Jump to content

Search the Community

Showing results for tags 'Script'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 59 results

  1. Evento Guerra do Empério NPC de evento, Não-Oficial, criado por mim, com base na História do Ragnarok. Toda vez que a WOE começar, existe uma chance de esse evento começar, e o NPC íris vai ser ativado, quem falar com o NPC enquanto o evento estiver ativo poderá fazer a quest primeiro para poder participar do evento, que é trazer 100 mantos e estar usando um manto sagrado. O Objetivo é matar 100 players (por padrão) na WOE para ganhar o prêmio que é uma Coroa do Deus-Sol. Enquanto o jogador estiver no evento, há uma chance de ele ser bufado e ganhar porção branca.O NPC vai dar prêmio somente para 1 jogador, ou seja, o primeiro a matar 100 players. DOWNLOAD https://xp-dev.com/svn/tecnocronus_scripts/scripts/PT/Woe%20Event.txt CHANGELOG http://trac.xp-dev.com/TC_Scripts/log/scripts/PT/Woe Event.txt
  2. Hello, all right? so I'm creating a skin for my Thor Patcher and would like this skin appeared the staus of my server "ON or OFF" would also appear that the amount of players logged into the server, how can I do this?
  3. Aeromesi

    Script error

    Anyone able to help me on this script? //Weekend Events (Friday, saturday, and sunday//Script developed by Aeromesi prontera,150,150,4 script Noah 89,{ set .noa$, "^FF0000[Noah]^000000"; if (.frifin$ == 1 && (gettime(4)==3)) { mes .noa$; mes "You already completed Fridays quest."; close;} else { goto startquest; }if (.satfin$ == 1 && (gettime(4)==4)) { mes .noa$; mes "You already completed Saturdays quest."; close;} else { goto startquest; }if (.sunfin$ == 1 && (gettime(4)==5)) { mes .noa$; mes "You already completed Sundays quest."; close;} else { goto startquest; }if (gettime(4)==6) mes .noa$; mes "You can't do any quests until Friday, Saturday, and Sunday."; close;startquest: set .frifin$, 0; set .satfin$, 0; set .sunfin$, 0; mes .noa$; mes "Hello "+strcharinfo(0)+"."; mes "It's the weekend, have you had a busy week?"; mes "Gotta pay bills and can't afford to donate?";next; mes .noa$; mes "Well I offer quests throughout the weekend (Friday, Saturday, Sunday) so you can have 500 cash points."; mes "You may only do each quest ^FF0000ONCE^000000 per day out of the 3 days."; mes "Then the next weekend, it resets.";next; mes .noa$; mes "So, wanna do a quest?";next; menu "Yes sir!",yess,"No thanks.",nothx; yess:// Quest for Friday if ( gettime(4)==3) { mes .noa$; mes "Today is Fridays Quest!"; mes "You will need to gather 1000 Red Potions and 10m Zeny."; mes "Alright, I'll be waiting until you come back with 1000 Potions and 10m Zeny."; mes "Now, let me check if you already have the required amount of Zeny and Red Potions.";next;if(countitem(501)) >= 1000 && Zeny >= 10000000 { mes "You have the required amount of Red potions and Zeny, so for that, here is your cash points."; set #CASHPOINTS, #CASHPOINTS+500; set Zeny, Zeny-10000000; delitem 501,1000; set .fritalk$, 1; close;}} else { mes .noa$; mes "You don't have 1000 Red Potions or 10m Zeny yet."; close;} nothx: mes .noa$; mes "Alright, well come back if you decided you changed your mind!"; close;}/*- script weekend##00 -1,{ if (gettime(4)== 1 || 2 || 3 || 4 ) { set .fritalk$, 0; set .sattalk$, 0; set .suntalk$, 0;}}*/ The error I get when clicking on the NPC is: [Error]: script:op_2: invalid data for operator C_EQ[Debug]: Data: string value="" [Debug]: Data: number value=1 Debug source npc at prontera,150,150 etc...
