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Posts posted by Alayne
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both will be available, so you'd be able to test on your favorite one.
You'll just have to edit the clientinfo according to the server you want to connect to.
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Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.
It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.
Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)
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Yep you need to add them to your mapcache through the resnametable reference add.
For the worldboss, probably missed one, gonna check that.
Edit: Allright, should be okay now, but I can't test it now, sorry, I'm at work.
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Hey nice...According to the doc:
For example: announce("This announcement will be shown to everyone in green.", bc_all, 0x00FF00); Will display a global announce in green. The color format is in RGB (0xRRGGBB).
So basically, it shouldn't break at all...It's been a while since I last run my hercules so it might a bit outdated, but as announce have sometime to be triggered without players, I don't see how it's possible that a player should absolutely be linked...
Did you changed something on the script? Cause it's not supposed to be a string as last argument, butannounce "[ System ] World Boss appeared in " + .@chosenMap$ + " !",bc_map,0xFF0000;
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Sorry thought it was allready in the release.
Gonna add it tonight, as I don't have it with me right now.
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Okay so two things. The MapFlag isn't mandatory, you can simply unload it. Just apply there the mapflags you wanna use. Gonna fix the incorrect maps in it.
For the maze's maps, they're added through resnametable. Did you updated your mapcache with the given file?
Edit: you can retrieve the last version of YggdrasilMapFlag.txt on my github
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Just released a bunch of new scripts. Allthought, those scripts were initially developped and tested, but may still contains issue. Feel free to report / fix them directly on github!
Release contains:
- System/Crafting - Allow players to register to a guild, which can craft some specific items (pastry, magic scrolls, tailoring...)
- System/DungeonHall - Advanced Guild Housing. Allow guilds to buy a town and use them as base. They'll then have to manage food stocks (which will change the food available in restaurant, bar...), dungeon (one per town) and it's content (by catching mobs and poping it on the dungeon), access to fields...
- System/Fisherman - Fishing system
- System/Miner - Mining system
- System/Mercenary - Allow players to register as mercenaries, and then be hired by other players (through a contract) to fullfill a specific task
- System/Prime Hunter - Allow players to put a reward on someone's head, and Prime hunters (registered players) to hunt those target for the reward
- System/Steel Soul - Allow players to bind their soul to a given weapon, evolving through mob killing, and possibly able to gain bonuses (through random option)
Feel free to report any issues, and i'll try to fix it as soon as possible
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@Tio Akima I don't know if you still need this, but if it requires a skill, it's a source edit, not a script.
Otherwise, I can provide some item summoning items.
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That may be due to the application of an unsupported buff. I got this on rathena, perhaps it happens on herc too (need a source editor to confirm that though).
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Here you are. Can't test it right now, but this should do the job.
Tell me if you have some issues.
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How do you store the donation infos? For it to be usable on npcs, it needs to be at least stored somewhere in database. Is it?
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Update from 04/12/2017:
- Update instances from rathena output. Can still contains errors, especially here on Herc. If you have any issue, please report so I can fix them as quick as possible
- Added bunch of quest.
- Added Events
- Added Systems
- Added Instances side quests for items selling + enchant (ROC, LR)
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Don't worry peoples, I didn't forgot you. I'm just stabilizing the release with rathena boards back infos, and I'll update the herc version after that.
On the mean time, you can get the quests and others things that are not instances ^^.
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@Questune09 Done for the map.
