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About dfabsgwapings

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  1. Hi everyone, Can anyone help me with this script? PS: This is Goddameit Script // // // Author Goddameit // Version 2014/05/14 // Web http://goo.gl/0vY9GV // // prontera,150,180,4 script Party Dungeon#fb156df 100,{ if( .NP_GAME_STATUS ) { mes "Sorry, someone is playing."; close; } mes "Hi, do you want to join this game?"; if( select("No","Yes") == 1 ) close; next; if( getcharid(1) == 0 ) { mes "You need to join or create a party."; close; } if( getcharid(0) != getpartyleader(getcharid(1),2) ) { mes "You're not party leader"; close; } if( countitem(.SP_PLAYER_ITEM) == 0 ) { mes "You don't have any "+getitemname(.SP_PLAYER_ITEM); close; } getpartymember getcharid(1),2; getpartymember getcharid(1),1; if( [email protected] < .SP_PLAYER_NUM ) { mes "You need at least "+.SP_PLAYER_NUM+" player"; deletearray [email protected][0],[email protected]; deletearray [email protected][0],[email protected]; [email protected] = 0; close; } .@amount = 0; for( .@i = 0; .@i<[email protected]; .@i++ ) { if( !isloggedin([email protected][.@i],[email protected][.@i]) ) { [email protected][.@i] = 0; [email protected][.@i] = 0; }else .@amount++; } if( .@amount < .SP_PLAYER_NUM ) { mes "You need at least "+.SP_PLAYER_NUM+" player"; deletearray [email protected][0],[email protected]; deletearray [email protected][0],[email protected]; [email protected] = 0; close; } if( .NP_GAME_STATUS ) { mes "Sorry, someone is playing."; close; } .@amount = 0; delitem .SP_PLAYER_ITEM,1; .NP_GAME_LPID = getcharid(1); .NP_GAME_LAID = getcharid(3); .NP_GAME_LCID = getcharid(0); .NP_GAME_STATUS = 1; .NP_GAME_TICK = 600; deletearray .p_cid[0],.p_num; deletearray .p_aid[0],.p_num; .p_num = [email protected]; copyarray .p_cid[0],[email protected][0],.p_num; copyarray .p_aid[0],[email protected][0],.p_num; deletearray [email protected][0],[email protected]; [email protected] = 0; disablenpc "Treasure Chest#ukdfkbp"; Initnpctimer; mes "Done"; warpparty "guild_vs2",55,55,getcharid(1); close; end; OnTimer1000: if( !mobcount("guild_vs2",strnpcinfo(0)+"::OnKill") && .NP_GAME_STATUS == 1 ) { sleep2 5000; monster "guild_vs2",50,50,"--ja--",1002,1,strnpcinfo(0)+"::OnKill"; } if( .NP_GAME_TICK > 0 ) { .NP_GAME_TICK--; .@bool = 0; if( !isloggedin(.NP_GAME_LAID,.NP_GAME_LCID) ) .@bool = 1; if( .@bool == 0 ) { getmapxy(.@map$, .@x, .@y, 0, rid2name(.NP_GAME_LAID)); if( .@map$ != "guild_vs2" ) .@bool = 1; } if( .@bool == 1 ) { .NP_GAME_STATUS = -1; MapAnnounce "guild_vs2","[System]: You're team leader is gone!!",0; sleep2 2000; mapwarp "guild_vs2","prontera",150,180; .NP_GAME_STATUS = 0; }else Initnpctimer; } else { .NP_GAME_STATUS = -1; MapAnnounce "guild_vs2","[System]: Time Out!!",0; sleep2 2000; mapwarp "guild_vs2","prontera",150,180; .NP_GAME_STATUS = 0; donpcevent "Treasure Chest#ukdfkbp::OnCleanVar"; disablenpc "Treasure Chest#ukdfkbp"; } end; OnKill: detachrid; if( .NP_GAME_STATUS == 1 ) { .NP_GAME_STATUS = 2; MapAnnounce "guild_vs2","[System]: You win!!",0; killmonsterall "guild_vs2"; sleep2 2000; enablenpc "Treasure Chest#ukdfkbp"; donpcevent "Treasure Chest#ukdfkbp::OnCleanVar"; .NP_GAME_TICK = 120; [email protected]_GAME_LPID = .NP_GAME_LPID; .@j = 0; for( .@i = 0; .@i<.p_num; .@i++ ) { if( !isloggedin(.p_aid[.@i],.p_cid[.@i]) ) continue; getmapxy(.@map$, .@x, .@y, 0, rid2name(.p_aid[.