  4. File Name: Nobanking mapflag File Submitter: sevenzz23 File Submitted: 23 Nov 2013 File Category: Source Modifications as a requested by http://herc.ws/board/topic/3089-how-to-disable-banking-in-chosen-maps ~ can't make a pull request at this moment so I decided to make a patch first. ~ 'nobanking' mapflag disables the usage of the bank button. Tested on Rev. 132*** Click here to download this file
  5. Hello. This topic is forwarded from this Spanish Support topic, on its script section: compatibilizar invacion de Ivion User says this script won't work in Hercules because when an invasion starts, it instantly ends. I haven't been able to spot the issue on its code (couldn't test since my local MySQL engine is broken for good) and it parses OK according to Haru's script checker. Script is quite old (ancient I'd say ) and obfuscated, but to my knowledge it's allowed to be redistributed and edited without any problems. Here's a copy of the script: //// [========================================================]// [=========== The Invasor ===========]// [========================================================]// [ Version 8 ]// [========================================================]// [ Original script by: Ivion ]// [========================================================]// [ Description: ]// [--------------------------------------------------------]// [ ]// [ - Automatic invasion events. ]// [ - 24 randomly selected cities. ]// [ - 15 different types of invasion. ]// [ - Invasion events are divided into 3 difficulty stages.]// [ - GM Control Panel whispering to NPC:invasor. ]// [========================================================]// [ Changelog: (5 last updates) ]// [--------------------------------------------------------]// [ ]// [ v4: [Ivion] ]// [ - Nuevos mobs balanceados, añadidos a la db. ]// [ - 2 nuevos tipos de invasiones. ]// [ - Ahora los mobs dropean items. ]// [ - Recompensas y penalizaciones globales. ]// [ - Acceso ingame mediante OnWhisperGlobal. ]// [ - Nuevas opciones de configuración. ]// [ - Reescrito casi todo el código. ]// [ ]// [ v5: [Ivion] ]// [ - Varios bugfixes. ]// [ - Optimización del script. ]// [ - Añadido mid_camp. ]// [ - Nuevos mobs sin tanta db. ]// [ - Nuevos bosses. ]// [ - Nuevas invasiones: Ice, Nature, Dragon, Kaos y ]// [ Takeshi. ]// [ - Incremento de rates del servidor a +20%. ]// [ - Retirado el sistema de penalizaciones. ]// [ - Los spawns no disminuirán al matar los bosses. ]// [ - Sistema para Save Point alternativo. ]// [ ]// [ v5.1: [Ivion] ]// [ - Bugfix: Corregido un pequeño error en mob_db2 que ]// [ producía errores en el map-server. ]// [ ]// [ v6: [Ivion] ]// [ - Translated into english. ]// [ - Added new 13.2 episode cities. ]// [ - Global delayed announcements system. ]// [ - Rates increment won't affect other possible bonnuses ]// [ from other scripts. ]// [ - Bugfix: Mapflags used while the invasion event will ]// [ be cleared according to their inicial state. ]// [ - Some mobs has been replaced. ]// [ - Bugfix: Removed Ghoul and Angeling mobs from the 3rd ]// [ stage of the Undead invasion. ]// [ - Some bosses has been replaced. ]// [ - Some balance adjustments to the stats of the bosses. ]// [ - Bugfix: Some bosses had range2 = 0. ]// [ - The control panel won't be displayed to ]// [ multiple gms at once. ]// [ - Mobs and bosses will drop Poring Coins. ]// [ ]// [ v7: [Ivion] ]// [ - Bugfix: Incorrect map cells in Amatsu and Juno. ]// [ - Added teleport skill to the bosses. ]// [ - Updated the skills of the 13.1 monsters. ]// [ ]// [ v8: [Ivion] ]// [ - The init timer won't reset when reloading scripts. ]// [ - Added some information about the invasion progress in]// [ the GMs Control Panel. ]// [========================================================]// [ http://www.eathena.ws/board/index.php?showtopic=224056 ]// [========================================================]- script invasor -1,{OnInit:// [========================================================]// [ Configuration: ]// [--------------------------------------------------------] set .t1,2*24; // Minimum time to activate a new invasion event. (h) set .t2,4*24; // Maximum time to activate a new invasion event. (h) set .t3,24*120; // Maximum duration of the invasion event. (min) set .r1,50000; // Mob rate. (%) set .pci,8905; // Item reward dropped by mobs and bosses. (Default = Poring Coin) set .pcr1,1; // Rate of item rewards dropped by mobs. (0 = off | %) set .pcr2,10; // Rate of item rewards dropped by bosses. (0 = off | %) // After successfully completing the invasion, the experience rates will be increased for a time. set .t4,60; // Duration of the experience event. (0 = off | min) set .r2,30; // Experience rates increment. (0 = off | %) set .gm,60; // GM level required to access the Control Panel whispering to NPC:invasor. // Alternative Save Point: // If a player had saved in the map of the current invasion event, his respawn point will be changed to this one. set .s$,"prontera"; // Map. set .sx,156; // x. set .sy,161; // y. // Cities: // getarg(0): Name. // getarg(1): Map. // getarg(2): Intensity. (0 = off | Intensity) //callsub Onc0,"Alberta","alberta",11; callsub Onc0,"Al De Baran","aldebaran",14; callsub Onc0,"Amatsu","amatsu",18; callsub Onc0,"Ayothaya","ayothaya",8; callsub Onc0,"Comodo","comodo",22; callsub Onc0,"Einbech","einbech",11; callsub Onc0,"Einbroch","einbroch",22; callsub Onc0,"Geffen","geffen",10; callsub Onc0,"Gonryun","gonryun",14; callsub Onc0,"Hugel","hugel",9; callsub Onc0,"Izlude","izlude",5; callsub Onc0,"Jawaii","jawaii",0; // 7 callsub Onc0,"Juno","yuno",30; callsub Onc0,"Lighthalzen","lighthalzen",24; callsub Onc0,"Louyang","louyang",27; callsub