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Found 1 result

  1. Fala ae pessoal beleza, estou tentando criar um script para matar todos Chefes quando eu ligar ou der reload no servidor, tenho esse cara abaixo - script MatarBoss -1,{ OnInit: sleep2 5000; setarray .@map$[0], "abbey02", "abbey03", "abyss_03", "ama_dun03", "anthell02", "ayo_dun02", "beach_dun", "bra_dun02", "dew_dun01", "dic_dun02", "dic_dun03", "ein_dun02", "gef_dun01", "gef_dun02", "gef_fild03", "gef_fild10", "gl_chyard", "gld2_ald", "gld2_gef", "gld2_pay", "gld2_prt", "gld_dun01", "gld_dun01_2", "gld_dun02", "gld_dun02_2", "gld_dun03", "gld_dun03_2", "gld_dun04", "gld_dun04_2", "gon_dun03", "in_sphinx5", "iz_dun05", "jupe_core", "kh_dun02", "lhz_dun02", "lou_dun03", "mjolnir_04", "moc_fild17", "moc_fild22", "moc_pryd04", "moc_pryd06", "moc_prydn2", "mosk_dun03", "odin_tem03", "pay_dun04", "pay_fild10", "prt_maze03", "prt_sewb4", "ra_fild03", "ra_fild04", "ra_san05", "thor_v03", "treasure02", "tur_dun04", "ve_fild01", "ve_fild02", "xmas_dun02", "xmas_fild01", "lhz_dun01", "pay_fild04", "yuno_fild03"; for(set .@i, 0; .@i < getarraysize(.@map$); set .@i, .@i + 1){ killmonsterall .@map$[.@i]; // Linha Abaixo DEBUG Teste (Comentar-Apagar Produção) announce "Mapa "+.@map$[.@i]+" Morreu",bc_yellow; sleep2 100; } end;} Olhei umas variaveis de comandos usando e fiz algumas buscas aqui e externo, e cheguei mais fácil usando esse tópico: http://herc.ws/board/topic/2883-killmonster2-every-five-hours/page-2 O script não funciona, se não tiver ninguém no mapa (ou tem alguma configuração no emulador que renova todos monstros se não tiver ninguém no mapa?) Porque o script está funcionando se eu der reload e estar em um mapa os chefes daquele mapa morre, mais ai dou warp em outro mapa e os chefes estão lá. Se alguém puder ajudar agradeço, valeu!
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