@Lionheart the links are on instance and quest section, only ones provided by now, but it'll get more and more ^^
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< Alayne's Script Collection >
After several asks, here's a link to my github
Feel free to comment or add anything that might be usefull and that I won't think of
I've decided to release my scripts here, it'll be easier to me so I can duplicate it on hercules and rathena rather than uploading twice. So sorry for multiple upload between there and download section
Don't mind the name Nyliar in the git, that's me too ^^
< Instances >
Spoiler- Script List
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Official
- Airship Assault
- Charleston Crisis
- Devil Tower
- Endless Cellar
- Infinite Space
- Last Room
- Morse Cave
- Poring Village
- Room of Consciousness
- Sarah And Fenrir
- Sky Fortress
- Temple of Demon God
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Custom
- Astral Temple
- Boss Nest
- Champion Arena
- Devil Square (rewrite)
- Lonely Mountain
- Maker Mansion
- Poring Realm
- Valhalla Garden
- Voluspas Prophecy
Features
To-Do list
- Create guides for each one
- Validates on both emu (or fix some issues when raised by users)
Download links
- Official
- Custom
< Quests >
SpoilerScript List
- Anti Priest
- Crash Island
- Santa Claus
- Strange Surgeon
- Veteran Quest
- Fae Quest (Exp quest, CAREFUL: it can bring a LOT of exp on use. Designed for Mid Rates)
- Hell Gardener Quest
- Cursed Blacksmith Quest
- Legendary Quest (Starting quest for incoming addons)
- Musical Quest
- Fehu Quest
- Jormungandr Quest
- Rift Quest
- World Boss "event / quest"
Features
To-Do list
- Create guides for each one
- Add the missings ones (still 8 Legendary to go)
Download links
< Event >
SpoilerScript List
- Almost Poring (search for the only poring (or assimilated) with an incorrectly written name on the event map)
- Cache Poring (find the poring poped in a randomly selected map)
- Cubeception (Kill all cubes to find the correct one. All thanks to Hiero for initial version)
- DIsguise (be the first one to tell the right mobs name)
- Event Manager (enable to start a randomly selected event on all configured, automatically or by hand)
- Fake Poring (search the only poring with correctly written name on event map)
- Mushroom (only modified to handle reward from AddPoints function)
- Pirate Maze (find the pirates on a pvp map)
- Raid Pirate (like cubception, but with pirates)
- Survivor Event (Be one of the 3rd first to help the survivor from pirate raid)
- Word Event (be the first one to retype the given word)
To-Do list
Download links
< PvP Content >
Spoiler< Utilities >
SpoilerScript List
- Currency (enabling change between a given id and cashpoints through command @makepoint or @makecash)
- Forge (enable repair, forge, misc throw (all at once)...)
- GMCommands (enable use of @power command, which pops a clone for each class on a all skill gm, and @effect, to check effect while in a loop or through id)
- GoddessStatue (all in one npc. Enable heal, buff, stylist, jobchange, rental, enchant, subclassing (by buying skill from shards)...)
- MainFunctions (contain AddPoints function, used in events or instances)
- Portal (enable warping by choice, and by talk. For instance, 'Teleport Izlude' next to the Portal will warp the player to izlude and save it as last warp)
- Auto settings (enable the save and activation on login of specific commands (autoloot, showex...))
- Vip_request (enable VIP package buy and handle its duration)
To-Do list
Download links
< Full Systems >
SpoilerYggdrasil Project
Features
- Huge dungeon, where anybody can enter at the same time, but progression is bound to players / teams
- Based over SAO logic, each floor need to be cleared to access next one
- 45 floors, 9 Realm to free before getting to the highest point
- Each floor got a hidden riddle to clear, a maze level to clean, and a boss to compete
- Death on the dungeon forbid players the entry for 1 week. Everything should be redone on death
- Auto expell on death after 5 minutes without raising
To-Do list
Download links
Yggdrasil Crystal
Features
- Based over Dragon Ball Z and it's magic balls
- Your goal is to retrieve 7 crystals, spread around the world
- 33 maps are susceptible to receive a 'custom' mob in it, which is a copy of an existing one the map (for instance, a Vitata on Anthell map)
- An announce is raised on player's chat bar when entering a map susceptible to get a Crystal in it
- 7 maps active at a time, 1 per crystal. Killing the right mob on the right map will give you the crystal
- Get 1 of each kind, and go find Ylrak, which will change onto a dragon to grant you a reward
To-Do list
Download links
Ase Fruits
Features
- Based over One Piece's Demon Fruits
- 45 maps where are hidden 1 npc inside a tree
- A random number of tree is activated each week on sunday, and are given a randomly given fruit (meaning tree A get Fruit 1 on first week, but second week, tree A might have fruit 4 or nothing at all, to prevent Fruits farming)
- An announce is raised on player's chat bar when entering a map susceptible to get a Fruit in it
- Talking to a Tree with a Fruit in it will rent the Fruit to the player. Each fruit can be equiped as a low headgear, and get a specific power, from very usefull (auto cast EQ lvl 3 at low chance) to very unuseful (changing into a donkey or stripping)
To-Do list
Download links
Achivements
Features
- A bit obsolete due to new Achievements system, but still
- Enable the configuration of Achievements and reward bound to it
- Each Achievement complete give the reward (through AddPoints command)
- 9 achievements type, from mob hunting to exploration
- 115 achievements provided in the release
To-Do list
Download links
Pill Oven
Features
- Allow users to create pills for afk exping against lots of herbs
- enable use of command @pill
- Contains 6 pills, from novice to master pills
- Each pill got its own exp rate, duration, and delay before using another pill (no matter of level)
To-Do list
Download links
Crafting
Features
- Allow players to join a guild for crafting (Apothecary, ArmorSmith, Pastry, Scribe, Tailor, WeaponSmith)
- Each guild provide a bunch of item to be crafted, dependent upon guild level (from 1 to 5)
- Can switch to another guild, but still keep level on each independtly
To-Do list
Download links
Dungeon Hall
Features
- Allow players guild to "buy" a town and to rent it
- Allow NPCs rental (kafra, trainer, dealers, restaurant, bar...)