Onc0,"Lutie","xmas",20; callsub Onc0,"Manuk","manuk",8; callsub Onc0,"Midgarts Expedition Camp","mid_camp",13; callsub Onc0,"Morroc","morocc",25; callsub Onc0,"Moscovia","moscovia",6; callsub Onc0,"Niflheim","niflheim",0; // 20 callsub Onc0,"Payon","payon",19; callsub Onc0,"Prontera","prontera",0; // 30 callsub Onc0,"Rachel","rachel",18; callsub Onc0,"Splendide","splendide",29; callsub Onc0,"Umbala","umbala",4; callsub Onc0,"Veins","veins",20; // Invasion types: // getarg(0): Name. // getarg(1 .. 9): Mobs. // getarg(10 .. 12): Bosses. callsub Onc1,"Aqua",1068,1071,1071,1069,1044,1144,1045,1065,1264,1894,2016,1112; callsub Onc1,"Demon",1146,1109,1101,1149,1632,1773,1382,1292,1208,1920,1389,1929; callsub Onc1,"Dragon",1715,1718,1155,1380,1206,1385,1717,1714,1716,1262,1720,2022; callsub Onc1,"Earth",1784,1782,1165,1517,1615,1516,1378,1386,1602,1919,1785,1916; callsub Onc1,"Fire",1836,1367,1383,1072,1384,1381,1318,1837,1366,1833,1831,1832; callsub Onc1,"Ghost",1509,1179,1186,1143,1510,1192,1506,1375,1291,1704,1921,1768; callsub Onc1,"Ice",1243,1789,1776,1778,1323,1317,1775,1515,1319,1777,1252,1779; callsub Onc1,"Insect",1054,1100,1139,1279,1099,1625,1304,1194,1305,1618,2087,1147; callsub Onc1,"Kaos",1140,1508,1163,1276,1504,1132,1698,1505,1507,1702,1268,2018; callsub Onc1,"Machina",1151,1616,1745,1682,1270,1622,1202,1678,1673,1978,1623,1685; callsub Onc1,"Nature",1162,1118,1880,1500,1497,1410,1780,1884,1314,1991,1885,1957; callsub Onc1,"Takeshi",1026,1188,1404,1584,1609,1512,1416,1405,1401,1518,1492,1418; callsub Onc1,"Undead",1403,1169,1041,1196,1197,1117,1297,1866,1098,1870,1038,1373; callsub Onc1,"Venom",1621,1256,1037,1402,1209,1216,1207,1883,1148,1987,1871,1874; callsub Onc1,"Wind",1627,1156,1253,1263,1633,1692,1412,1774,1259,1992,1918,1931; //callsub Onc1,"Aqua",1068,1071,1228,1069,1044,1144,1045,1065,1264,2503,2504,2505; //callsub Onc1,"Demon",1146,1109,1101,1149,1632,1773,1382,1292,1208,2536,2537,2538; //callsub Onc1,"Dragon",1715,1718,1155,1380,1206,1385,1717,1714,1716,2524,2525,2526; //callsub Onc1,"Earth",1784,1782,1165,1517,1615,1516,1378,1386,1602,2512,2513,2514; //callsub Onc1,"Fire",1836,1367,1383,1072,1384,1381,1318,1837,1366,2500,2501,2502; //callsub Onc1,"Ghost",1509,1179,1186,1143,1510,1192,1506,1375,1291,2527,2528,2529; //callsub Onc1,"Ice",1243,1789,1776,1778,1323,1317,1775,1515,1319,2506,2507,2508; //callsub Onc1,"Insect",1054,1100,1139,1279,1099,1625,1304,1194,1305,2518,2519,2520; //callsub Onc1,"Kaos",1140,1508,1163,1276,1504,1132,1698,1505,1507,2539,2540,2541; //callsub Onc1,"Machina",1151,1616,1745,1682,1270,1622,1202,1678,1673,2515,2516,2517; //callsub Onc1,"Nature",1162,1118,1880,1500,1497,1410,1780,1884,1314,2509,2510,2511; //callsub Onc1,"Takeshi",1026,1188,1404,1584,1609,1512,1416,1405,1401,2542,2543,2544; //callsub Onc1,"Undead",1403,1169,1041,1196,1197,1117,1297,1866,1098,2533,2534,2535; //callsub