed that are related to this. So there won't be any more client releases until a solution is found.
     
    As usual with any new client, don't expect it to work right away until support is done for it unless you just want to tinker with it.
  8. Upvote
    jTynne reacted to Rytech in 2017-06-14bRagexeRE Client   
    View File 2017-06-14bRagexeRE Client
    Release for the 2017-06-14bRagexeRE client.
    Be sure to have your DATA.INI set to read rdata.grf first and data.grf second.
    Packets are provided in the included text file. Packet shuffles and keys can be found at the bottom in the file.
    Submitter Rytech Submitted 07/21/17 Category Client Resources  
  9. Upvote
    jTynne got a reaction from Triedge in New life for RO   
    Wishing you all the best with this project!
  10. Upvote
    jTynne reacted to smiths12 in Corrupted Tree Spirit   
    View File Corrupted Tree Spirit
    A monster custom from maplestory, Corrupted Tree Spirit.
     
     
    Submitter smiths12 Submitted 07/18/17 Category Sprites & Palettes  
  11. Upvote
    jTynne reacted to Rytech in job class doram   
    Doram is the name of the cat race. Summoner is the name of a job thats exclusive to the doram race. Human's don't have access to the Summoner job.
  12. Upvote
    jTynne reacted to Sephus in Introducing the Item Options System   
    Introducing the Item Options System!
     

     
    Commit
    https://github.com/HerculesWS/Hercules/commit/974222a8d3f189083205bf5d330de04a43226ad3
     
    Feature Information
    The Item Option System is a feature that was implemented in 2015-02-26 clients, allowing equipments to have up to 5 additional effects similar to cards or enchants. Each equipment is capable of having 5 information bars above the card slot/enchant bar that describes the effect of the option it is infused with.
     
    New Script Commands (The following snippet is available in doc/script_commands.txt.)
    *getequipisenableopt(<equipment slot>) This function checks if the equipped item allows the use of bonus options. Returns 1 if allowed, 0 if not. --------------------------------------- *getequippedoptioninfo(<info_type>); This function is to be used with the scripts of contents listed in db/item_options.conf only. Returns the value of the current equipment being parsed. If the equip was not found or the type is invalid, -1 is returned. --------------------------------------- *getequipoptioninfo(<equip_index>,<slot>,<type>); Gets the option information of an equipment. <equipment_index> For a list of equipment indexes see getequipid(). <option_slot> can range from 1 to MAX_ITEM_OPTIONS <type> can be IT_OPT_INDEX (the ID of the option bonus, @see "Id" or "Name" in db/item_options.conf) or IT_OPT_VALUE (the value of the bonus script of the equipment, @see "Script" in db_item_options.conf). returns the value of the slot if exists or -1 for invalid slot, type or slots. --------------------------------------- *setequipoption(<equip_index>,<slot>,<opt_index>,<value>); Set an equipment's option index or value for the specified option slot. <equipment_index> For a list of equipment indexes see getequipid(). <option_slot> can range from 1 to MAX_ITEM_OPTIONS <type> can be IT_OPT_INDEX (the ID of the option bonus, @see "Id" or "Name" in db/item_options.conf) <value> The value of the type to be set. returns 0 if value couldn't be set, 1 on success.  
     
    Release Notes
    This system allows the infusing of equipments with bonus item options. This feature is constrained to clients of packet versions greater than or equal to 20150226. Item Options and their effects are defined server-side in db/item_options.conf and client side in data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub The ID of the option must tally with the correct index of the description provided in the client side file. IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants. If you wish to disable item options for certain (equipment) items, an additional flag `disable_options` has been added to the item sql tables, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to the item_db.conf files. Documentation is provided for script commands. If upgrading, don't forget to run the sql upgrade files!
    Credits
    A big thanks to all the reviewers that helped make the code closer to perfection. -
    Emistry, dastgir, MishimaHaruna, Jedzkie, Ridley8819, Asheraf, 4144.
     
    Style and Script Fixes by Asheraf (https://github.com/Asheraf)
    Initial design Idea in rAthena commit.
  13. Upvote
    jTynne reacted to Temtaime in New life for RO   
    Allez vous faire foutre tous ceux qui m'disent que c'est mort.
    Are you really think that it's so easy to write a game from scratch on one's own ?
    I am working and i have my life, and with all those things i am continuing write this client.
    There will be first public beta release in 1-2 weeks with new features, of course.
  14. Upvote
    jTynne reacted to malufett in Official VIP System   
    Hi everybody..
    sorry for being in hiatus mode..I just got busy in real life this past years for me having hard time to insert RO dev thingy on my schedule..
     
