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Found 40 results

  1. Hello, based on topic title. I'm using nemo patcher. I try to use the Custom Aura Limits and getting error upon login. May I know why this happen ? My server running 255, currently my aura is level 99. I want to display aura on level 255. Besides that, someone can explain what is this ? C:\Users\Client\NEMO-master\Input\auraSpec.txt ############################################################################## # # Format # --------- # <jobid ranges>: # <level_l>-<level_h> => index, # # jobid ranges is a comma seperated list of id ranges and/or single ids. # ############################################################################# 0-30,4001-4052,4114-4119,4121-4126,4128,4130,4131,4133-4139,4141,4142,4144-4147,4149,4150,4152-4172,4181,4183-4196,4199,4200,4203,4204,4207,4210-4217: 99-255 => 1, 4053-4113,4120,4127,4129,4132,4133,4140,4143,4148,4151,4173-4180,4182,4197,4198,4201,4202,4205,4206,4208,4209: 99-149 => 1, 150-159 => 2, 160-255 => 3, Should I modified it or not ? Hope someone will help me. Thanks you.
  2. HeRO ~ A Heroic Experience of Ragnarok Main Page Forum Control Panel to register an account Download Links Pre-Renewal Base Exp - 5x Job Exp - 5x Drop Rates - 3x Quest Exp - 5x Regular pre-renewal Max levels (99/70 for trans, 99/50 for 2-1 and 2-2) Homunculus Intimacy - 2x Max Attack Speed - 190 Instant Cast - 150 DEX Resetter - Free until Lv. 40 Healer - Free until Lv. 50 Max Party Limit - 18 Extra 50% Exp per party member when in share Custom Headgears, Haircuts (100+), Hair Colors (10+) and Dyes (150+), Town & Dungeon Warper (Dungeon warps are to outside the entrance, or to the first floor. Players must visit the locations to unlock the warp. Unlocking towns is free.) Multiple Public or Private DB/BB Rooms Various PVP Rooms 5 Churches (Prontera, Lutie, Hugel, Rachel Sanctuary, Glast Heim Abbey) Same-sex Wedding supported Balanced Customs: No overpowered items. We take care to balance our customs, be it monsters or gears. Super Stable: HeRO has been up for 10 years, with no wipes ever. Nice, active staff and support ticket system always available! Wednesday Vanilla WoE - 9:00 PM to 10:00 PM (EST GMT-5) Sunday Vanilla WoE - Sunday 2:00 PM to 3:00 PM (EST GMT-5) Sunday Retro WoE (Only non-trans classes allowed) - Sunday 4:00 PM to 5:00 PM (EST GMT-5) Commands: @rates, @autotrade, @exp, @me, @partyoption, @iteminfo, @ii, @help, @homtalk, @noask, @pettalk, @breakguild, @join, @@Main, @@whosell, @ws, @reject, @autoloottype, @alootid, @@who, @@who2, @changeleader, @time, @uptime, @channel, @showexp, @showdelay, @accept, @whereis, @@whodrops, @leave, @hominfo, @invite, @commands, @jailtime, @autoloot, @font, @homstats, @duel, @mobinfo, @mi Light vs Dark system: There is ongoing war and conflict between the followers of the light and the forces of darkness. The Light Allegiance is lead by Lady Thea, while the Dark Allegiance is Lead by Sir Melot. You can swear your allegiance to either of them and by completing certain quests, you'll earn allegiance points and unique gears. The Chronicle of The Heroes: The server's storyline! Watch as it unfolds with you as the characters! The Trial of Heroes: A monthly event where heroes gather to participate in a variety of trials: Monster Fighting, Item-Hunting, PVP, and Trivia. In the end, Light and Dark Allegiances clash in a mass battle. Those who obtain a certain score receive special rewards. Mission Board System: With this fully automated system, you can post the item you want and how much you're paying, and other players can hunt the item for you! Fishing System: By fishing, you can obtain bass, trout, salmon, etc, which heal HP/SP. Sometimes, you can even fish out other items. You You can earn points for fishing, as well as play a mini-game for items. Mining System: Mine for useful rocks and ores! You can obtain Oridecon, Elunium, and Lv 4 Weapon stones, among many others. You can earn points for mining, as well as play a mini-game for items. Nobility: The Kingdom of Rune-Midgard is running low on funds, and King Ernst is