Onc1,"Venom",1621,1256,1037,1402,1209,1216,1207,1883,1148,2521,2522,2523; //callsub Onc1,"Wind",1627,1156,1253,1263,1633,1692,1412,1774,1259,2530,2531,2532;// [--------------------------------------------------------]// [ End of configuration. ]// [========================================================] set .br,getbattleflag("base_exp_rate"); set .jr,getbattleflag("job_exp_rate"); // Fix incorrect map cells: setcell "amatsu",314,267,314,314,0,0; setcell "yuno",205,219,205,218,0,0; donpcevent "invasor::On0"; end;Onc0: if(getarg(2) > 0) { set .c1$[.c],getarg(0); set .c2$[.c],getarg(1); set .i[.c],getarg(2); set .c,.c + 1; } return;Onc1: set .@a,getarraysize(.n$); set .n$[.@a],getarg(0); while(.@b < 12) { set getd(".m"+((.@a * 12) + .@),getarg(.@b + 1); set .@b,.@b + 1; } return;On0: while(1) { set .a,0; set .b,0; set .c,0; set .@t,gettimetick(2) / 60; if($TIt <= .@t) set $TIt,.@t + rand(.t1 * 60,.t2 * 60); sleep ($TIt - .@t) * 60 * 1000; set .a,1; set $TIt,0; set .@t,0; donpcevent "invasor::OnTimer"; if(!. set .b,rand(1,getarraysize(.i)); set .b,.b - 1; if(!.c) set .c,rand(1,getarraysize(.n$)); set .c,.c - 1; set .mf1,getmapflag(.c2$[.b],1); set .mf4,getmapflag(.c2$[.b],4); setmapflag .c2$[.b],1; // noteleport setmapflag .c2$[.b],4; // nopenalty callsub Clrmsg; announce "S.O.S.!! "+.c1$[.b]+" ESTA SUFRIENDO UNA TERRIBLE INVACION!!!.",bc_all,0xffaa00; while(.a > 0) { if(!.d) { set .d,4 - .a; killmonster .c2$[.b],"invasor::onm9"; if(.a > 1) callsub Addmsg,"Los ejércitos invasores nuevamente entran en la ciudad.","ffaa00",.c2$[.b]; monster .c2$[.b],0,0,"--ja--",getd(".m"+((.c * 12) + .a + 8)),4 - .a,"invasor::onm9"; } if(mobcount(.c2$[.b],"invasor::onm"+((.a * 3) - 3)) < (.i[.b] * .r1 / 20)) monster .c2$[.b],0,0,"--ja--",getd(".m"+((.c * 12) + (.a * 3) - 3)),.i[.b],"invasor::onm"+((.a * 3) - 3); if(mobcount(.c2$[.b],"invasor::onm"+((.a * 3) - 2)) < (.i[.b] * .r1 / 20)) monster .c2$[.b],0,0,"--ja--",getd(".m"+((.c * 12) + (.a * 3) - 2)),.i[.b],"invasor::onm"+((.a * 3) - 2); if(mobcount(.c2$[.b],"invasor::onm"+((.a * 3) - 1)) < (.i[.b] * .r1 / 20)) monster .c2$[.b],0,0,"--ja--",getd(".m"+((.c * 12) + (.a * 3) - 1)),.i[.b],"invasor::onm"+((.a * 3) - 1); if(.a > 0) sleep 20000; } set .d,0; set .@a,12; while(.@a > 0) { set .@a,.@a - 1; killmonster .c2$[.b],"invasor::onm"+.@a; } if(!.mf1) removemapflag .c2$[.b],1; if(!.mf4) removemapflag .c2$[.b],4; set .mf1,0; set .mf4,0; if(.a == -1) { callsub Addmsg,"Recompensa: Experiencia aumento de rates a "+.r2+"%. ("+.t4+" min)","ffaa00"; setbattleflag "base_exp_rate",getbattleflag("base_exp_rate") + (.br * .r2 / 100); setbattleflag "job_exp_rate",getbattleflag("job_exp_rate") + (.jr * .r2 / 100); sleep .t4 * 60 * 1000; setbattleflag "base_exp_rate",getbattleflag("base_exp_rate") - (.br * .r2 / 100); setbattleflag "job_exp_rate",getbattleflag("job_exp_rate") - (.jr * .r2 / 100); announce "Los rates de la experiencia ha sido restaurados.",bc_all,0xffaa00; } } end;onm0:onm1:onm2: if(playerattached() && .pcr1) if(!rand(100 * 100 / .pcr1)) getitem .pci,1; end;onm3:onm4:onm5: if(playerattached() && .pcr1) if(!rand(75 * 100 / .pcr1)) getitem .pci,1; end;onm6:onm7:onm8: if(playerattached() && .pcr1) if(!rand(50 * 100 / .pcr1)) getitem .pci,1; end;onm9: if(.a < 1) end; set .d,.d - 1; if(.a != 3) { if(.a == 1) set .@a$,"Sbirro"; if(.a == 2) set .@a$,"Hero"; set .@b$,callsub(Grammar_a_an,.n$[.c]); if(playerattached()) { set .@a$,strcharinfo(0)+" ha muerto "+.@b$+" "+.n$[.c]+" "+.@a$+"."; if(.a == 1) getitem .pci,2 * .pcr2 / 100; if(.a == 2) getitem .pci,3 * .pcr2 / 100; } else set .@a$,.@b$+" "+.n$[.c]+" "+.@a$+" haz sido asesinado."; callsub Addmsg,.@a$+" ("+(4 - .a - .d)+"/"+(4 - .a)+")","ffaa00",.c2$[.b]; if(!.d) set .a,.a + 1; } else { if(playerattached()) { set .@a$,strcharinfo(0)+" ha matado a la "+.n$[.c]+" Deux."; getitem .pci,1 * .pcr2 / 100; } else set .@a$,"El "+.n$[.c]+" Deux a sido asesinado."; callsub Addmsg,.@a$,"ffaa00",.c2$[.b]; callsub Addmsg,"El ejército invasor de "+.c1$[.b]+" ha sido derrotado.","ffaa00"; if(.t4 && .r2) set .a,-1; else set .a,0; awake "invasor"; } end;OnTimer: sleep .t3 * 120 * 1000; if(.a < 1) end; set .a,0; awake "invasor"; callsub Clrmsg; callsub Addmsg,"Las defensas de "+.c1$[.b]+" han sido derrotadas por los ejércitos invasores.","ffaa00"; callsub Addmsg,"Hoy será recordado como un día negro para el servidor Apolo-RO /sob.","ffaa00"; end;OnPCLoginEvent: if(.a > 0) { sleep2 3000; if(.a > 0) announce "¡¡S.O.S.!! "+.c1$[.b]+" está sufriendo de una terrible invasión.",bc_self,0xffaa00; } else if(.a == -1) { sleep2 3000; if(.a == -1) announce "La experiencia de rates ha sido aumentada a "+.r2+"%.",bc_self,0xffaa00; } end;OnPCDieEvent: if((.a > 0) && (getsavepoint(0) == .c2$[.b])) save .s$,.sx,.sy; end;OnWhisperGlobal: if(getgmlevel() < .gm) end; set .@n$,"^008888The Invasor^000000"; mes .@n$; mes "Este es el panel de control del sistema de Invasor."; if(!.a) { mes "Actualmente no hay ninguna invasión en curso."; set .@t,$TIt - (gettimetick(2) / 60); if(!.@t) set .@t$,"a few seconds"; else if(.@t < 60) set .@t$,.@t+" minutes"; else { set .@t,.@t / 60; if(.@t < 24) set .@t$,.@t+" hours"; else set .@t$,(.@t / 24)+" days"; } mes "Próximo evento de la invasión automática tendrá lugar en "+.@t$+"."; next; set .@b,select("^880000Exit^000000","Start invasion.") - 1; mes .@n$; if(.@ { mes "Select a city."; next; set .@a,select("^880000Random^000000",.c1$[0],.c1$[1],.c1$[2],.c1$[3],.c1$[4],.c1$[5],.c1$[6],.c1$[7],.c1$[8],.c1$[9],.c1$[10],.c1$[11],.c1$[12],.c1$[13],.c1$[14],.c1$[15],.c1$[16],.c1$[17],.c1$[18],.c1$[19],.c1$[20],.c1$[21],.c1$[22],.c1$[23],.c1$[24],.c1$[25],.c1$[26],.c1$[27],.c1$[28],.c1$[29],.c1$[30],.c1$[31],.c1$[32],.c1$[33],.c1$[34],.c1$[35],.c1$[36],.c1$[37],.c1$[38],.c1$[39]); mes .