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Found 33 results

  1. Hello again! This time I bring the getalliance(<Guild ID>) script command. It works similar to getpartymember() and getguildmember(). I'm still in the process of testing, but it seems to work okay so far. There is a sample script in the comments section at the top of the plugin. Try it out! *getalliance(<Guild ID>) This command will find all guilds in an alliance with the specified guild and returns their names and guild ids into an array of temporary global variables. Upon executing this, [email protected]$[] is a global temporary string array which contains all the names of each allied guild. [email protected]$[] is a global temporary string array which contains all the names of each opposition guild. [email protected][] is a global temporary number array which contains the guild id of each allied guild. [email protected][] is a global temporary number array which contains the guild id of each opposition guild. [email protected] is the number of allied guilds found. [email protected] is the number of opposition guilds found. Note that the returned guilds come in no particular order. Be sure to use [email protected]/[email protected] to go through this array, and not getarraysize(), because it is not cleared between runs of getalliance(). For usage examples, see getpartymember(). Download: https://pastebin.com/82DxKcUW
  2. Hello! I made this plugin so I can bring in a pull request to my server. It compiles fine and the server starts as well. However, the plugin actually breaks the server and makes it so I can't login. I know the code is fine as I tested by adding to clif.c before making it plugin form. How can I fix it? Thank you. bool clif_send_pre(const void **buf, int *len, struct block_list **bl, enum send_target *type) { struct map_session_data *sd; if (*type != ALL_CLIENT) nullpo_ret(*bl); sd = BL_CAST(BL_PC, *bl); // Hide Area Packets from hidden players https://github.com/HerculesWS/Hercules/pull/1200 if (sd != NULL && pc_isinvisible(sd)) { if (*type == AREA || *type == BG || *type == BG_AREA) *type = SELF; else if (*type == AREA_WOS || *type == BG_WOS || *type == BG_AREA_WOS) hookStop(); return true; } hookStop(); return true; } /* run when server starts */ HPExport void plugin_init (void) { addHookPre(clif, send, clif_send_pre); }
  3. Hey everyone! About this plugin: Well.. I saw a friend that had to remove some items from being dropped by some monsters and he was struggling with the `mob_db` since a lot of monsters drop that item. So I made this plugins which can disable an item from being dropped by all monsters or just for the specified mob types, and also with the possibility of set some exceptions. I hope it can help other people with the same problem. Installation: Well, you just need to extract it on your `src/plugins/` folder and declare it on the `conf/plugins.conf` file, and follow the instructions to build plugins with MSVC or GCC. Downloads \ Changelog: 1.0a - Initial Release. Bug Report: Also, if you find any bug, just tell me *here in this post* or start a new issue on my plugins repository (Link). Contributing: You can contribute to this plugin or any other one in my Plugins Repository by sending pull requests
  4. Hm I just noticed mob_skill_db.txt is not included in any db2sql conversions. Is this a mistake, or reason behind it?
  5. Hello! I am using the @whosell and @whobuy plugins from Dastgir's repository. Currently, these commands show "Seller" and "Buyer" in their respective search results that show the name of the merchant that runs the shop. I was wondering if it was possible to change that to the name of the shop itself. So this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Seller: Merchant would become this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Shop: Cool stuff If I understand correctly this is only possible for shops that use @autotrade, while the @whosell command works on every shop? If so, could you please point me to a @whosell command that only works for @autotrading shops, since that is fine with me. Thank you!
  6. File Name: Duplicate NPC Commands File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins 2 Self Explanatory Commands: duplicatenpc("NpcName", "DuplicateName", "DupHiddenName", "map", x, y, dir{, sprite{, xs, ys}});duplicateremove({"NPCname"}); Example Script: prontera,150,150,5 script DupTest 999,{mes strnpcinfo(0);close;OnInit:duplicatenpc(strnpcinfo(0),"Duplicated","","prontera",150,148,5,998);end;OnWhisperGlobal:duplicateremove();} ^ Above script will self-duplicate itself with name "Duplicated" to prontera,150,148 with Sprite ID 998, and upon whispering to any of those npc, the duplicate will be removed. Requested by GMOcean @ http://herc.ws/board/topic/7718-duplicatenpc-duplicateremove/?view=getnewpost Click here to download this file
  7. My whosell and whobuy plugins are suddenly not working and I cannot figure out what the problem is. Whenever I use an @command (including @commands) it causes the map server to load: [info]: sample_packet0f3: Hello World! received 0xf3 for 'Wolfeh', redirecting! [info]: Created Appended sockt->session[] data, 1313 19 20 118 [info]: Created Appended map_session_data data, 1313 19 20 82 Then after a few seconds it loads: [Warning]: clif_parse: Received unsupported packet (packet 0x27dc (0x6a04), 6 bytes received), disconnecting session #3. I found similar code in the HPM Custom Packets section of the wiki though I don't understand why this code would be coming in to play when none of my plugins have anything to do with packets. I get no errors when compiling. These also work completely fine on my server (Debian), it's my test server (Windows 10) that is having this problem. Edit: Seems to be the HPMHooking, I tried disabling just the whobuy and whosell and it was still causing this error, then disabled HPMHooking and the error has stopped. How to fix?
  8. plugin

