luizragna

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luizragna last won the day on March 7

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About luizragna

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  1. It was as I imagined, for I searched everywhere.
  2. It's a plugin? What i do after add this plugin?
  3. Hello guys! I'm creating a custom skill that can others jobs can fly. But first, i'm edditing the skill "Union of the Sun Moon and Stars" (SG_FUSION) doc/script_commands.txt: 0x008000 Option_Flying When i execute the script command: setoption(0x008000); The character look changes to Star Gladiator flying. I tried change the SA sprite to kagerou sprite: (And he works ) But when i change to other job, he don't work :/ src/map/pc.h: if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) { //new_look = JOB_STAR_GLADIATOR2; //The original new_look = JOB_ROYAL_GUARD; //My change } He changed to RG look, but not fly :/
  4. Hello everyone, How do I make this unit invincible? universe,19,40,4 script Huena#OP 1_F_MARIA,{ set [email protected],1; for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { .mobGID = monster ("universe",20,36,"[Teste] Puto",1004,1); setunitdata .mobGID,UDT_LEVEL,7; setunitdata .mobGID,UDT_MAXHP,10; setunitdata .mobGID,UDT_HP,10; }
  5. Thank you, guys! The full script: universe,40,40,4 script Tester#OP 4_M_REINDEER,{ [email protected] = getunits(BL_PC, [email protected], false, "universe"); // Adds all BL_PC on prontera type to the array [email protected] for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) addtimer(0, "Tester#OP::OnMyEvent", [email protected][[email protected]]); end; OnMyEvent: mes "Hello"; close; }
  6. I tried: [email protected] = getunits(BL_PC, [email protected], false, "prontera"); // Adds all BL_PC on prontera type to the array [email protected] for ([email protected] = 0; [email protected] < [email protected]; [email protected]++){ mes "Hello"; close; } But he just ran the command 2 times in the same player. And not one in each.
  7. Hello guys. How i do it?
  8. Acredito que se o problema fosse dll, ele nem abriria.
  9. I found the mapcache.c in the plugin folder, but how do I compile it?
  10. In step 3, how do I build the mapcache? It does not appear in visual studio...
  11. I tried execute: map-server.exe --load-plugin mapcache And he show: [Fatal Error]: HPM:plugin_load: failed to load 'plugins/mapcache.dll' (error: NÒo foi possÝvel encontrar o m¾dulo especificado.) The last version of the emulator don't contain the mapcache to build.
  12. Hello guys. The folder db/re don't contain more the map_cache.dat. Where i add now?
  13. Do you added in the logs.sql in the ragnarok database?
  14. Do you can edit direct the LUB files using the notpad++ ?
  15. Try rename.