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Found 32 results

  1. NPC

    Someone even, how can you make an inventory, to teleport it to a map?, And one that does not consume the item as well, but which requires the non-inventory item to be able to teleport ...
  2. Hello Is there a way for someone who isn't a total Ragnarok Online Nerd (Myself) To control the episode Server wise and Client wise - Npcs - Monsters - Items - Maps - Commands I suppose all of this should be done manually... Is there a guide or a check-list to aid me in that process? For example, according to this episode Timeline: http://herc.ws/board/topic/3554-ragnarok-episode-timeline/ I want to FREEZE it at : 2007.04.10: Episode 11.3 : Nameless Island Right now I'm using 2013 client and latest Hercules. Seems like a lot of work... Would appreciate all available information! Really....
  3. Hello. Does anyone has a VIP BUFFER script? I want it to gives +6 all stats food, 40 atk & m.atk, and +100% EXP & JOB EXP for 5 hours. Thank you.
  4. yO... i made this script with a friend, and both can't find where we screw up... script works fine until we go to give all items to NPC, and get back the quest item !!! if we have all the required itens works fine, but... if we don't have 1 item exemple : needs 500 id = 607, we have 499 id = 607 the NPC remove all itens of the quest, and don't show any error !!! there he is : i Will be grateful if anyone can help me with that
  5. This is the code that i have but its not working can you help me about this please thank you i want to create 3 punching bag when die it will automatically respawn - script Punching Bag -1,{OnInit:monster "prontera”,203,183,”Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill";monster "prontera”,203,180,”Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill2";monster "prontera",203,177,”Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill3";end;OnDummyKill: monster "prontera",203,183,"Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill"; end;OnDummyKill2: monster "prontera”,203,180,”Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill2"; end;OnDummyKill3: monster "prontera”,203,177,”Punching Bag",1905,1,strnpcinfo(0)+"::OnDummyKill3"; end;}
  6. Good Morning (Malaysia morning right now) Hercules i wonder how possible to add emotion popup like this (see attach picture) on my npc..? thanks to all of you in advance
  7. Hello everyone, I am new forum and I need a help in the script so I would like it to run just the command when someone clicks npc only when someone clicks OnInstanceInit: areamonster "[email protected]",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "[email protected]",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "[email protected]",7,351,17,387,"Poporing",1031,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "[email protected]",7,351,17,387,"Drops",1113,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "[email protected]",7,351,17,387,"Mastering",1090,1,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "[email protected]",7,351,17,387,"Poring",1002,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]_dead_num,mobcount("[email protected]",instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"); if ([email protected]_dead_num < 1) { instance_announce -1, "Todos os monstros no 1° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 1 } else instance_announce -1, "Monstros vivos no 1° andar: " + [email protected]_dead_num,bc_map,"0x00ff99"; end;
