Alayne

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Alayne last won the day on June 30

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About Alayne

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  1. Right, didn't thought about the getmapxy option. I'll give it a shot, thanks.
  2. Hi peoples, I'm currently working on a bunch of instances. For one of those, I have to pop a certain amount of monsters, which can then pop a skill on a boss one. For that, when invoking those monsters, I get their ideas from areamonster command's output, store them in a custom array, and use those as base for a unitskill. The problem is that when one of monsters died, I then got an error on unitskill command cause the mob's dead, and therefor, not available for command application. So I'd like to clean the array when a mobs died. but I can't find a way to get the GID of a monster that died to pop it out of the array, killedrid in the NPCKillEvent being the monster's class. Is there's a way to do so?
  3. Your script here is launching the event each time the hour is a multiple of 2 (so 2am, 4am, 6am...). That's made by the 'gettime(3) % 2'. So it won't start at 9pm anyway.
  4. Here's the basic loop for an identifier. Just add this in a healer npc. getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; }
  5. You're welcome. I'm planning to release a big amount of script, but got a request that take me all of my time from now on x). So after lol. But still, I've got 400+ scripts, so it'll take a while to release XD
  6. Hum okay. Well I'll need to debug it before being able to say anything else sorry ^^'
  7. Well not quite sure everything should work, but try this one: https://pastebin.com/QQCi8TLu If this doesn't work either, it's probably an issue with the array's size evaluation. I've included a debugmes line, try to uncomment it and paste the map server log output, so we'll know what's happening.
  8. Hum as far as Haru's scriptchecker can say, there's no error in it. Thought I've never used an array declaration like that setarray $Gramps_Turn, BATHORY, WASTE_STOVE, ISILLA, WANDER_MAN, ACIDUS_, WHIKEBAIN; Maybe you can try to change to use the mobs id...
  9. Well no, you're not necessarily needing to add monsters in database if you use allready existing ones. on the other hand, do you defined $Gramps_Turn and $Gramps_Last somewhere? Cause this is where the monsters are read from. For the other errors, it's apparently an error on script init. But can you provide the script? Cause right now, it's hard to say anything like that.
  10. Version 1.0.0

    23 downloads

    A Battleground Addon based over S4 League TouchDown mode, where players may fight until the end of the delay configured to earn as much points as possible. You'll earn points by killing players, or by bringing the Poring Ball to the Goal of the opposite team. The highest points rate will be rewarded, others will too but in a lowest range. Enables first player to configure the game duration at will (5, 10 or 15 minutes), and diffuse announce for players attraction. Configuration enabled: Price to enter, number of player to start the game, duration enabled Command: allowing use of @tdboard, to get a score board for each player in game
  11. View File TouchDown - Battleground Addon A Battleground Addon based over S4 League TouchDown mode, where players may fight until the end of the delay configured to earn as much points as possible. You'll earn points by killing players, or by bringing the Poring Ball to the Goal of the opposite team. The highest points rate will be rewarded, others will too but in a lowest range. Enables first player to configure the game duration at will (5, 10 or 15 minutes), and diffuse announce for players attraction. Configuration enabled: Price to enter, number of player to start the game, duration enabled Command: allowing use of @tdboard, to get a score board for each player in game Submitter Alayne Submitted 07/02/17 Category PvP, WoE, GvG, & Battleground  
  12. @Dduwsmitt Thanks ^^ As I said, it's my first pvp / bg scripts, hope everything will go well A little bump, as 3 new scripts have been added. Have fun guys.
  13. View File Deus Ex - PvP Addon Come to join a pvp match where you'll have to defeat as much ennemies as possible before God decide you'll have to die The highest points rate will be rewarded, others will too but in a lowest range. At start, you'll have a random amount of time to earn as much points as possible. Cause a God may come back to Midgard to punish you. Kill him to earn an insane amount of point. But if he kills you, his wrath will consume your points! Enables first player to configure the game duration at will (5, 10 or 15 minutes), and diffuse announce for players attraction. Configuration enabled: Price to enter, number of player to start the game, duration enabled Command: allowing use of @deboard, to get a score board for each player in game Credits: Do not claim my work as yours. Feel free to use it, even modify it, but leave the credit on file header Submitter Alayne Submitted 07/02/17 Category PvP, WoE, GvG, & Battleground  
  14. Version 1.0.0

    7 downloads

    Come to join a pvp match where you'll have to defeat as much ennemies as possible before God decide you'll have to die The highest points rate will be rewarded, others will too but in a lowest range. At start, you'll have a random amount of time to earn as much points as possible. Cause a God may come back to Midgard to punish you. Kill him to earn an insane amount of point. But if he kills you, his wrath will consume your points! Enables first player to configure the game duration at will (5, 10 or 15 minutes), and diffuse announce for players attraction. Configuration enabled: Price to enter, number of player to start the game, duration enabled Command: allowing use of @deboard, to get a score board for each player in game Credits: Do not claim my work as yours. Feel free to use it, even modify it, but leave the credit on file header
  15. Version 1.0.0

    8 downloads

    Come to join a pvp match where you'll have to defeat all players and survive to monsters attack to be the first. The highest points rate will be rewarded, others will too but in a lowest range. When all players will join, the fight will start and pop some bunch of monsters choosen randomly. The stronger they are, the more point they'll brought. On the other hand, killing a player will bring as much point as possible Enables first player to configure the game duration at will (5, 10 or 15 minutes), and diffuse announce for players attraction. Configuration enabled: Price to enter, number of player to start the game, duration enabled Command: allowing use of @pvpvmboard, to get a score board for each player in game Credits: Do not claim my work as yours. Feel free to use it, even modify it, but leave the credit on file header