Tio Akima

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Tio Akima last won the day on July 26

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About Tio Akima

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    Hercules
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    Tio Akima

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  1. Arena 4fight - by Tio Akima

    Version 1.0.0

    55 downloads

    ARENA Four Fight! (4fight) - PVP MAP 3 colors available (GREEN, BLUE AND RED) (It's been some time since I started to make this map, but I did not have time to finish it ... It's a basic room, I intend to complement it in other versions in the future!) --------------------------------------------------------------------------------------- -It is a custom room with 4 arena for PVP, but can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, events, etc ... Map created by TioAkima and distributed (without any cost) by the author himself. The trade in this map is permanently prohibited. - AUTHOR RIGHTS - Credits must be given. -------------------------------------------------------------------------------- att, Tio Akima Contato/contact Dicord - @TioAkima#0636 DeviantArt- http://tioakima.deviantart.com/
  2. View File Arena 4fight - by Tio Akima ARENA Four Fight! (4fight) - PVP MAP 3 colors available (GREEN, BLUE AND RED) (It's been some time since I started to make this map, but I did not have time to finish it ... It's a basic room, I intend to complement it in other versions in the future!) --------------------------------------------------------------------------------------- -It is a custom room with 4 arena for PVP, but can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, events, etc ... Map created by TioAkima and distributed (without any cost) by the author himself. The trade in this map is permanently prohibited. - AUTHOR RIGHTS - Credits must be given. -------------------------------------------------------------------------------- att, Tio Akima Contato/contact Dicord - @TioAkima#0636 DeviantArt- http://tioakima.deviantart.com/ Submitter Tio Akima Submitted 07/26/18 Category Maps & Textures  
  3. Hey @Dastgir and @4144 I think I found the source and solution of this error can you try to reproduce the error there? You need to diff a hexed with the "-Enable Custom Player Skill [Experimental] Adding this option at the time of diff when attempting to use any skill in area, the error should happen. I configured the emulator several times from the beginning I did another Patch from the beginning too, and the error continued I diff several clients and finally I was almost formatting my pc ... haha ha but I think I discovered and solved And thanks for the help messages.
  4. yes, virgin emulator hahahaha So I dismissed the possibility of being the emulator. The date is updated following the date of the asheraf ... So I thought it could be the hexed or some dll ... Or even the sprite of the mouse cursor .. I'm trying all the alternatives until I find hahaha.
  5. So ... this is very strange ... I've tried with skills that you need to select a target (either a place or an enemy) (skills of the magician, archer, monkey, etc ...) All classes actually hahahaha I'm thinking it's some outdated dll ... I replace the emulator and the lua files ... and the error continues. so I thought about the dll but I do not know... A friend said it could be bug in socket.h but I do not know either The emulator has no errors in the console .. It is difficult to find the solution of a phantom error .. If the console printed an error, it would be easier to solve, knowing the origin of it ... but, by answering the question, are all skills (you need to select a target, be it a place or an enemy) from all classes. it's a very strange mistake hahahaha
  6. it's very strange, because I already made sure that there are no more errors in the moon files to be corrected .. But the client keeps closing when clicking on any skill of use in area. For a moment I thought it was some mouse cursor update ... But neither is it ... All 2018 clients are generating this error here ... I thought of debugging for VS (opening the map server in VS) but it does not debug because theoretically "there is no error" ... I have no more options to try to fix this error. but thank you for the message.
  7. Hi guys I noticed that by clicking on any area skill my client simply closes, without error. No error, no error in emulator or date. my client is 2018 06 21 Replaces with a 2015 customer and the error disappears. I am not using diffando the new client with skp pack obfuscation. Does anyone know what may be closing the client this way? It happens every time I click on any skill area ... (he does not even expect me to select the area ... it closes as soon as I click to use it) self skill works normal. (I believe that it is problem with the client, since I am using current emulator and date without editing)