    I'm sad since I became busy, Herc RE development(SRC) halted upon my leave...so I guess should come back? however if I come back I will only implement this in partial meaning only basic features (due to this reason "Its sole purpose is to monetize (which certainly isn't what players are looking for).")...

     
  15. Upvote
    jTynne reacted to Z3R0 in Back from the Dead   
    It's been a couple of years and for my absence, I want to apologize to those that knew me.
    I unfortunately went completely MIA. A lot has happened in the last couple of years, and I figured I owed it to some of you for just taking off the way I did.
    For the past couple of years, I have been going through a custody battle with my ex wife and it finally came to a close about a year ago. Work has been strenuous and I haven't really been able to do anything. I am finally to a point where I have stability in my life and things are finally looking up rather than down.
    I know I probably left many of you hanging and wondering... Where did Z3R0 go? I didn't die, I didn't leave, and I definitely missed RO.
    I'm coming back to study, to mentor, to help and support. I hope that you guys can forgive me for bum rushing out of here like I did, but I have always thought about the RO Community. I miss all of you, and I am so glad to be back.
    Z3R0
  16. Upvote
    jTynne got a reaction from Legend in Popping in to say, "Hello!"   
    Howdy, everyone!
    I can't remember the last time I was on here or looked at RO-related content. Someone asked me to update an old script of mine about a week ago, then I just saw Ziu's livefeed leveling a professor, and I decided to pop my head in here to see what was new, say howdy to old friends, and generally reminisce.
    I definitely miss RO and especially this community. I miss the fun I had creating content, even if I or my staff were the only people to actually enjoy it. (Lol.)
    If anyone out there reading remembers me, what have you been up to the past few years? I'm finishing up two Masters degrees, teach, and perform a bit.
    I never anticipated RO to play such a huge role in my life for literally a decade, but I'm grateful for the game, grateful for this emulator -- including the developers, staff, and many supporters it has/has had since its creation. I am totally out of the loop with regard to how this project is going these days, but I wish it only the best.
    If you're an oldbie from Herc, the other project, one of my servers, or simply remember me, I'd love to hear from you. Shoot me a message sometime.
    Thank you, Ind, Jman, and all the countless others who helped me along the way.
    Until soon,
    jTynne/Justin
  17. Upvote
    jTynne reacted to Ridley in 2016-10-02 : Update to the Intro   
    This is an update to the intro, to be more specific, to the spawning location and everything happening before the Crituria Academy
     
    Changes
    New spawning location for RENEWAL is iz_int 18 27New outerior is int_land. You have to do a small quest here. This is optional, you can also go directly to Izlude. The additinal poring drop is fully handled by our quest_db.conf and you do not need to edit anything.  In order to fully support this change, you need the latest translation files for navigation and iteminfo. You can find them here:
    https://github.com/ROClientSide/Translation  
    The confusion about iz_int
     
    We saw question about a black iz_int quite often. Is is also simply why this happens. The map was changed on official, and the small ship was turned into a ship interior. The old coordinates were a black spot on this "new" map, and to fix it, you simply had to put in the "old" iz_int map files.
    For this change, you now need the new map, the one. 
    I once uploaded both to hercules. In case you need it, you can download it here.
     
    The new iz_int is included in any recent kro from the back to december 2015. If you used the old iz_int, you just have to replace it.
     
     
     
  18. Upvote
    jTynne reacted to Haziel in [Freebies] Haziel's Graphics   
    Hello, I'm Haziel, and, after years of absence, I'm back.
    I'm up to Freelances, you can PM me anytime.

    I'm a Spriter, Scripter and I have some skills as a Mapper and Model Converter.
    I'm also a volunteer helper in this forum.

    Since there's a limit on images per post, I'll have to split my threads.