willing to grant noble titles on heroes who bring him gold. Nobles are rewarded with a special mid-headgear gem that boost a stat of their choosing. They also receive monthly rewards from the King. Orphanage System: Create a baby class without the need to be adopted! Seasonal content: We have many custom seasonal quests and different looks for Prontera and other parts of Midgard, depending on the season. Custom Dungeons: We have various custom dungeons such as Thanatos' Basement, Fairy Paradise, Warzone and True Poring Island, among others! Modified Renewal Locations: We have some renewal areas that are rebalanced to fit pre-renewal, such as Manuk Field, Splendide Fields, Scaraba Hole, and more!! Custom Monsters: HeRO is home to several unique monsters such as: Snow Bunny, Eralia, Autumn Leafcat, Selkie and Eye of Surtur. We also have many poring-types, like Sapling, Pandaring, Teddyring, Nekoring, Whispering and God Poring. In addition, we also have awesome custom MVPs, like Skoll, Surtur, Midnight Jack, Levia Lusca, Orcus, and many more! Custom Quests: There are countless quests to keep heroes busy and entertained. Sisterly Affection, Zodiac Gate, Wandering Spirit, Thanatos Party Quest, Guild Quest, Monthly Monster Extermination, Homunculus Quest and much more! Pets: HeRO has several custom pets, such as Teddy Bear, Siroma, Galapago, Aliot, Mavka, Violy. They drop their own tame and usually, their food as well. Light/Dark pets, such as Angeling, Deviling, Retribution and Observation, can be obtained via Allegiance Quests. Headgears: We have many custom headgears! They can be obtained from monsters, quests, events, vote for points or Mr. Hatter! Donations: Our donations are balanced. No over-powered items are obtained through donation. They are mostly chance items or items already available in game (OPB, Hat Voucher, Rough Enriched Ore, Allegiance Token) or GM Services (which can also be voted for) used to change name, gender or transfer locked items. GM Hosted Events: GMs host many different events, such as Monster Invasion, Hide & Seek, Trivia, PVP for Items, Flower Maze, and many more! Automated Events: In addition to GM-hosted events, if you have an Event Bag, you can start an automated event and have fun! There's different events, such as Poring Smash, Fabre Tame, Zombie Run, etc. Community: HeRO has the nicest people around, always answering questions on #main chat and willing to help newcomers get started. What are you waiting for? Join us and become a hero!
  3. File Name: Custom win_make2.bmp File Submitter: zackdreaver File Submitted: 14 Mar 2015 File Category: Other Graphics This are custome win_make2 i edited from official content How to use : - Copy the picture you want to datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºlogin_interface - Rename it to win_make2.bmp Click here to download this file
  4. I'm looking to start a new long term programming project, and I would like some assistance on where to start. What I want to know how to do is to add more exp systems into the game. There is currently are base exp and job exp systems, I would like to add in a player exp system. I would post a wall about what the details of this system are but the I would like help with the mechanics more than a discussion about the uses. When a player kills a monster, the player gains base and job exp. What I would like to add is that when a character kills a monster, the character gains exp in a separate variable for the other characters around. Example: Party of 3 novices named A, B, and C kill a poring. Each novice gains 1 base and 1 job exp. Novice A gains 1 "character B" exp and 1 "character C" exp Novice B gains 1 "character A" exp and 1 "character C" exp​ Novice C gains 1 "character A" exp and 1 "character B" exp​ "character *" exp won't be used for base or job exp in any way. Completely independent, their effects will be handled with their own set of mechanics. I understand that this could result in up to (N^2 - N) new exp bars for the server to track (N being the number of characters), but storage capacity isn't an issue, for me at least.