    File Name: Warp Hit Delay File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //For Playerswarp_delay_others: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file
  9. File Name: Channel Fee Plugin File Submitter: bio File Submitted: 04 Feb 2017 File Category: Plugins With this plugin you be able to set required Zeny and/or Items to players be able to send messages on channels. The idea came from this post, thank you @blaze. How to configure channels: // FIXME: make a better way to add fee on channels (directly on channels.conf)const struct { char name[HCS_NAME_LENGTH]; int zeny; int nameid; int amount;} channels_fee[] = { // -- Add channels with fee like the example: {"name", zeny, item id, item count}; {"main" , 1000, 0 , 0}, // #main - 1000z and no item}; Find 'channels_fee[]' declaration, and add an element just like the example. If you find any bugs please report them! Hope you enjoy it. Click here to download this file
  10. Channel Fee Plugin

    Version 1.0

    24 downloads

    With this plugin you be able to set required Zeny and/or Items to players be able to send messages on channels. The idea came from this post, thank you @blaze. How to configure channels: // FIXME: make a better way to add fee on channels (directly on channels.conf)const struct { char name[HCS_NAME_LENGTH]; int zeny; int nameid; int amount;} channels_fee[] = { // -- Add channels with fee like the example: {"name", zeny, item id, item count}; {"main" , 1000, 0 , 0}, // #main - 1000z and no item}; Find 'channels_fee[]' declaration, and add an element just like the example. If you find any bugs please report them! Hope you enjoy it.
  11. Hi guys. I'm having this error after adding hBG.c plugin from http://herc.ws/board/topic/14083-hercules-battlegrounds/ . Hoping for some help please. Thanks in advance! In file included from hBG.c:44: ../plugins/HPMHooking.h:25: error: nested redefinition of 'enum HPluginHookType' ../plugins/HPMHooking.h:25: error: redeclaration of 'enum HPluginHookType' ../plugins/HPMHooking.h:26: error: redeclaration of enumerator 'HOOK_TYPE_PRE' ../common/HPMi.h:75: note: previous definition of 'HOOK_TYPE_PRE' was here ../plugins/HPMHooking.h:27: error: redeclaration of enumerator 'HOOK_TYPE_POST' ../common/HPMi.h:76: note: previous definition of 'HOOK_TYPE_POST' was here In file included from hBG.c:44: ../plugins/HPMHooking.h:46:42: error: HPMHooking/HPMHooking.Defs.inc: No such file or directory ../plugins/HPMHooking.h:48:1: warning: "addHookPre" redefined In file included from ../common/hercules.h:35, from hBG.c:15: ../common/HPMi.h:110:1: warning: this is the location of the previous definition In file included from hBG.c:44: ../plugins/HPMHooking.h:53:1: warning: "addHookPost" redefined In file included from ../common/hercules.h:35, from hBG.c:15: ../common/HPMi.h:111:1: warning: this is the location of the previous definition In file included from hBG.c:44: ../plugins/HPMHooking.h:60:1: warning: "hookStop" redefined In file included from ../common/hercules.h:35, from hBG.c:15: ../common/HPMi.h:114:1: warning: this is the location of the previous definition In file included from hBG.c:44: ../plugins/HPMHooking.h:61:1: warning: "hookStopped" redefined In file included from ../common/hercules.h:35, from hBG.c:15: ../common/HPMi.h:115:1: warning: this is the location of the previous definition hBG.c: In function 'hBG_send_guild_member_list': hBG.c:599: error: 'struct mmo_charstatus' has no member named 'class' hBG.c: In function 'hBG_add_rank_points': hBG.c:1559: error: too few arguments to function 'clif->disp_message' hBG.c:1560: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:1564: error: too few arguments to function 'clif->disp_message' hBG.c:1565: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'npc_parse_unknown_mapflag_pre': hBG.c:3202: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'clif_charnameupdate_pre': hBG.c:3236: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'skill_check_condition_castbegin_pre': hBG.c:3247: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'skillnotok_pre': hBG.c:3255: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'skill_castend_nodamage_id_pre': hBG.c:3304: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'status_get_guild_id_pre': hBG.c:3325: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'status_get_emblem_id_pre': hBG.c:3345: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'bg_team_leave_pre': hBG.c:3364: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'guild_isallied_pre': hBG.c:3404: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c: In function 'plugin_init': hBG.c:3593: error: 'HPMHOOK_pre_npc_parse_unknown_mapflag' undeclared (first use in this function) hBG.c:3593: error: (Each undeclared identifier is reported only once hBG.c:3593: error: for each function it appears in.) hBG.c:3593: error: expected ')' before numeric constant hBG.c:3593: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3593: warning: left-hand operand of