  8. Hi guys. just wondering how can i enable this npc all the time? so i won't have to manually enable it and players can use it anytime. thanks in advance! // -----------------------------// // ------- Free For All --------// // -------- By : Butch ---------// // A simple Free for all script // // -----------------------------// guild_vs5,48,51,6 script FFA Master 999,{ if(getmapusers("guild_vs5") != 1) { mes "[^FF0000FFA Master^000000]"; mes "Current players - ^FF0000"+ getmapusers("guild_vs5") +"^000000."; close; } else if(getmapusers("guild_vs5") == 1) { dispbottom "You are a winner of Event Free for all. Congratz!"; donpcevent "Free For All::OnStopEvent"; announce "Free for all winner : "+ strcharinfo(0) +"", bc_all, "0xFFCE00"; getitem 25002,1; // Reward warp "prontera", 156,149; end; } } // ------ FFA Warper -------// prontera,147,149,6 script Free For All 999,{ if (.start != 1) { mes "[^FF0000Agent Mil^000000]"; mes "Free for all is not available at the moment"; close; } mes "[^FF0000Agent Mil^000000]"; mes "What do you want?"; switch(select("Free for all")) { case 1: if( getcharid(1) ) { mes "Please leave your party."; close; } if( getcharid(2) ) { mes "Please leave your guild."; close; } else switch(rand(3)) { case 0: [email protected] = 18; [email protected] = 50; break; case 1: [email protected] = 50; [email protected] = 77; break; case 2: [email protected] = 81; [email protected] = 49; break; case 3: [email protected] = 49; [email protected] = 22; break; } warp "guild_vs5", [email protected],[email protected]; break; } close; OnStartEvent: OnClock1245: OnClock1645: OnClock2045: OnClock0045: OnClock0445: OnClock0845: .start = 1; disablenpc "FFA Master"; announce "Free for all will start in 5 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "Free for all will start in 3 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "Free for all will start in 1 minute.", bc_all, "0x00b89d"; sleep 60000; announce "Free for all has started!", bc_all, "0x00b89d"; .start = 2; enablenpc "FFA Master"; sleep 2000; if ( !getmapusers("guild_vs5") ) goto OnStopEvent; mapannounce "guild_vs5", "FFA starts in 5", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 4", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 3", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 2", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 1", bc_map; sleep 1000; mapannounce "guild_vs5", "GO! Kill all!", bc_map; setmapflag "guild_vs5", mf_gvg; removemapflag "guild_vs5", mf_noskill; end; OnStopEvent: .start = 0; disablenpc "FFA Master"; removemapflag "guild_vs5", mf_gvg; setmapflag "guild_vs5", mf_noskill; end; OnInit: bindatcmd("startevent",strnpcinfo(1)+"::OnStartEvent",60,99); waitingroom "[Free For All]",0; end; } guild_vs5 mapflag partylock guild_vs5 mapflag guildlock guild_vs5 mapflag notrade guild_vs5 mapflag nodrop
  9. i have added the .spr and .act in the npc folder on my grf, then i edited jobentity.lub JT_4_F_GENEROSITYWORKDONE = 10500, jobname.lub [jobtbl.JT_4_F_GENEROSITYWORKDONE] = "4_F_GENEROSITYWORKDONE", and npc.identity.lub JT_4_F_GENEROSITYWORKDONE = 10500, ive added it in const.txt 4_F_GENEROSITYWORKDONE 10500 but when i try to load it in game , it dosent show. Any steps im missing? also ive edited max npc in server side to 30000
  10. need help with this one please. the npc wont show up. i already changed the<spaces> with <tabs> but still the same. need help pls. prontera,159,183,4 script Quest Room Warper 856,{ mes "[ Quest Room Warper ]"; mes "Hi!.. Would you like to enter the Quest Room?"; switch(select("Yes:Cancel")) { case 1: warp "jupe_ele_r",49,92; close; } case 2: mes "[ Quest Room Warper ]"; mes "Owh...."; mes "Nevermind..since it is your decision."; mes "It is all up to you."; mes "Come back to me if you changed your mind."; else { mes "Okay Bye.."; close; }
  11. Hello. I'd like to request for a classic quest npc please. maybe around 5 npc's if possible or any. Thanks in advance!