  5. Hello all, I am in need of a refine which can be configured with a certain item and percentage. Like where you can set the required item id along with the percentage of refining chance it will increase. let say i set magic stone with 20% chance in increase of refining rate. something like that. Please help me out
  6. File Name: Card Recolors File Submitter: zackdreaver File Submitted: 20 Mar 2015 File Category: Sprites & Palettes Hello, this is my custom recolors for Card, I hope you like it. How to use, simply rename the color you want to : À̸§¾ø´ÂÄ«µå.spr À̸§¾ø´ÂÄ«µå.bmp Click here to download this file
  7. Version 1

    266 downloads

    Hello, this is my custom recolors for Card, I hope you like it. How to use, simply rename the color you want to : À̸§¾ø´ÂÄ«µå.spr À̸§¾ø´ÂÄ«µå.bmp
  8. So I've been working on a couple of passive skills, all were fine except for this one. I'm not gonna post all the codes in diff files because there are just too many, but here is the part I am mostly having a problem on. I need to have this skill add 1% Base MATK (the first number that shows in the stat window under MATK) every skill level heres what I have in Status.c // ----- MATK CALCULATION -----if((skill_lv=pc->checkskill(sd,CS_MATK_MASTERY))>0){ bstatus->matk_min += (int)status->base_matk(bstatus,sd->status.base_level)*skill_lv/100; if(bstatus->matk_min > bstatus->matk_max) bstatus->matk_max = bstatus->matk_min;} if you are wondering the part is just to get the characters current base_matk which works perfectly fine as I have tried it. The part I am so confuzzled about is changing "bstatus->matk_min" or "bstatus->matk_max" does not change the character's current matk stat. But "bstatus->batk" and all other "bstatus->etc." works except for matk_min and matk_max. So my question is which is the right "bstatus" or any other code thingamajigie to change to be able to modify my character's current matk which shows at the stat window?
  9. File Name: Custom Map Grid Pack File Submitter: malufett File Submitted: 03 Feb 2015 File Category: Maps & Textures Customized map grid. Created as requested by evilpuncker - http://herc.ws/board/topic/8403-custom-ground-cursor/#entry49972 Click here to download this file
  10. Um vídeo mostrando um pouco como é a interface e algumas funções do BrowEdit. Este video foi feito com intuição de ajudar aos novatos no programa. No vídeo eu mostro um local de download que não é necessário usar ele. Abaixo está o link oficial do BrowEdit. Download BrowEdit: Download Estarei fazendo um passo à passo em texto também. Abraços.
