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Found 63 results

  1. File Name: [Monster] Valkyrie File Submitter: fxfreitas File Submitted: 11 Aug 2015 File Category: Sprites & Palettes Here the mob Version of NPC Valkyrie, all custom sprites are made be me, FXFreitas. Click here to download this file
  2. File Name: [Monster] Shaman File Submitter: fxfreitas File Submitted: 13 Jul 2015 File Category: Sprites & Palettes Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEALAL_ANGELUSPR_IMPOSITIONPC_TELEKINESISATTACKNPC_FIREATTACKNPC_WATERATTACKNPC_GROUNDATTACKNPC_WINDATTACK Click here to download this file
  3. Version 1.0

    196 downloads

    Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEAL AL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK
  4. new_4-4,147,190,3 script Monster Wiki 439,{while( 1 ){mes "Event Status : "+((!.WikiStatus )?"^FF0000OFF":"^0000FFON")+" ^000000";mes "^00FF00_______________________________^000000";mes "How may i assist you, ^0000FF"+strcharinfo(0)+"^000000 ?";next;switch( select( ( !.WikiStatus || !.MonsterID )?"":"Write Answer", "^00FF00Information^000000", ( getgmlevel() < 60 )?"":"^FF0000[GM]^000000 "+(( !.WikiStatus )?"Start Event":"Stop Event"), ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000 Setting" )){case 1: if( getgmlevel() >= 80 ) mes "Answer : ^FF0000"+.Answer$+"^000000"; switch( .Mode ){ case 0: mes "Please Input the ^FF0000NAME^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "Example : ^0000FFPoring^000000"; break; case 1: mes "Please Input the ^FF0000LEVEL^000000 of monster."; mes "Example. ^0000FF10 / 20 / 35 / 75^000000"; set .Hint,getmonsterinfo( .MonsterID,1 ) - rand(30); mes "^FF0000Hint^000000 : Between "+( (( .Hint ) < 1 )?"0":.Hint)+" ~ "+( getmonsterinfo( .MonsterID,1 ) + rand(30) )+" "; break; case 2: mes "Please Input the ^FF0000SIZE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "Example. ^0000FFSmall / Medium / Large^000000"; break; case 3: mes "Please Input the ^FF0000RACE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Race$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Race$[.@i]+"^000000"; } break; case 4: mes "Please Input the ^FF0000ELEMENT^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Element$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Element$[.@i]+"^000000"; } break; } input @Guess$; if( .MonsterID == 0 || @Guess$ != .Answer$ ){ mes "Sorry, you are ^FF0000WRONG^000000 or ^FF0000Too Late^000000 for the Answer."; close; }else{ mes "^FF0000Correct^000000 !! I wonder how good are you in this."; stopnpctimer; getitem $WikiItemID,$WikiAmount; close2; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); announce "You're Right [ "+strcharinfo(0)+" ] . The Answer is [ "+.Answer$+" ]",bc_npc,0xED1ADC; set .MonsterID,0; doevent strnpcinfo(0)+"::OnStart"; } end; case 2: mes "This is a ^FF0000Monster Wiki^000000"; mes "I will ask you everything about ^FF0000Monster^000000."; mes "^00FF00_______________________________^000000"; mes "The ^0000FFQuestions^000000 could be either in ^FF0000Name , Race , Element , Level , Size ^000000 of Monster."; next; break;case 3: if( !$WikiRound || getitemname( $WikiItemID ) == "null" ){ mes "Please Configure your ^FF0000NPC Setting^000000 before you start."; next; break; } set .WikiStatus,( .WikiStatus )?"0":"1"; mes "Event is now "+( .WikiStatus )?"^0000FFStarted":"^FF0000Stopped"+"^000000"; announce "Monster Wiki Event is now "+( .WikiStatus )?"Started":"Stopped"+"^000000",bc_blue; close2; if( .WikiStatus ){ set .Round,0; doevent strnpcinfo(0)+"::OnStart"; } end;case 4: while( 1 ){ mes "How can i assist you ^FF0000GM^000000?"; next; switch( select( "Prize [ ^0000FF"+$WikiAmount+" x "+getitemname( $WikiItemID )+"^000000 ]", "Round [ ^0000FF"+$WikiRound+"^000000 ]", "^0000FFBack^000000" )){ case 1: mes "Input the ^FF0000Item ID^000000"; do{ input $WikiItemID,501,32767; }while( getitemname( $WikiItemID ) == "null" ); mes "Input the ^FF0000Amount^000000"; input $WikiAmount,1,32767; next; break; case 2: mes "Input the ^FF0000Max. Round^000000"; input $WikiRound,1,50; next; break; case 3: mes "Redirect back to menu..."; next; } break; } break; }}OnMinute35: //Event start every 12.35, 1.35 etcfor( set .@i,3; .@i > 0 ; set .@i,.@i - 1 ){announce "Monster Wiki Event will take place in Event Room within "+.@i+" Minutes",bc_blue;sleep 60000;}set .Round,0;set .WikiStatus,1;OnStart:sleep2 5000;set .Round,.Round + 1;if( .Round > $WikiRound ){mapannounce .Map$,"Monster Wiki Event has Ended. Thank for Participate in this Event.",bc_map,0x7766EE;set .WikiStatus,0;sleep2 5000;mapwarp .Map$,"prontera",155,171;setnpcdisplay( strnpcinfo(0),rand( 436,439 ) );}else{npctalk "Round [ "+.Round+" ] within 5 Seconds.";sleep2 5000; do{ set .MonsterID,rand( 1001,2380 ); }while( getmonsterinfo( .MonsterID,0 ) == "null" || getmonsterinfo( .MonsterID,0 ) == "" || getmonsterinfo( .MonsterID,1 ) == -1 ); set .Mode,rand(5); switch( .Mode ){ case 0: set .Answer$, getmonsterinfo( .MonsterID,0 ); break; // Name case 1: set .Answer$, getmonsterinfo( .MonsterID,1 ); break; // Level case 2: set .Answer$, .Size$[ getmonsterinfo( .MonsterID,18 ) ]; break; // Size case 3: set .Answer$, .Race$[ getmonsterinfo( .MonsterID,19 ) ]; break; // Race case 4: set .Answer$, .Element$[ getmonsterinfo( .MonsterID,20 ) ]; break; // Element } setnpcdisplay( strnpcinfo(0),.MonsterID ); npctalk "Click me to view the Question of this Round.."; initnpctimer;}end;OnTimer10000: npctalk "20 Seconds to go..."; end;OnTimer20000: npctalk "10 Seconds to go..."; end;OnTimer30000:mapannounce .Map$,"Time's Up. All Failed in this Round.",bc_map,0x00FF00;donpcevent strnpcinfo(0)+"::OnStart";set .MonsterID,0;stopnpctimer;end;OnInit:OnWhisperGlobal:set .Map$,"prontera";setarray .Size$[0],"Small","Medium","Large";setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon";setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead";end; } Hello everyone, may I ask, how to add ad new list as a blacklist, so that this script wont load the blacklist number. I hate when many error appears on console such like this. [Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037 I believe it from this line set .MonsterID,rand( 1001,2380 ); Someone can edit it ?
  5. Hey guys... First, apollogies for my english... I'm looking for you help in here, 'cause no one could helped me in my idiom!! My problem is: I'm typing a script that sumons some mvp's ... and those monster have a Label!! at their Label, I'm trying to make the npc to annunciate: "Char's name has killed the MVP's name". But instead to annunciate a MvP's name, it's showing the mob's name. Example: For Baphomet the npc's announce is Like that: "James has killed Baphomet Jr." instead "James has killed Baphomet" My script: OnKILLMOB: $mob--; announce strcharinfo(0)+" has killed "+getmonsterinfo(killedrid,0),bc_yellow; I also has tried like this: OnKILLMOB: if ( getmonsterinfo(killedrid,MOB_MVPEXP) ){ announce strcharinfo(0)+" has killed "+getmonsterinfo(killedrid,0),bc_yellow;} But this way doesn't annunciate anything. And I tried to do instead at monster label (OnKILLMOB:), do this at event (OnNPCKillEvent:) but anyway that's works!! So I hope you can help me!! Once again, I'm sorry about my english!!
  6. Hi there.. I'm just curious. Is it Possible that even when I close the char/login/map-server's windows batch files.. for example the damaged received or status freeze/stun/etc. of Monsters especially MVP's will be saved? like when left your char in a certain map and close everything.. but still you'll find your char where you left it when you load everything again. btw thank you for checking out this topic.
  7. Hi! Is there a way to make plants immune to both magic and neutral skills like acid demo and stuff? Thanks in advance!
  8. Hi, is there a way to change the mvp's size without their slaves inheriting it?
  9. Hello guys, I was wonder how can i set up walls with the barricade monster? just like the BG ones but for something else i wanna create! example: I found out in the BG Conquest script, the format of the Barricade is similar to what im trying to create with my script. ill block Passageways with the barricades and the player needs to knock each wall down to progress. Is it possible to have the barricade counted? Ex: dispbottom "There are (x) amount of barricades left"; Also is it possible to add a Emperium & when that Emperium is broken, A monster spawns? I know its possible i just dont know how to do it. But i can get this part on my own i think - But im more seeking help on the barricades~ Cause i tried doing it myself manipulating the ( SetWall & bg_monster) but i havent had any luck yet! Thanks in advanced guys ~
  10. File Name: [Recolor] 6 Amdarais Monster File Submitter: Dastgir File Submitted: 06 Sep 2014 File Category: Sprites & Palettes My First Recolor Ever with the Ugly Monster.. Please Rate the recolors. Click here to download this file
  11. Version 1.0

