MikZ

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About MikZ

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  1. @AnnieRuru your Quest information is so neat. can that be use for client 20141022 or for 2018 client only? Check mine .. also where to add these? */ mission 1 - acolyte trouble 49900 - from tavern, talk to acolyte 49901 - from acolyte, talk to npc in izlude 49902 - from izlude, talk to acolyte 49903 - from acolyte, submit to tavern mission 2 - gemstone stortage 49904 - from tavern, talk to gem seller 49905 - from gem seller, collect 10 yellow/blue/red gemstone 49906 - from gem seller, submit to tavern mission 3 - poring problem 49907 - from tavern, talk to guard 49908 - from guard, kill 10 poring 49909 - after kill poring and talked to guard, submit to tavern mission 4 - hand over the artifact 49910 - from tavern, talk to artifact collecter 49911 - from artifact collecter, talk to assistant within 20 seconds 49912 - from assistant, talk to artifact collecter 49913 - from artifact collecter, submit to tavern */
  2. I'm planning to, meantime I'm using 20141022 . Awaiting from AndRO dev how can I update my client in mobile and if it is free. does 20180621 is stable?
  3. @AnnieRuru sorry, what if I add case 2 for 12 hours. Can i Just add these? but im getting infinity loop. Case 2: mes "Retrieving today's half day supplies..."; for ( [email protected] = 1; [email protected] <= 3; [email protected] ) { [email protected] = rand(.totalchance[[email protected]]); for ( [email protected] = 3; ( [email protected] -= getd(".twelve"+ [email protected] +"["+ [email protected] +"]") ) >= 0; [email protected] += 2 ); getitem getd(".twelve"+ [email protected] +"["+( [email protected] -1 )+"]"), rand( getd(".twelve"+ [email protected] +"[0]"), getd(".twelve"+ [email protected] +"[1]") ); } #daily_twelvet = gettimetick(2); } close; } OnInit: setarray .twelve1, 1, 10, // amount : rand(1,10) // chance of getting the items Set#1 // <Item ID>,<chance> Red_Potion, 5, Orange_Potion, 4, Yellow_Potion, 3, White_Potion, 2, Blue_Potion, 1, Green_Potion, 6; setarray .twelve2, 5, 15, // amount : rand(5,15) // chance of getting the items Set#1 // <Item ID>,<chance> Red_Herb, 5, Yellow_Herb, 4, White_Herb, 3, Blue_Herb, 2, Green_Herb, 1; setarray .twelve3, 10, 20, // amount : rand(10,20) // chance of getting the items Set#1 // <Item ID>,<chance> Apple, 5, Banana, 4, Grape, 3, Carrot, 2, Sweet_Potato, 1, Meat, 99, Honey, 50, Milk, 100; for ( [email protected] = 1; [email protected] <= 3; [email protected] ) { setd ".twelve"+ [email protected] +"size", getarraysize( getd(".twelve"+ [email protected]) ); for ( [email protected] = 3; [email protected] < getd(".twelve"+ [email protected] +"size"); [email protected] += 2 ) .totalchance[[email protected]] += getd(".twelve"+ [email protected] +"["+ [email protected] +"]"); for ( [email protected] = 3; [email protected] < getd(".twelve"+ [email protected] +"size"); [email protected] += 2 ) { [email protected] = getd(".twelve"+ [email protected] +"["+ [email protected] +"]") *10000 / .totalchance[[email protected]]; [email protected] = [email protected] / 100; [email protected]$ = .gchance % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); setd ".chance_display_item"+ [email protected] +"$["+ [email protected] +"]", [email protected] +"."+ [email protected]$ +"%"; } } end; }
  4. Perfect! Thank you so much @AnnieRuru
  5. That was fast, I like to add some twist, can you add like rate for rare one. example item 506 is @ 5% and item 14510 is @ 2% success chance to get in set A for set b 505 @ 9% and 657 @ 1% for Set C 657 @ 10% 14510 @ 1%. of course ill be adding more item like bubble gums, Food items, TCGs something like that. thanks!
  6. @utofaery Hello, just what i wanted with success rate for rare ones, can you add countdown timer "you still have 00 hours, minute/s seconds countdown to get next supplies" Also, im getting error like and no items were given. Buildin_getitem: Nonexistant item 0 requested. Hi @AnnieRuru yes can be repeated. can you add rates for the rare ones, like the above. thnx!
  7. Hi! May I request a sample random prize giver. What I'm looking for is. This npc will give all 3 set 1 type of item from set A,B to C randomly, with random number of pieces too. Set A: random (1x,10x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 Set B: random (5x,15x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 Set C: random (10x,20x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 please help me. thanks!
  8. Already fixed thanks!
  9. hi @4144 do we have update regarding this now? thanks!
  10. thanks! when will this be fix? is it included in the version this month?
  11. Good day! After I updated my GIT I always got this everytime i logged in a char: [Waring]: Unhandled packet 0x044A (length 6), authed session #7, 2000000/150537 (AID/CID) what does this mean?
  12. Good day! Quick question. Does hit-delay plugin include return to die warp/last save point delay? If not how, can i enable delay after dying wanted to add timer like 5, 4, 3, 2, 1 . before return to last save point appear if killed by a monster "only". Thanks!
  13. anyone please?
  14. Good day! I am trying to add VIP warper function in the script and found this command. function VIP { if ( getarg(0) > getgmlevel() ) { if (getarg(1,0)) { @vip_block = 0; for ([email protected] = 1; [email protected] < getargcount(); [email protected]++) @vip_block = @vip_block | (1<<getarg([email protected])); } else { message strcharinfo(PC_NAME),"Only VIP have access in this map."; close; } } return; } My question is how can i apply/change the script to work on this query, query below is for VIP players. thanks! query_sql( "SELECT CAST( `vip` AS DATE ),DATEDIFF( IFNULL(`vip`,NOW()),NOW() ),`last_unique_id`,`last_ip` FROM `login` WHERE `account_id` = "+getcharid(3)+" LIMIT 1", [email protected]_date$, [email protected], [email protected]_u_id$, [email protected]_ip$ ); if ( [email protected] > 0 ) { dispbottom "VIP Exp & item rate and Expire at "[email protected]_date$+"."; } end; }
  15. So there is no way then? T_T. noted thanks much on your suggestion..