Alayne

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Alayne last won the day on August 23

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About Alayne

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  1. Are you going to sell the instances or will you release to the community? Obs: I am using Google Translator.

    1. Show previous comments  2 more
    2. Alayne

      Alayne

      Yep. They first was developped for rathena, then adapted to hercules

    3. sprdosat

      sprdosat

      Interesting :smile:

    4. Alayne

      Alayne

      ^^ thanks.

  2. Faceworm Nest

    Version 1.0.0

    22 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. Therefor, I've decided to modify or create those for hercules too. In the rar, you'll find all you need: Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun.
  3. View File Faceworm Nest Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. Therefor, I've decided to modify or create those for hercules too. In the rar, you'll find all you need: Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Submitter Alayne Submitted 08/23/17 Category Events & Games  
  4. Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. Therefor, I've decided to modify or create those for hercules too. I'll start to release the two existing in rathena that are still missing in Hercules, Horror Toy Factory and Faceworm Nest. For those, I wouldn't ask for anything, as I made really few edits, only enough to allow them to work on Hercules. On the other hand, if you're interested into any of the following list, on hercules or rathena, please feel free to contact me! Here's the list of instances I've rewritten: Airship Assault Charleston Crisis Devil Tower Endless Cellar (rathena only pour le moment) Infinite Space (rathena only pour le moment) Last Room Morse Cave Overlook Water Dungeon Poring Village Room of Consciousness Sarah And Fenrir Sky Fortress Temple of Demon God And i've also rewritten the quest and stuff enchant for Sarah And Fenrir, Poring Village and Infinite Space. And the General warper to instances entrance. Please note that this instances are developped other videos, irowiki and database I have found (for mobs and items). Therefor, they might be not exactly the same as official. But they're as close as possible!
  5. View File Horror Toy Factory Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. Therefor, I've decided to modify or create those for hercules too. In the rar, you'll find all you need: Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Submitter Alayne Submitted 08/23/17 Category Events & Games  
  6. Horror Toy Factory

    Version 1.0.0

    23 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. Therefor, I've decided to modify or create those for hercules too. In the rar, you'll find all you need: Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun.
  7. Which ones? I can provide them, but that surprise me...
  8. What do you mean? That there's map missing in the rar? Or that some doesn't work?
  9. @heehxp sorry, can't understand ^^'
  10. Right, didn't thought about the getmapxy option. I'll give it a shot, thanks.
  11. Hi peoples, I'm currently working on a bunch of instances. For one of those, I have to pop a certain amount of monsters, which can then pop a skill on a boss one. For that, when invoking those monsters, I get their ideas from areamonster command's output, store them in a custom array, and use those as base for a unitskill. The problem is that when one of monsters died, I then got an error on unitskill command cause the mob's dead, and therefor, not available for command application. So I'd like to clean the array when a mobs died. but I can't find a way to get the GID of a monster that died to pop it out of the array, killedrid in the NPCKillEvent being the monster's class. Is there's a way to do so?
  12. Your script here is launching the event each time the hour is a multiple of 2 (so 2am, 4am, 6am...). That's made by the 'gettime(3) % 2'. So it won't start at 9pm anyway.
  13. Here's the basic loop for an identifier. Just add this in a healer npc. getinventorylist; for( set [email protected],0; [email protected] < @inventorylist_count; set [email protected], [email protected] + 1 ) { if ( @inventorylist_identify[[email protected]] == 1 ) continue; delitem2 @inventorylist_id[[email protected]],1,0,0,0,0,0,0,0; getitem @inventorylist_id[[email protected]],1; }
  14. You're welcome. I'm planning to release a big amount of script, but got a request that take me all of my time from now on x). So after lol. But still, I've got 400+ scripts, so it'll take a while to release XD
  15. Hum okay. Well I'll need to debug it before being able to say anything else sorry ^^'