luizragna

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luizragna last won the day on July 21

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About luizragna

  • Rank
    Advanced Member
  • Birthday August 12

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  • Gender
    Male
  • Location:
    In their hearts
  • Emulator:
    Hercules

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  1. I learned by taking complex scripts and searching for commands I did not know
  2. Hello, do you added in: db/constantants.conf and src/map/constants.inc ??
  3. I used Visual C++ 2010 Express to compile 3CeAm
  4. Hello guys, i'm trying change the 3 packet keys. But, shows this errors: How can i solve???
  5. Awesome!!
  6. Hello guys. When i print a screenshot she appeares: I tried change de hexed, but not solved
  7. Thanks!
  8. Hello guys, How can I count the slots not available in the item? Ex: I have a Sword[1] (indifferent if have equipped or not). How rhe script cant count the 3 not avalibies slots?
  9. (Estou vendo que você é BR, então vou falar português mesmo. Hahah) Cria um mob usando comandos de controle de unidade. Vou te dar algumas ideias: Criando a unidade: .mob[0] = monster ("payon", 159,222, "[DG] Poporing", 1031, 1); setunitdata .mob[0],UDT_LEVEL,12; setunitdata .mob[0],UDT_MAXHP,50000; setunitdata .mob[0],UDT_HP,50000; Essa é a unidade .mob[0] ↑ ↑ ↑ Para fazê-lá andar você usa o comando: *unitwalk(<GID>, <x>, <y>) exemplo: unitwalk(.mob[0], 150, 222; Então vc pocura os comandos relacionados a unit em conf/script_commands.txt Para as skills você pode usar o comando areamobuseskill
  10. Do you added in conf/map/maps.conf ?
  11. @meko, i ttried to, but in this command must quote a map
  12. How i do it? Ex: percentheal 100,100;
  13. Você também pode usar a label custom OnAttackMob: https://forum.cronus-emulator.com/files/file/1355-custom-label-onattackmob-3-variáveis-especiais/ Ai usa os comandos playsound e o rand()
  14. How i do it with @hide ? (or script command)
  15. Thanks for idea @Habilis