  12. I’ve been involved in Ragnarok Online for a quite a while. I’ve gained experience in the scripting and making various customizations script. [/size] I'm Semi-Available for Script Requests during Weekend ... Information : I am willing to offer my complete services to paying customers. I have no restrictions on the extent of services, however my services do fall under the following categories only: Any NPC Scripts NPC Quests / Exchanger Utilities NPC Custom Event Custom Battleground Custom Instance ( Hercules ) etc Different projects will require different specifications. When requesting a custom service, it’s recommended that those interested should provide a fully detailed explanation of the project. The length of time it will take to complete a service is dependant on the complexity of the project and the response time to queries. However, I can focus a lot of my time on working on the services so most the projects should be completed within a matter of days. Work Samples :[/size] Sample of my works can also found within this forum. Example : All Paid & Free Scripts && E-Script Collection && Youtube Channel Pricing : The prices of the projects requested depend entirely upon the size of the project and the complexity. For a basic outline of potential prices (used as a starting base) see the below list: Basic NPCs ( Free ~ $3.00+ ) SQL related NPC ( $3.00 ~ $8.00+ ) Custom Battleground ( $8.00 ~ $15.00+ ) Custom Instance ( $8.00 ~ $20.00+ ) etc, * You may as well offer me a price that you can afford with. As mentioned, the prices are completely variant as different projects will have different requirements. For the time being, I only accept PayPal payments and Local Bank Transfer. Primarily because my account has a premier business status which means I’m a trusted PayPal user, and my funds are protected. Extra: Support and help for the service I provided for as long as is deemed necessary. No payment requirement up-front (before work is started), however payment is required after transfer of the files/modifications. Both .diff/.patch files and full source/script files where applicable for merging GIT and for directly pasting edits. Agreement : By contacting me for a services, you’re agreeing to accept the following terms and conditions. I do not give refunds without valid reasons! But, I might offer free services as return. If any NPCs doesn’t work for any reason. I will provide full free support for that NPCs. The resale or sharing of my works are not permitted under any circumstance without my permission. Prices are negotiable unless stated otherwise. I may not work on any other request from you, if you haven't or failed to clear all the payment for previous works. All terms and conditions may be subject to change. I reserved all right for my works which include resell, republish and etc. Contact : Facebook : Emistry Haoyan / Emistry Helpdesk Email : [email protected] Forum : rAthena / Hercules / OkayRO Skype : emistry_haoyan If you would like a consultation about the above service, please PM me regarding that as well. Thank you in advance. ♥
  13. First of all, thank you for click on my request ; Well, i'm very new into scripting and i'm looking for NPCs with these specs: All Renewall 2.0 PvP NPC : 2 Rooms : [ON] Healing Items are AVAILABLE to use [OFF] Healing Items are UNAVAILABLE to use - Kill & Heal Rank PvP (Top 50) Map - Izlude ----- Skull Exchanger : Items: Chemical Protection Armor Scroll Item ID# 14519 - 5 Skulls Chemical Protection Helm Scroll Item ID# 14517 - 5 Skulls Chemical Protection Shield Scroll Item ID# 14518 - 5 Skulls Chemical Protection Weapon Scroll Item ID# 14520 - 5 Skulls Chemical Protection Armor Scroll Box Item ID# 13545 - 20 Skulls Chemical Protection Helm Scroll Box Item ID# 13543 - 20 Skulls Chemical Protection Shield Scroll Box Item ID# 13544 - 20 Skulls Chemical Protection Weapon Scroll Box Item ID# 13546 - 20 Skulls LV5 Assumptio Scroll Item ID# 12218 - 10 Skulls Assumptio 5 Scroll Box Item ID# 12916 - 30 Skulls Concentration Scroll Item ID# 14531 - 5 Skulls Bradium Item ID# 6224 - 30 Skulls HD Bradium Item ID# 6226 - 100 Skulls Carnium Item ID# 6223 - 30 Skulls HD Carnium Item ID# 6225 - 100 Skulls --- Refiner : Need a Refiner with these specs : PS : Can refine Shadow equipments too. Success chance with normal metals Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor +4 -> +5 100% 100% 100% 60% 60% +5 -> +6 100% 100% 60% 40% 40% +6 -> +7 100% 60% 50% 40% 40% +7 -> +8 60% 40% 20% 20% 20% +8 -> +9 40% 20% 20% 20% 20% +9 -> +10 20% 20% 20% 10% 10% Success chance with enriched metals Success chances using Enriched Oridecon/Elunium are: Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor +4 -> +5 100% 100% 100% 90% 90% +5 -> +6 100% 100% 90% 65% 60% +6 -> +7 100% 90% 75% 65% 60% +7 -> +8 90% 60% 30% 35% 30% +8 -> +9 60% 30% 30% 35% 30% +9 -> +10 20% 20% 20% 15% 10% Equipment +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Weapons Lv 1 100% 100% 100% 100% 100% 100% 60% 40% 20% Weapons Lv 2 100% 100% 100%100% 100% 100% 60% 40% 20% 20% Weapons Lv 3 100% 100% 100% 100% 100% 60% 50% 20% 20% 20% Weapons Lv 4 100% 100% 100% 100% 60% 40% 40% 20% 20% 10% Upgrade Success Rate Table by Percentage % for +11 to +20 Equipment +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Weapons Lv 1 23% 20% 19% 18% 18% 17% 17% 17% 15% 15% Weapons Lv 2 23% 20% 19% 18% 18% 17% 17% 17% 15% 15% Weapons Lv 3 23% 20% 19% 18% 18% 17% 17% 17% 15% 15% Weapons Lv 4 12% 11% 9% 9% 9% 8% 8% 8% 8% 7% Armor 12% 11% 9% 9% 9% 8% 8% 8% 8% 7% --- Enchantment NPC : Can enchant every Garment +8 , every Footgear +8 and every Weapon +10. --- Well, that is it. Sorry for ask too much and sorry about the english, it's not my native language.
