
raPalooza~
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raPalooza~ last won the day on December 21 2018
raPalooza~ had the most liked content!
About raPalooza~
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Rank
Advanced Member
- Birthday 02/02/90
Profile Information
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Gender
Male
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Location:
Innovation
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Emulator:
Hercules
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utofaery gave positive reputation to a file: High-Res DamageFont
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EJD gave positive reputation to a file: High-Res DamageFont
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raPalooza~ gave positive reputation to a post in a topic: ZeRObrowser : client upgrade
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raPalooza~ gave positive reputation to a post in a topic: ZeRObrowser : client upgrade
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vykimo gave positive reputation to a post in a topic: ZeRObrowser : client upgrade
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@vykimo NICE! keepup the good work! everthing is looking awesome, im very curious on how it all done, lets hope it goes full realease ;] cant donate via paypal ;/
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Chipp gave positive reputation to a file: High-Res DamageFont
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fourxhackd gave positive reputation to a file: High-Res DamageFont
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As an enthusiast of modifying the visual features from the original client, just the idea of a full open client brings tears to my eyes ;]]], so many possibilities, even creating a near complete different game. All the best to you and this project mate. I'll be soon donating you some coffee cuz this seems like a coffee chugging project xD \o/
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hendra814 gave positive reputation to a file: High-Res DamageFont
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melv0 gave positive reputation to a post in a topic: High-Res DamageFont
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tathanvocuc017 gave positive reputation to a file: High-Res DamageFont
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View File High-Res DamageFont High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA Submitter raPalooza~ Submitted 11/19/18 Category Sprites & Palettes
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Version 1.0.0
98 downloads
High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA -
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hendra814 gave positive reputation to a file: Savior Damage Font
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jogos.21 gave positive reputation to a file: Modern DamageFont
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Realy amazing work! just hope you make quick guide on how to compile it... right now it seams very hard, at least for me xD
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raPalooza~ gave positive reputation to a post in a topic: New life for RO
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raPalooza~ gave positive reputation to a post in a topic: New life for RO
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raPalooza~ gave positive reputation to a post in a topic: BladeCP - An advanced CMS
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@Temtaime shouldn't we be focusing on the vanilla stuff first? i mean... interface customization would work better through an later API, so we can have an infinite opensource amount of Interfaces withing the community.. even the community helping with the new interface stuff and packets (i'm talking about the juicy new refine system)... It's just an idea... edit: Just trying things out xD here some inspiration for you
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I meant on plugin, on a clif itself. to be used with timer->addtimer
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It is a very simple question of how can I create a timed clif->specialeffect?
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Does anyone know if this is hexable? in skillid.lub there are those 2 lines that supposedly control this... but it is ingored by the cliend.. but I assume the client itself hardcodes those ID... THIRDJOB_BEGIN = 2000, THIRDJOB_END = 2532, Even tho... Skill RK_DRAGONBREATH_WATER = 5004, goes into the 3rd tab... This is a mess.... hahahah
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F*ck... Is @Neo able to make it freely alocable through hexing? This think is freaking dumb xD ( idk why they made it hardcoded... )
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I ran into a pretty odd thing on Raganarok skill tab lua files, that i just want to confirm... looks like that when trying to put skills on third job classes(tab) the skills needs to be in range of the 3rd skills ID otherwise it's located to the 2nd tab, ignoring the inheritlisting steps... can anyone confirm if this is a client bound configuration or if is something i'm doing wrong in the lua files... ex: try adding the runwatch to rune knight and you see it will pop on the 2nd tab... obs: using 2015-05-13
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raPalooza~ gave positive reputation to a post in a topic: New life for RO
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The dream for those who love customizing Ragnarok like myself. I cant say how anxious and happy I am. @Vlync that's not how we should welcome such a ambitious project, and when i say ambitious i mean that the complexity of this project is huge! Someone trying to accomplish something like this for the community should always be celebrated, even with the failures of previous attempts. @Temtaime Thank you for your time, and count on me with testing! Hope to give you ideas on the creation of an APIs to help developers interact with the client engine. And as you said, there is an infinity of possibilities with a custom client \o/ Hope to hear more about the project soon. ;]
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raPalooza~ gave positive reputation to a post in a topic: Array manipulation functions
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Heard of this awesome thing! But what i want is specialeffect a range of mob_ids from a players array. ( mobs2kill[0] for example ) I'm doing this by post plugin hooking at clif_getareachar_unit but as i mention pc_readglobalreg seems to not handle array functions. x_X
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- tree of savior
- graphic
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