  11. Hello All, I didnt know where to post this on the forums, So i decided to post it on database. Correct me if im wrong ~ Alright well im having a problem with Custom Pet Eggs at the moment! Every Time i use a pet egg with the incubator. The pet does not spawn & the Custom Pet Egg breaks. Not sure how to fix this, Idk why it started happening all of sudden. Does anyone has the solution for me, Its very much appreciated
  12. Hello all. I tried to add custom item.. but this error appear. how to fix it ? im using 2013 client.. I have follow this instruction.. add your custom .spr and .act hereDatatexture유저인터페이스collectionDatatexture유저인터페이스itemDatasprite아이템Datasprite악세사리남Datasprite악세사리여then add it hereDataluafiles514lua filesdatainfoaccessoryid.lub, accname.lub and accname_eng.lubthen also add it to yourdbitem_db2.txtand finally add it on yourgravitySystemitemInfo.lub but this error happen on my iteminfo.lub then i go check it on notepad on that line. then i found this. What do you think ? i have added my new custom on this line. Once i edit the iteminfo.lub, an error happen to many lines
  13. File Name: Muspelheim by Eiphes (jTynne) File Submitter: Eiphes File Submitted: 13 Jul 2014 File Category: Maps & Textures Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it. Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive". Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design. I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google. Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx. Enjoyyyyyyy Click here to download this file
  14. mrlongshen

    @aura

    I hope someone can make it. @aura from 1 to 10 or more.. so player have a unique aura. heeee
  15. Make your custom wing just like official items robe archangel wings and fallen angel wings. What you need is : 1. data extureÀ¯ÀúÀÎÅÍÆäÀ̽º collection (image in description) item (image in inventory and equipment) 2. datasprite ¾ÆÀÌÅÛ (drop items) ¾Ç¼¼»ç¸® (image appear on the character) 3. inside datasprite¾Ç¼¼»ç¸® ¿© (female) ³² (male) 4. datasprite·Îºê (robe) bloodwings (this is my folder names for custom wing) you can change it,later we talk about it. 5. inside datasprite·Îºêbloodwings ¿© (female) ³² (male) 6. dataluafiles514lua filesdatainfo spriterobeid.lub or spriterobeid.lua spriterobename.lub or spriterobename.lua (read folder at datasprite·Îºê (robe) ) 7. datacskroption.lub MORE DETAILS GUIDEs : 1. You can copy all names job from datasprite·Îºêõ»ç³¯°³ (this is folder Fallen Angel Wings). NOTICE : male have 110 of act,110 of spr and female have 120 