  14. Hi, I'm trying to make an NPC which players can donate zeny to, and the zeny count is for every player - as in when one player donates, it updates a tally for everyone else (stored in NPC). If I use .server_donate (as shown in example below), will it disappear when I restart my server? Thank you in advance. prontera,150,150,3 script Server Donation NPC 4_F_TELEPORTER,{ mes "Players have donated " + .server_donate + " zeny."; mes "How much zeny do you want to donate?"; next; input [email protected]; if (Zeny < [email protected]) { mes "You need more zeny"; close; } else { Zeny -= [email protected]; .server_donate += [email protected]; mes "You donated " + [email protected] + " z."; close; } }
  15. Hi, I am struggling to get my script to force an emotion from an NPC from another script. Bit of info: - Both NPCs are on the same map. - Player cannot see both NPCs at the same time on their screen (too far apart). - NPC 1 (who you are talking to) warps you in front of NPC 2, who talks a bit then responds with emotions. What is wrong with this? Thank you in advance for any help. prontera,100,100,5 script NPC1 53,{ mes "[NPC1]"; mes "I am now warping you to NPC2"; next; warp "prontera",150,150,0; mes "[NPC1]; mes "This is NPC2. Say hello to the player, NPC2."; set [email protected], e_paper; next; donpcevent "NPC2::OnEmote"; //Conversation 'mes' continues from here //At the bottom of NPC1's script (but still inside it) OnEmote: emotion [email protected]; end; }
  16. File Name: [NPC] FXFreitas' Custom NPC PACK File Submitter: fxfreitas File Submitted: 13 Mar 2016 File Category: Sprites & Palettes This includes some of my NPC's, based in other games and present in my Showcase, here you Find 7 NPC's: X and Zero (From Megaman X / Rockman X) Dark Knight (From Nintendo DS game) Both male and Female Gordon Freeman (From Half-Life Series) Alex Mercer (From Prototype game series) Vampire (A custom Made NPC supposed to be a custom job, but for now I'll release a free NPC) Click here to download this file
  17. Version 1.0

    255 downloads

    This includes some of my NPC's, based in other games and present in my Showcase, here you Find 7 NPC's: X and Zero (From Megaman X / Rockman X) Dark Knight (From Nintendo DS game) Both male and Female Gordon Freeman (From Half-Life Series) Alex Mercer (From Prototype game series) Vampire (A custom Made NPC supposed to be a custom job, but for now I'll release a free NPC)
  18. Hi all. I try to link a website in my server. But when clicking on it, only a tiny ro browser will appear. How to make it auto size to 1024x768 or any big size by default when clicking a link ? Below is the screenshot, i need to resize to see the link I click. Help Me. How to resize. Thank you.
  19. Is there a way to ALWAYS show the NPC name? (Without hovering your mouse to the NPC itself). If so, How? Thank you in advance!
  20. Hello, I have a problem that just occured. when i try to change into a npc and i use @disguise 4_F_KAFRA5 it used to change me into the kafra. But last days that isent working anymore. Any 1 know what the problem could be? I recompiled server fiew days not sure if the problem was created than.