comma expression has no effect hBG.c:3594: error: 'HPMHOOK_pre_clif_charnameupdate' undeclared (first use in this function) hBG.c:3594: error: expected ')' before numeric constant hBG.c:3594: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3594: warning: left-hand operand of comma expression has no effect hBG.c:3595: error: 'HPMHOOK_pre_status_get_guild_id' undeclared (first use in this function) hBG.c:3595: error: expected ')' before numeric constant hBG.c:3595: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3595: warning: left-hand operand of comma expression has no effect hBG.c:3596: error: 'HPMHOOK_pre_status_get_emblem_id' undeclared (first use in this function) hBG.c:3596: error: expected ')' before numeric constant hBG.c:3596: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3596: warning: left-hand operand of comma expression has no effect hBG.c:3597: error: 'HPMHOOK_pre_map_quit' undeclared (first use in this function) hBG.c:3597: error: expected ')' before numeric constant hBG.c:3597: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3597: warning: left-hand operand of comma expression has no effect hBG.c:3598: error: 'HPMHOOK_pre_guild_isallied' undeclared (first use in this function) hBG.c:3598: error: expected ')' before numeric constant hBG.c:3598: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3598: warning: left-hand operand of comma expression has no effect hBG.c:3599: error: 'HPMHOOK_pre_skill_check_condition_castbegin' undeclared (first use in this function) hBG.c:3599: error: expected ')' before numeric constant hBG.c:3599: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3599: warning: left-hand operand of comma expression has no effect hBG.c:3600: error: 'HPMHOOK_pre_skill_not_ok' undeclared (first use in this function) hBG.c:3600: error: expected ')' before numeric constant hBG.c:3600: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3600: warning: left-hand operand of comma expression has no effect hBG.c:3601: error: 'HPMHOOK_pre_skill_castend_nodamage_id' undeclared (first use in this function) hBG.c:3601: error: expected ')' before numeric constant hBG.c:3601: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3601: warning: left-hand operand of comma expression has no effect hBG.c:3602: error: 'HPMHOOK_pre_bg_team_leave' undeclared (first use in this function) hBG.c:3602: error: expected ')' before numeric constant hBG.c:3602: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3602: warning: left-hand operand of comma expression has no effect hBG.c:3605: error: 'HPMHOOK_post_clif_pLoadEndAck' undeclared (first use in this function) hBG.c:3605: error: expected ')' before numeric constant hBG.c:3605: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3605: warning: left-hand operand of comma expression has no effect hBG.c:3606: error: 'HPMHOOK_post_clif_pUseSkillToId' undeclared (first use in this function) hBG.c:3606: error: expected ')' before numeric constant hBG.c:3606: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3606: warning: left-hand operand of comma expression has no effect hBG.c:3607: error: 'HPMHOOK_post_clif_getareachar_pc' undeclared (first use in this function) hBG.c:3607: error: expected ')' before numeric constant hBG.c:3607: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3607: warning: left-hand operand of comma expression has no effect hBG.c:3608: error: 'HPMHOOK_post_pc_update_idle_time' undeclared (first use in this function) hBG.c:3608: error: expected ')' before numeric constant hBG.c:3608: error: 'struct HPMi_interface' has no member named 'hooking' hBG.c:3608: warning: left-hand operand of comma expression has no effect hBG.c:3664:89: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c: In function 'server_preinit': hBG.c:3664: error: 'addBattleConf' undeclared (first use in this function) hBG.c:3665:96: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3666:90: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3667:95: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3668:95: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3669:96: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3670:94: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3671:93: error: macro "addBattleConf" passed 4 arguments, but takes just 3 hBG.c:3672:93: error: macro "addBattleConf" passed 4 arguments, but takes just 3 make[1]: *** [../../plugins/hBG.so] Error 1 make[1]: Leaving directory `/root/trunk/src/plugins' make: *** [plugins] Error 2
  12. Hi, I installed Extended Vending Plugin in the latest Herc without any problems, but I can't enable the system from conf/map/battle/features.conf: I tried to changing "1" to "true", but didn't work. Is there any solution?
  13. File Name: @autoattack File Submitter: ossi0110 File Submitted: 26 Nov 2013 File Category: Plugins this is a @autoattack plugin , when using it your Char will run arround and attacks mobs for more info on using HPM Click Me have fun , ossi0110 Click here to download this file
  14. plugin

