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Slicer got a reaction from w0wZukuBg in [Showcase] Chowd Castle
Where did you read me saying you wanted to buy? I may be wrong but the forum also serves to ask for information, ask how to make effects on maps too, or is it prohibited?
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Slicer got a reaction from w0wZukuBg in [Showcase] Chowd Castle
you don't reply to private messages, what's the point in that?
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Slicer reacted to Rytech in r889 - Elemental System Update Part 2 / Homunculus Bug Fixes
=General
*Elemental update part 2 completed.
*Added the "elemental" battle config file with a bunch of new configs in it.
*natural_homun_healhp_interval
*natural_homun_healsp_interval
*natural_elem_healhp_interval
*natural_elem_healsp_interval
*elemental_masters_walk_speed
*max_elemental_hp
*max_elemental_sp
*max_elemental_def_mdef
-Added these new configs.
*Added the "eleminfo" command.
-This command allows one to see the stats of a summoned elemental.
-Quite useful for seeing the build of your elemental and what to expect from it.
*Added elemental tags and ID's to the mobid enum table.
=Database
*Cleaned up the elemental database.
-Note: Won't allow blank lines. This will be fixed on the elemental system recode.
*changed the required state "elementalspirit" to "elemental" for skill checks.
=Elementals
*Updated the behavior of the elementals.
-Reduced the chase range to a proper 2 above the view range.
-aMotion and aDelay behavior corrected to fix cropped attack animations.
-dMotion reduced to 300.
-Now has the same movement speed as their master.
-Chance of autocasting attack skill when attacking increased from 2% to 5%.
-Max follow distance from the master reduced from 6 to 3 cells.
-HP/SP now recovers at a rate of 2% MaxHP/MaxSP every 3 seconds.
-Sub-stats are now affected by the master's build.
-Formula's for MATK, DEF, and MDEF are customized to be balanced for pre-re.
-Formula for ASPD is official. The 2011 balance update document is wrong.
-Note: Natural HP/SP recovery will be on no matter the mode selected for now
-until the main system code is redone.
=Homunculus
*Fixed a issue where the attack speed was faster then what it should be.
*Corrected a mistake that allowed them to do crits through regular attacks.
-Turns out in official they can't crit. Its like this for any non player entity
-unless its done through a skill that forces crit damage. Sorry about that.
=Skills
*SO_EL_CURE
-Recoded the skill.
-HP/SP recovery formula updated to official.
-Old Formula: Recovers 10% MaxHP/MaxSP.
-New Formula: Recovers HP/SP by the amount equal to what the master sacrificed.
-Example: Master with 47997 HP and 4387 SP will recover the elemental by 4799 HP
-and 438 SP.
*MH_OVERED_BOOST
-Now sets the homunculus and master's ASPD to a fixed value.
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Slicer got a reaction from JulioCF in packet-version
Se for usar cliente 2018 isso é desnecessário e não funcional.
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Slicer got a reaction from JulioCF in VOTOS POR PONTOS CERES
Não use caps se você é, não quer dizer que os demais usuários sejam cegos.
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Slicer reacted to Ai4rei in RO Open Setup, v3.1.0.627 - last updated 2023/11/18
A test build for 2.15.0 is available. If someone wants to help or is just plain bored, following tests (in addition to general function) are wanted:
Behavior on AMD and nVidia graphics cards, please include opensetup.log Behavior on CJK systems, especially readability and clipping (Mis-)Behavior on Windows 10, especially clipping, please include opensetup.log (Mis-)Behavior on Windows 8(.1) Behavior on Windows 7 Functionality (whether or not selected settings work) with more recent clients (July 2018 and newer) Functionality with not so recent clients (2016 and older) opensetup.log can be created by pressing SHIFT+ESC (= write log and discard changes).
Of course you can also suggest new functionality.
Thanks in advance.
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Slicer reacted to Rytech in r861 - Remaining Star Emperor Skills Added / Fixed A Number of Skill Bugs
=General
*cooldown_rate
*min_skill_cooldown_limit
*no_skill_cooldown
+Added these config settings to the skill.conf file.