@j])); if( .@map$ != "guild_vs2" ) continue; [email protected]_aid[.@j] = .p_aid[.@i]; [email protected]_name$[.@j] = rid2name(.p_aid[.@i]); .@j++; } [email protected]_num = .@j; } end; OnInit: .SP_PLAYER_NUM = 2; .SP_PLAYER_ITEM = 501; disablenpc "Treasure Chest#ukdfkbp"; mapwarp "guild_vs2","prontera",150,180; end; OnCleanVar: donpcevent "Treasure Chest#ukdfkbp::OnCleanVar"; disablenpc "Treasure Chest#ukdfkbp"; deletearray .p_aid[0], .p_num; deletearray .p_cid[0], .p_num; .p_num = 0; .NP_GAME_LPID = 0; .NP_GAME_LAID = 0; .NP_GAME_LCID = 0; .NP_GAME_TICK = 0; end; } guild_vs2,50,50,0 script Treasure Chest#ukdfkbp 1324,{ function __st ; if( getcharid(0) != getpartyleader([email protected]_GAME_LPID,2) ) end; .@item = 5; setarray .@item1max[0],607,10; setarray .@item2max[0],501,10; setarray .@item3max[0],502,10; setarray .@item4max[0],503,10; setarray .@item5max[0],504,10; while( __st() == 2 ) { mes " "; next; mes "------Less------"; for( .@i = 1; .@i<=.@item; .@i++ ) mes ""+getitemname(getd(".@item"+.@i+"max[0]"))+" X "+(getd(".@item"+.@i+"max[1]")-.@useitem[.@i])+""; if( (.@co = prompt(implode([email protected]_name$,":")+":[Send]")) == 255 ) { mes " "; next; close; } if( .@co > [email protected]_num ) { close2; detachrid; for( .@j = 0; .@j<[email protected]_num; .@j++ ) { for( .@i = 1; .@i<=.@item; .@i++ ) { getitem getd(".@item"+.@i+"max[0]"),getd(".@player"+.@j+"item["+.@i+"]"),[email protected]_aid[.@j]; sleep2 1; } } mapwarp "guild_vs2","prontera",150,180; donpcevent "Party Dungeon#fb156df::OnCleanVar"; end; } mes " "; next; .@co -= 1; if( .@co < 0 ) break; deletearray .@select$[0],.@item; next; mes "--- "[email protected]_name$[.@co]+" ---"; for( .@i = 1; .@i<=.@item; .@i++ ) { .@select$[.@i-1] = ""+getitemname(getd(".@item"+.@i+"max[0]"))+" X "+(getd(".@player"+.@co+"item["+.@i+"]"))+""; mes ""+.@select$[.@i-1]; } if( (.@ct = prompt(implode(.@select$,":"))) == 255 ) continue; mes " "; next; mes "Adujust "[email protected]_name$[.@co]+""; mes ""+.@select$[.@ct-1]+" to..."; input .@amount; if( .@amount < 0 ) .@amount = 0; if( (.@useitem[.@ct]-getd(".@player"+.@co+"item["+.@ct+"]")+.@amount) > getd(".@item"+.@ct+"max[1]") ) .@amount = getd(".@item"+.@ct+"max[1]")-.@useitem[.@ct]; setd ".@player"+.@co+"item["+.@ct+"]", .@amount; deletearray .@useitem[0], .@item; for( .@i = 1; .@i<=.@item; .@i++ ) for( .@j = 0; .@j<[email protected]_num; .@j++ ) set .@useitem[.@i], .@useitem[.@i] + getd(".@player"+.@j+"item["+.@i+"]"); } mes " "; next; close; end; OnCleanVar: deletearray [email protected]_aid[0], [email protected]_num; deletearray [email protected]_name$[0], [email protected]_num; [email protected]_num = 0; [email protected]_GAME_LPID = 0; end; function __st { return getvariableofnpc(.NP_GAME_STATUS,"Party Dungeon#fb156df"); } } please help on changing the appearance of the items. because in this script the item reward is already fixed meaning whatever is in there those are the only items the player will get. How can I change it to "the item will appear by chances or percentage? example in this part setarray .@item1max[0],607,10; //100% chance to show setarray .@item2max[0],501,10; //75% chance to show setarray .@item3max[0],502,10; //50% chance to show setarray .@item4max[0],503,10; //25% chance to show setarray .@item5max[0],504,10; //1% chance to show those items will only show by chances or percentage to the treasure pool. I hope someone can help me with this.
