Pandaaa

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About Pandaaa

  • Rank
    Advanced Member

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  • Location:
    Wonderland
  • Interests
    You? ♥
  • Emulator:
    Hercules
  • Github
    donthedonn
  1. then still you let us continue the cancellation request for the refund and disabled/cancelled the service we bought. not use it for whole 30 days? you shouldn't let the service be cancelled if you're saying "THE SERVICE WORKED AS INTENDED". (Service bought not even used for a week) ez 500 is real also they deleted my account on their site
  2. RAGNAHOSTING Ngayong araw yung pang 30th day ng refund na hinihinge namen hindi ma ibigay ang nakalagay sa ToS nila within 30 days well ang halaga ng iniscam neto halagang PhP 500.00 lang. Lagi akong nag Oopen ticket dahil na cclose ito kase walang response ang admin neto pagkatapos namin huminge ng refund. IMAGE
  3. Yes, 1 by 1 manually
  4. Hello, Last time my server is still working then the next day i tried to compile it after adding @pk patch and remove it because it doesnt work and gives error then undo all the patch i made then this error give me.. (I can't run the login-server,char-serverm and map-server.exe) it says i need to compile it first... Error 1 error LNK1104: cannot open file '..\login-server.exe' C:\Users\D O N\Desktop\WarcraftRO (RPS) Creation\WarcraftRO Server (Hercules)\vcproj-12\LINK login-server Error 3 error LNK1104: cannot open file '..\char-server.exe' C:\Users\D O N\Desktop\WarcraftRO (RPS) Creation\WarcraftRO Server (Hercules)\vcproj-12\LINK char-server Error 4 error LNK1104: cannot open file '..\map-server.exe' C:\Users\D O N\Desktop\WarcraftRO (RPS) Creation\WarcraftRO Server (Hercules)\vcproj-12\LINK map-server
  5. I Got a msgstringtable.txt up to 2325 lines. how come i still get this thing?
  6. Found this script for @pk on and off and it says coded for hercules emulator then i tried it when compiling it gets me iTimer Error and flag error.. Heres the link or here's the patch.. how to make this thing work.. PK PATCH src/map/atcommand.c | 29 +++++++++++++++++++++++++++++ src/map/battle.c | 4 ++++ src/map/pc.c | 1 + src/map/pc.h | 2 ++ 4 files changed, 36 insertions(+) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 4a4487c..7f95b05 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5209,6 +5209,34 @@ static void get_jail_time(int jailtime, int* year, int* month, int* day, int* ho return true; } +ACMD(pkmode) { + + unsigned int tick = iTimer->gettick(); + + nullpo_retr(-1, sd); + + if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { + clif->message(sd->fd, "You can only change your PK state on non-PVP maps."); + return false; + } + + if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again + clif->message(sd->fd, "You cannot turn OFF your PK state twice within just 15 minutes."); + return false; + } +else{ + if (!sd->state.pk_mode) { + sd->state.pk_mode = 1; + clif->message(sd->fd, "Your PK state is now OFF"); + sd->pk_mode_tick = tick + 0; //set the delay here + } else { + sd->state.pk_mode = 0; + clif->message(sd->fd, "Your PK state is now ON"); + sd->pk_mode_tick = tick + 1500000; //set the delay here + } +} + return true; +} /*========================================== * @dropall by [MouseJstr] @@ -9646,6 +9674,7 @@ void atcommand_basecommands(void) { ACMD_DEF(jail), ACMD_DEF(unjail), ACMD_DEF(jailfor), + ACMD_DEF2("pk",pkmode), ACMD_DEF(jailtime), ACMD_DEF(disguise), ACMD_DEF(undisguise), diff --git a/src/map/battle.c b/src/map/battle.c index 4a31a97..13241657 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5903,6 +5903,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( sd->state.monster_ignore && flag&BCT_ENEMY ) return 0; // Global inminuty only to Attacks + if( map[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB ) + return 0; if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) state |= BCT_ENEMY; // Characters with bad karma may fight amongst them if( sd->state.killable ) { @@ -5968,6 +5970,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f else return 0; // You can't target anything out of your duel } + else if( map[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB ) + return 0; } if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) return 0; //If you don't belong to a guild, can't target emperium. diff --git a/src/map/pc.c b/src/map/pc.c index 044e555..edcd9f1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -638,6 +638,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; sd->canlog_tick = iTimer->gettick(); + sd->pk_mode_tick = iTimer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; diff --git a/src/map/pc.h b/src/map/pc.h index 7db5c2f..2bb7749 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -167,6 +167,7 @@ struct map_session_data { unsigned int prerefining : 1; unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both unsigned int hold_recalc : 1; + unsigned int pk_mode : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -233,6 +234,7 @@ struct map_session_data { unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files unsigned int cansendmail_tick; // [Mail System Flood Protection] unsigned int ks_floodprotect_tick; // [Kill Steal Protection] + unsigned int pk_mode_tick; struct { short nameid; unsigned int tick;
  7. bump
  8. Tried editing this any value.. how to make it 30mins only. //add time delay penalty. You can get another quest after 1 hour. [Lupus] set #THQ_DELAY,(gettime(DT_YEAR)*12*31*24+gettime(DT_MONTH)*31*24+gettime(DT_DAYOFMONTH)*24+gettime(DT_HOUR) + 1);
  9. up anyone can help me?
