Jump to content

Alayne

Members
  • Content Count

    345
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by Alayne


  1. Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.

    It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.

    Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)


  2. Yep you need to add them to your mapcache through the resnametable reference add. 

    For the worldboss, probably missed one, gonna check that.

    Edit: Allright, should be okay now, but I can't test it now, sorry, I'm at work.


  3. Hey nice...According to the doc:

    
    For example:
    
    announce("This announcement will be shown to everyone in green.", bc_all, 0x00FF00);
    
    Will display a global announce in green. The color format is in RGB
    
    (0xRRGGBB).
      So basically, it shouldn't break at all...It's been a while since I last run my hercules so it might a bit outdated, but as announce have sometime to be triggered without players, I don't see how it's possible that a player should absolutely be linked...


    Did you changed something on the script? Cause it's not supposed to be a string as last argument, but 

    announce "[ System ] World Boss appeared in " + .@chosenMap$ + " !",bc_map,0xFF0000;

     


  4. Okay so two things. The MapFlag isn't mandatory, you can simply unload it. Just apply there the mapflags you wanna use. Gonna fix the incorrect maps in it.

    For the maze's maps, they're added through resnametable. Did you updated your mapcache with the given file?

    Edit: you can retrieve the last version of YggdrasilMapFlag.txt on my github


  5. Just released a bunch of new scripts. Allthought, those scripts were initially developped and tested, but may still contains issue. Feel free to report / fix them directly on github!

    Release contains:

    • System/Crafting - Allow players to register to a guild, which can craft some specific items (pastry, magic scrolls, tailoring...)
    • System/DungeonHall - Advanced Guild Housing. Allow guilds to buy a town and use them as base. They'll then have to manage food stocks (which will change the food available in restaurant, bar...), dungeon (one per town) and it's content (by catching mobs and poping it on the dungeon), access to fields...
    • System/Fisherman - Fishing system
    • System/Miner - Mining system
    • System/Mercenary - Allow players to register as mercenaries, and then be hired by other players (through a contract) to fullfill a specific task
    • System/Prime Hunter - Allow players to put a reward on someone's head, and Prime hunters (registered players) to hunt those target for the reward
    • System/Steel Soul - Allow players to bind their soul to a given weapon, evolving through mob killing, and possibly able to gain bonuses (through random option)

    Feel free to report any issues, and i'll try to fix it as soon as possible


  6. Update from 04/12/2017:

    • Update instances from rathena output. Can still contains errors, especially here on Herc. If you have any issue, please report so I can fix them as quick as possible
    • Added bunch of quest.
    • Added Events
    • Added Systems
    • Added Instances side quests for items selling + enchant (ROC, LR)

  7. Its hard to say without having all the infos, but if you're added your script on the OnEquipScript, the bonus will apply only when you equip it, as intended. If that's on the Script section itself, dunno how it works though, but you can add a little npc script which will check the time (night / day) each time a monster is killed and the player has this weapon equipped for instance. So you'll be able to change it on need.


  8. Veteran Quest


    This script contains a quest where an old adventurer will sing you a song, and where you'll have to ascomplish each step to become an adventurer yourself.

    If you need a guide, ask for it! (but please, read the file first, it's quite easy).

    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the reward variable to ensure you'll be able to get the reward (on OnChooseItem).

    Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one


     


  9. Strange Surgeon


    This script contains a quest where you'll be asked to help a surgeon to find a new place to work. It can also handle a changesex for players.

    If you need a guide, ask for it! (but please, read the file first, it's quite easy).

    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.

    Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one


     


  10. Santa Claus


    This script contains a quest to be run on Christmas, where you'll have to help Santa Claus to gather enought gift box while his imp went into a strike.

    If you need a guide, ask for it! (but please, read the file first, it's quite easy).

    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.

    Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one


     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.