*clif_spdamage
+Added seprate function for the ZC_NOTIFY_ACT3 packet.
-This packet is mainly used for displaying SP damage and not HP damage.
-The ZC_NOTIFY_ACT2 packet is confirmed still used for HP damage.
*Fixed a issue where some status's that deal damage and shows it will not show
the damage done on the enemy if its a killing blow.
*Autocasted skills will no longer trigger a cooldown on renewal era skills.
*skill_cooldownfix
+Added support for this function.
-This function is kinda like skill_delayfix, but for cooldowns.
-At the moment its functional enough to allow cooldown time adjustments through
-status's but will be updated later to work with equip bonuses.
=Skills
*LG_BANDING
+Fixed a issue where using the skill under certain conditions would crash the server.
*WM_METALICSOUND
+Fixed a issue where it didn't deal bonus damage on sleeping targets.
+Now displays SP damage as blue numbers.
*SJ_SUNSTANCE
*SJ_LUNARSTANCE
*SJ_STARSTANCE
*SJ_UNIVERSESTANCE
+Switching or disabling stances now removes status's given from skills exclusive
-to the previously active stance.
*SJ_GRAVITYCONTROL
*SJ_BOOKOFDIMENSION
*Added full support for these skills.
*SJ_NOVAEXPLOSING
+Recoded the skill.
+Damage is now fully fixed and not reduceable.
+Damage is now only blockable with Safety Wall / Millennium Shield / Defense Spehre.
+Damage is no longer affected by anger skills on hated targets.
+Now gives a penalty after use that blocks skill usage for 2 seconds.
*SJ_BOOKOFCREATINGSTAR
+Recoded the skill.
+Now reduces movement speed and deals damage for as long as the enemy is standing
-in the AoE.
*SJ_PROMINENCEKICK
+Now deals 2 hits.
-The first hit is the main damage. The second hit is the 100% fire damage.
*SP_SOULDIVISION
+Adjusted map check code.
*SP_SOULEXPLOSION
+Now only usable in PVP type maps.
*GN_ILLUSIONDOPING
+Fixed a issue where casting the skill didn't require alcohol.
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Slicer reacted to Rytech in r860 - Few Star Emperor Universe Skills Added / Weapon Refine Skill Update / Recoded Job Skill Tree Normalization
=General
*Corrected a typo in a message related to push carts.
*Added support for the "ZC_MSG_COLOR" packet.
+Currently not used....yet.
*Fixed a issue with the "allskills" command where it may not appear to give you
-all the skills accessable by your job. This is needed due to the normalize job
-skilltree recode.
*clif_msg_value
*clif_msg_skill
+Added support for these functions.
-This replaces "clif_msgtable_num" and "clif_skill_msg" and are properly recoded
-to the way they should of been coded.
*clif_msg_color
+Added support for this function to work with "ZC_MSG_COLOR".
*pc_normalize_job_max_skillpoint
+Added support for ths function.
-This works with the normalizing of jobs to set how many skill points should be
-invested into certain skills in a skill tree depending on the job since the max
-job level is different between jobs.
*pc_calc_skilltree_normalize_job
+Recoded the function to properly work for 3rd jobs.
-Note: This was so broken. I had to reverted it back to the original eAthena code
-and then update it to the way it should be. Wasn't easy.
*pc_search_job_skilltree
+Added support for this function.
-This replaces "pc_isSkillFromJob" and is a recode of it.
*pc_skillup
+Recoded the checks and message handling for telling the player how many skill
-points need to be placed into lower tier skills. This is also part of the reason
-"pc_calc_skilltree_normalize_job" was recoded. Having to update the skill range
-check every time new 3rd job skills come out is annoying. Better to let the
-normalize_job and search_job_skilltree functions work together for this.
*pc_jobchange
+Removed JOBL_THIRD from the upper setting switch.