  10. Hello, In the default Token Quest, Delay is set for 2-3 hours and i made it 1 hour. But Is it possible to make it 30mins per quest? Here's my script i already changed the 2-3hours interval to 1 hour only.. //===== rAthena Script ======================================= //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= //= Event_THQS - Used to check if you have already registered //= #Treasure_Token - used to keep track of tokens //= 1.0 - Straight conversionof Aegis NPC file //= 1.1 Added time penalty to prevent get quests to often [Lupus] //= 1.2 Fixed not working penalty, added anti-cheat [Lupus] //= 1.3 Changed some bad RGB Codes. (bugreport:211) [Samuray22] //= 1.4 Fixed typos. (bugreport:2607) [Kisuka] //============================================================ yuno_in01,112,151,6 script Quest Manager 1_M_SIZ,{ mes "[Guy]"; mes "Welcome to the Treasure Hunters Guild "+strcharinfo(0)+"."; next; if (On_Quest == 0) goto N_NewQuest; mes "[Guy]"; mes "Look " +strcharinfo(0)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up."; mes "Giving up will cost you ^FF00002500z^000000."; next; menu "No, never would I leave a quest!",-,"Yah I'm pathetic... Pay 2500z",N_PayZeny; mes "[Guy]"; mes "Good well get back out there."; close; N_PayZeny: if (Zeny < 2500) goto N_ZenyFail; set one_qset, 0; set two_qset, 0; set three_qset, 0; set four_qset, 0; set five_qset, 0; set six_qset, 0; set seven_qset, 0; set eight_qset, 0; set nine_qset, 0; set ten_qset, 0; set On_Quest, 0; set Zeny,Zeny-2500; //add time delay penalty. You can get another quest after 1 hour. [Lupus] set #THQ_DELAY,(gettime(DT_YEAR)*12*31*24+gettime(DT_MONTH)*31*24+gettime(DT_DAYOFMONTH)*24+gettime(DT_HOUR) + 1); mes "[Guy]"; mes "Its sad to see someone give a quest up..."; mes "Shame on you."; emotion e_ag; close; N_ZenyFail: mes "[Guy]"; mes "Thats sad you don't even have ^FF00002500z^000000."; close; N_NewQuest: if (Event_THQS == 0) goto N_Signup; //checking if time penalty is over [Lupus] if (#THQ_DELAY > (gettime(DT_YEAR)*12*31*24 + gettime(DT_MONTH)*31*24 + gettime(DT_DAYOFMONTH)*24 + gettime(DT_HOUR)) ) goto L_NoQuestsForYet; mes "[Guy]"; mes "Ahh welcome fellow Treasure Hunter."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; mes "Would you like me to asign you a Quest?"; next; menu "Yes I would like a Quest Please.",-,"Sorry Guy no time today.",N_NoTime; mes "[Guy]"; mes "Ok lets see what quest we can give you today."; mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards."; next; set #THQ_DELAY,(gettime(DT_YEAR)*12*31*24+gettime(DT_MONTH)*31*24+gettime(DT_DAYOFMONTH)*24+gettime(DT_HOUR) + 1); //you can get another quest after 1 hour [Lupus] emotion e_no1; if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want if(@treasure_job==2) goto N_JobList2; if(@treasure_job==3) goto N_JobList3; if(@treasure_job==4) goto N_JobList4; if(@treasure_job==5) goto N_JobList5; if(@treasure_job==6) goto N_JobList6; if(@treasure_job==7) goto N_JobList7; if(@treasure_job==8) goto N_JobList8; if(@treasure_job==9) goto N_JobList9; if(@treasure_job==10) goto N_JobList10; goto N_JobList1; //if(@treasure_job==1) N_NoTime: mes "[Guy]"; mes "Alright maybe next time "+strcharinfo(0)+"."; emotion e_hmm; close; N_Signup: mes "[Guy]"; mes "I'm afraid you must sign up for the guild before you can go on a quest!"; emotion e_sry; close; L_NoQuestsForYet: mes "[Guy]"; mes "I'm afraid there aren't any Quests for you yet."; mes "Call in "+ (#THQ_DELAY - (gettime(DT_YEAR)*12*31*24+gettime(DT_MONTH)*31*24+gettime(DT_DAYOFMONTH)*24+gettime(DT_HOUR)) )+" hours later."; emotion e_sry; close; L_QuestGiven: set On_Quest,1; set @treasure_job,0; //next time u get random quest close; ///////Job list 1/////// N_JobList1: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Lost Old Man.",-,"Master needs his Bow.",N_MasterBow,"The Hit List.",N_HitList,"^FF0000The Sad Widow.