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Found 4 results

  1. Galera tava jogando um ragnarok expirado em sword art online, mas achei muito paytowiin, eu sempre informava a staff de um equilibrio melhor, até eu ver que eles tavam mechendo até com a fé dos players no game, uma boa rapaziada saiu do serve por tal razão, então resolvir criar um, mesmo não entendendo muito, organizei alguns sistemas já em mente, sobre como vai funcionar meus sistema de penalidade de morte, e to criando os mapas e algumas spriters por enquanto, mas gostaria de saber como crio um sistema que me permita usar uma sprite de cristal em cima da cabeça pra players normais, outra pra quem ja matou uma vez e outra pra quem já matou duas vezes no sistema pk/pvpmode nos mapas de up.... link my server discord: Não é permitido
  2. Simple, a custom command that enable the player to toggle the pk ON and OFF. NOTE: this is for the server with a PK Mode set as 1 ( @ misc.conf) // PK Server Mode. // Turns entire server pvp(excluding towns). // Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% // additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. // Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. // Note: If pk_mode is set to 2 instead of 1, players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 1
  3. Hello, How to alter @killable to only players with the command active can kill themselves? In src/map/battle.c: if( sd->state.killable ) { state |= BCT_ENEMY; // Everything can kill it strip_enemy = 0; } What needs to change to work? Grateful, char0.
  4. Hi Hercules, I'm looking for somebody who can create a working pk area patch (cell_nopvp) for an up to date Hercules. Please PM me or reply here if you can be of service. Thanks!