Winterfox

Members
  • Content count

    399
  • Joined

  • Last visited

  • Days Won

    10

Winterfox last won the day on September 9 2016

Winterfox had the most liked content!

About Winterfox

  • Rank
    Advanced Member

Profile Information

  • Gender
    Female
  • Emulator:
    Hercules

Recent Profile Visitors

2048 profile views
  1. I am on windows 10 and use VS 17 for compilation too. You shouldn't need to change parts of the code to be able to compile hercules.
  2. Do you use the data from the hercules github or did you change something?
  3. It seems like your server can not find the configuration files. Did you move the compiled server or delete the conf directory?
  4. Hi, to make better screenshots use the windows commandline and simply start the servers one by one in separate windows manually and let them run. Also make sure to provide screenshots for all 3 servers not just login.
  5. Of course you can't it is supposed to be added there.
  6. resources fail

    You could try another version of 2017. Might be a problem specific to this client.
  7. resources fail

    It seems like some items are missing the sprite that gets shown when the item is dropped. Normally these sprites are in the default ragnarok grfs and not in your data folder, so moving your data folder stuff in your grf should not be the problem. Do you get this error with other client versions too or is this specific to 2017-06-14bRagexeRE?
  8. If anyone is interested in my services, i am active and available again.
  9. If you want to increase the skillratio on a linked char by 15% shouldnt it look more like this? skillratio += 100 + 50 * skill_lv; if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_HUNTER) skillratio *= 1.15;
  10. Hi, 1. You need to add your maps in these files: conf/map/maps.conf and db/map_index.txt. 2. Add your grf(s) or data folder to conf/grf-files.txt. 3. Build the mapcache plugin in the plugins folder. On linux you can use make plugin.mapcache and for windows you can follow this guide: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC#New_Method 4. To rebuild the cache as configured in the files above you can use map-server --load-plugin mapcache --rebuild-mapcache. To just add the maps separately you can use map-server --load-plugin mapcache --map <name>
  11. instance

    This should do the trick: guild_vs2,0,0,0 script TesteDG FAKE_NPC,{ OnInstanceInit: monster (("guild_vs2"), 0,0, "Bigfoot.", 1603, 1, instance_npcname( strnpcinfo(NPC_NAME) )+"::OnMobDead"); end; OnMobDead: warp(instance_mapname("guild_vs3"), 199, 255); end; OnInit: disablenpc(""+strnpcinfo(NPC_NAME)+""); }
  12. I worked out a solution for the bugged agit_main_se.txt it can be found here: https://pastebin.com/kkuQfuwY
  13. @Begin i figured out that the missing castle name was the problem because the se version has another variant of getting the castle name. I guess that you don't get any data because the "defend_time" row is empty. It should get filled once OnStartArena gets triggered a second time by breaking the emperium.
  14. @Begin please try if that version of agit_main_se.txt works: