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JulioCF

Int'l Portuguese Moderators
  • Content Count

    791
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  1. Like
    JulioCF reacted to Emistry for a file, Hairstyle Package   
    Introduction:
    This package are currently contains around 90~100 hairstyles for both male/female character.
    I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc.
    I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them.
    If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing.
    I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here.
    It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair  in dark color, the rest are custom hair styles.
     
    How to use:
    You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides.
     
    Disclaimer:
     You're free to share with everyone but do not monetize the contents in any way! 
    These materials are meant for study or research purpose.
    Use these at your own risk, and always give credit to original author.
    If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit.
    If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit.
     
    Fun Fact:
    Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram? 
     
  2. Like
    JulioCF reacted to evilpuncker for a file, Old Izlude and Alberta   
    These are the old versions of Izlude and Alberta. Including map files (.gat | .gnd | .rsw) and minimaps (.bmp)
     
    NOTE: Remember to remake your mapcache file.
  3. Like
    JulioCF reacted to Naruto for a file, my grf for editting   
    I went and decompiled some current 2019 grf stuff and doesnt seem like anything important is missing
    I removed duplicates that I had and it should all be working fine
     
    in case anyone needs this or wants to look theres over, I do have my own entries but you can remove them 
     
  4. Like
    JulioCF reacted to Naruto for a file, Mac Anu   
    I made this map, all the models and restored all the textures, based off the city of Mac Anu from the .dot//hack infection series.
     
    I did edit gravity textures.
     
     
     
    No real thanks to give out maybe besides browedit and its development team and gravity for textures.
     
     
     
     
    I use alot of client features,  I didnt include the water I used cause you guys probably wont use it.
     
     
     
     
    So the main difference here is your gonna have to add a file to your effect tool lub you can pm me how or post
     
     
     
     
    This is a PLAYABLE BETA
    GRF is unlocked and no weird stuff.
    Your free to do as you please. Adding more effects to effecttool is just a matter of adding a new emmiter and a new number, you can test it by spawning a bunch and seeing how many are blank. 
     
  5. Upvote
    JulioCF reacted to Hyvraine for a file, Stellar - FluxCP (Herc FluxCP)   
    Stellar by HTML5 UP | @ajlkn | html5up.net
    Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
    Integrated to FluxCP (Hercules) by Hyvraine of Hyvraine Designs | facebook.com/HyvraineDesigns
    ================================
    Ported this to FluxCP (Herc) as I was fiddling with responsive templates. It's semi-responsive, I think.
    FEATURES:
    WoE Countdown Top Guild Top Player (based on FluxCP's Character Ranking module) HOW TO INSTALL:
    This follows the default theme of FluxCP, it acts similar like Emphaino where it inherits the default FluxCP pages.
    Extract the RAR file in the themes folder.  In application.php: make sure 'stellar' comes first and then 'default' next 'ThemeName' => array('stellar','default'), // Names of the themes you would like to use. Themes are in FLUX_ROOT/themes. First theme listed will be default theme. And you should be good to go.
    HOW TO EDIT:
    Site title is still dependent on the variable SiteTitle inside application.php.
    Edit index.php in stellar/main/ for the front page stuff.
    For the Favicon, Logo, Description, WoE Hours, Site Navigation, please visit settings.php for more instructions.
     
  6. Upvote
    JulioCF reacted to Murilo BiO' for a file, Channel Fee Plugin   
    With this plugin you be able to set required Zeny and/or Items to players be able to send messages on channels.
     
    The idea came from this post, thank you @blaze.
     
    How to configure channels:
    // FIXME: make a better way to add fee on channels (directly on channels.conf) const struct { char name[HCS_NAME_LENGTH]; int zeny; int nameid; int amount; } channels_fee[] = { // -- Add channels with fee like the example: {"name", zeny, item id, item count}; {"main" , 1000, 0 , 0}, // #main - 1000z and no item };   Find 'channels_fee[]' declaration, and add an element just like the example.
     
    If you find any bugs please report them! Hope you enjoy it.
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