of act,120 of spr format from ¾Ç¼¼»ç¸® folder. Can check picture at above on inside datasprite·Îºêbloodwings. ?male ´ÑÀÚ_³²¸¶¹ý»ç_³²¸ùÅ©_³²¸ùÅ©¾ËÆÄÄ«_³²¿©¸§_³²¿©¿ì¸¶¹ý»ç_³²¿©¿ì¿ö·Ï_³²¿©¿ì¼¼ÀÌÁö_³²¿©¿ì¼Ò¼­·¯_³²¿©¿ìÀ§Àúµå_³²¿©¿ìÇÁ·ÎÆä¼­_³²¿©¿ìÇÏÀÌÀ§Àúµå_³²¿¬±Ý¼ú»ç_³²¿ö·Ï_³²±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²±×¸®Æù°¡µå_³²±â»ç_³²±Ã¼ö_³²±æ·Îƾũ·Î½º_³²±Ç¼º_³²±Ç¼ºÀ¶ÇÕ_³²±Ç¼ºÆ÷¸µ_³²»çÀÚ±â»ç_³²»çÀڷ鳪ÀÌÆ®_³²»çÀڷε峪ÀÌÆ®_³²»çÀڷξⰡµå_³²»çÀÚÅ©·ç¼¼ÀÌ´õ_³²»çÀÚÆȶóµò_³²»êŸ_³²»óÀÎ_³²»óÀθäµÅÁö_³²°¡µå_³²°áÈ¥_³²°Ç³Ê_³²°Ë»ç_³²µµµÏ_³²µÎ²¨ºñ´ÑÀÚ_³²µÎ²¨ºñ¼Ò¿ï¸µÄ¿_³²·¹ÀÎÁ®_³²·¹ÀÎÁ®´Á´ë_³²·é³ªÀÌÆ®_³²·é³ªÀÌÆ®»Ú¶ì_³²·Î±×_³²·Îµå³ªÀÌÆ®_³²·ÎµåÆäÄÚ_³²¼¼ÀÌÁö_³²¼Ò¿ï¸µÄ¿_³²¼Ò¼­·¯_³²¼ºÁ÷ÀÚ_³²½¦µµ¿ìüÀ̼­_³²½´¶ó_³²½´¶ó¾ËÆÄÄ«_³²½´ÆÛ³ëºñ½º_³²½´ÆÛ³ëºñ½ºÆ÷¸µ_³²½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²½º³ªÀÌÆÛ_³²½ºÅäÄ¿_³²¾ÆÅ©ºñ¼ó_³²¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_³²¾î¼¼½Å_³²¾î½Ø½ÅÅ©·Î½º_³²¹Î½ºÆ®·²_³²¹ÌÄÉ´Ð_³²¹ÌÄɴиäµÅÁö_³²¹Ùµå_³²³ëºñ½ºÆ÷¸µ_³²Á¦³×¸¯_³²Á¦Ã¶°ø_³²Á¦Ã¶°ø¸äµÅÁö_³²Ã¨ÇÇ¿Â_³²Ã¨Çǿ¾ËÆÄÄ«_³²Å¸Á¶±Ã¼ö_³²Å¸Á¶·¹ÀÎÁ®_³²Å¸Á¶½º³ªÀÌÆÛ_³²Å¸Á¶¹Î½ºÆ®·²_³²Å¸Á¶¹Ùµå_³²Å¸Á¶Å©¶ó¿î_³²Å¸Á¶ÇåÅÍ_³²À§Àúµå_³²Å©¸®¿¡ÀÌÅÍ_³²Å©¸®¿¡ÀÌÅ͸äµÅÁö_³²Å©·ç¼¼ÀÌ´õ_³²Å¬¶ó¿î_³²Å±Ǽҳâ_³²Å±ǼҳâÆ÷¸µ_³²ÆäÄڰdzÊ_³²ÆäÄÚ°Ë»ç_³²ÆäÄÚÆäÄÚ_±â»ç_³²ÆäÄÚÆȶóµò_³²Æȶóµò_³²Ãʺ¸ÀÚ_³²Ä̺£·Î½º±æ·Îƾũ·Î½º_³²Ä̺£·Î½ºµµµÏ_³²Ä̺£·Î½º·Î±×_³²Ä̺£·Î½º½¦µµ¿ìüÀ̼­_³²Ä̺£·Î½º½ºÅäÄ¿_³²Ä̺£·Î½º¾î½ê½Å_³²Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_³²ÇÁ¸®½ºÆ®_³²ÇÁ¸®½ºÆ®¾ËÆÄÄ«_³²ÇÁ·ÎÆä¼­_³²ÇåÅÍ_³²ÇÏÀÌÀ§Àúµå_³²ÇÏÀÌÇÁ¸®_³²ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_³²È­ÀÌÆ®½º¹Ì½º_³²È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_³²frog_kagerou_³²kagerou_³²º¹»ç¾ËÆÄÄ«_³² female ´ÑÀÚ_¿©¸¶µµ±â¾î_¿©¸¶¹ý»ç_¿©¸ùÅ©_¿©¸ùÅ©¾ËÆÄÄ«_¿©¿©¸§_¿©¿©¿ì¸¶¹ý»ç_¿©¿©¿ì¿ö·Ï_¿©¿©¿ì¼¼ÀÌÁö_¿©¿©¿ì¼Ò¼­·¯_¿©¿©¿ìÀ§Àúµå_¿©¿©¿ìÇÁ·ÎÆä¼­_¿©¿©¿ìÇÏÀÌÀ§Àúµå_¿©¿¬±Ý¼ú»ç_¿©¿¬±Ý¼ú»ç¸äµÅÁö_¿©¿î¿µÀÚ_¿©¿î¿µÀÚ2_¿©¿ø´õ·¯_¿©¿ö·Ï_¿©¿þµù±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©±×¸®Æù°¡µå_¿©±â»ç_¿©±Ã¼ö_¿©±æ·Îƾũ·Î½º_¿©±Ç¼º_¿©±Ç¼ºÀ¶ÇÕ_¿©±Ç¼ºÆ÷¸µ_¿©»çÀÚ±â»ç_¿©»çÀڷ鳪ÀÌÆ®_¿©»çÀڷε峪ÀÌÆ®_¿©»çÀڷξⰡµå_¿©»çÀÚÅ©·ç¼¼ÀÌ´õ_¿©»çÀÚÆȶóµò_¿©»êŸ_¿©»óÀÎ_¿©»óÀθäµÅÁö_¿©°¡µå_¿©°áÈ¥_¿©°Ç³Ê_¿©°Ë»ç_¿©µµµÏ_¿©µÎ²¨ºñ´ÑÀÚ_¿©µÎ²¨ºñ¼Ò¿ï¸µÄ¿_¿©·¹ÀÎÁ®_¿©·¹ÀÎÁ®´Á´ë_¿©·é³ªÀÌÆ®_¿©·é³ªÀÌÆ®»Ú¶ì_¿©·Î±×_¿©·Îµå³ªÀÌÆ®_¿©·ÎµåÆäÄÚ_¿©¼¼ÀÌÁö_¿©¼Ò¿ï¸µÄ¿_¿©¼Ò¼­·¯_¿©¼ºÁ÷ÀÚ_¿©½¦µµ¿ìüÀ̼­_¿©½´¶ó_¿©½´¶ó¾ËÆÄÄ«_¿©½´ÆÛ³ëºñ½º_¿©½´ÆÛ³ëºñ½ºÆ÷¸µ_¿©½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_¿©½º³ªÀÌÆÛ_¿©½ºÅäÄ¿_¿©¾ÆÅ©ºñ¼ó_¿©¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_¿©¾î¼¼½Å_¿©¾î½Ø½ÅÅ©·Î½º_¿©¹«Èñ_¿©¹«Èñ_¿©_¹ÙÁö¹«Èñ¹ÙÁö_¿©¹ÌÄÉ´Ð_¿©¹ÌÄɴиäµÅÁö_¿©³ëºñ½ºÆ÷¸µ_¿©Á¦³×¸¯_