    • Freebies •

    NPCs & Monsters
     
              
    Download (13kb)             Download (21kb)            Download (12kb)              Download (47kb)              Download (6kb)

    Maroll Flags are a edit from Gravity Original Sprites to fit better events like Capture The Flag. (2 Flags)
    Crystal is based on Final Fantasy Tactics and Legend Zelda crystals, intended to be used as a Rune or Emperium. Can be used as a Mob. (4 Colors)
    Valkyrie was a version of Sigrun, which I designed for her own questline.
    Treasure Chest is an idea of replacement on that ugly Ragnarok 3D Chest. Can be used as a Mob. (9 Colors)
    Tiny's were versions of the jRO exclusive Tiny pet, NPCs I made to context the existence of it's own race, there is a Merchant and a Wizard.
     
            
    Download

    This is Icering, was made in collaboration with rAthena Commissions Project.
    AzuraSkyy ordered it to be a public release in order to add new contents for the community.
     
    When first contacted me, AzuraSkyy thought about this Poring as an Ice Cube, so I made it the best way I could.
    On the end of it, I've added Alpha Frames, and the result is: a 7mb monster file.

    Headgears & Robes
     
      
    Download (1.6mb)                                     Download (57kb)

    Crossed Swords is an adaptation of the Oficial Gravity Sprites for all angles and all Classes. It's a Custom Robe, not a Headgear.
    GM Sign is an option for whom may want to have a better way to identify the GMs. It was once a Paid Download with many variations and recolors but,
    since rAthena had shut down Paid Downloads, I'll give the GM one for free. Contact me if you want to commission me any variation or modification.

    • Rules •

    1. DO NOT steal my work, it take hours, days, to be made, don't claim it yours.
    2. DO NOT redistribute, mirror or redistribute my work, support me clicking on my own links.
    3. DO NOT edit my work without my permission, It includes recolors.
    4. DO NOT remove my discreet signature on Collection files and Sprite files, pay that respect.
    5. YOU CAN use my works as Donation Rewards as long you ask me first.

    • Additional Information •

    1. As I said, I do make Freelancer jobs, contact me by PM.
    2. I do make Model and Sprite conversion from other sources.
    3. I, sometimes, do Recolors, but, mostly, for my own work, I'll not make recolors for other Spriters' works unless you have his/her authorization.
    4. I do, sometimes, take basis on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it.
    5. I did work as Spriter before, but It was a really bad time on my personal life, if I owe you anything, I'm really sorry, contact me so we can figure it out.
    6. I can speak English, Spanish and Portuguese, but I do prefer English conversations, but feel free to contact my on any of these.
    7. I'm not a master or a know-at-all, but I can share my knowledge without any problem, but this is an act of kindness.
    8. It is possible to find on my work inspiration, fragments, pieces and conversions from various games, but it's always edited to fit RO style, colors, size and also, most of them needed new frames to work on RO.

    That's all, folks.
  19. Upvote
    jTynne reacted to CrisAllan in New Improved 3RD JOB Sprites.   
    I finally found the new improved and (apparently) final sprites of majority of them. Rune Knight, Sura and Sorcerer are missing. Archbichop, Shadow Chaser, Maestro and Guillotine Cross were slightly changed.
     
     


    Now we're able to see their side and back figures in a better resolution.
     