    File Name: Magic Critical Strike File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins Its a plugin for Critical Strike on Skills Critical Strike Calculation is as per normal calculations You can have a battle_config on any of the files in conf/battle/ with magic_critical_color: 1 or 2 1 = Red Critical Strike 2 = Blue Critical Strike Method to Change Delay: Either add the config in conf/battle/ as stated above or change "blue_red_critical" value in plugin Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file
  15. plugin

    File Name: Restock System File Submitter: Dastgir File Submitted: 10 Jan 2015 File Category: Plugins It is a restock system(which I apparently made 5-6 months ago) [Also its a Plugin - Yay] So I am just releasing it, as I feel its been useful for many servers. Though there can be some optimizations on script-side(will be applied later on). You need to enable plugin as well as script provided in the download. 2 commands: @restock - Enables/Disables Restock System @restock2 - To Add/Remove item Usage:@restock2 <itemid> <quantity> <type1> <type2>Type 1:1 = Storage2 = GStorageType 2:1 = Add2 = Remove3 = Help4 = List5 = Empty The [email protected] x y z 3 For [email protected] x y z 4 For Current Restocking [email protected] x y z 5 For Removing All Items From Restockx,y,z Can be any number, e.g: @restock2 0 0 0 3 will give you help option,@restock2 x y z 5 will Empty your list It Support Restocking of All Kinds of Item. Click here to download this file
  16. RagEffect Client Plug-In About A client plug-in that replaces client's special effect table (.str) with data from an external database. This release is per request from Ragno on the rAthena boards with the permission to release it publicly. Known issues Currently the file is not loaded from GRF, but from data folder only. The range of clients might be limited, tested with 2012-07-02aRE and 2013-12-23c. For further possible issues see the Simple DLL Loader for RO Clients topic. Download binary, reference source License This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
  17. Hello everyone! This is a new command to reload the cashshop_db.conf So you don't need to restart the server when you add or delete items in the cash shop or just simply changed the price of items But due to a certain conflict wherein a player needs to relog in order for him to see the changes in Cash Shop, I added a 10 sec countdown and kick command. Special Thanks to: @@AnnieRuru Have a nice day! Link
  18. File Name: getrandmob (script command) File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins Hi guys! Just converted Akinari's getrandmob script command into a plugin. What does it do? Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs. Click here to download this file
  19. File Name: [script] storage{mod}item File Submitter: Tranquility File Submitted: 23 Oct 2015 File Category: Plugins Greetings! The past week I've been messing around with processing how to utilise the storage better for my in-game NPCs & scripts. Coming from rA, I noticed we didn't have the script commands "storageadditem", "storagecountitem", "storagedelitem". Because of that I thought I should give it a try and aim to develop a plugin or a means, to make it possible to use this functionality again. How to use: you can use storageadditem to add an item name or itemid to a players storage. storageadditem <item id>, <amount>{, <account id>} storageadditem<item name>, <amount>{, <account id>} Example: storageadditem(501,10); you can use storagecountitem to count a specific item name or itemid in a players storage. storagecountitem(nameID,{accountID}) returns number of items that meet the conditions Example: [email protected] = storagecountitem(501); you can use storagedeltitem to delete a specific item name or itemid in a players storage. storagedelitem <item id>,<amount>{,<account id>} storagedelitem "<item name>",<amount>{,<account id>} Deletes items from the target/attached player. Example: storagedelitem(501,[email protected]); Read the Hercules Plugin Manager wiki page if you don't know how to add this functionality to your server. If you have any questions, suggestions or notice any bugs, kindly let me know and I'll see what I can do about it. Uploaded to my Git Repo now for easier access. Click here to download this file
  20. [Script] storage{mod}item