  21. Guys this is the last npcs and mobs of Episode 16 Is possible implement official in Hercules? thx Base: http://nn.nachtwolke.com/dev/npclist/?qq=83 (The red lines is added or changed) npc.h in db/const.txt TIP: In the last lua files, have this npcs/mobs. https://github.com/ROClientSide/Translation/blob/master/data/luafiles514/lua%20files/datainfo/jobname.lub For use in your server is need the last renewal updated (rdata.grf)
  22. In need of help with having this script to work. I've been trying to create a template for "walking" NPCs to create more difficult quests (using sprites with walking animation, of course). The NPC exists when enabled, it just doesn't do anything. **The default location (rwc03,49,49,4) can be changed, it's an area I use to test NPCs on, especially this one, since it walks and it's a small map. rwc03,49,49,4 script Shy Eclipse ECLIPSE,{ function offset_select; function step_rand; OnInit: while(1){ offset_select; npcspeed 100; npcwalkto [email protected]_x,[email protected]_y; [email protected] = rand(3,5); // randomized idle duration sleep [email protected]*1000; // 1000 millisec = 1 sec } function offset_select{ do{ getmapxy([email protected]$,[email protected],[email protected],1); // gets npc's current location step_rand; [email protected]_x = [email protected]+rand([email protected]_a,[email protected]_; // randomized offset x-coord [email protected]_y = [email protected]+rand([email protected]_a,[email protected]_; // randomized offset y-coord }while( !checkcell([email protected]$,[email protected]_x,[email protected]_y,cell_chkpass) ); // checks if selected coords is accessible } function step_rand{ [email protected]_a = rand(1,10); // randomized offset init range [email protected]_b = rand(1,10); // randomized offset end range do{ // addresses possible rand() range error [email protected]_a = rand(1,10); [email protected]_b = rand(1,10); }while( [email protected]_a >= [email protected]_b ); } mes "[Eclipse]"; mes "!! Squik..!"; emotion e_panic; next; if( select("Pet it.:Scare it away.") == 1 ){ mes "[Eclipse]"; mes "**Squik~**"; emotion e_lv; } else { mes "[Eclipse]"; mes "SQUIK!"; emotion e_omg; } close;}
  23. Hello !! thank you for clicking on the link and reading my request.... May i request for an NPC which can actually fetch the credits data from the flux cp and would be a shop which would sell items in exchange of the credits in flux panel db. I m requesting u because i m getting too much of item duper complaints and i guess setting global variables or using the predefined db like cp_credits would actually help in secure way of dealing with items. Hoping for a positive response Regards...
  24. Hi everyone, I've been away from Ragnarok Online for a very long time, I have recently picked it up and I have started NPC Scripting again. I am working on a daily reward script that uses function and I am getting this error: invisible/not on a map error I have managed to re-produce the error with this test script: // Main Script- script L_Test -1,{ // When script starts OnInit: // Configuration set .npc$,"[ Test NPC ] : "; end; // When player logins into game OnPCLoginEvent: dispbottom(.npc$ + callfunc(L_SayHello, strcharinfo(0))); end; }function script L_SayHello { set .playerName$,getarg(0); return "Hello "+ .playerName$;} This script structure is identical to my real script. So when I start the server and login, I get the following error in map server: [Warning]: Unexpected type for argument 1. Expected string.[Debug]: Data: variable name='L_SayHello' index=0[Debug]: Function: callfunc[Debug]: Source (NPC): L_Test (invisible/not on a map)[Error]: script:callfunc: function not found! [0][Debug]: Source (NPC): L_Test (invisible/not on a map) Any idea what this error is about?
  25. At first i try to do it myself. The last 8 Days i read so much things that i imagine...yes, i can!!! But now, i think i'am too old to learn it...or better...i'am feeling to old. i feel more & more confused if i read more...but anyway. jumping over my shadow and ask the community. I had an idea for 1 or 2 NPC (Marco & Polo?^^). Every hour they appear in an other Town (and naturally disappear in the old Town). They sell randomly 5-7 items, weapons, armors from a "pool" of 30-40 items. My best Result was a static npc (place & Item) that's en-/disabled with the "onHour" event. I don't understand the "rand" an variable syntax and correct handling. I can manipulate Scripts, but creating new? Not without good help. with greets and hope Graystone