^000000",N_SadWidow; mes "[Guy]"; mes "^FF0000Lost Old Man^000000"; mes "^FF0000------------^000000"; mes "This is an easy and low payed quest."; mes " "; mes "A wife came in asking us to find his husband, she seems to come in alot asking us to find him over and over again."; next; mes "[Guy]"; mes "But he always seems to be around the same place so there isn't much looking involved,check the mountains 1 west and 1 north of prontera."; set one_qset,1; goto L_QuestGiven; N_MasterBow: mes "[Guy]"; mes "^FF0000Master needs his Bow^000000"; mes "^FF0000--------------------^000000"; mes "This is just a package delivery run, no big deal or anything."; mes " "; mes "Take this to an archer in the Archer Village outside of Payon."; getitem 1072,1; //Delivery_Box set one_qset,2; goto L_QuestGiven; N_HitList: mes "[Guy]"; mes "^FF0000The Hit List^000000"; mes "^FF0000------------^000000"; mes "In this quest you get to see some action."; mes " "; mes "There has been a farmer that keeps having all his crops eaten by ^FF0000Thief Bugs, Porings, and Lunitics^000000 here is a lost of what I need you to do. He is waiting East of Prontera."; next; mes "[Guy]"; mes "Ok go to the east and bash those little bastards like there is no tommorow. When you are done with that list you have just discard it, but you will NOT get another one!."; set one_qset,3; goto L_QuestGiven; N_SadWidow: mes "^FF0000The Sad Widow^000000"; mes "^FF0000*************^000000"; mes "This is just another quest with possable well pay."; mes " "; mes "There is an old Widow in pontera, she recently lost her husband due to a monster attack.She has requested a Guild member to come talk to her at the Pontera Graveyard."; set one_qset,4; goto L_QuestGiven; ///////Job list 2/////// N_JobList2: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Strange Letter",-,"Jur for Jeramiah",N_JurJeramiah,"Bee Keepers Hunny",N_BeeHunny,"^FF0000The Wander Man^000000",N_WanderMan; mes "^FF0000The Strange Letter^000000"; mes "^FF0000------------------^000000"; mes "I do not know much about this quest."; mes " "; mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morroc. Knowing us we do not ask questions so you must take care of this delivery."; mes "The Woman is in located in Morroc and her name is Erika."; getitem 1072,1; //Delivery_Message set two_qset, 1; goto L_QuestGiven; N_JurJeramiah: mes "^FF0000Jur for Jeramiah^000000"; mes "^FF0000----------------^000000"; mes "Standard delivery quest."; mes " "; mes "Jeramiah ordered a Special Jur from our weapon shop.Your Job is to deliver it to him in the Assasin Temple."; getitem 1998,1; //Jeramiah's_Jur set two_qset,2; goto L_QuestGiven; N_BeeHunny: mes "^FF0000Bee Keepers Hunny^000000"; mes "^FF0000-----------------^000000"; mes "Strange man in the marsh need your help."; mes " "; mes "There is a strange man in the forest in ^FF00001 south and 1 west^000000 of Prontera, he need your help with something."; set two_qset,3; goto L_QuestGiven; N_WanderMan: mes "^FF0000The Wander Man^000000"; mes "^FF0000**************^000000"; mes "There is a woman in Payon that is in desperate for aid."; mes " "; mes "There is a woman in Payon named Molly please get to her as soon as possable the letter she sent here sounded like someone was killing her."; set two_qset,4; goto L_QuestGiven; ///////Job list 3/////// N_JobList3: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Damn Pixies!",-,"Package Delivery",N_Delivery1,"Prontera Culvert",N_ProntCulvert,"^FF0000Trouble at the Coal Mine^000000",N_CoalMine; mes "^FF0000Damn Pixies!