    Version 0.2

    62 downloads

    Greetings! The past week I've been messing around with processing how to utilise the storage better for my in-game NPCs & scripts. Coming from rA, I noticed we didn't have the script commands "storageadditem", "storagecountitem", "storagedelitem". Because of that I thought I should give it a try and aim to develop a plugin or a means, to make it possible to use this functionality again. How to use: you can use storageadditem to add an item name or itemid to a players storage. storageadditem <item id>, <amount>{, <account id>} storageadditem<item name>, <amount>{, <account id>} Example: storageadditem(501,10); you can use storagecountitem to count a specific item name or itemid in a players storage. storagecountitem(nameID,{accountID}) returns number of items that meet the conditions Example: [email protected] = storagecountitem(501); you can use storagedeltitem to delete a specific item name or itemid in a players storage. storagedelitem <item id>,<amount>{,<account id>} storagedelitem "<item name>",<amount>{,<account id>} Deletes items from the target/attached player. Example: storagedelitem(501,[email protected]); Read the Hercules Plugin Manager wiki page if you don't know how to add this functionality to your server. If you have any questions, suggestions or notice any bugs, kindly let me know and I'll see what I can do about it. Uploaded to my Git Repo now for easier access.
  21. plugin Duplicate NPC Commands

    Version 1.0

    73 downloads

    2 Self Explanatory Commands: duplicatenpc("NpcName", "DuplicateName", "DupHiddenName", "map", x, y, dir{, sprite{, xs, ys}});duplicateremove({"NPCname"}); Example Script: prontera,150,150,5 script DupTest 999,{mes strnpcinfo(0);close;OnInit:duplicatenpc(strnpcinfo(0),"Duplicated","","prontera",150,148,5,998);end;OnWhisperGlobal:duplicateremove();} ^ Above script will self-duplicate itself with name "Duplicated" to prontera,150,148 with Sprite ID 998, and upon whispering to any of those npc, the duplicate will be removed. Requested by GMOcean @ http://herc.ws/board/topic/7718-duplicatenpc-duplicateremove/?view=getnewpost
  22. plugin Magic Critical Strike

    Version 1.0b

    113 downloads

    Its a plugin for Critical Strike on Skills Critical Strike Calculation is as per normal calculations You can have a battle_config on any of the files in conf/battle/ with magic_critical_color: 1 or 2 1 = Red Critical Strike 2 = Blue Critical Strike Method to Change Delay: Either add the config in conf/battle/ as stated above or change "blue_red_critical" value in plugin Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled.
  23. plugin Warp Hit Delay

    Version 1.3b

    115 downloads

    It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //For Playerswarp_delay_others: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled.
  24. plugin Restock System

    Version 1.1

    493 downloads

    It is a restock system(which I apparently made 5-6 months ago) [Also its a Plugin - Yay] So I am just releasing it, as I feel its been useful for many servers. Though there can be some optimizations on script-side(will be applied later on). You need to enable plugin as well as script provided in the download. 2 commands: @restock - Enables/Disables Restock System @restock2 - To Add/Remove item Usage:@restock2 <itemid> <quantity> <type1> <type2>Type 1:1 = Storage2 = GStorageType 2:1 = Add2 = Remove3 = Help4 = List5 = Empty The [email protected] x y z 3 For [email protected] x y z 4 For Current Restocking [email protected] x y z 5 For Removing All Items From Restockx,y,z Can be any number, e.g: @restock2 0 0 0 3 will give you help option,@restock2 x y z 5 will Empty your list It Support Restocking of All Kinds of Item.
  25. File Name: @autobuyammo File Submitter: Samuel File Submitted: 31 Oct 2013 File Category: Plugins Hi guys! Just converted Goddameit's @autobuyammo This files includes the plugin + script for the bind command (will try to make it a real command soon) How does it works? Just activate the command and when your ammo is depleted it will be replenished with the same ammo by 10s as long as you have zeny Have fun and God bless! Click here to download this file