  20. Upvote
    jTynne got a reaction from bWolfie in [Guide] How to Recolor Sprites - by Eiphes   
    jTynne, on 06 Jan 2014 - 22:20, said:   Tools/Things You Will Need   Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space   Optional:   Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)   Preface/Getting Started First and foremost, download my tool package here:  http://justintfields.com/guides/SpriteRecolorTutorial.zip   This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.   Guide 1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):  http://justintfields.com/guides/recolors/1.png    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected. 2.png http://justintfields.com/guides/recolors/2.png   3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT) 3.png http://justintfields.com/guides/recolors/3.png   4. (You will return to do the same as step 3, but after you do the extraction process in step 5) 4.png http://justintfields.com/guides/recolors/4.png       5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.  5.png http://justintfields.com/guides/recolors/5.png   6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them. 6.png http://justintfields.com/guides/recolors/6.png   7. Let's dive into the headgears folder. 7.png http://justintfields.com/guides/recolors/7.png   8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7. 8.png http://justintfields.com/guides/recolors/8.png   9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7. 9.png http://justintfields.com/guides/recolors/9.png   10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename. 10.png http://justintfields.com/guides/recolors/10.png   11. Now, let's move these into a safe location and set up our folder hierarchy.   Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"   At the end of this hierarchy creation, you should have the following hierarchy created:   data ------- sprite ------- ------- ¾ÆÀÌÅÛ ------- ------- ¾Ç¼¼»ç¸® ------- ------- ------- ¿© ------- ------- ------- ³² ------- texture ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º ------- ------- ------- item ------- ------- ------- collection   Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below. 11.png http://justintfields.com/guides/recolors/11.png   12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..." 12.png http://justintfields.com/guides/recolors/12.png   13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK. 13.png http://justintfields.com/guides/recolors/13.png   14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it! 14.png http://justintfields.com/guides/recolors/14.png   15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp" 15.png http://justintfields.com/guides/recolors/15.png   16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open". 16.png http://justintfields.com/guides/recolors/16.png   17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames. 17.png http://justintfields.com/guides/recolors/17.png   18. Navigate into the folder the frames were extracted into. 18.png http://justintfields.com/guides/recolors/18.png   19. It's time to open CS4 or above! 19.png http://justintfields.com/guides/recolors/19.png   20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color" 20.png http://justintfields.com/guides/recolors/20.png   21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders. 21.png http://justintfields.com/guides/recolors/21.png   22. Once you're satisfied with your coloration, save the file. 22.png http://justintfields.com/guides/recolors/22.png   23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.   24. Once you've saved the file, you should see the preview image update with your changes in the folder. 24.png http://justintfields.com/guides/recolors/24.png   25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr". 25.png http://justintfields.com/guides/recolors/25.png   26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open". 26.png http://justintfields.com/guides/recolors/26.png   27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert". 27.png http://justintfields.com/guides/recolors/27.png   28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere. 28.png http://justintfields.com/guides/recolors/28.png   29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work. 29.png http://justintfields.com/guides/recolors/29.png   30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that. 30.png http://justintfields.com/guides/recolors/30.png   31. Make a copy of the .act file. 31.png http://justintfields.com/guides/recolors/31.png   32. Rename it, and keep the female prefix. 32.png http://justintfields.com/guides/recolors/32.png   33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C) 33.png http://justintfields.com/guides/recolors/33.png   34. Rename the other .act file, this time with a male prefix. 34.png http://justintfields.com/guides/recolors/34.png   35. Make a copy of your recolored .spr file. 35.png http://justintfields.com/guides/recolors/35.png   36. Rename the original and the copy to have the same names as the .act files (one male, one female) 36.png http://justintfields.com/guides/recolors/36.png   37. Move the male sprites to the male folder.. 37.png http://justintfields.com/guides/recolors/37.png   38. And move the female sprites to the female folder.. 38.png http://justintfields.com/guides/recolors/38.png   39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder. 39.png http://justintfields.com/guides/recolors/39.png   40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it! 40.png http://justintfields.com/guides/recolors/40.png   41. Navigate to where you extracted files from the GRF in steps 4 and 5. 41.png http://justintfields.com/guides/recolors/41.png   42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.) 42.png http://justintfields.com/guides/recolors/42.png     43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder. 43.png http://justintfields.com/guides/recolors/43.png   44. And rename it. Note: Take off any prefix (female or male) your files may have. 44.png http://justintfields.com/guides/recolors/44.png   45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step. 45.png http://justintfields.com/guides/recolors/45.png   46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite. 46.png http://justintfields.com/guides/recolors/46.png   47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already. 47.png http://justintfields.com/guides/recolors/47.png   48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to. 48.png http://justintfields.com/guides/recolors/48.png   49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to. 49.png http://justintfields.com/guides/recolors/49.png   50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image 50.png http://justintfields.com/guides/recolors/50.png   51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop. 51.png http://justintfields.com/guides/recolors/51.png   52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop. 52.png http://justintfields.com/guides/recolors/52.png   53. Just to clarify, 53.png http://justintfields.com/guides/recolors/53.png   54. Now, rename the files to what you named your recolored sprite, 54.png http://justintfields.com/guides/recolors/54.png   55. Now, in Photoshop, let's play with Replace color once again! 55.png http://justintfields.com/guides/recolors/55.png   56. Replace the colors you need to, and save the image. 56.png http://justintfields.com/guides/recolors/56.png   57. Repeat with the second image, 57.png http://justintfields.com/guides/recolors/57.png   58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it. 58.png http://justintfields.com/guides/recolors/58.png   59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:   data ------- sprite ------- ------- ¾ÆÀÌÅÛ ------- ------- ------- racoon_head_recolor.spr ------- ------- ------- racoon_head_recolor.act ------- ------- ¾Ç¼¼»ç¸® ------- ------- ------- ¿© ------- ------- ------- ------- ¿©_racoon_head_recolor.spr ------- ------- ------- ------- ¿©_racoon_head_recolor.act ------- ------- ------- ³² ------- ------- ------- ------- ³²_racoon_head_recolor.spr ------- ------- ------- ------- ³²_racoon_head_recolor.act ------- texture ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º ------- ------- ------- item ------- ------- ------- ------- racoon_head_recolor.bmp ------- ------- ------- collection ------- ------- ------- ------- racoon_head_recolor.bmp   Additional Notes   This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.   You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!   A copy of this tutorial's contents can be found at the following address:  http://justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.   Addendum: Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.   If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!

