astralprojection

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astralprojection last won the day on September 8 2016

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  1. if i'm not mistaken, its the Turbo Track https://github.com/HerculesWS/Hercules/blob/stable/npc/other/turbo_track.txt
  2. try this: mes("1 x "+Itemlink(Shield_) ); mes("20 x "+Itemlink(Poring_Card) ); Add this function: //========================================= //= Itemlink(<itemid>) //= return item string with itemlink added //========================================= function script Itemlink { [email protected] = getarg(0); return "<ITEM>"+getitemname([email protected])+"<INFO>"[email protected]+"</INFO></ITEM>"; }
  3. turbo_room,63,98,4 script test 4_M_BIBI,{ switch(select("Case 0","Case 1")) { case 1: if(countitem2(25226,1,8,0,0,0,0,0) < 1){ mes " Sorry, but you haven't brought the requirements"; close; } mes "Bwahahahah"; mes "Thank you for your help!!"; delitem2 25226,1,1,8,0,0,0,0,0; getitem 30205,1; close; break; case 2: if(countitem2(25226,1,8,0,0,0,0,0) < 1){ mes " Sorry, but you haven't brought the requirements"; close; } mes "Bwahahahah"; mes "Thank you for your help!!"; delitem2 25225,1,1,8,0,0,0,0,0; getitem 30208,1; close; break; } }
  4. Thank you for that confirmation @meko.
  5. Script: <" { hateffect HAT_EF_BLOSSOM_FLUTTERING,true; },{},{ hateffect HAT_EF_BLOSSOM_FLUTTERING,false; } "> *hateffect(<Hat Effect ID>,<State>); This will set a Hat Effect onto the player. The state field allows you to enable (true) or disable (false) the effect on the player. This is not supported yet?
  6. when i had that issue, player got freeze without warning on screen and eventually will crash. @Smoke i loved to avail that BladeCP also. Please take time sir on HBG.
  7. thanks very nice. We hope to see that Achievement System
  8. you may check if you have this item in your item db { Id: 7829 AegisName: "BF_Badge2" Name: "Valor Badge" Type: 3 Trade: { nodrop: true notrade: true nocart: true nogstorage: true nomail: true noauction: true } },
  9. Thank you, now i know its all at mmo.h now another question is : 1. if player collect item/zeny from old mail. will that zeny, nameid, qty value in db will become zero? so that i can add to query to filter only with nameid and zeny regardless if mail is read or not. 2. how about that items with unique_id in old mail? rodex_sendmail2 will generate new unique_id?
  10. I was trying to figure out how to send those pending message from old mail to RoDex since newer client don't open the old mail already. I made some script to do this but i need clarification on the query. table `mail` has column `status`. What is the meaning of this values? 0 = 1 = 2 = https://pastebin.com/HEyScmz1 Thank you guys.
  11. yes I still been looking for the fix until now, im using 2010 client. What i did was to identify which HG crashes and disable that HG to be worn by Monk class. Here is my list of HG sprite that is affected: 브륀힐트의왕관 발광산타포링 반짝반짝작은별 료스엘프 사념의오오라 밴시마스터의키스 스펠서킷 천사의마칭햇 잠자는이클립스가족 애널라이즈아이 찰스턴안테나 천사의인도 사념의오오라_빨강 소년모로크수하 용발톱헬멧 C3학년풍선 뭔가있어 UFO포링모자 루드후드 파란포링풍선
  12. linux: 4. login to your linux machine 5. change directory to Hercules or your custom folder and make tools then use mapcache to compile it. $ cd Hercules Hercules]$ make tools Hercules]$ ./mapcache
  13. /db/pre-re(re)/map_zone_db.conf { /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_items: { Yggdrasilberry: true Seed_Of_Yggdrasil: true } },
  14. need help on this, what i need to accomplish here is player click npc and open sell window. Player drag items to window and sell. If item sold matches the given array, they will get the predefined item from the array. I can pay for this to accomplish, just pm me. - shop dyn_shop1 FAKE_NPC,501:50. prontera,145,94,3 script Jaiho 4_F_JPNOBA,{ callshop "dyn_shop1",2; // sell only npcshopattach "dyn_shop1"; end; OnSellItem: check all @sold_nameid if matches the needed item below, then give the [email protected]?item if matches. OnInit: // if 1 item sold to npc then cancell // if 2 item sold to npc then check from the array below setarray [email protected][ 0 ] = 501,502,503,504,505,506,545,546; setarray [email protected][ 0 ], 507, 1, 508, 1; setarray [email protected][ 0 ], 509, 1, 510, 2; setarray [email protected][ 0 ], 511, 2, 512, 1; setarray [email protected][ 0 ], 513, 1, 514, 1; setarray [email protected][ 0 ], 515, 1, 516, 2; setarray [email protected][ 0 ], 517, 1, 518, 1; setarray [email protected][ 0 ], 519, 2, 520, 1; setarray [email protected][ 0 ], 521, 1, 522, 3; // if 3 item sold to npc then check from the array below setarray [email protected][ 0 ] = 501,502,503,504,505; setarray [email protected][ 0 ], 507, 1, 508, 1, 509, 1; setarray [email protected][ 0 ], 509, 1, 510, 2, 511, 2; setarray [email protected][ 0 ], 511, 2, 512, 1, 513, 4; setarray [email protected][ 0 ], 513, 1, 514, 1, 515, 2; setarray [email protected][ 0 ], 515, 1, 516, 2, 517, 1; // if 4 item sold to npc then cancell // if 5 item sold to npc then cancell // if 6 item sold to npc then check from the array below setarray [email protected][ 0 ] = 501,502,503,504,505 ...; setarray [email protected][ 0 ], 507, 1, 508, 1, 509, 1, 509, 1, 510, 2, 511, 2; setarray [email protected][ 0 ], 509, 1, 510, 2, 511, 2, 511, 2, 512, 1, 513, 4; setarray [email protected][ 0 ], 511, 2, 512, 1, 513, 4, 513, 1, 514, 1, 515, 2; setarray [email protected][ 0 ], 513, 1, 514, 1, 515, 2, 515, 1, 516, 2, 517, 1; setarray [email protected][ 0 ], 515, 1, 516, 2, 517, 1, 507, 1, 508, 1, 509, 1; ... ... ... // if more than 6 item sold to npc then cancel end; }
  15. Hi Dastgir, i found an issue when player has auraset and uses @at, they will not show up, they are hidden.