@n$; set .@a,.@a - 1; mes "Seleccione una clase para la invasión."; next; set .@b,select("^880000Random^000000",.n$[0],.n$[1],.n$[2],.n$[3],.n$[4],.n$[5],.n$[6],.n$[7],.n$[8],.n$[9],.n$[10],.n$[11],.n$[12],.n$[13],.n$[14],.n$[15],.n$[16],.n$[17],.n$[18],.n$[19],.n$[20],.n$[21],.n$[22],.n$[23],.n$[24]); mes .@n$; set .@b,.@b - 1; if(.a) { mes "En este momento, no se puede iniciar una nueva invasión."; mes "Regresa mas tarde."; close; } set .b,.@a; set .c,.@b; awake "invasor"; mes "Una nueva invasión se ha iniciado."; close; } } else if(.a > 0) { mes "Actualmente no existe "+callsub(Grammar_a_an,.n$[.c])+" "+.n$[.c]+" invasión que tienen lugar en "+.c1$[.b]+"."; next; set .@b,select("^880000Exit^000000","Cancelar la actual invasión.") - 1; mes .@n$; if(.@ { if(.a < 1) { mes "Actualmente no hay ninguna invasión en curso."; close; } set .a,0; announce "La invasion en "+.c1$[.b]+" ha sido cancelada.",bc_all,0xffaa00; mes "la invasion en "+.c1$[.b]+" ha sido cancelada."; awake "invasor"; close; } } else { mes "Experiencia de rates aumentada "+.r2+"% como una recompensa por la invasión anterior."; next; set .@b,select("^880000Exit^000000","Restaurar rates.") - 1; mes .@n$; if(.@ { if(.a != -1) { mes "Actualmente los rates no son modificados por el sistema de Invasor."; close; } awake "invasor"; mes "Los rates han sido restaurados."; close; } } mes "Hasta pronto."; close;// Adds a new message to the announcement list:// getarg(0): Message.// getarg(1): Color.// getarg(2): Map. (optional)Addmsg: set .@a,getarraysize($@inv_msg0$); if(.@a >= 10) { deletearray $@inv_msg0$[0],.@a - 9; set .@a,9; } set $@inv_msg0$[.@a],getarg(0); set $@inv_msg1$[.@a],getarg(1); set $@inv_msg2$[.@a],getarg(2,""); if(!.@a) donpcevent "inv_msg::On0"; return;// Clear the announcement list:Clrmsg: set .@a,getarraysize($@inv_msg0$); cleararray $@inv_msg0$[0],"",.@a; cleararray $@inv_msg1$[0],"",.@a; cleararray $@inv_msg2$[0],"",.@a; awake "inv_msg"; return;Grammar_a_an: set .@w$,getarg(0); if( compare("_init_"+.@w$,"_init_A") || compare("_init_"+.@w$,"_init_E") || compare("_init_"+.@w$,"_init_I") || compare("_init_"+.@w$,"_init_O") || compare("_init_"+.@w$,"_init_U") ) return "an"; else return "a";}// Delayed announcements:// Announces a message from the announcement list every 3 seconds.- script inv_msg -1,{On0: while(getarraysize($@inv_msg0$)) { if($@inv_msg2$[0] == "") announce $@inv_msg0$[0],bc_all,"0x"+$@inv_msg1$[0]; else mapannounce $@inv_msg2$[0],$@inv_msg0$[0],bc_all,"0x"+$@inv_msg1$[0]; if(getarraysize($@inv_msg0$)) sleep 3000; deletearray $@inv_msg0$[0],1; deletearray $@inv_msg1$[0],1; deletearray $@inv_msg2$[0],1; } end;} Not sure why he uses v8 instead of the last version released in rAthena, which is v10, but it's edited by the user. Thanks a lot in advance!