- Allow stock gestion (food get and stored to improve restaurant / bar content)
- Allow mobs capture to add them to the town's dungeon
- Allow dynamic dungeon, according to mobs captured and set in configuration
- Allow limited (paid) Fields access
To-Do list
Download links
Fisherman
Features
- Fishing Job
- Allow players to become a Fisherman
- Allow fishing + mastery
To-Do list
Download links
Mining
Features
- Mining Job
- Allow players to become a Miner
- Allow mining + mastery
To-Do list
Download links
Mercenary
Features
- Mercenary system. Allow player to register as mercenaries
- Allow players to offer a contract to a mercenary, for different tasks (loot, pvp kill, woe help...) and to set the reward for this quest (zeny and/or items)
- Allow contract validation after fullfillment (and therefor, obtain the reward)
To-Do list
Download links
Prime Hunter
Features
- Allow players to register as Prime Hunter
- Allow players to put a reward on another players head
- Allow Prime Hunter to take a Hunt, and hunt down the rewarded players
To-Do list
Download links
Steel Soul
Features
- Allow players to bind their soul to a weapon, enabling it to exp / evolve
- Evolving weapon earn exp on mob kill count
- Evolving weapon can earn a bonus (through random option) each 25 lvl
- Lvl 100 weapon can be changed to a Relic (need to be defined client side, and server side for ids. Provided in github)
- Relics can receive shards to use 3rd class skill (for me, used for subclassing), which can be upgrade to lvl 5 max
To-Do list
Download links
< Dungeons >
SpoilerScript List
- Folkvang The Forgotten Plain
Features
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This is the Land Freyja rules, a plain where dead people are brought to prepare the Ragnarok. Fight here all those who falled on the battlefield, and that Freyja and the Valkyries recognized as valorous warriors.
- Folkvang is a dynamic dungeon where monsters are clones of dead players. Therefor, the more player you have, and the stronger they are, the harder the dungeon will be.
To-Do list
Download links
< Raid >
SpoilerScript List
Features
To-Do list
- Add the missings ones (still 2 to go)
Download links
< Battleground >
SpoilerScript List
- Captain
- Death Match
- Touch Down
Features
To-Do list
- Add the missings ones (still 3 to go)
Download links
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The command bonus_script doesn't exists on herc, and afaik, there's no equivalent here.
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Its hard to say without having all the infos, but if you're added your script on the OnEquipScript, the bonus will apply only when you equip it, as intended. If that's on the Script section itself, dunno how it works though, but you can add a little npc script which will check the time (night / day) each time a monster is killed and the player has this weapon equipped for instance. So you'll be able to change it on need.
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Custom ones
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Veteran Quest
This script contains a quest where an old adventurer will sing you a song, and where you'll have to ascomplish each step to become an adventurer yourself.
If you need a guide, ask for it! (but please, read the file first, it's quite easy).
Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the reward variable to ensure you'll be able to get the reward (on OnChooseItem).
Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
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Submitter
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Submitted11/22/17
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Category
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Strange Surgeon
This script contains a quest where you'll be asked to help a surgeon to find a new place to work. It can also handle a changesex for players.
If you need a guide, ask for it! (but please, read the file first, it's quite easy).
Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
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Submitter
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Submitted11/22/17
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Category
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Santa Claus
This script contains a quest to be run on Christmas, where you'll have to help Santa Claus to gather enought gift box while his imp went into a strike.
If you need a guide, ask for it! (but please, read the file first, it's quite easy).
Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
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Submitter
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Submitted11/22/17
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Category
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Alayne's Scripts Collection
in Script Releases
Posted
Hi peoples, just wanted to notice that If you're willing to test those contents, I'm currently releasing a server that will allow you to do so (through specific functions).
Here's for more infos: Ragnarok Underground Online