kyeme

High Council
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kyeme last won the day on August 21

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About kyeme

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    Hercules

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  1. Also if you include item_db.conf and the item slot is "0" the result become: slotCount = ,
  2. I can confirm, it replace space
  3. Special thanks to Kiriez / guilherme-gm https://github.com/HerculesWS/Hercules/pull/2182/files
  4. Actually edp ends when you unequip your weapon. In pc.c Comment sc_edp ifdef RENEWAL SC_LKCONCENTRATION, //SC_EDP, #endif
  5. How to enable Reflect Shield on Blast Mine and Claymore Trap? Example when a Player have Reflect Shield status (from Crusader/Paladin) walks on a Claymore Trap or Blast Mine, the damage should also reflect to Hunter/Sniper once the trap explodes. Thanks~
  6. You can use @Dastgir code in PR
  7. How to allow knockback traps like Blastmine trap, claymore trap etc. (except Ankle Snare) in gvg maps? Removing noknockback in map_zone_db.conf will affect the character, I want only trap skills. Thank you
  8. It's not working. I can't hit my party members in my guilds. if (src && (map->list[m].flag.gvg_castle || map->list[m].flag.gvg) && (battle->get_current_skill(src) == SN_SHARPSHOOTING)) { state |= BCT_ENEMY; state &= ~BCT_PARTY; }
  9. @vBrenth How about to target only the Party member (and Enemy) in your guilds. example: You and Player 2 (Player 2 is not in your party) = You cannot SharpShoot Player 2 You and Player 3 (Player 3 is in your party) = You can target with Sharp Shoot Player 3 Thank you.
  10. @vBrenth thank you very much it worked!
  11. How to make this skill can also target party and guildmates/ally? I changed to Friend from Enemy in skill.conf but no luck.. SkillType: { Friend: true } Thanks.
  12. My old suggestion here:
  13. Yes, that is official behavior of backslide http://herc.ws/board/tracker/issue-8084-backslide-animation/?gopid=22259#entry22259