^000000"; mes "^FF0000------------^000000"; mes "Have you ever been to Hell?"; mes " "; mes "A man outside of ^FF0000Ant Hell^000000 has requested your audiance, I suggest you hurry."; set three_qset,1; goto L_QuestGiven; N_Delivery1: mes "^FF0000Package Delivery^000000"; mes "^FF0000----------------^000000"; mes "Standard drop off quest."; mes " "; mes "In this quest you need to deliver a mystery box to someone names ^FF0000Flank at the bridge between Aldebaran and Juno^000000."; getitem 1082,1; //Delivery_Box_ set three_qset,2; goto L_QuestGiven; N_ProntCulvert: mes "^FF0000Prontera Culvert^000000"; mes "^FF0000----------------^000000"; mes "The bugs,They are everywere!."; mes " "; mes "The ^FF0000Prontera Culvert^000000 is out of control!Sign up as a volenteer to clean out some of the culvert."; next; mes "I know it seems like there is no stoping them but however many you kill does makes a differance. After you have signed up, inside the Culvert there will be a Knight that will give you a quest."; set three_qset,3; goto L_QuestGiven; N_CoalMine: mes "^FF0000Trouble at the Coal Mine^000000"; mes "^FF0000************************^000000"; mes "The fun...err...trouble never stops in Rune Midgar."; mes " "; mes "Recently there was an acident at the coal mines. There was a huge chasm that released some undead Evil Druids."; next; mes "The Evil Druids started to turn all the workers into the undead. We do not know why, but we do not want to find out, contact a man named Rudolfo outside the Coal Mines."; set three_qset,4; goto L_QuestGiven; ///////Job list 4/////// N_JobList4: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Zombie Attack",-,"Mystic Wizard",N_MWizard,"Aww shoot!",N_Shoot,"^FF0000Emperium^000000",N_Emp; mes "^FF0000Zombie Attack^000000"; mes "^FF0000-------------^000000"; mes "The undead have invaded Payon Cave!"; mes " "; mes "I remember when Payon Cave used to be a safe place to visit, but now undead Zombies have infested the cave! Please contact ^FF0000Flora outside on Payon Cave^000000 and aid her."; set four_qset,1; goto L_QuestGiven; N_MWizard: mes "^FF0000Mystic Wizard^000000"; mes "^FF0000-------------^000000"; mes "Proto-type of a Staff must be delivered to Zed the Wizard."; mes " "; mes "Zed the Wizard has requested to try out a new un-named proto-type staff. It will be your job to deliver this to him. Zed tend to stay within the general area of Juno."; getitem 1999,1; //Zed's_Staff set four_qset,2; goto L_QuestGiven; N_Shoot: mes "^FF0000Aww shoot!^000000"; mes "^FF0000----------^000000"; mes "A little girl is in trouble."; mes " "; mes "There is a little girl in trouble, her name is Dassy and she is ^FF0000east of the prontera fountan^000000."; set four_qset,3; goto L_QuestGiven; N_Emp: mes "^FF0000Emperium^000000"; mes "^FF0000********^000000"; mes "This is a strange quest that I know little about."; mes " "; mes "Someone in ^FF0000Prontera Guild Hall^000000 has requested to see one of our members, his name is Czhore."; set four_qset,4; goto L_QuestGiven; ///////Job list 5/////// N_JobList5: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Savage Land",-,"Pyramid's part 1",N_PyrPRT1,"Thinking first",N_Thinkfirst,"^FF0000The not so friendly ghost^000000",N_Ghost; mes "^FF0000Savage Land^000000"; mes "^FF0000-----------^000000"; mes "Easy for some very hard for others."; mes " "; mes "A man named Lithin wish's to give you a quest, you can find him north of prontera inside of ^FF0000The Hidden Temple^000000"; set five_qset,1; goto L_QuestGiven; N_PyrPRT1: mes "^FF0000Pyramid's^000000"; mes "^FF0000---------^000000"; mes "Its funny cause no one knows how these were really made."; mes " "; mes "Aperently the Pyramids have are beganing to be infested with undead activity,outside the pyramids a man will be waiting for you. He did no give us his name but he asked for you to hurry."; set five_qset,2; goto L_QuestGiven; N_Thinkfirst: mes "^FF0000Thinking first^000000"; mes "^FF0000--------------^000000"; mes "This sounds like another one of those ditzy girl quests..."; mes " "; mes "Dazzy the local blond around Geffen has asked