raPalooza~

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raPalooza~ last won the day on April 17

raPalooza~ had the most liked content!

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About raPalooza~

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    Advanced Member
  • Birthday 02/02/90

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    Male
  • Location:
    Innovation
  • Emulator:
    Hercules

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  1. View File Town of Beginnings from SwordArtOnline Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want. Here is a video that I also posted in my showcase topic Submitter raPalooza~ Submitted 04/16/19 Category Maps & Textures  
  2. Version 1

    18 downloads

    Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want. Here is a video that I also posted in my showcase topic
  3. It's an issue that i know exists, since it's an old cursor file. I myself use my cursor on 06-20 without this sprites and it is indeed very annoying not seeing the cursor when hovering unwalkable cells. I'll try find some time to update it in the next few days... Thanks @Emistry
  4. @vykimo NICE! keepup the good work! everthing is looking awesome, im very curious on how it all done, lets hope it goes full realease ;] cant donate via paypal ;/
  5. As an enthusiast of modifying the visual features from the original client, just the idea of a full open client brings tears to my eyes ;]]], so many possibilities, even creating a near complete different game. All the best to you and this project mate. I'll be soon donating you some coffee cuz this seems like a coffee chugging project xD \o/
  6. View File High-Res DamageFont High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA Submitter raPalooza~ Submitted 11/19/18 Category Sprites & Palettes  
  7. High-Res DamageFont

    Version 1.0.0

    147 downloads

    High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA
  8. hey men is there any damage fonts besides savior and modern I saw a simple but cant seem to find it online 

    like this

    DamageF.png

  9. Realy amazing work! just hope you make quick guide on how to compile it... right now it seams very hard, at least for me xD
  10. @Temtaime shouldn't we be focusing on the vanilla stuff first? i mean... interface customization would work better through an later API, so we can have an infinite opensource amount of Interfaces withing the community.. even the community helping with the new interface stuff and packets (i'm talking about the juicy new refine system)... It's just an idea... edit: Just trying things out xD here some inspiration for you
  11. I meant on plugin, on a clif itself. to be used with timer->addtimer
  12. It is a very simple question of how can I create a timed clif->specialeffect?
  13. Does anyone know if this is hexable? in skillid.lub there are those 2 lines that supposedly control this... but it is ingored by the cliend.. but I assume the client itself hardcodes those ID... THIRDJOB_BEGIN = 2000, THIRDJOB_END = 2532, Even tho... Skill RK_DRAGONBREATH_WATER = 5004, goes into the 3rd tab... This is a mess.... hahahah
  14. F*ck... Is @Neo able to make it freely alocable through hexing? This think is freaking dumb xD ( idk why they made it hardcoded... )
  15. I ran into a pretty odd thing on Raganarok skill tab lua files, that i just want to confirm... looks like that when trying to put skills on third job classes(tab) the skills needs to be in range of the 3rd skills ID otherwise it's located to the 2nd tab, ignoring the inheritlisting steps... can anyone confirm if this is a client bound configuration or if is something i'm doing wrong in the lua files... ex: try adding the runwatch to rune knight and you see it will pop on the 2nd tab... obs: using 2015-05-13