Alphoccio

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  1. Greetings Sir jaBote, I just wanna say Thank you for your reply.. very kind of yours.. tested and it work.
  2. Hi Sir jaBote, just a follow up question.. how about the CODE of his below, how to do it? -- Success Rate -- 90% Fail and 10% success.
  3. Hi guys.. I just wanna say Thank you for your reply.. I appreciate it. but my uncle had the PC taken. . . but again, Thanks!
  4. Good day people, I know this is so Off topic here in Hercules.. but I'm in need of help. I'm just having a problem with this PC and I tried to google, asked & posted on fb (groups, news feed etc.) for solution. I reformatted my Laptop via USB flash drive and it was Successful but with the PC.. after I install Windows 7 OS it restarts to have its Final Setup Configuration now here comes Windows 7 loading screen but after that it should be the Set-up Config. but instead I have this "Blue Screen Error". kindly please see attached file. I did these things. - BIOS Restored to Default Set-up - Removed / Cleaned and re-attached PC RAM's - Hard Disks Detected - Tried to "Safe Mode" but it says it Cannot Continue its Installation process if it's in Safe Mode. - Tried to "Start Windows Normally" but got the same error. Hoping you guys can share your thoughts, websites etc.? because maybe you have encountered this before? So much Thanks!
  5. oh now I know.. thank you so much sir. :-)
  6. Hi there.. I'm just curious. Is it Possible that even when I close the char/login/map-server's windows batch files.. for example the damaged received or status freeze/stun/etc. of Monsters especially MVP's will be saved? like when left your char in a certain map and close everything.. but still you'll find your char where you left it when you load everything again. btw thank you for checking out this topic.
  7. thank you sir.
  8. Good day all.. just a quick question.. these lines of inter-server.conf "use_sql_mob_db & use_sql_mob_skill_db" what does it do? // == SQL item, mob, mob skill databases// =====================================// Note: the following databases may get out of date at times, or not be// thoroughly tested (if at all, since they're auto-generated). As such it is// not advisable to rely on them other than for informative reasons (Control// Panels, websites, etc.)// Unless you know what you're doing, please consider using their txt version.// Note2: It is perfectly legit (and recommended) to use txt databases in// Hercules, while still loading the SQL tables we provide to be used// exclusively by your Control Panel or Website.// Use SQL for item_db? (not recommended)use_sql_item_db: no// Use SQL for mob_db? (not recommended)use_sql_mob_db: no /* If yes? what does it do? */ // Use SQL for mob_skill_db? (not recommended)use_sql_mob_skill_db: no /* if yes? what does it do? */ import: conf/import/inter_conf.txt
  9. Hi there.. I just want to adjust the Skill Storm Gust "Stay Duration: 4.6 sec" to be the same with its "Effect Duration: 12 sec". It's just bumping in a storm gust effect duration not seeing it is somewhat uneven. Storm Gust (Skill ID# 89) Stay Duration 4.6 sec //Effect Duration 12 sec Hoping that you help me please... Thank you and thanks for checking out this topic!
  10. Good day malufett, After many hours & a night of mind processing while sleeping.. haha I just wanna say Thank you so much! so kind of yours. I got it working now.. though I'm still trying to understand the Structure of the program and how the codes Flow.. I want to learn more of it. well, though I'm not so good in Arrays.. we're in Java 2 Object Oriented and we tackled basic Arrays and now it made me realize its importance. for example what if I want it to be in Circle shape...? and so on... oh I just hope this wouldn't be the last.. again thank you for your assistance. Keep it up and have a great day to you.
  11. nah...all programming language are the same..as long as you understand how to do 'if else' you can survive as a programmer.. nah..I don't want...if you want to learn...you must experience to fail..so do trial and error..anyway here is a hint.. skill->unit_layout[pos].count = 5; // number of points if (i&0x2) { // here are x points and y points having this plot it and you can see something int dx[] = {-1,-1, 0, 0, 1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); // just copying of array dx to skill->unit_layout memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); // just copying of array dy to skill->unit_layout @malufett oh I admit it.. I can't figure it out.. what do you mean " just add another xy point..." ? I did these changes and that... kindly see.. skill->firewall_unit_pos = pos; for (i=0;i<9;i++) { if (i&1) { skill->unit_layout[pos].count = 8; // "AE_NOTE-Default: 5 " if (i&0x2) { int dx[] = {-1,-1, 0, 0, 0, 0, 0, 1}; int dy[] = { 1, 0, 0, 0, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 1, 1 ,0, 0, 0, 0, 0,-1}; int dy[] = { 1, 0, 0, 0, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } And it's a must to Re-compiled the server every time I make changes right??? but sadly nothing happens... it's still the same. I have no idea on how & what are those {-1,-1, 0, 0, 1 }; values stands for? btw, thank you so much for checking out this topic.
  12. Hi there malufett, I tried to understand what you want me to do.. but I think I'm not yet there with my programming skills doing the basics.. I've studied Java some Web PL. but not so C++. but I'm planning to learn it. please can you edit the codes below? cause I might do it the wrong way. Thank you so much for your time. // firewall and icewall have 8 layouts (direction-dependent) skill->firewall_unit_pos = pos; for (i=0;i<8;i++) { if (i&1) { skill->unit_layout[pos].count = 5; if (i&0x2) { int dx[] = {-1,-1, 0, 0, 1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 1, 1 ,0, 0,-1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } } else { skill->unit_layout[pos].count = 3; if (i%4==0) { int dx[] = {-1, 0, 1}; int dy[] = { 0, 0, 0}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 0, 0, 0}; int dy[] = {-1, 0, 1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } } pos++;
  13. Hello there.. I find that RO has implement too many Skills but some of it is getting less it's importance in game. so I just want to make some boost of some skills. one of it is how do I widen the Skill Fire Wall? Let say from default 3 x 2 Cells to 6 x 2 Cells? I've read the wiki for quite some time now regarding Skills modifications.. and I believe its in Skill.c but I don't want to risk. Hoping for your assistance.
  14. Good day Sir Happy, just wanna say