  2. @meko This is my script please fix this for me. prontera,150,150,5 script Jump 123,{ set .Map$,.Maps$[rand(getarraysize(.Maps$))]; announce "Jumper Event : Go Find me!! I'm here in "+.Map$+"!!!",bc_yellow; goto OnStart; OnStart: while(1) { //Initiate an infinite loop set [email protected],rand(0,300); //Set a randon X coordinate set [email protected],rand(0,300); //Set a random Y coordinate if(checkcell(""+.Map$+"",[email protected],[email protected],cell_chkpass)) break; //If cell is walkable break out of the loop } movenpc "GM Athena#"+.Map$+"",[email protected],[email protected]; //move the NPC while( 1 ){ delwaitingroom; waitingroom "Hello World",0; end; } end; OnInit: setarray .Maps$[0],"prontera"; // Possible maps end; } prontera,1,1,1 duplicate(Jump) Jump#prt 123 NOTE: The NPC is already jumping to a random walkable coordinates in a map however the waitingroom or pub of the NPC on top of its head is not showing.. please help me fix this one. The only problem of this script is the waitingroom or pub.
  3. H there everyone, How can I make the appearance of an NPC randomly to a specific map? This for the hide and seek event actually. I tried to use this one but it seems not working prontera,0,0,0 script Hide and Seek 123,{ "script area here" } The NPC is not showing. even if I tried to put it on a small map. No NPC appeared. Need help guys. Thanks.
  4. UP for this topic. Can anyone please help us?
  5. Hi guys how can I connect 2 different active server in 1 flux only? I tried to edit the config of flux but its not working. what I need is players can register in flux and it will automatically saved on both database of 2 server. and they will be able to login to those server using the same login information they created.
  6. anyone?
  7. bump to this topic. Sorry !!
  8. hello does anyone knows how to do this? if the player click an NPC a Sell window will appear. Player can only sell one equipment at a time (only equipment item can be sell). If a player put 1x hat (ID: 2220) and click on sell, a progress bar will appear for 10 seconds and after that the player will get 1 or 2 Gold Coin (ID: 671). However if the player put 1x Cap (ID: 2226) and click on sell, a progress bar will appear for 10 seconds and after that the player will get 1 or 2 Bronze Coin (ID: 673). If the player put an item other than the item mentioned above and the player click the sell button. The trade will be cancelled automatically. I hope someone can help me on doing this.
  9. @meko How can I make it apply to all MVPs?
  10. Hi there to all scripters, How can I make an MVP card to be announced when the player got an MVP card from an MVP and automatically get the card. example: If a player was able to kill the Baphomet and it drop its card, the card will automatically be taken by the player who killed the MVP. and it will be broadcasted to the server. [Player 1] got Baphomet Card from Baphomet
  11. Hi to all scripters out there I am currently looking for Item Effect Scripter that can put an effect to all of my Items in the server. example: STR + 15 The item Effect will be ( bonus bStr,15; ) etc... The other effect can be possible to existing bonus effect but some are not and needs to be customized. The reason why I am looking for Item Effect Scripter is that I cant manage to do this cause I dont have much time right now (busy at work). That is why I rather pay for someone to do this. PS: The items that needs an effect are more or less 2k items. Please pm me in skype if your willing Skype: pmtrinidad23 Thanks everyone.
  12. What happened to the support team of hercules? So sad...
  13. Because thats the only part of the script that is not working to what i want..
  14. Bump to this topic. Does anyone knows how to do this or fix this? Please help.
  15. hi everyone, can anyone help me fixing this part of my script? getpartymember(getcharid(1),0); getpartymember(getcharid(1),1); getpartymember(getcharid(1),2); for ( .@i = 0; .@i < [email protected]; .@i++ ) { set .@nb,query_sql("SELECT * FROM char_reg_num_db WHERE char_id = "[email protected][.@i]+"", .@charid,.@key$,.@index,.@value ); if (( .@charid != [email protected][.@i] ) && ( .@key$ != "BloodQuest" ) && ( .@value != 6 )){ mes "I'm sorry but one or some of your party member is not allowed to participate in Blood Quest."; close; } } mes "Which battlefield will you attempt?"; if ( BloodQuest == 6 ) { switch(select("It's Bloody Rain")){ case 1: .@prty = getcharid(1); set .PQStatus,1; donpcevent "BloodyRain::OnStart"; warpparty "hell", 112, 136, .@prty, "prontera"; end; } } what i am trying to do here is when the party leader click the npc and tried to start the quest the whole party will be warp to the quest map if the party meets the requirement of the NPC. The only requirement is if the members was able to talk to a pre-requisite npc and get the variable of ( BloodQuest == 6 ) the whole party will be able to begin the quest, however if some of the member did not meet the requirement the party will not be able to start the quest until the member will be able to talk to a pre-requisite npc or remove from the party. I hope someone can help me..