    For whatever reason, the board is NOT allowing me to edit the original post, so I've moved the /guides/ directory and posted a response. Click the links (for now) to view the steps image by image. 


    //////////////////////////////////////////////////////
     
    The URL for the zip with the toolpack and all of the images in the guide is located here: http://justintfields.com/guides/SpriteRecolorTutorial.zip
  21. Upvote
    jTynne got a reaction from Daifuku in [Guide] How to Recolor Sprites - by Eiphes   
    jTynne, on 06 Jan 2014 - 22:20, said:   Tools/Things You Will Need   Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space   Optional:   Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)   Preface/Getting Started First and foremost, download my tool package here:  http://justintfields.com/guides/SpriteRecolorTutorial.zip   This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.   Guide 1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):  http://justintfields.com/guides/recolors/1.png    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected. 2.png http://justintfields.com/guides/recolors/2.png   3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT) 3.png http://justintfields.com/guides/recolors/3.png   4. (You will return to do the same as step 3, but after you do the extraction process in step 5) 4.png http://justintfields.com/guides/recolors/4.png       5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.  5.png http://justintfields.com/guides/recolors/5.png   6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them. 6.png http://justintfields.com/guides/recolors/6.png   7. Let's dive into the headgears folder. 7.png http://justintfields.com/guides/recolors/7.png   8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7. 8.png http://justintfields.com/guides/recolors/8.png   9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7. 9.png http://justintfields.com/guides/recolors/9.png   10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename. 10.png http://justintfields.com/guides/recolors/10.png   11. Now, let's move these into a safe location and set up our folder hierarchy.   Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"   At the end of this hierarchy creation, you should have the following hierarchy created:   data ------- sprite ------- ------- ¾ÆÀÌÅÛ ------- ------- ¾Ç¼¼»ç¸® ------- ------- ------- ¿© ------- ------- ------- ³² ------- texture ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º ------- ------- ------- item ------- ------- ------- collection   Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below. 11.png http://justintfields.com/guides/recolors/11.png   12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..." 12.png http://justintfields.com/guides/recolors/12.png   13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK. 13.png http://justintfields.com/guides/recolors/13.png   14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it! 14.png http://justintfields.com/guides/recolors/14.png   15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp" 15.png http://justintfields.com/guides/recolors/15.png   16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open". 16.png http://justintfields.com/guides/recolors/16.png   17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames. 17.png http://justintfields.com/guides/recolors/17.png   18. Navigate into the folder the frames were extracted into. 18.png http://justintfields.com/guides/recolors/18.png   19. It's time to open CS4 or above! 19.png http://justintfields.com/guides/recolors/19.png   20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color" 20.png http://justintfields.com/guides/recolors/20.png   21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders. 21.png http://justintfields.com/guides/recolors/21.png   22. Once you're satisfied with your coloration, save the file. 22.png http://justintfields.com/guides/recolors/22.png   23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.   24. Once you've saved the file, you should see the preview image update with your changes in the folder. 24.png http://justintfields.com/guides/recolors/24.png   25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr". 25.png http://justintfields.com/guides/recolors/25.png   26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open". 26.png http://justintfields.com/guides/recolors/26.png   27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert". 27.png http://justintfields.com/guides/recolors/27.png   28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere. 28.png http://justintfields.com/guides/recolors/28.png   29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work. 29.png http://justintfields.com/guides/recolors/29.png   30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that. 30.png http://justintfields.com/guides/recolors/30.png   31. Make a copy of the .act file. 31.png http://justintfields.com/guides/recolors/31.png   32. Rename it, and keep the female prefix. 32.png http://justintfields.com/guides/recolors/32.png   33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C) 33.png http://justintfields.com/guides/recolors/33.png   34. Rename the other .act file, this time with a male prefix. 