  8. Hi guys I'm really bad with scripts So I made the logic of an npc and I'm looking for help to finish. If anyone knows. It is a npc that checks if the player has some fruit. Then, through a Menu, shows the fruits that the player has. Then, the player selects the fruit he wants to change. There are 3 levels of food. (There are a lot of things wrong there, because like I said, it's just logic.) //Legenda: // // == fruits ID: // // apple:40010 // banana:40011 // abobora:40012 // // == fruit candy ID: // // apple candy:40020 // banana candy:40021 // pumpkin candy:40022 // // = fruit food ID // // apple food:40030 // banana food:40031 // pumpkin food:40032 //I intend to add several fruits switch ( select ("Level 1","Level 2","Level 3","Cancelar.") ) { case 1: setarray @fruits[0],40010,40011,40012; for(@i=0, @i < @fruits[0], @i++ ){ //to go through the array if(countitem(@fruits[@i]) //add the fruit ID's that the player has in some variable? //need to store the fruits found in a new array? } callsub MakeFood; break; case 2: setarray @fruits[0],40020,40021,40022; for(@i=0, @i < @fruits[0], @i++ ){ //to go through the array if(countitem(@fruits[@i]) //add the fruit ID's that the player has in some variable? //need to store the fruits found in a new array? } callsub MakeFood; break; case 3: setarray @fruits[0],40030,40031,40032; for(@i=0, @i < @fruits[0], @i++ ){ //to go through the array if(countitem(@fruits[@i]) //add the fruit ID's that the player has in some variable? //need to store the fruits found in a new array? } callsub MakeFood; break; } MakeFood: if (fruits in inventary <= 1){ //found no fruit (or more than 1.) mes .NpcName$; mes "Oh... sorry..."; mes "When you have two or more fruits equals"; mes "come back here."; close; } mes .NpcName$; mes "These are your fruits.; mes "Which would you like to do"; menu("@item_name+ @quantity, @item_name+ @quantity, @item_name+ @quantitye"); //menu with the fruits found in the player //will you need a FOR to make this menu? mes "You chose the " + @item_name + ", we can continue?"; if(select("Yes, we can!:No...better not...") == 2){ mes .NpcName$; mes "Ok, bye."; close; } if(checkweight is 90%){ //check if the luggage is overweight mes .NpcName$; mes "You're carrying a lot of weight.."; mes "sorry."; close; } del item: @item_id_old,2; //delete two fruits old set item: @item_id_new; //new food delivery return;
  9. Summoner's Rift in Ragnarok Online (map created by Tio Akima) Hi Guys, I'm passing to expose my new map (recently completed) to RO! This is a map inspired by summoner's rift (map of the game of League of Legends). The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO! I will post some pictures here of the map and a video to be able to see better. It is! Att, Tio Akima. ScreenShots: more: Green Base: Red Base: Video:
  10. Nice script ... I loved it! I have an idea to add in your NPC ... I think it's going to get better. You could add an option to the NPC to create scrolls with the stored build. Thus, the player can load this parchment and use wherever he wants, make exchanges, sell the parchment, etc ... The NPC creates a parchment (Item usable) with the stored build.
  11. Hi guys I do not know exactly the source of this error, whether it is SRC, or Hexed, or data files ... [client-side or server side] I have no idea why this mistake. After walking the map (and minimizing or maximizing the menu) it will be invisible. Is someone having this kind of bug? What could be causing this? I tested several hexeds and in all this happened. (current hexed 2018-04-18)
  12. Hello guys Does anyone know the reason for this error? I added my npc's (custom) also in the constants file ... Need to add somewhere else? this is client 2018
  13. In skill.c I did an area skill. This skill summon a mob. I sumono a mob and make him walk (I shoot this mob in one direction) with unit-> walktoxy (); That is, because of the unit-> walktoxy (), this mob will go through the functions: unit-> walktoxy (); unit-> walktoxy_sub (); unit-> walktoxy_timer (); right? When this mob dies (or stops walking) I want to call a skill ... skill Lord of Vermilion (WZ_VERMILION) The function that defines whether the mob has stopped walking is unit-> walktoxy_timer (); So, I need to call the skill (WZ_VERMILION) inside the function unit-> walktoxy_timer (); But for this skill to work, I need the data from the player. The information that arrives to unit-> walktoxy_timer (); are data from the MOB that walked and stopped ... The skill (WZ_VERMILION) will only work, if I call it with player data. This is a way of doing a skillshot ... Throwing the mob in one direction, and when it hits an enemy, an area skill is invoked. It sounds complicated, but it's a simple logic up to it. @meko If you can help me, I'll be very grateful. <3
  14. that is, there is no solution to my problem. =/
  15. Hi guys, in map.c I want to create a basic function a function that returns the player ID, without parameters only with return ID from the player. If anyone knows Something like this: int map_get_id() { struct map_session_data* sd; sd = map->id2sd(?); return sd->bl.id; } EDIT: It does not have to be exactly in map.c but must be a function that returns the player ID Can someone help me?