-Third jobs are not a alternate version of 2nd jobs. Its a higher tier, making it
-its own job.
*Updated "pc_msg" and "msg_skill" MSG names with official ones.
=Skills
*WS_WEAPONREFINE
+Updated refine chance bonus gained from JobLV's to official.
+JobLV will not affect the success chance when below 50.
-When above 50, it will add a 0.5% chance bonus for each level above 50.
-This brings the added success chance to 10% at JobLV 70.
+Mechanics now get the full 10% added chance bonus no matter the JobLV.
*SJ_STAREMPEROR
*SJ_NOVAEXPLOSING
+Added support for these skills.
*SJ_BOOKOFDIMENSION
*SJ_BOOKOFCREATINGSTAR
+Added some support for these skills.
-Note: SJ_BOOKOFCREATINGSTAR is only partly working and deals damage and
-SJ_BOOKOFDIMENSION activates but the status has no effect. I didn't have time
-to finish them.
*SJ_FALLINGSTAR_ATK
+The AoE size for the stellar mark check is now 5x5.
-Note: Sucks that its this small but its confirmed official.
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Slicer reacted to Asheraf in kRO unpacked clients releases
Hello everyone, small announcement.. as of 2018-07-04aRagexeRE release the official client started using 4 bytes to process the item id, this mean we had to update every packet to increase this size, Thanks to the great work of @4144 you can check that out in #2126, please consider testing the pull request and reporting anything that you find broken .
*This update apply (for now) to the RE type of clients ONLY.*
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Slicer reacted to 4144 in kRO unpacked clients releases
@Asheraf resources probably removed, but code look like exists, at least partially
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Slicer reacted to 4144 in kRO unpacked clients releases
kro often update different files, change formats etc.
for working with exe on given date, you must always update all your data to same date.
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Slicer reacted to Aeromesi in Returning back
Hello everyone. I've returned and I'll be getting back into RO. I don't want to talk about why I left but I'm here and sorry for the random disappearance. Nice to see the new design on Hercules, finally the new ipb!
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Slicer got a reaction from JulioCF in Sobre o hexed 20140305 nao funfa no Hercules?
Todos funcionam se o administrador souber o que está fazendo.
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Slicer reacted to Asheraf in kRO unpacked clients releases
Discontinued.
Clients without themida protection can be downloaded at http://nemo.herc.ws/downloads/
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Slicer reacted to Rytech in r821 - New 2016/2017 Guild And Item Packets / Official Guild Master Change
=General
*ZC_ITEM_PICKUP_ACK_V7
*ZC_GUILD_INFO3
*ZC_MEMBERMGR_INFO2
-Added support for these packets.
-Thanks goes to Lemongrass for figuring out the new structures.
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-This enables new features on 2016-12-28 and newer clients.
-Previewing headgears and garments on character when viewed from
-items in carts and items picked up.
-Guild member listing now shows the last date each member was
-online. Currently the date won't show properly until I code
-in a system for saving a timestamp for guild members.
*Changing guild leaders is now possible through the guild window.
-If woE is active, the guild master is on a guild related map,
-or the targeted person to become the guild leader is not online,
-the change will fail.
*Updated the "changegm" command to fail if WoE is active.
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Slicer reacted to Rytech in New Improved 3RD JOB Sprites.
Does this answer your question???
Male and Female Guillotine Cross standing while wearing the alternate outfit.
Male and Female Guillotine Cross in battle pose.
2 female Guillotine Cross's sitting. One with the alternate outfit and the other with the original.
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Slicer reacted to JulioCF in [DÚVIDA] no-ip no servidor TXT
A sei la, hoje em dia não. No meu tempo(talvez no nosso) de eA a sei la quantos anos atrás, era muito mais difícil, custoso porém muito melhor pelo aprendizado.. Hoje, entregam quase tudo pronto por preços irrisórios..
gostos
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Slicer got a reaction from JulioCF in [DÚVIDA] no-ip no servidor TXT
Use o Hamachi, dispensa no-ip e é fácinho de configurar.