for you to deliver her these flowers. I don't know why someone would send flowers to herself..."; getitem 744,1; //Bouquet set five_qset,3; goto L_QuestGiven; N_Ghost: mes "^FF0000The not so friendly ghost^000000"; mes "^FF0000*************************^000000"; mes "Well no one ever said Casper was nice behind the sceens."; mes " "; mes "A wizard on the 3rd floor of geffen tower want's to talk to you about the anchient ruins underneath the city."; set five_qset,4; goto L_QuestGiven; ///////Job list 6/////// N_JobList6: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Package for thiefs",-,"Pyramid's part 2",N_PyrPRT2,"Special delivery",N_Delivery2,"^FF0000Geffenia^000000",N_Gef; mes "^FF0000Package for thiefs^000000"; mes "^FF0000------------------^000000"; mes "How ironic."; mes " "; mes "Deliver this Box to the Thiefs guild."; getitem 1083,1; //Delivery_Box__ set six_qset,1; goto L_QuestGiven; N_PyrPRT2: mes "^FF0000Pyramid's part 2^000000"; mes "^FF0000----------------^000000"; mes "More undead action in this triangle!"; mes " "; mes "Talk to a man outside the entrance of the pyramids, he seems to have another quest for you."; set six_qset,2; goto L_QuestGiven; N_Delivery2: mes "^FF0000Special delivery^000000"; mes "^FF0000----------------^000000"; mes "Well most of what we do is run packages, this is no different from other's."; mes " "; mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around santa."; getitem 1083,1; //Delivery_Box__ set six_qset,3; goto L_QuestGiven; N_Gef: mes "^FF0000Geffenia^000000"; mes "^FF0000********^000000"; mes "The little children of Geffen have been haveing strange nightmares."; mes " "; mes "We belive that the ruins underneath geffen are causeing this problem, talk to a Wizard named Zuuzuu inside Geffen Tower for your mission."; set six_qset,4; goto L_QuestGiven; ///////Job list 7/////// N_JobList7: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Apple Juice",-,"Delivery",N_Delivery3,"^FF0000Golden Thief Bug^000000",N_GTB,"^FF0000Evil Pirates^000000",N_EvilPirates; mes "^FF0000Apple Juice^000000"; mes "^FF0000-----------^000000"; mes "Can't say no to some good apple juice."; mes " "; mes "There is a little girl up in prontera Square a bit north from the fountain, go talk to her."; set seven_qset,1; goto L_QuestGiven; N_Delivery3: mes "^FF0000Delivery^000000"; mes "^FF0000--------^000000"; mes "So many packages so little time."; mes " "; mes "Take this box to a man in Alberta named Charles."; getitem 1082,1; //Delivery_Box_ set seven_qset,2; goto L_QuestGiven; N_GTB: mes "^FF0000Golden Thief Bug^000000"; mes "^FF0000****************^000000"; mes "The prontera Culvert has never been the same..."; mes " "; mes "Well there have been reports of a Golden Thief Bug running around the bottem on the Culvert. Talk to a Knight inside the Culvert."; set seven_qset,3; goto L_QuestGiven; N_EvilPirates: mes "^FF0000Evil Pirates^000000"; mes "^FF0000************^000000"; mes "A ghost ship has washed up on shore on an island outside of Izlude."; mes " "; mes "A female assasin has a quest for you, she is waiting outside the Ghost Ship.There have been reports of evil undead pirates lurking around inside the ship."; set seven_qset,4; goto L_QuestGiven; ///////Job list 8/////// N_JobList8: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Banana Juice",-,"Another Delivery",N_Delivery4,"My lost beeds",N_LostBeeds,"^FF0000Baphomet!^000000",N_Bapho; mes "^FF0000Banana Juice^000000"; mes "^FF0000------------^000000"; mes "Sound gross to some good to others."; mes " "; mes "There is a little girl up in prontera Square a bit north from the fountain, go talk to her."; set eight_qset,1; goto L_QuestGiven; N_Delivery4: mes "^FF0000Another Delivery^000000"; mes "^FF0000----------------^000000"; mes "Well yah box delivering is in high demand,lots of lazy people."; mes " "; mes "Take this package to a man in Morroc named Klye."; getitem 1081,1; //Delivery_Box set eight_qset,2; goto L_QuestGiven; N_Bapho: mes "^FF0000Baphomet!