34.png http://justintfields.com/guides/recolors/34.png   35. Make a copy of your recolored .spr file. 35.png http://justintfields.com/guides/recolors/35.png   36. Rename the original and the copy to have the same names as the .act files (one male, one female) 36.png http://justintfields.com/guides/recolors/36.png   37. Move the male sprites to the male folder.. 37.png http://justintfields.com/guides/recolors/37.png   38. And move the female sprites to the female folder.. 38.png http://justintfields.com/guides/recolors/38.png   39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder. 39.png http://justintfields.com/guides/recolors/39.png   40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it! 40.png http://justintfields.com/guides/recolors/40.png   41. Navigate to where you extracted files from the GRF in steps 4 and 5. 41.png http://justintfields.com/guides/recolors/41.png   42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.) 42.png http://justintfields.com/guides/recolors/42.png     43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder. 43.png http://justintfields.com/guides/recolors/43.png   44. And rename it. Note: Take off any prefix (female or male) your files may have. 44.png http://justintfields.com/guides/recolors/44.png   45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step. 45.png http://justintfields.com/guides/recolors/45.png   46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite. 46.png http://justintfields.com/guides/recolors/46.png   47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already. 47.png http://justintfields.com/guides/recolors/47.png   48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to. 48.png http://justintfields.com/guides/recolors/48.png   49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to. 49.png http://justintfields.com/guides/recolors/49.png   50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image 50.png http://justintfields.com/guides/recolors/50.png   51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop. 51.png http://justintfields.com/guides/recolors/51.png   52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop. 52.png http://justintfields.com/guides/recolors/52.png   53. Just to clarify, 53.png http://justintfields.com/guides/recolors/53.png   54. Now, rename the files to what you named your recolored sprite, 54.png http://justintfields.com/guides/recolors/54.png   55. Now, in Photoshop, let's play with Replace color once again! 55.png http://justintfields.com/guides/recolors/55.png   56. Replace the colors you need to, and save the image. 56.png http://justintfields.com/guides/recolors/56.png   57. Repeat with the second image, 57.png http://justintfields.com/guides/recolors/57.png   58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it. 58.png http://justintfields.com/guides/recolors/58.png   59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:   data ------- sprite ------- ------- ¾ÆÀÌÅÛ ------- ------- ------- racoon_head_recolor.spr ------- ------- ------- racoon_head_recolor.act ------- ------- ¾Ç¼¼»ç¸® ------- ------- ------- ¿© ------- ------- ------- ------- ¿©_racoon_head_recolor.spr ------- ------- ------- ------- ¿©_racoon_head_recolor.act ------- ------- ------- ³² ------- ------- ------- ------- ³²_racoon_head_recolor.spr ------- ------- ------- ------- ³²_racoon_head_recolor.act ------- texture ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º ------- ------- ------- item ------- ------- ------- ------- racoon_head_recolor.bmp ------- ------- ------- collection ------- ------- ------- ------- racoon_head_recolor.bmp   Additional Notes   This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.   You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!   A copy of this tutorial's contents can be found at the following address:  http://justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.   Addendum: Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.   If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!

    For whatever reason, the board is NOT allowing me to edit the original post, so I've moved the /guides/ directory and posted a response. Click the links (for now) to view the steps image by image. 


    //////////////////////////////////////////////////////
     
    The URL for the zip with the toolpack and all of the images in the guide is located here: http://justintfields.com/guides/SpriteRecolorTutorial.zip
  22. Upvote
    jTynne got a reaction from Daifuku in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  23. Upvote
    jTynne reacted to Rytech in r797 And Likely r798   
    Added 2 skill fixes in for r797 and finalized the update. r798 will be focused on recoding the SUMMER2 outfit for official handling.
     
    Note: Development will be slowed for a while due to testing on a official server for Rebellion skills.
  24. Upvote
    jTynne reacted to MoGuri in Job Spoiler   
    No news on this?
  25. Upvote
    jTynne reacted to Gaymer in Ragnarok ReInvented   
    We would start as a "compact" version of RO. Small world-map, 6 classes, low item pool and extend from there.
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