    210 downloads

    My First Recolor Ever with the Ugly Monster.. Please Rate the recolors.
  12. File Name: Elemental Practice Targets File Submitter: Dastgir Pojee File Submitted: 01 May 2014 File Category: Sprites & Palettes Elemental Practice Targets by Request(http://herc.ws/board/topic/5492-elemental-practice-targets/) This Download contains sprite only. Elemental Practice Targets are the monsters, and contains 10 Sprites: 1)Emperium Practice Target 2)Fire Practice Target 3)Ghost Practice Target 4)Holy Practice Target 5)Neutral Practice Target 6)Poison Practice Target 7)Shadow Practice Target 8)Undead Practice Target 9)Water Practice Target 10)Wind Practice Target 11)Earth Practice Target Credits to Rytech, for uploading these files on eathena. Click here to download this file
  13. Version 1.0

    254 downloads

    Elemental Practice Targets by Request(http://herc.ws/board/topic/5492-elemental-practice-targets/) This Download contains sprite only. Elemental Practice Targets are the monsters, and contains 10 Sprites: 1)Emperium Practice Target 2)Fire Practice Target 3)Ghost Practice Target 4)Holy Practice Target 5)Neutral Practice Target 6)Poison Practice Target 7)Shadow Practice Target 8)Undead Practice Target 9)Water Practice Target 10)Wind Practice Target 11)Earth Practice Target Credits to Rytech, for uploading these files on eathena.
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