^000000"; mes "^FF0000*********^000000"; mes "Hidden in the Temple he watches and guards."; mes " "; mes "Rumor has it that a Goat Man is lurking in the Hidden Temple, There is also a man in the Hidden Temple names Zack that needs you help with this Goat Man known as Baphomet."; set eight_qset,3; goto L_QuestGiven; N_LostBeeds: mes "^FF0000My lost Beeds^000000"; mes "^FF0000-------------^000000"; mes "Oh great I smell stupidity..."; mes " "; mes "A little girl in Payon wants to talk to you, her name is Flower, What a stupid name,Hahaha."; set eight_qset,4; goto L_QuestGiven; ///////Job list 9/////// N_JobList9: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Smelly Box",-,"Payon Cave",N_PayonC,"^FF0000Sohee's Everywere!^000000",N_Sohee,"^FF0000Moonlight Flower^000000",N_Moonlight; mes "^FF0000Smelly Box^000000"; mes "^FF0000----------^000000"; mes "Oh god please get this out of here fast."; mes " "; mes "Oh man smells like someone died in here.Take this to the Magic School in Geffen and hurry,ahh the smell its burning my eye's!!!"; getitem 1082,1; //Delivery_Box_ set nine_qset,1; goto L_QuestGiven; N_Sohee: mes "^FF0000Sohee's Everywere!^000000"; mes "^FF0000******************^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well what we know about Payon is that a while ago there was a freak fire that burnt down the old school."; next; mes "The strange thing about what happened was that the children inside did not seem to die from the flames."; mes "Speak to the little school girl somewere in Payon."; set nine_qset,2; goto L_QuestGiven; N_Moonlight: mes "^FF0000Moonlight Flower^000000"; mes "^FF0000****************^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well I don't know much about this, it has to do with the deepest reagions of Payon Cave, We don't know much because no one ever seems to make it back alive."; set nine_qset,3; goto L_QuestGiven; N_PayonC: mes "^FF0000Payon Cave^000000"; mes "^FF0000----------^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "The farther we go into the cave the stranger it gets."; set nine_qset,4; goto L_QuestGiven; ///////Job list 10/////// N_JobList10: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Blank Box",-,"^FF0000Eddga^000000",N_Eddga,"^FF0000Phreeoni^000000",N_Phreeoni,"^FF0000Maya^000000",N_Maya; mes "^FF0000The Blank Box^000000"; mes "^FF0000-------------^000000"; mes "Package to Morroc"; mes " "; mes "There is nothing writen on this box but a notice to deliver it to a man Kreg."; getitem 1082,1; //Delivery_Box_ set ten_qset,1; goto L_QuestGiven; N_Eddga: mes "^FF0000Eddga^000000"; mes "^FF0000*****^000000"; mes "Tony the Tiger is on crack and destroying the forest."; mes " "; mes "Talk to a man outside the 'Hidden' Hunter Guild, He needs your help."; set ten_qset,2; goto L_QuestGiven; N_Phreeoni: mes "^FF0000Phreeoni^000000"; mes "^FF0000********^000000"; mes "He is big and Pink and you run and hide!"; mes " "; mes "This guy just poped into some hole one day, He dosent look that tough but you would be supprised. Talk to a man named Caral outside of Ant Hell."; set ten_qset,3; goto L_QuestGiven; N_Maya: mes "^FF0000Maya^000000"; mes "^FF0000****^000000"; mes "Something scary!"; mes " "; mes "This half naked freak need an army to take down, now its your job, good luck. Meet a girl named Jeni outside of the back entrance to Ant Hell."; set ten_qset,4; goto L_QuestGiven; }