  6. Ola alguém sabe o do por que esse npc não esta funcionando ? //===== rAthena Script ======================================= //= Build Manager + //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.8 //===== Description: ========================================= //= Stores stat builds into a single character variable. //============================================================ prontera,167,198,6 script Build Manager 930,{ function Get_Menu; function Save_Build; function Load_Build; set .@BuildCount,3; // Number of builds to use set .@Save,5000; // Zeny required to save a build set .@Load,10000; // Zeny required to load a build set .@Rename,1000; // Zeny required to rename a build set .@MaxLevel,200; // Maximum base level (to prevent stat overflow) if (BaseLevel < .@MaxLevel) { message strcharinfo(0),"Você precisa estar no level "+.@MaxLevel+" para usar este npc."; end; } switch(select("Salvar Build...:Carregar Build...:Renomear Build...:Close")) { case 1: if (.@Save) message strcharinfo(0),"Ira custar "+.@Save+" Zeny para salvar sua build."; set .@Build, Get_Menu(.@BuildCount); if (Zeny<.@Save) { message strcharinfo(0),"Zeny insulficiente."; close; } if (getd("Build_"+.@Build+"$")!="") { message strcharinfo(0),"Overwrite previous build #"+.@Build+"?"; if(select("Save new build:Cancel")==2) close; } Save_Build(.@Build); message strcharinfo(0),"Digite um nome para sua build."; input getd("Build_"+.@Build+"n$"); message strcharinfo(0),"Build #"+.@Build+" ("+getd("Build_"+.@Build+"n$")+") salva."; set Zeny, Zeny-.@Save; close; case 2: if (.@Load) message strcharinfo(0),"Ira custar "+.@Load+" Zeny para carregar sua build."; set .@Build, Get_Menu(.@BuildCount); if (getd("Build_"+.@Build+"$")=="") { message strcharinfo(0),"No build info found."; close; } if (Zeny<.@Load) { message strcharinfo(0),"Zeny insulficiente."; close; } Load_Build(getd("Build_"+.@Build+"$")); message strcharinfo(0),"Build #"+.@Build+" carregada."; set Zeny, Zeny-.@Load; close; case 3: if (.@Rename) message strcharinfo(0),"Ira custar "+.@Rename+" Zeny para renomear a build."; set .@Build, Get_Menu(.@BuildCount); if (getd("Build_"+.@Build+"$")=="") { message strcharinfo(0),"No build info found."; close; } if (Zeny<.@Rename) { message strcharinfo(0),"Zeny insulficiente."; close; } message strcharinfo(0),"Escreva um novo nome para a Build #"+.@Build+" ("+getd("Build_"+.@Build+"n$")+")."; input getd("Build_"+.@Build+"n$"); message strcharinfo(0),"Build #"+.@Build+" renomeada."; set Zeny, Zeny-.@Rename; close; case 4: close; } function Get_Menu { set .@menu$,""; for(set .@i,1; .@i<=getarg(0); set .@i,.@i+1) set .@menu$, .@menu$+"Slot "+.@i+" ("+((getd("Build_"+.@i+"n$")=="")?"^777777empty":"^0055FF"+getd("Build_"+.@i+"n$"))+"^000000):"; return select(.@menu$); } function Save_Build { set .@s$,""; for(set .@i,13; .@i<19; set .@i,.@i+1) set .@s$,.@s$+readparam(.@i)+"|"; setd "Build_"+getarg(0)+"$", .@s$+StatusPoint; return; } function Load_Build { ResetStatus; explode(.@s$,getarg(0),"|"); for(set .@i,0; .@i<6; set .@i,.@i+1) statusup2 (.@i+13), atoi(.@s$[.@i])-1; set StatusPoint, atoi(.@s$[6]); return; } } OBS:ele funciona no cronus
  7. i Requests..if you kill 10lunatic 10pubric 10poring you have additional exp rate drop rate. if rate of server 5k 5k you additional rate 3k 3k.if you dead or logout you reset.
  8. Hello guys, if you can help me, i will be veryyyy grateful I made this script, its about infos of my server.. It doesn't appears in the game. And do not shows any error in map-server http://pastebin.com/ivFNNjK5 Can you help me?
  9. Version 1.0

    67 downloads

    Hi guys! Just converted Akinari's getrandmob script command into a plugin. What does it do? Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.