¿©Á¦³×¸¯¸äµÅÁö_¿©Á¦Ã¶°ø_¿©Á¦Ã¶°ø¸äµÅÁö_¿©Ã¨ÇÇ¿Â_¿©Ã¨Çǿ¾ËÆÄÄ«_¿©Å¸Á¶¿ø´õ·¯_¿©Å¸Á¶±Ã¼ö_¿©Å¸Á¶·¹ÀÎÁ®_¿©Å¸Á¶½º³ªÀÌÆÛ_¿©Å¸Á¶¹«Èñ_¿©Å¸Á¶Â¤½Ã_¿©Å¸Á¶ÇåÅÍ_¿©À§Àúµå_¿©À©´õ·¯_¿©Å©¸®¿¡ÀÌÅÍ_¿©Å©¸®¿¡ÀÌÅ͸äµÅÁö_¿©Å©·ç¼¼ÀÌ´õ_¿©Å±Ǽҳâ_¿©Å±ǼҳâÆ÷¸µ_¿©ÆäÄڰdzÊ_¿©ÆäÄÚ°Ë»ç_¿©ÆäÄÚÆäÄÚ_±â»ç_¿©ÆäÄÚÆȶóµò_¿©Æȶóµò_¿©Ãʺ¸ÀÚ_¿©Ä̺£·Î½º±æ·Îƾũ·Î½º_¿©Ä̺£·Î½ºµµµÏ_¿©Ä̺£·Î½º·Î±×_¿©Ä̺£·Î½º½¦µµ¿ìüÀ̼­_¿©Ä̺£·Î½º½ºÅäÄ¿_¿©Ä̺£·Î½º¾î½ê½Å_¿©Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_¿©Áý½Ã_¿©ÇÁ¸®½ºÆ®_¿©ÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©ÇÁ·ÎÆä¼­_¿©ÇåÅÍ_¿©ÇÏÀÌÀ§Àúµå_¿©ÇÏÀÌÇÁ¸®_¿©ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©È­ÀÌÆ®½º¹Ì½º_¿©È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_¿©frog_oboro_¿©º¹»ç¾ËÆÄÄ«_¿©oboro_¿© 2. You copy and paste the act,spr files from datasprite¾Ç¼¼»ç¸® into datasprite·Îºêbloodwings then rename it into job class. 3. You will need spriterobeid.lub/lua and spriterobename.lub/lua. Can find it at dataluafiles514lua filesdatainfo. Add this stuff into your spriterobename.lub/lua ROBE_BLOODWINGS = 5 Notice : The end of word doesnt have "," Add this stuff into your spriterobename.lub/lua RobeNameTable = {[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "bloodwings",RobeNameTable_Eng = {[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "_bloodwings", Notice : The end of word need have "," 4. Last thing you need do is open datacskroption.lub and add this stuff [29005] = {unidentifiedDisplayName = "Blood Wings",unidentifiedResourceName = "_bloodwings",unidentifiedDescriptionName = {"Unidentified item, can be identified with [Magnifier].",},identifiedDisplayName = "Blood Wings",identifiedResourceName = "_bloodwings",identifiedDescriptionName = {"Large, Blood Wings of a fallen dark angel.","All Stats + 1.","Base stats (without modifiers) is equal to 20 or higher,","-Str -> Attack + 1","-Int -> Magic Attack + 1","-Vit -> Tolerance to Neutral Property + 1%","-Agi -> Increase ASPD (After Attack delay -1%)","-Dex -> Ranged Attack +1%","-Luk -> Inflict 1% more critical attack.","Class : ^777777Garment^000000","Defense : ^77777718^000000","Weight : ^77777720^000000","Required Level : ^7777771^000000","Applicable Job : ^777777Every Job^000000",},slotCount = 1,ClassNum = 5}, 5. my SS for Bloodwings ps : the original guide is from here : http://rathena.org/board/topic/72734-guidecustom-wings-at-robe-place/?hl=cskroption And also dont miss understand about cskroption.lub.Cskroption.lub was make by judas. Now client 2013 has itemInfo.lub similar with cskroption.lub code.
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