  11. I Found a script made from eathenaa... anyone can make it work for herc? prontera,156,122,4 script Stop the Clock 102,{ if(.game == 1 && stopped != 1) { set stopped, 1; set @stopped, .i; message strcharinfo(0), "You stopped the clock at "[email protected]+"."; if(.lowest > @stopped) { set .lowest, @stopped; set .winner$, strcharinfo(0); } end; } else if(.game == 1) { message strcharinfo(0), "You already stopped the clock."; end; } set .name$, "[Event Manager]"; set .menu$, "Times:Information:Price:Leave"; if(strcharinfo(0) == .winner$) { set stopped, 0; mes .name$; mes "Here you get your price."; mes "Your Price is:"; mes "^ff0000"+$prize_amount+" "+getitemname($prize_id)+"^000000"; getitem $prize_id, $prize_amount; set .winner$, ""; close; } if(stopped == 1) { set stopped, 0; mes .name$; mes "You activated your char for the next round."; close; } if(getgmlevel() > 60) set .menu$, .menu$ + ":StartGame:SetPrice"; mes .name$; mes "Welcome to the ^ff0000Stop the Clock^000000."; next; switch(select(.menu$)) { case 1: mes .name$; mes "^ff0000Stop the Clock^000000 starts each day at:"; mes "^00800015:00^000000, ^00800018:00^000000 and ^00800021:00^000000 o'clock."; close; case 2: mes .name$; mes "^ff0000Stop the Clock^000000"; mes "is a game where you need to"; mes "click on me exactly when the counter reached 0."; next; mes .name$; mes "It counts down from ^0080001000^000000 to ^ff00000^000000."; next; mes .name$; mes "To win, you need to have the ^ff0000closest value to 0^000000 but at least ^ff0000below 50^000000."; next; mes .name$; mes "The winner will recieve a prize."; mes "^ff0000Don't forget to talk to me after the Event is over,"; mes "to reset your counter to take part on the next event.^000000"; close; case 3: mes .name$; mes "The Price is:"; mes "^ff0000"+$prize_amount+" "+getitemname($prize_id)+"^000000"; close; case 4: close; case 5: sleep2 100; close2; goto l_start; end; case 6: mes .name$; mes "Enter the item id of the prize:"; input $prize_id; next; mes .name$; mes "Enter the amount if items the winner will recieve:"; input $prize_amount; next; mes .name$; mes "The price id is: ^ff0000"+$prize_id+"^000000"; mes "^008000("+getitemname($prize_id)+")^000000."; mes "The amount is: ^ff0000"+$prize_amount+"^000000."; close; } OnClock1500: OnClock1800: OnClock2100: l_start: announce "[Aline]: We are going to start an Stop the Clock Event in 1 Minute at Prontera!",bc_all; sleep2 30000; announce "[Aline]: We are going to start in 30 Seconds!",bc_all; sleep2 20000; announce "[Aline]: Hurry up! Event starts in 10 Seconds!",bc_all; sleep2 5000; announce "[Aline]: Get Ready only 5 seconds left!",bc_all; sleep2 5000; announce "[Aline]: START!!!",bc_all; sleep2 5000; set .winner$, ""; set .game, 1; set .lowest, 1000; for(set .i, 1000; .i > 300;set .i, .i - 100) { announce ":: "+.i+" ::",bc_blue|bc_area; misceffect 377; sleep2 1000; } for(set .i, 300; .i > 50;set .i, .i - 10) { announce ":: "+.i+" ::",bc_blue|bc_area; misceffect 377; sleep2 100; } for(set .i, 50; .i > 0;set .i, .i - 1) { announce ":: "+.i+" ::",bc_blue|bc_area; misceffect 377; sleep2 10; } set .game, 0; if(.winner$ == "") { announce "Nobody hit the clock at the right moment. There is no winner.",bc_blue; end; } announce .winner$+" won Stop the Clock. He stopped it at "+.lowest+".",bc_blue; sleep2 5000; announce .winner$+"Please talk to me to get your price.",bc_blue; sleep2 5000; announce "To activate your char for the next round, please talk to me, too.",bc_all; end; }
  12. Btw Rid, This plugin has a bug. If you do @pk using an Assassin Cross and use meteor assault. You damage yourself and the enemy. Lol LOL, This is a good news for me i thought my emulator is broken o-o Hmm.. Do you have a working @pk source patch?
  13. Yeah, It works like i was requesting but when 2 players use @pk on town maps They can attack each other on Town.. I want it that they can use on town maps but after activating it they can't attack in towns..
  14. How to make it choose map not random?
  15. My emulator is a PK type server, that's why pk off and on command is needed in my emulator.. also for newbie player who are still leveling.